Rise And Rule Revisited (epic mod)

Russian HMG is still not upgrades in bazooka-infantry (rocketry technology is already known). Probably, the reason is the lack of this trigger?

Node60, that´s another error that must be fixed. Thank you very much for reporting it. :)

In my opinion, it is more logical, if they are transformed into auxiliary ships, rather than the main warships.

Now I understand :) - but sorry at present an upgrade of that unit to auxiliary ships is not planned.
 
Don't think anyone reported this yet:

Acording to the Wiki, the Ark Royal should upgrade to the Eagle-class CV, but I'm getting the "Nuclear carrier", which, also acording to the wiki, should be the next one... i r confused... :undecide:
 
Jlvfr:

But both the eagle and the nuclear carrier have the same enabling technology. it is the presence of uranium that allows the nuclear carrier.
 
Civinator:

Is there some rules editor that you use? it seems to me that creating this mod through civedit would be horrible. I was curious because I was thinking there were some things I wanted to change. for example, adding a mechanized cavalry for an upgrade to the regular cavalry since it is a long gap without an upgrade. There also seems to be a mismatch between the strength of riflemen and cavalry. Once cartridge ammunition came about mounted cavalry was finished. In Civ, not so much.

But if i have to do these changes in civedit, forget it, too painful.
 
Civinator:

Is there some rules editor that you use? it seems to me that creating this mod through civedit would be horrible. I was curious because I was thinking there were some things I wanted to change. for example, adding a mechanized cavalry for an upgrade to the regular cavalry since it is a long gap without an upgrade. There also seems to be a mismatch between the strength of riflemen and cavalry. Once cartridge ammunition came about mounted cavalry was finished. In Civ, not so much.

But if i have to do these changes in civedit, forget it, too painful.

The work was and is done with the normal C3C editor version 1.00 that came with the vanilla civ 3 - not with C3C editor 1.03, that is the current editor after all C3C patches. The reason is, that editor 1.00 still enables the scientific leaders, while editor 1.03 is bugged with that option.
 
Jlvfr:

But both the eagle and the nuclear carrier have the same enabling technology. it is the presence of uranium that allows the nuclear carrier.

yes :yup:, thank you very much for answering the question.
 
The work was and is done with the normal C3C editor version 1.00 that came with the vanilla civ 3 - not with C3C editor 1.03, that is the current editor after all C3C patches. The reason is, that editor 1.00 still enables the scientific leaders, while editor 1.03 is bugged with that option.

Than, I am even more in awe of your work on this. Just making a few changes is really difficult.

What did you think of my ideas about cavalry?
 
I found a small technical bug. Trying to view the article of Civilopedia about the aqueduct:

0_9eb58_caa2a0c1_XL.png
 
What did you think of my ideas about cavalry?

Sorry, at present there are not planned any additions to the current units due to my lack of free time.
 
Pity... for historical and fan reasons (big fan of the FAA!) I wanted the Eagle... :cry:

You can build it in a coastal city that doesn´t have access to uranium.
 
I found a small technical bug. Trying to view the article of Civilopedia about the aqueduct:

0_9eb58_caa2a0c1_XL.png

Node60, thank you for reporting that error. :) It is fixed now in the pediaiconsfile for the next update.
 
Russian HMG is still not upgrades in bazooka-infantry (rocketry technology is already known). Probably, the reason is the lack of this trigger?

0_9eae0_56ca3eac_XL.png

You know, after this post, I looked at the Destroyer wwI and this trigger was not set. I edited the biq and now it upgrades.

I didnt even think to look for this trigger.

Tony
 
Node60, ynot56 and all others. Thank you very much for your continuing error reports to improve RARR. :)

May be with all these reports, another upload of a RARR-biq and -mainfile around Christmas could be justified.
 
Suggestion: use 7-zip http://www.7-zip.org/ instead of rar to pack the files.
Your self extracting rar is 1094371216 bytes
Self extracting 7z with maximum compression using LZMA2 is 753771980 bytes. Only 69% of the file size compared to rar.
Also for some reason that self extracting rar requires elevated right while 7z doesn't.
 
Suggestion: use 7-zip http://www.7-zip.org/ instead of rar to pack the files.
Your self extracting rar is 1094371216 bytes
Self extracting 7z with maximum compression using LZMA2 is 753771980 bytes. Only 69% of the file size compared to rar.
Also for some reason that self extracting rar requires elevated right while 7z doesn't.

Hirmuolio, thank you very much for the suggestion, but at present I see no urgent need to use 7-zip.
 
Is there a world map scenario for this mod?

Unfortunately there is no worldmap completely fitting for that mod. There was a worldmap done for DyP (the predecessor of that mod), but that map must be adjusted to the new resources of RaR/RARR and the new terrain in C3C. May be in the far future there will be a worldmap that can be used for RARR and for CCM.
 
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