tjs282
Stone \ Cold / Fish
Ah, I was referring solely to a building with the "Reduces pollution from buildings" Editor-flag. If RARR also includes buildings which add 'negative' pollution-points(?), then that is slightly different.
I would guess, like you, that those negative points are simply added to (i.e. subtracted from) the town's running (building-generated) pollution-point total, and if that result becomes zero or a negative number, then building-pollution would be 'floored' at zero, prior to applying any pollution-reduction effect from a building with the "Reduces building-pollution" flag. The latter building would then likely not be worth adding to the town (at least, not for that sole purpose).
But in a Metro-sized town, a building with the "Reduces population-pollution" building still would be worth it, for the 1 (population-generated) pollution-point cap.
I would guess, like you, that those negative points are simply added to (i.e. subtracted from) the town's running (building-generated) pollution-point total, and if that result becomes zero or a negative number, then building-pollution would be 'floored' at zero, prior to applying any pollution-reduction effect from a building with the "Reduces building-pollution" flag. The latter building would then likely not be worth adding to the town (at least, not for that sole purpose).
But in a Metro-sized town, a building with the "Reduces population-pollution" building still would be worth it, for the 1 (population-generated) pollution-point cap.
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