- Joined
- May 5, 2005
- Messages
- 9,550
At present I don´t think, that this is a good idea for gameplay.It may be appropriate to switch Naval Aviation and Radar. Radar is first in the tech tree, however, historically, naval aviation preceded radar by about 20 years.
1. The position for the tech Naval Aviation in the RAR techtree was always the same as it is in RARR.
2. As early as 1886, German physicist Heinrich Hertz showed that radio waves could be reflected from solid objects. The German inventor Christian Hülsmeyer was the first to use radio waves to detect "the presence of distant metallic objects". In 1904, he demonstrated the feasibility of detecting a ship in dense fog, but not its distance from the transmitter. He also obtained a British patent on 23 September 1904 for a full radar system, that he called a telemobiloscope. It operated on a 50 cm wavelength and the pulsed radar signal was created via a spark-gap. His system already used the classic antenna setup of horn antenna with parabolic reflector and was presented to German military officials in practical tests in Cologne and Rotterdam harbour but was rejected. You can read this in the wikipedia here: https://en.wikipedia.org/wiki/Radar
As the first flight of a plane from a ship, if remembering well, was in 1910, the argument that naval aviation should precede radar by about 20 years is wrong.
3 (and this for me is the most important reason): The AI civs have no clue how to handle carriers at least somewhat well.
https://forums.civfanatics.com/thre...rd-and-much-more.666881/page-90#post-16559674
https://forums.civfanatics.com/thre...rd-and-much-more.666881/page-90#post-16561720
Therefore for reasons of game play (at least as long as Flintlock hasn´t found a way to solve the AI carrier problems) in my eyes it is much better if the aircraft carriers are not arriving so early in the game. May be the name of the tech Naval Aviation could be changed to Fleet Carriers (or something like that).