Mist mechanic :
How do you use it ?
(no spell available in the city screen save for the civ worldspell (into the mist).
(well I'm just at the beginning of the game so that may be that if it appears later in a tech.)
balance point :
Should Sidar really have to tech Hunting AND Mysticism before being able to build divided souls ? house of ghosts (replacement for hunting lodge ) needs mysticism and divided soul needs hunting.
Put an extra city at your border which you don't care about for the mist.It requires Knowledge of the Ether. Frankly I don't like it. Cutting the second ring of tiles drastically limits the usefulness of a city. And with these new health changes, it's possible to choke your city to death. My cities are never threatened so much that I would risk doing this to them. It is irreversible. Or at least I have no idea how to reverse it if it isn't.
Sidar :
Mist mechanic :
How do you use it ?
(no spell available in the city screen save for the civ worldspell (into the mist).
(well I'm just at the beginning of the game so that may be that if it appears later in a tech.)
balance point :
Should Sidar really have to tech Hunting AND Mysticism before being able to build divided souls ? house of ghosts (replacement for hunting lodge ) needs mysticism and divided soul needs hunting.
Moin,
since when can Elephants attack??? My Vaulin Phanuel was destroy in my own lands on a fortress by a elephant... bug?
Greez,
Tschuggi
P.S.: Please note that in my current game with the bannor i'm sieged by 9 (!!!) big fat Kraken which are constantly destroying my sea-improvements and preventing any of my ships to sail away and this since round 1!!!
This is really unbalanced.
liberation finished by some1 else, i havent even met the frozen but EVERY of my units has the wintered promotion.
More Bugs (dont know if allready posted as i didt read the whole thread - maybe later)
Im playing now with the FallUnder Module so i dont know if some issues are Probs of that Module.
I played Games rougly worth of 1000 turns and had 2-3 CTDs at best so pretty stable. Also the Game was speeded up significant as im often playing giant Maps + 22 AIs and now in late Game turns take 3-5secs instead of 10-20s.
Now to the Bugs:
-Addition to the Ancient Forest chopping Bug: Seems to kick in when you get Bronze Working. Before i could build normaly in Ancient Forest. Also when you chop them they dont give(Game without Fallunder)
-When i research "Message of the Deep" i get a free Thane of Kilmorph instead of the Zealot. (Games with and without Fallunder)
-When Illians found the White Hand trough their ritual and not the Tech other Civs will still have the "First to Discover Founds The White Hand" Text in the Tech. (But will not found the Religion when they research it so its only a cosmetic error) (Game with Fallunter)
-I tried a Game on Diety today and stopped at Turn 37. Of 22 AIs alleady 8 where dead. As 5 Kraken (STR12!) spawned at my coast i hit the Worldbuilder and looked at the Word: Barbs everywhere! I dont play with Orcish Swarms, Babarian World or Managuardians but they where everywhere. Does Barspawn depends on the difficulty? Had some more Diety Testgames most very glory but short:
Turn 5: 3xAir Elemental (Str 7 Mov2) spawned at my Border
Turn 6: Dead
Next Game:
Turn 8: 5xMercenary (Str 5 Mov1) spawned at my Border
Turn 11: Dead
Next Game:
Turn 3: Dungeon spawned 1 Title next to my City
Turn 4: Minotaure (Str 5 Mov1 Leash 1) spawned in the Dungeon
Turn 5: Dead (well this one was bad luck i think)
All Games with Fallunder active.
-Tower of D`Tesh +1%with Infused Ash: Is 1% intented? Or should it be 1% per Ash? Atm it is only 1% regardless of the Number of Ash sources. (Game without Fallunder)
-Tower of D´Tesh: Is not buildable in the capital (i think becouse of the 3rd plot radius that the capital allready has) (Game without Fallunder)
-Lord D´Teshs Arcane Trait seems a bit useless now that his "Casters" dont get free XP anymore.
-The Spell Mammoth Stampede has a purple Icon in Civpedia
-Cant nail this one but will try to describe it: I was playing Lyosalfar and I had the Altar of Lunonnotar and all my Units build in this City got the blessed Promotion. I builded Beastmasters and they had the Lyosalfar Skin and Icon. After 1 Combat (and the loss of blessed) the Skin reverted back to the standard Beastmaster Skin (+Icon)
Dont know if this is also true with other units. (Game without Fallunder)
guys ... valk already answered this ..
this is just the deactivated module you chose to reactivate. deactivate it again and have fun again
It requires Knowledge of the Ether. Frankly I don't like it. Cutting the second ring of tiles drastically limits the usefulness of a city. And with these new health changes, it's possible to choke your city to death. My cities are never threatened so much that I would risk doing this to them. It is irreversible. Or at least I have no idea how to reverse it if it isn't.
Considering how durn powerful divided souls are (and the House of the Grey) I have no problem with this.
Dynamic Mutations get rerolled when upgrading a unit. that sux!! lost 35% attack strength with my general!!!
The only thing that would block them from spawning is if you have the "No Orthus" gameoption on.
If you can get me a save, I'll check it.
I learned that later... sorry for my former complaints. I have none on that subject. My post was before acutally using the unit... the tech requirement is well designated.Requires Knowledge of the Ether, and is a city screen.Sidar :
Mist mechanic :
How do you use it ?
(no spell available in the city screen save for the civ worldspell (into the mist).
(well I'm just at the beginning of the game so that may be that if it appears later in a tech.)
balance point :
Should Sidar really have to tech Hunting AND Mysticism before being able to build divided souls ? house of ghosts (replacement for hunting lodge ) needs mysticism and divided soul needs hunting.
It's a strong unit, and you should be going through that path for the Sidar anyway; Not really going to change it.
In my curent game i have packs of 5 Krakens spawn (for Bahl) at difernt places around my Control Zones (I think once or twice even inside) Turn Counter when the first Kraken apeared was not even 50.
Loaded Mods:
Bannor Chain of Command
BuildXP
Dwarves (090810)
FallUnder
LizardUUCommanders (1.0)
MazatlArtFix
Mekara (1.01)
Starting Workers
Could it be that the Kraken Spawns because there is no other Water Unit for Bahl?
Valkrionn
Krakens spawn at Astronomy, for the animals. If they are barb, it would be a lair spawn. Nothing else that I know of could do it... hell, I don't even know there's a lair spawn that does it.
Re. Krakens - I remembered seeing one early in my existing game as Thanatos when I was scouting the world.
Reloading AutoSave_Initial_Turn_001 & using WB, it is a Demonic Kraken with a cluster of Typed Mana Nodes nearby; Wild Mana & Mana Guardians enabled. Unfortunately the Node it is adjacent to is an Air Node (Water Node I could have understood). So can an Air Node adjacent to water spam a Kraken Guardian?
Doesn't explain large numbers of early Krakens though.
330 Turns so far & no noticeable bugs.
WB @ Turn 330, Kraken has promotion Mana Guardian, Leash Range 1.
I expect you already have almost all of these, but here goes anyway:
1.) The Amurites cast Arcane Lacuna at game start.
2.) A Great Engineer from any Civ can construct Steamworks.
3.) Mouseover for "Remove From City" (D'Tesh) says it adds a pop point.
4.) "All Unique Features" doesn't work right with World of Erebus - Ring of Carcer is there less than half the time, the Guardian of Pristin Pass not once that I've seen.
5.) WoE desert seems extreme to me - even Low has a lot.
6.) The AI doesn't use Escape (only one observation, and I had one lair GP of mine not have Escape available on its first turn).
7.) Computer player workboats are out in mid-ocean again.
8.) Chained Drakes aren't available (one Sea Serpent, one White Drake).
9.) Visit Braduk the Burning and discover where all the barbarian Mana Guardians got to.
10.) The start-of-game pop-up says Grigori taverns increase Adventurers, the 'Pedia says they're just regular taverns without the GPP.
11.) Units sometimes age more than one year per turn.
12.) Dwelling of Refuge says "Causes Refugees to spawn in the City". "City" should be "Capital".
13.) Visibility is odd again - once an area is visited, some places stay visible that shouldn't, some stay dark even with units in the square. Maybe to do with units that once had Questing blindness.
14.) When a mine uncovers Obsidian, there seems no way to use it. For that matter, only Jotnar and D'Tesh (that I know of) seem able to use it in the first place.
15.) The dungeon map event almost always triggers on a city square.
16.) Mousing over a city bar shows a lot of pink squares.
17.) Wildlands, Orcish Swarms and (sometimes?) Dark Forests don't seem to be working.
18.) StartingWorker together with Dwarves fails in startup for me.
19.) (Not a bug.) No hamsters? You're taking that Princess Rule thing too far. Besides, we D&D/Civ geeks are far more precious than any shrine to tweeniness.
20.) (Not a bug.) Real zodiacs aren't random.
21.) (Not a bug.) Granary. Harbor. Smokehouse. Brewery. Salthouse. Pickling Plant? Cannery? Icehouse? Someone has a remarkable interest in food preservation; dare I ask if there's a problem with their Mummy?
I see you don't have Healer quotes yet. Here's some stuff to adapt/adopt if you want.
Spoiler :1.) Restore a man to his health, his purse lies open to thee.
2.) Every day, in every way, I am getting better and better.
3.) God has the healing, doctors the fee.
4.) Never make your doctor your heir.
5.) ...quacked herself to death.
6.) Cur'd yesterday of my disease, I died last night of my physician.
7.) The alienist is not a joke, you go when cracked and leave when broke.
8.) Diaulus, lately a doctor, is now an undertaker; what he does as an undertaker he used also to do as a doctor.
9.) The case for antiseptics became so overwhelming that - despite mighty indignation - the Army refused to let its doctors continue evading its use. For the first time in history, doctors helped more than they harmed, cured more than they killed. To this day - judging by the state of their tools and hands - some resent that.
10.) Eat what you don't like, sleep and wake afore you're ready, do what you don't want; true health must lie in self-abuse.
11.) 'Tis rumored The Ripper is a Butcher because of his Excellence at Cutting.
'Tis rumored The Ripper is a Priest because of his Foul Sacrament.
'Tis rumored He is a Policeman, for the Law does not Catch him.
'Tis rumored He is a Noble, for the Nobility appear Immune.
But We know the Truth, don't we, Slut?
12.) Madam, I take dead people apart so that I may better put live ones back together. If you truly believe your husband is harmed by my dissection, how was in a box in the ground for the rot and worms to consume any better?
13.) I agree the Veterinarians are the more respected school, young sir. They get better results at less cost, and we have hardly a technique that isn't handed down from them.
The ability to experiment. To consider both results and expenses dispassionately. Well, that's part of it, though I think the main reason is historical. When the Gods won't help heal someone famous but are perfectly willing to say afterwards that his doctors killed him... well!
Young man, I don't know of a patron who would dare to set up such a hospital. Their peers would -- Calabim! You're thinking of -- Kid, they'll drink you up and use the remains as fodder for their ghouls!
Persuade them?! -- Don't you know what happens to fools who argue morality with vampires?
Not morality. Efficiency. Do you know, that might even work. But have you thought what an efficient Calabim would do to the rest of us?
And if we don't think of something?
An antidote and somnific combined, because you don't want to be stopped but you'll need a contact later. How kind of you.
Efficient. Yes, I must have meant that.
Now I just have one last question. While you are human you are too partial and interested, yes, but if they make you a vampire - why would you even care to make experiments?
Ah. I'll just take it now, shall I, so I don't have to hear that word again.
14.) A ruling class that thrives at the expense of the nation. Where every failure is a reason to gather more power, so that bribery is the only means to accomplish anything. Where only the immoral decide morality, so that hypocrisy is the only speech permitted.
My diagnosis is cancer of the body politic. My prognosis is incipient fatality. My prescription is excision.
(From the Snake-Oil Rebellion.)
I learned that later... sorry for my former complaints. I have none on that subject. My post was before acutally using the unit... the tech requirement is well designated.
For bugs :
-I've seen Krakens in 2 out of 3 games (wayyy before astronomy) not many krakens, but at least 1.
-very difficult to know were the soul from the divided soul can move.
I can't enter some tiles even inside my borders.
My 1st guess was that it cannot enter places where no unit went through.. but that didn't work as I couldn't enter a tile where I have a mine (thus I entered into it)
-many volcanoes (well I use the living world option)
-obsidian didn't get me any tools. only stone tools once I got stone.
-the partial immortality (shade) isn't proposed at lvl 6.
1st time I've seen it is at promotion from lvl8 to lvl 9.
thus : it should need only lvl 5 to get : so we can get the promotion on the 6th level.
Or needs lvl 6 : (can only get it a lvl 7) but then no other requirement.
Or maybe given for free at lvl 6 or lvl 7.
on the onther hand, once on the unit, it works like a charme. I'm even using my divided souls to attack archers fortified in cities (orthus axe + lion blood, + tiger blood + combat IV + flanking I : 19% chance + 30 % chance fleeing, + x% chance resurrecting. I count it as a 80% + odds to do something useful. with my unit.)
- I've seen some units have a greater age than the real number of turns. I guess it is scaling with game-speed ...(I'm playing on quick)
- (speaking of divided souls' soul)It can move to any tile that does not reveal new territory. If it will uncover fog of war, it can't move there.
- (speaking of partial immortality promotion)Will check it.
- Only requires level 6, original shade promo, living (no boats or siege units), and a non-worker, non-animal/beast unitcombat.
ok, I didn't knew that. issue : I could move some on water... somewhere where I did uncover some fog of war + original blackness.. but only up to a point. There are still points I could pass once and cannot now, even in my territory. I'll check if it is linked to FoW...
It shouldn't spawn for Bhall at all; It's not listed for the civ. Or for the Demons. Just animals.
The only lair result that can spawn it is the BigBad result, which again, spawns it for animals.
Just played a Khazad game, Huge world, Epic length. Around turn 400, I was able to capture Acheron, who was not in 'his' city. Now I have a Strength 30 Dragon with 5 move, who is unable to move at all. Finally found in his mouseover, that he as a Leash 0. Is this intentionall, and Acheron is no longer usable when captured?