Did your city borders just expand? That's usually what causes it to happen to me.I just had a sea serpent take out my work boat in my territory, with timid animals o.
Is it a gameplay reason or a story reason?You cannot build a lumbermill in Ancient Forest, nor will you ever be able to, so this is not something that is going to change.
If it's a perk, I'd think you'd want to allow the old units to continue to be built and upgraded. Otherwise, it's actually a "limited time only" benefit, and in some situations it's a negative.Nope. I see it as an upgrade perk.
You're right, sorry, my bad.Racial promotions, like all other promotions, are in the 'pedia under "Promotions."
Is it a gameplay reason or a story reason?
If it's a perk, I'd think you'd want to allow the old units to continue to be built and upgraded. Otherwise, it's actually a "limited time only" benefit, and in some situations it's a negative.
Did your city borders just expand? That's usually what causes it to happen to me.
Then when the Ancient Forest spawns, an existing lumbermill should be disbanded and removed.In this case, story. Ancient Forests do not get lumbermilled. Even managed harvest of trees seems to me that it would remove old growth... And thus, the "Ancient" part of Ancient Forests.
Huh, I don't think that's happened to me at all.No, its happened multiple times. Most times there is a sea serpent 2-3 tiles away(sometimes hidden by FoW) that goes into my borders(cities that are well developed and 50-200 turns from the next culture bump) as soon as I bring out a work boat and get out the very next turn. There are no feral civs in my game, and the only civ remotely close to me is Naxus of the Amurites.
Huh, I don't think that's happened to me at all.
Can killed treants also be turned into production for the nearest city?In this case, story. Ancient Forests do not get lumbermilled. Even managed harvest of trees seems to me that it would remove old growth... And thus, the "Ancient" part of Ancient Forests.
I think it might have something to do with them being beast units personally.
I don't know that I've ever seen a sea serpent that was a beast.
If you play on an Islands map Serpents are the least of your problems.
Might as well turn of the AI altogether.
Then when the Ancient Forest spawns, an existing lumbermill should be disbanded and removed.
They will be.
The ai can't handle some maps I take it?
The AI refuses to research naval techs and build ships, so yeah, anything that involves large bodies of water separating civs is a bad idea. It's a shame because I rather like my naval battles.
I had the AI performing some limited naval colonization/invasions simply by modifying ships to three clear roles (Transport, Anti-Transport, Transport Defense... Incidentally the three unitcombats we will have). Barbs really took advantage of it, was quite surprising. However, any real results will require improved AI, which is pointless before the content is stable.