LordDeTracy
Chieftain
- Joined
- Jan 29, 2009
- Messages
- 10
also, the slaver trait is glitched, when you finally take a city from the enemy...its COD
I have one last question too, when the undercouncil votes to allow slavery your units are suppose to get a spell to buy slave units right? why doesn't it seem to work with the d'tesh?
Is there actually a bug with that resolution?
I haven't been able to buy slaves as the Mekara as well
D'Tesh cannot buy slaves. It would be extremely overpowered if he could, although I feel like there should be a better solution than just silently denying access after the resolution passes, since a lot of people report it as a bug.
there seems to be a glitch in which once you convert to a religon, you cannot convert to any other religon, is this a bug or a flavour choice?
Hello, here is my huge trouble. Maybe already talked about, but 30 pages to read ....
Is there a known display problem with non english version of BTS ?
Because lot of things doesn't appear on my screen, like for instance, the starting menu of the game. I can select, but everything is invisible. Also in game, lots of info are invisible. I could post a screen if needed.
Thanks for your help, I need to play !!![]()
there seems to be a glitch in which once you convert to a religon, you cannot convert to any other religon, is this a bug or a flavour choice?
You need to set your language to English. (Launcher -> Edit ini -> Language -> set to "0".)
if len(lStates) == 0 : #if you haven't met anyone yet
popup.setBodyString(localText.getText("TXT_KEY_SOMNIUM_NOONE_MET", ()))
else :
#do some stuff
sText = u""
#do some other stuff
if len(sText) > 0 :
#do some more stuff
I'm 366 turns into my game when I recive a message saying there was a memory allocation failure. The game then closes. I've tried going back a few turn to see if I could avoid this but it didn't work
Noticed 2 things in recent play.
I couldn't build fishing boats with the jotnar (working as intended?)
and I couldn't cast the luchuripn world spell after researching masonry.
Not really a bug but an issue nonetheless :
playing Maogata
option : ancient city ruins
mods : maogata ; starting something ; Fall Under ; Mekaran Order;
I killed a goblin archer on a goblin fort.
(I've got a chaser (hunter UU), so on forest, I've got Forest sleath)
next turn a goblin appears on same tile.
I thought that if I claim the fort, I couldn't explore it ; so I explored the fort.
next turn the goblin claims the fort
Appears a fort commander.
I have to move a tile.
next turn the fort becomes a city with 2 archers on it.
All that is due to the fact that my unit was invisible.
But realisticly, with hunters on the fort, any spawning of units should have been crushed in the egg, each soldier after the other (more so as they are invisible).
I think, maybe that ruins, goblins fort, lairs, should not spawn units if they are both not hidden by the Fog of war AND empty. (or if there is a unit, even if invisible)
If empty but not seen, why not,
if seen but with a barb/demon guardian ... spawn is ok.
but in the case I was... bizarre.