gazius
Warlord
- Joined
- Nov 24, 2007
- Messages
- 117
http://img44.imageshack.us/img44/928/errorzy.jpg - I'm also using Affross's mod pack, but since it doesn't seem to mention that in the error message I'm posting it here.
Or maybe Afforess can merge it.![]()
No. I will probably get this thread renamed. A New Dawn will have the fixes to the RoM slowdown, of course.
As for features, I created an entirely new civilopedia section just for A New Dawn, with articles explaining them all. You'll see. Patience.![]()
http://img44.imageshack.us/img44/928/errorzy.jpg - I'm also using Affross's mod pack, but since it doesn't seem to mention that in the error message I'm posting it here.
New Dawn - sounds niceOK, you told enough. Keep up your great work, and taking what you've done so far into account, we can expect something really great.
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?????!!!! 5000 BC, 20 cities, over 10000 gold - what is this about???
Good to know. I've been sick whole week so I'm bit out of the loop at the moment.. but trying to catch up real fast by reading most posts...Zappara, RevDCM 2.61 was released today.It is savegame compatible and I think it fixes the problems with some of the events.
Or maybe Afforess can merge it.![]()
update:
with a few times try/error i could go on a few rounds. now i am in round 114
following message appears when windows closes the app:
AppName: civ4beyondsword.exe AppVer: 3.1.9.0 ModName: ntdll.dll
ModVer: 5.1.2600.5755 Offset: 00011980
maybe its useful
Hi! I've been a RoM2 fan for a long time, and RoM 2.8 looks great to me. Thanks Zappara! But I have 2 Issues:
1) On a 2GB NB with Windows7, on trying to singleplay the Gigantic Earths Map Scenarios, I get a BTS.EXE Runtime Error (see attached jpg, which tells us nothing in fact). Playing smaller Scenarios in SinglePlayer seems to work.
2) (and much worse!): When trying to create a multiplayer game, I get this leader head tag class stuff error (see above). I know RoM2 doesn't officially support Multiplayer, but multiplaying RoM 2.5 was possible and over the time grew VITAL to me. Is it true, that above 2.6, no more MP is possible at all? Please, someone DO something about this! *whine* Some kind of hotfix, some kind of workaround! All you Modders out there, plz someone help us in the "unofficial" Rom2 Hotseat Multiplayer "fraction". My Gratitude will be endless and eternal!!! PLZ Show you have a heart, oh ModGod Zappara. Make RoM at (least "unofficially") "tolerate" Multiplaying again.
MIRROR for the Download of RoM 2.8 ("Rise of Mankind 2.8 full"),
Including the #3Hotfix (-> "2.803"):
http://netfolder.in/WjSKgaV/ROM%202.803%20for%20BTS%203.19
The rollover text on the plant forest button says that it will destroy the modern mine I just built. I'm ever so slowly approaching the tech that allows me to plant forest, and the prospect of destroying all those modern mines I just spent 50 turns (snail) building kind of depresses me. I think if we can build mines and such on forests without disrupting the trees, we ought to be able to plant trees around a facility. Just my $.02
The rollover text on the plant forest button says that it will destroy the modern mine I just built. I'm ever so slowly approaching the tech that allows me to plant forest, and the prospect of destroying all those modern mines I just spent 50 turns (snail) building kind of depresses me. I think if we can build mines and such on forests without disrupting the trees, we ought to be able to plant trees around a facility. Just my $.02
Alright, I changed this so it no longer does this anymore. Newer releases will include this.![]()
Um, I'm sure you probably already thought of this, but just in case, I think there are other things that can be built in forests and you may have to fix the code for them, too. Workshops, I think. I just never build anything other than farms, cottages, mines, and now industry, unless a resource requires it, so I haven't really noticed.
I have the exact same error in the early game, using RoM_Hemispheres, non-custom map. I am running the following:
-RoM 2.8 + Hotfix 3
-Afforess' Mods 1.50Beta1
-General Staff's building pack
-Early Buildings 1.91
-Dancing Hoskuld's trade caravan graphics
I don't know if this issue has been commented by others, but I have observed this thing sometimes: "fortified caravels"...