Rise of Mankind 2.8 Feedback and bug reports

Another little annoyance, a text is duplicated here, first for the new name of the empire and then for the civ name when hovering over a scoreboard entry.
 

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Another little annoyance, a text is duplicated here, first for the new name of the empire and then for the civ name when hovering over a scoreboard entry.

I've noticed that too, try a guy with a really long name and a not short civ name :(
 
I've found a couple of small bugs, but none of them are in any way critical and I can't seem to reproduce them either, so I'm not asking for anything to be done, I'm simply listing them incase it helps.


At the end of one turn I got the message:

"Error in EndPlayerTurn event handler <bound method Revolution.onEndPlayerTurn of
<Revolution.Revolution instance at 0x201E0B98>>"

I had just saved, but when I reloaded and tried again there was no error, but there was a revolution in one of the AI civs.
[...]

I think this can be reproduced in the following way:

In my game, Viking civ gets destroyed (require complete kills disabled)
Obviously, when last viking city gets razed, their units dissapear
50 turns later, revolution cause 'viking rebels of X' to appear, with 0 cities
At the end of each of the next 3 turns, "Error in EndPlayerTurn event handler <bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at..."
Viking rebel armies get pwned in the 4th turn, and they dissapear from the scoreboard
Error no longer occurs.

Edit: they had +1 attitude for me liberating their cities, which don't even exist anymore, and -3 for declaring war. Shouldn't these get cleaned when civ is destroyed?
 
Sorry for being a noob, I am not able to start a custom game at all. The progress bar during the initialization progress does not move one bit; it just hangs, and when I open the task manager, the status is "Not Responding", so I manually shut down the program as it won't budge one bit. Premade maps load OK though.

What could be the problem?
 
I would not use the lots of resources script that is the default. It takes a huge amount of time and doesn't seem to be doing what it is apparently trying to do. Or I'm a noob, too.
 
Sorry for being a noob, I am not able to start a custom game at all. The progress bar during the initialization progress does not move one bit; it just hangs, and when I open the task manager, the status is "Not Responding", so I manually shut down the program as it won't budge one bit. Premade maps load OK though.

What could be the problem?

Which map script were you using? Anything starting with the RoM_ prefix should work fine as should perfectworld2. Also which map size? Huge is the biggest my machine can cope with.
 
The map script I wish to play on is "Perfect World". The map size I wish to play on is Huge, since the Giant map size would likely take up too much system resources.

The lots of resources script? How do I turn that off?
 
Yo great mod but I found a bug.
The Seowon doesn't get all the extra specialist slots that the University does after researching techs.

Keep up the good work
 
The map script I wish to play on is "Perfect World". The map size I wish to play on is Huge, since the Giant map size would likely take up too much system resources.

The lots of resources script? How do I turn that off?

You choose the map to use by starting a custom game. Choose "Single Player" then "Custom Game" (just to be obvious) then the map script should be in the bottom left hand side panel. Select "Perfect World 2" since perfect world does not have all the terrains used in RoM and can crash or loop. This information should be saved between RoM games so that you do not need to select custom game next time.
 
The game crash very frequently after about 1200AD (marathon, giant world game settings). Nearly every time I am approached by a leader to trade/go to war/etc. the game crashes (before the screen shows up).

I have now configured the game to auto-save every turn (as the crashes were frequent enough to warrant this). Fortunately the game crashes after the save, so reloading the game works fine - and I'm almost certain that every time I load the game I am immediately presented with a leader asking to trade/whatever. I have now told most leader to stop bothering me and this reduces the crash frequency.

Crash frequency went up significantly after map trading, so much so that I rolled the game back and have now refused all map trades.

Regarding memory, I have 2Gb RAM and a 512Mb 8800GTS.

Oh and I have already tried turning of sound, reducing all graphics settings and turning off animations - no effect.
 
At first thanks for the mod.

RoM 2.8 works fine for me as a single Player.
The Multiplayer Hotseat just works till 2.63.
From then onward, when I start a new game, I get a couple of Error messages.

Tag: LEADER_WILHELMINA in info class was incorrect
current XML files is modules\Custom
Leaderheads\Wilhelmina\Wilhelmina_CIV4DiplomacyInfos.xml

the same info for all the new leaders.
When the game starts and the first city is build All religions are fond at once.

IWhat's wrong

Hi! I've been a RoM2 fan for a long time, and RoM 2.8 looks great to me. Thanks Zappara! But I have 2 Issues:

1) On a 2GB NB with Windows7, on trying to singleplay the Gigantic Earths Map Scenarios, I get a BTS.EXE Runtime Error (see attached jpg, which tells us nothing in fact). Playing smaller Scenarios in SinglePlayer seems to work.

2) (and much worse!): When trying to create a multiplayer game, I get this leader head tag class stuff error (see above). I know RoM2 doesn't officially support Multiplayer, but multiplaying RoM 2.5 was possible and over the time grew VITAL to me. Is it true, that above 2.6, no more MP is possible at all? Please, someone DO something about this! *whine* Some kind of hotfix, some kind of workaround! All you Modders out there, plz someone help us in the "unofficial" Rom2 Hotseat Multiplayer "fraction". My Gratitude will be endless and eternal!!! PLZ Show you have a heart, oh ModGod Zappara. Make RoM at (least "unofficially") "tolerate" Multiplaying again.


MIRROR for the Download of RoM 2.8 ("Rise of Mankind 2.8 full"),
Including the #3Hotfix (-> "2.803"):

http://netfolder.in/WjSKgaV/ROM%202.803%20for%20BTS%203.19
 

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Driven - we play MP for many hours a week using version 2.71 without much trouble at all. We play connecting with the Direct IP option. There is a little trouble with who is going to host to get us all connected, as we have some players sharing networks as well as connecting to our host. It seems to work a lot better if the host doesn't have anyone else on their network, but generally we rarely have OOS and only sometimes have random crashes to desktop, which are pretty well taken care of by having a few Autosaves on hand and going back a turn or two.
 
What happened to the cargo transport promotions? I don't see them in the civopedia, and don't remember hearing anything about them disappearing on purpose.
 
I notice that I am still able to build Industrial Parks, Arcology, Arcology Shielding, Anti-Missile batteries after building the National Shield Wonder. Shouldn't these buildings be obsolete after building it since it gives every city a free Advanced Shielding?
 
I notice that I am still able to build Industrial Parks, Arcology, Arcology Shielding, Anti-Missile batteries after building the National Shield Wonder. Shouldn't these buildings be obsolete after building it since it gives every city a free Advanced Shielding?

It's the way it was coded. However, in the new as of yet un-released A New Dawn, I fixed this issue.
 
Not sure if anyone brought this up, but...

Certain buildings, such as the Resort Hotel, must be built on water. It doesn't actually mention this fact, and it drove me insane until I realized that fact.

Prophet building still have their buttons appear on the Prophet's action menu after building a given building, but this is apparently an already known issue.
 
Not sure if anyone brought this up, but...

Certain buildings, such as the Resort Hotel, must be built on water. It doesn't actually mention this fact, and it drove me insane until I realized that fact.

Prophet building still have their buttons appear on the Prophet's action menu after building a given building, but this is apparently an already known issue.

This is an SDK issue, where Firaxis decided not to tell players. However, in the as of yet un-released A New Dawn, I changed this so it does tell you that it need water or access to a river.
 
Oh, wow. Thanks. You seem pretty talented, Afforess, doing all these mods, SDK programming, XML making, Python whipping...

Speak more of this A New Dawn mod, haven't yet read anything on it. What does it do, all told?
 
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