Rise of Mankind 2.8 Feedback and bug reports

Oh, wow. Thanks. You seem pretty talented, Afforess, doing all these mods, SDK programming, XML making, Python whipping...

Speak more of this A New Dawn mod, haven't yet read anything on it. What does it do, all told?

It is what was formerly known as Afforess's Modmods, except with more content, more bug fixes, and tons of other changes. The reason for the name change is that more and more, the modmods are not mine anymore, so it would be presumptuous to keep the name the same.
 
2.7 RoM worked fine for me, but 2.8 crushes everytime on the initial loading page / initial graphics loading page (starting game)
the application just stops running and i have to use the task manager

i reinstalled civ4, deleted all temp files (clearprog) but still can't get a game in 2.8 to start.
anyone else having this problem or found a solution?

civ4 (english)
3.19 installed
hotfix installed
german windows
 
2.7 RoM worked fine for me, but 2.8 crushes everytime on the initial loading page.
eg. on the graphics loading screen when i use RoM_ maps

i reinstalled civ4, deleted all temp files but still can't get a game to start.
anyone else having this problem or found a solution?

civ4 (english)
3.19 installed
hotfix installed

Can you tell us what the error message is?
 
What happened to the cargo transport promotions? I don't see them in the civopedia, and don't remember hearing anything about them disappearing on purpose.
They were taken out because of bugs.

And here I have been trying to figure out what I did when I did AAranda's religions which caused them to disappear. Where was this mentioned?
 
Not sure if anyone brought this up, but...

....
Prophet building still have their buttons appear on the Prophet's action menu after building a given building, but this is apparently an already known issue.

This is a feature of RoM. It is because the holy shrines are no longer Great Wonders just buildings. This is so that the shrines can still be built in cities which have already built their maximum wonders. I have a mod which makes them Wonders again but you will need to up the limit on the number of wonders you allow in a city. I have the limit to 7 because I have extra wonders from Generalstaff. I set it to 12 if I am also using Vintcentz Guilds mod.
 
Can you tell us what the error message is?

it just shows a runtime error in Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe

p.s. the game starts when im using standart map size.
p.s.2. game starts when using giant map size
but gigantic map size produces the error.
 
Here it is from the changelog:

Changelog said:
Disabled: Transport I-III because of CTD issue with these promotions

Does Zappara know that I submitted that fix to the UP, which is now in RoM 2.8? There should be no CTD issues unless there is another one I am unaware of.
 
It is what was formerly known as Afforess's Modmods, except with more content, more bug fixes, and tons of other changes. The reason for the name change is that more and more, the modmods are not mine anymore, so it would be presumptuous to keep the name the same.

Is there a new thread somewhere? Or you are going to start it. Will your new modmod pack include the changes which you described in the thread "RoM Slowdown Culprit", or is it separate. Tell us more, if you can, about new features, planned timeline of edition, etc., you know, all the stuff, we - impatient players - would like to know :)

And again, and again - thank you for all you do to make the game better. I wish I had your talent, and enough time ;) to do so...
 
Is there a new thread somewhere? Or you are going to start it. Will your new modmod pack include the changes which you described in the thread "RoM Slowdown Culprit", or is it separate. Tell us more, if you can, about new features, planned timeline of edition, etc., you know, all the stuff, we - impatient players - would like to know :)

And again, and again - thank you for all you do to make the game better. I wish I had your talent, and enough time ;) to do so...

No. I will probably get this thread renamed. A New Dawn will have the fixes to the RoM slowdown, of course.

As for features, I created an entirely new civilopedia section just for A New Dawn, with articles explaining them all. You'll see. Patience. ;)
 
TXT_KEY_TECH_SPACE_TOURISM_STRATEGY is missing
That's not the only one missing. I'm just bogged down with a new project at the moment to find them all. I think thats what it puts down when someone forgets to either add text or the "." (period) at the end of the descriptor file.
 
What are the conditions needed to build parade grounds? Don't have the game on here at work, but I recall it is high walls and castle (I think). I have several cities where both exist, but the tab to build does not exist. Does it take more than one technology?

Someone posted a question earlier about 2.8 having an update AI for civilizations. I am currently playing Germany on chieftan level, huge map. At 340 AD, I have 18 cities and Russia has two. I always build the Great Wall early to keep the pesky barbarians at bay (I prefer to hunt them down than be hunted) leaving the barbarians to harass Russia. Russia has tried to build one more city, but it has been destroyed twice. They have not irrigated or put cottages up on any land. Granted their starting postion wasn't as good as mine, but even so the AI is really playing like an idiot. Has anyone else noticed this?

Thanks in advance

Michael B
 
What are the conditions needed to build parade grounds? Don't have the game on here at work, but I recall it is high walls and castle (I think). I have several cities where both exist, but the tab to build does not exist. Does it take more than one technology?

Standing Army civic. I'm sorry I wasn't clear about that. My new beta has new text which shows which civic buildings require, if any.
 
Standing Army civic. I'm sorry I wasn't clear about that. My new beta has new text which shows which civic buildings require, if any.
I hope you saw that the Missile Lab is also missing from the M.A.D civic. It currently just says that you need Advanced Rocketry in order to build it. I remember seeing it in an old ANM thread.
 
I hope you saw that the Missile Lab is also missing from the M.A.D civic. It currently just says that you need Advanced Rocketry in order to build it. I remember seeing it in an old ANM thread.

Well, short story long, I had coded all those civic requirements in python, and so I had to add special text extra, which I mostly forgot to do, as python requirements don't show up in game. However, this time, I coded it in the SDK, and added the text in the SDK, so it will show up automatically, with no extra work for me... ;)
 
Well, short story long, I had coded all those civic requirements in python, and so I had to add special text extra, which I mostly forgot to do, as python requirements don't show up in game. However, this time, I coded it in the SDK, and added the text in the SDK, so it will show up automatically, with no extra work for me... ;)
In your experience, is SDK easier to use or Python? I'm just curious as to your opinion since I'd like to help everyone out a little more. Earlier I felt kinda like a leech because I was using RoM without contributing some form of help and whatnot.
 
In your experience, is SDK easier to use or Python? I'm just curious as to your opinion since I'd like to help everyone out a little more. Earlier I felt kinda like a leech because I was using RoM without contributing some form of help and whatnot.

Everyone else says python, but I personally love the SDK. So much more powerful, so much more useful. I had no programming (and still don't have much now) when I started to learn...
 
Instead of wanting to look through the 18 pages of this thread to make sure that this wasn't said already(like I probably should have), but the Focke Wulf 190a is a Celtic and Viking UU(which makes no sense seeing how the Scandanavians, not the Vikings though, used it only when the German occupation began and the Celtics never really made it into the part where fighters were even used, unless you count the Irish as Celtics, which still doesn't seem realistic), and should be a German UU.

This mod is very fun(:goodjob:), but is really slow on my computer(which is generally fast).
 
Everyone else says python, but I personally love the SDK. So much more powerful, so much more useful. I had no programming (and still don't have much now) when I started to learn...

I don't know as much SDK as Afforess do (time and laziness combination) but the merging of SDK sources when I get to do it is supremely easy in comparison to Python *shudder*.

But like Afforess said, every man to his own (or every woman to her own :D).
 
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