Rise of Mankind 3.0 (final version) design discussion

Also,
If it's not too much trouble. Ive been working w the techs & units, and I'm having difficulty w the build cost of Settlers. It tacks on 127 production above base cost to make a settler, and I don't know where that is coming from. It puts my cities about 800 years to build a settler. I've explored the following files, but cannot find the culprit:
XML-GAMEINFO-CIV4ERAINFOS
-CIV4GAMESPEEDINFO
-UNITS-CIV4UNITINFOS

I've adjusted all percentages to 100% (or standard no adjustment) to find the discrepency, but it eludes me. All the other units produce out fine, but not settlers.
I presume there is an overriding file in one of the module paths, but have not yet found it.

Anyone, any advice, any time... welcomed.
 
Zap, for the sake of aesthetic, could you please, please, please scale down karnak temple complex, so it would at least look as normal as other building. Currently, i really avoid to build karnak, because it ruin my city beauty:sad:
 
Hello Zappara, growing fan of the work. Currently playing RoM2.9 AND 2.7.
One thing that bothers me is all the unusable items in the city build menu. What
would it take to tell the computer to simply not show a building as a buildable option
if you are unable to build it. Same goes for the worker menu.
I'm still learning modding beyond XML, but it seems doable, and definately worth it.
Especially given the need for speed on the part of the player, particularly w the larger
maps. More cities, more options. If there is a way to automatically remove the junk
options, gameplay would become much smoother.
;)

There is an AND option on the last tab of the Cntl-O options that exactly this. IE anything that you can't build right now does not appear in the city build list.
 
Lets not make any hasty decisions. Maybe Civ5 will suck badly and RoM will enter a new era with 4.2's and 5.5's
I cannot imagine that Civ5 will become even half of what RoM is. It will take patches/updates/mods/addons/more mods/a dozen more mods, before it gets to the stage where RoM is now.
If I'm not mistaken they will deliver a scraped version so they can earn an extra buck on addon sale.

The complexity of RoM is so severe that it gives headaches, confusion, nausia and generel bewildering for newcomers to the mod. And for those who stays on the train it gives an addictive narcotic better than any banned by most governments.
I know the last part didnt sound so nice, but it was actually a great compliment ;)

Indeed RoM (even without AND) is going to still be way better than anything civ 5 will be. I would like to keep modmoding for AND even after civ 5 comes out.There is just so much we can still do and I am really not all that impressed with civ 5 yet.

So thanks Zappara for making such a strong base for us modmods to build upon. Anyone can make a mod but it takes a special person to get others to want mod your mod.
 
Thanks 4 that Dancing Hoskuld. Already applied. Anyone else know about the RoM.AND settler production?
 
Tell that to the Faroes Islanders and the Japanese :cry:
True, there's always people who don't follow the rules set by international laws... it's just not those you mentioned, there's overfishing done all over the places - except perhaps in Iceland where they use different and better system.
 
How difficult would it b 2 set the game to produce 1 great person point per level of culture per city? It seems somewhat appropriate, since the culture level of a city is innately such a profoundly powerful factor. It could b woven into Civ4CultureLevelInfo, just under the iCityDefenseModifier. This would fit nicely for modding, though I'm not certain what effect this would have on the core program functions. Any thoughts?
 
Is there a way to express in game the cost of maintaining technologies? They aren't, after all, self-sustaining. A technology that isn't taught, vanishes. Also, the body as a whole doesn't contain every nuance of every technology. The various factions, guilds, and corporations fight ruthlessly to keep and conceal the techniques and technologies that they acquire. Some go to the grave w the users. How might this also be reflected? I've been interested in tech-loss since Civ 2, many year back. And now there is a mechanism to show the decay of buildings and the like. If a tech might cost 1 science point per turn to maintain, or a certain percentage of the discover cost, minimum 1, then this would certainly reflect the slowing of development without certain supportive measures. Such as writing; ergo... libraries... schools... etc.
Hmmm...
 
hi, do you recall Alpha centauri?
well, I loved the name of the rivers, the mountains, etc with a little white lettering... like a map.
Is it possible to have it on RoM?
Thanks
 
Hi!

I've just started playing RoM and I like it very much. I have a question about religion... and maybe an improvement.

New religions are fine... but what happens in the modern era? I mean... in my game (590 AD) 43% of people is Zoroastrism. Is there any reason why AI players would change that "ancient religion" with a "modern" one (islam, christianity...)? If the answer is "no" I think that ancient religion should be penalised (or modern religion should have more bonus) in order to make it more realistic: personally I don't like to have zoroastrism as the first religion in the world in 2000AD
Otherwise, if there is already a mechanism to encourage players (edit: both AI and Human) to abandon ancient religion and move to modern ones... well, in this case I'm sorry, I will play until the end of the game and see what happens.

I hope my english is not too bad...
 
So spread your own religion? I find the AI always goes for the 1 founded by Ceremonial burial (name slipped my mind). So I will go for polytheism for the nice +3 culture bonus of Hinduism. Great for early game culture expansion. Most of the time I will then switch as soon as I get Hellenism because once your unit production cities has the temple the units pumped out get that nice promotion. Usually not more than 30 minutes after that the entire known world is following Hellenism and I've got a lot of happy civ's ;) Definitely works well for my favoured game play (large water maps where there is often plenty of contacts after optics) as you've got a lot of allies by this point backing you up.

Talking of that I guess it depends how you play. I started a map the other day where I was getting a crazy large number of bulbs a turn from the time I settled so I went ahead and was the first to found all the early and middle religions. Unfortunately the area was perfect for settling and I had a lot of expansive neighbours and not wanting or being able to take them out I was forced to expand to islands to stop them suffocating me. Naturally led to rebellions and cash flow problems causing me to slow right down on techs. This left the 14 odd AI with Islam, Taoism and Christianity to fight over and by the 16th C Christianity was up to almost 40% of the world (until me and my Hellenist brothers declared a holy war and razed the holy land, made the founder capitulate and got him following the true faith :goodjob:)
 
So spread your own religion?

Of course. But I'm not talking about that.

My opinion is that it is strange to see religions like hellenism or zoroastrism in 2000 AD (I mean as "main religions"). I think that religions like christianity, islam and the other religion that still exist nowadays should have more bonus. Otherwise in most of the games the first religions to be "discovered" will be every time the most widespread.
 
My opinion is that it is strange to see religions like hellenism or zoroastrism in 2000 AD (I mean as "main religions"). I think that religions like christianity, islam and the other religion that still exist nowadays should have more bonus. Otherwise in most of the games the first religions to be "discovered" will be every time the most widespread.

Civilization is not a historical simulator, it is a game. I personally enjoy those "what if" scenarios.
 
hi, do you recall Alpha centauri?
well, I loved the name of the rivers, the mountains, etc with a little white lettering... like a map.
Is it possible to have it on RoM?
Thanks
You can add signs to mountains and rivers etc. (works even in regular BtS).
 
hi, do you recall Alpha centauri?
well, I loved the name of the rivers, the mountains, etc with a little white lettering... like a map.
Is it possible to have it on RoM?
Thanks

This is one of the features I've put some work into, and is up for vote as to when it should be added in A New Dawn. You can see preliminary work here, and vote here.

I don't just enjoy the "what if" scenarios. For me, Civ is these scenarios.

Exactly. People that want a purely historical game can go play RFC. ;)
 
Exactly. People that want a purely historical game can go play RFC. ;)

I know it's not a historical game :|

As I said it's my first game using this mod and I wonder if "ancient religions" would always be the most widespread or not. Anyway forget my post.
 
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