I only I had ever bothered to take a closer look at the smileys that are available. This one is just full of win and really says everything that needs to be said.
I'm essentially expecting all the new factions to fit within the "Rising Tide" theme. S Scandinavian Faction with naval, exploration theme sthat harkens back to Norse exploration and Rebel Faction that's an inverse to the ARC and focuses on espionage (a rising political tide if you will) is quite likely in my eyes.
Also, hopefully better Polystralian traits that fit with the new theme.
Given that Firaxis says there will be 2 water-themed factions, I'm looking forward to that. A faction that starts on the sea would obviously start with planetary survey too. Expansion will be so fun and you will be virtually untouchable from land-locked civs.
However, this might also warrant the addition of a new infantry unit from civ 5, that being the marines with the negated amphibious penalty when embarked in water. Maybe one of the sea themed factions will be a mixture of Songhai's UA and Viking UA concerning (dis)embarkation and if they do implement a marine unit, for that faction only, it would have an additional combat bonus attacking from the sea.
Well, Planetary Survey is needed to water units, I guess that's his logic. But I'm sure there will be a lot of tech-changes and I wouldn't be surprised if embarking as well as basic sea improvements won't have a tech prereq anymore. The same may even be true for the new base sea unit.
What kind of bugging out do you mean? They won't build on top of each other, sure. This means they won't start automated tasks that path them over another Worker's current path (I think that's how they work).They can have all my money if they would just fix automated workers.
I realize automating workers is heretical, but at least in SMAC all the way up to Civ 5 the feature worked well enough that workers could be left alone to their own devices most of the time.
Now if you automate them, there's a very real chance of them just bugging out and not building anything. Ever.
They can have all my money if they would just fix automated workers.
I realize automating workers is heretical, but at least in SMAC all the way up to Civ 5 the feature worked well enough that workers could be left alone to their own devices most of the time.
Now if you automate them, there's a very real chance of them just bugging out and not building anything. Ever.
I always automated my workers, is it a good way to play? No! But I am very casual and play in lower difficults so there is no problem, I just build a good number of the guys and let they alone, when I need something specific I grab the closest worker and give it an order. This way to play served me very well UNTIL I found The Terrascape, when I discover it, this is all my workers want to build and it gets... interesting... well, after that no more automated workers for me, I have not played for some time, so I do not know if it was changed but it surely was my biggest problem with the workers.
What kind of bugging out do you mean? They won't build on top of each other, sure. This means they won't start automated tasks that path them over another Worker's current path (I think that's how they work).
Haven't experienced any bugs though, myself.
Hopefully they will make specialists useful.
Yeah culture doesn't seem to serve much purpose beyond expanding borders and gaining virtues.
Seems like a step back from the more prominent role it had in Civ 5.
Yeah a cultural Victory or something like it would be nice. Maybe it could be used as a diplomatic currency for something??