SupremacyKing2
Deity
I think we know all the diplo traits now so I figured we could start a discussion on them.
Here is what we know:
Domestic Traits
Humanitarian - plus food
Developer - plus health
Industrialist - plus production
Refined - plus culture
Innovative - plus science
Commercial - plus energy
Defensive - plus combat in friendly territory
Cooperative - plus internal trade route yields
Vigilant - Slower increase of Intrigue
Spacefaring - Increased Duration of orbital units
Political Traits
Progressive - global health for each agreement initiated by you
Expansionist - less culture to claim tiles
Ambitious - better conversion rate for city processes
Enlightened - virtues cost less for each agreement initiated by you
Insightful - Science per turn for each agreement initiated by you
Generous - it costs less energy to purchase buildings/units/projects
Disciplined - military units get XP faster
Enterprising - increased international trade route yields
Subtle - covert agents finish quicker and less likely to die
Aspirational - city orbital coverage increased
Military Traits
Precise - science for killing enemy units
Practical - reduced energy maintenance for units
Imperial - increased combat strength outside friendly territory
Profiteering - increase on yields from trading with stations
Suspicious - covert agents rank up faster
Integrated - increased combat strength for units under orbital coverage
Efficient - increased production of units
Honorable - culture for killing units
Protective - increased city strength
Colonial - purchasing tiles is cheaper
I like that these traits really help define the leaders now.
What do you see as good combos for each leader?
Here is what we know:
Domestic Traits
Humanitarian - plus food
Developer - plus health
Industrialist - plus production
Refined - plus culture
Innovative - plus science
Commercial - plus energy
Defensive - plus combat in friendly territory
Cooperative - plus internal trade route yields
Vigilant - Slower increase of Intrigue
Spacefaring - Increased Duration of orbital units
Political Traits
Progressive - global health for each agreement initiated by you
Expansionist - less culture to claim tiles
Ambitious - better conversion rate for city processes
Enlightened - virtues cost less for each agreement initiated by you
Insightful - Science per turn for each agreement initiated by you
Generous - it costs less energy to purchase buildings/units/projects
Disciplined - military units get XP faster
Enterprising - increased international trade route yields
Subtle - covert agents finish quicker and less likely to die
Aspirational - city orbital coverage increased
Military Traits
Precise - science for killing enemy units
Practical - reduced energy maintenance for units
Imperial - increased combat strength outside friendly territory
Profiteering - increase on yields from trading with stations
Suspicious - covert agents rank up faster
Integrated - increased combat strength for units under orbital coverage
Efficient - increased production of units
Honorable - culture for killing units
Protective - increased city strength
Colonial - purchasing tiles is cheaper
I like that these traits really help define the leaders now.
What do you see as good combos for each leader?