Welcome to the next iteration of RISKIOT, which is about as simple as the rules can get. Basically, do the following:
Pick a capital province.
Each turn, every province you own generates one (1) point. This can be used on either a navy or an army, which may be placed either in a province you own, or a coastline adjacent to a province you own.
To claim a province, simply move an army over it. Navies can carry one (1) army apiece.
If your capital is captured, you lose all territories on that continent to whomever conquered it.
RP does not matter, so, barring a violation of the IOT Constitution, everything goes.
Once the game has begun, orders will be due within 24 hours of every update. Inactivity for greater than one update will result in the disbanding of your nation.
You may now begin.
Pick a capital province.
Each turn, every province you own generates one (1) point. This can be used on either a navy or an army, which may be placed either in a province you own, or a coastline adjacent to a province you own.
To claim a province, simply move an army over it. Navies can carry one (1) army apiece.
If your capital is captured, you lose all territories on that continent to whomever conquered it.
RP does not matter, so, barring a violation of the IOT Constitution, everything goes.
Once the game has begun, orders will be due within 24 hours of every update. Inactivity for greater than one update will result in the disbanding of your nation.
Spoiler Map :
You may now begin.