^^ pretty similar to what I would expect of HA rush...
you probably won't finish the game on HA's though facing Shaka with 8 cities and impis.
The only way I won't finish the game with HAs is if there isnt enough land on this continent for a conquest victory, but that was the assumption I was making when I originally said it could be done. Not sure why you think impis are an issue, not only will I destroy his access to metal within the first turn or two of the war, but I will have as many CR2 axemen as HAs, probably.
and you didn't really convince me that it is better way of doing this. You lack currency (from the description) where as if you go with agressive peaceful REX you can end here with cca 10-12 cities at the 100 BC mark and have more techs.
1) I don't need a lot of technologies to win this game if the continent is just barely big enough, that's the entire point.
2) more cities faster doesnt win the game faster if you're not in a position to actually meet any of the victory conditions. If I can pump out settlers and win conquest 5 turns after settling them all at once, it really doesnt matter how many cities I have at 100BC. I shouldn't have even kept Gilgamesh's capital, all it's doing is farming a small amount of xp from repeated barb suicides.
3) even if the continent is too small, it's likely that the other continent will not have feudalism or engineering in time to make this a slower strategy.
you have gilga and brennus living of course, but that makes your research multiplier stronger.
No it doesnt, because monarch AIs tech so slowly that had i not killed them and focused on economy and research instead, they would have nothing i needed for the duration of the game.
Nice early conquest indeed.
Allthough this will give Shaka quite some room to play with, which might be nasty. Could build a city to block him though.
No need to block him, at this difficulty the more cities he settles the fewer defenders per city and the latest cities will have low cultural defense. He managed to get to construction and is presumably happily building a bunch of catapults, which are worthless on defense and are hammers he would otherwise be spending on something better.
I note that you declared on Gil before archery for HAs so I guess you started with chariots. I was wondering why you declared then rather than building up a stack of HAs and declaring c 1000bc. I'm sure there's a good reason, I'd just like to know what it was.
I declared on him as soon as I could get my first chariot to his border. The reason was to steal workers and pillage all his improvements, which got me over 50 gold and made sure I faced nothing but archers. I also didnt allow Brennus to make a single metal unit, though he of course had iron 1 tile south of his capital and researched iron working early.
Waiting runs the risk of the AI being able to build spearmen. A couple of those in each city can mean you need an extra 4-6 HAs for every capture, and losing a bunch of HAs to counterattack. So waiting ot have those extra HAs so you can capture the first city sooner is possibly counterproductive.
Looks like you got 6 cities at 125bc, 3 built, 2 capitals and a blocking city. They're nice cities to have though I'm wondering how your economy is coping with the distance maintenance. You didn't mention how far you'd teched by 125bc. Yu will of course have picked up pllage gold and I guess you'll have got currency, maybe CoL?
I'd reckon that the challenge in this scenario is countering Shaka militarily (and diplomatically in the interim).
Economy is fine, I can start cottage spamming if neccessary to get to currency faster. Maintenance isnt bad with so few cities, I should not have bothered to keep Gilgamesh's capital.
There is no need to worry about Shaka. I'm making no efforts to have good diplo with him, I have been his worst enemy on and off since the beginning. Had he declared war on me at any point, it would have just given me the opportunity to kill a large stack in the open.
I stopped playing just after he would finally open borders. That means a bunch of turns pumping out axes and a few more horses, scouting his land for his metal, and then declaring as soon as I have troops stationed to take a number of cities within the first 2-3 turns.
It'll likely be easier than Gilgamesh was, because he had a lot of protective archers on hills in cities with 50% culture. The only thing that made my losses so low was abuse of how we know the AI behaves during war. I actually killed about half his archers out in the open. The same can be done with Shaka, maybe even better as I think he has higher attack courage. It's often a net gain to sacrifice cheap units to bring a defender out of the city. If the AI has a settler and you back off, they will send the settler out with two defenders to be picked off. The AI will redistribute defenders between cities depending on which city it thinks you are about to attack. With 2 move units you can often pick them off and, if not, they lose their 25% fortify bonus which is significant.