RoddyVR
Veteran Board NESer
This is a board NES, but i've changed some of the basic components a bit. So even if you're a veteran of Board NESs please read these rules carefully. They may seem complicated at first, but i'm prety sure it wont take long to get used to them. Ask questions if you have doubts about anything.
The Map only shows who owns a territory, and IF there are units there, not how many there are.
You know what your forces are.
You know what the forces in territories bordering your lands are.
Here's how the game works:
1. You sign up.
-A. Pick a starting province.
-B. Give a name to your Nation and the ruler (if you want).
-C. Pick a color too. I'll probably make it a 16 color map (smaller file size), so i may not get the exact color you want, but i'll try.
2. Here's what happens for every turn.
-A. Everyone (hopefully) sends orders.
--i. Tell me what units you want to buy and where each is built.
--ii. Tell me which of your province you want to pay to upgrade.
--iii. Give me orders for every unit that you want to move.
-B. I post a list of all world conflicts, and a map representing the current view of the world.
-C. I send each of you a PM that lists these things.
--i. Your income, upkeep, and money you have for spending this turn.
--ii. Your forces in each of your provinces (and seas).
--iii. The forces in territories bordering the lands you own.
Economy:
Before first turn, and after every updtae, you get gold for every territory you own.
Every terriotry has its own value. Each starts at 4 gold. Island territories are no different from regular territories. Every battle in a province brings the income from that province down by one gold. You can pay double the income from a province to raise its income by 1 gold a turn.
Upkeep:
Every unit you own costs 1 gold per turn. Every province you own can pay the upkeep for one Army that is on land. Upkeep for Battleships, Transports and Armies on Transports have to be paid in gold.
Units:
Armies are the land units, cost 3 gold. Can move to any territory adjacent to the one it starts the turn in, except it cant move to an occupied enemy territory on the turn its bought.
BattleShips ('ships' if you want) are the sea fighting units, cost 5 gold. Will automaticaly attack any enemy fleet trying to unload armies onto your lands. Can be ordered to attack other ships any turn except when first built. Can move to any sea territory adjacent to one it started turn in.
Transports are the sea units used to move Armies over sea. Cost 4 gold. Can move to any sea territory adjacent to one it started turn in. Can carry up to 4 armies at a time. Can NOT do any sort of attacks. Empty transports will be taken as casualties before Battleships. Loaded transports will only start being sunk after all of your Battleships in the Sea territory are sunk.
Loading and Unloading an army to/from a transport uses up the movement for the army. so an army can NOT load and unload on the same turn. The transport's movement is independent of the army loadings/unloadings though, so the transport can move before or after armies load onto or off of it.
Information warfare:
Every turn you will get a list of all your territories with a list of the units in them.
You will also get a list of units for every territory that is adjacent to lands you own. This includes seas that are next to your lands, but not seas that are next to seas that you have units in.
Diplomacy, Agreements, Deals, Gifts and Promises
All agreements between players are paper thin. There are no ROPs allowed. Your forces can only be in YOUR territories (or in seas).
Players/Countires can give eachother any of the following:
Territories. (including all forces there in).
Money. (instant credit transfer, no waiting period).
Units. (at sea or moved to the recieving players territory).
If you made an agreement for trade, you'd better trust your trading partner, cause you can only GIVE stuff, and hope he GIVES in return as promised. Your orders cant say "i'm trading this for this".
When giving a territory, it will be handed over to the player during the update. All your units that didnt leave the territory will be handed over with the territory.
When recieving money remember that you could be lied to. so if you spend money that you THINK you are getting, please spend it seperatly from the money that you earn yourself. so that if you dont recieve the money (are betrayed) i will know what NOT to buy in your orders.
When giving Units, please be carefull so i dont confuse it with an attack. Giving ships is easy. If you give armies at sea, you have to give the transports they are on ALSO. If you want to give a neighbor some of your armies, then order them to move to his territories and put in your order VERY clearly that you are giving the armies to him. Since once they are his armies they can no longer be on YOUR lands, they have to move in order to change owners.
I wont prohibit it, but i would greatly appreciate it if you guys dont give gifts to another country AND ATTACK that country in the same turn, cause that can get confusing for me. if you do do this PLEASE BE VERY CLEAR in your orders. i dont know what you might be thinking.
The Map only shows who owns a territory, and IF there are units there, not how many there are.
You know what your forces are.
You know what the forces in territories bordering your lands are.
Here's how the game works:
1. You sign up.
-A. Pick a starting province.
-B. Give a name to your Nation and the ruler (if you want).
-C. Pick a color too. I'll probably make it a 16 color map (smaller file size), so i may not get the exact color you want, but i'll try.
2. Here's what happens for every turn.
-A. Everyone (hopefully) sends orders.
--i. Tell me what units you want to buy and where each is built.
--ii. Tell me which of your province you want to pay to upgrade.
--iii. Give me orders for every unit that you want to move.
-B. I post a list of all world conflicts, and a map representing the current view of the world.
-C. I send each of you a PM that lists these things.
--i. Your income, upkeep, and money you have for spending this turn.
--ii. Your forces in each of your provinces (and seas).
--iii. The forces in territories bordering the lands you own.
Economy:
Before first turn, and after every updtae, you get gold for every territory you own.
Every terriotry has its own value. Each starts at 4 gold. Island territories are no different from regular territories. Every battle in a province brings the income from that province down by one gold. You can pay double the income from a province to raise its income by 1 gold a turn.
Upkeep:
Every unit you own costs 1 gold per turn. Every province you own can pay the upkeep for one Army that is on land. Upkeep for Battleships, Transports and Armies on Transports have to be paid in gold.
Units:
Armies are the land units, cost 3 gold. Can move to any territory adjacent to the one it starts the turn in, except it cant move to an occupied enemy territory on the turn its bought.
BattleShips ('ships' if you want) are the sea fighting units, cost 5 gold. Will automaticaly attack any enemy fleet trying to unload armies onto your lands. Can be ordered to attack other ships any turn except when first built. Can move to any sea territory adjacent to one it started turn in.
Transports are the sea units used to move Armies over sea. Cost 4 gold. Can move to any sea territory adjacent to one it started turn in. Can carry up to 4 armies at a time. Can NOT do any sort of attacks. Empty transports will be taken as casualties before Battleships. Loaded transports will only start being sunk after all of your Battleships in the Sea territory are sunk.
Loading and Unloading an army to/from a transport uses up the movement for the army. so an army can NOT load and unload on the same turn. The transport's movement is independent of the army loadings/unloadings though, so the transport can move before or after armies load onto or off of it.
Information warfare:
Every turn you will get a list of all your territories with a list of the units in them.
You will also get a list of units for every territory that is adjacent to lands you own. This includes seas that are next to your lands, but not seas that are next to seas that you have units in.
Diplomacy, Agreements, Deals, Gifts and Promises
All agreements between players are paper thin. There are no ROPs allowed. Your forces can only be in YOUR territories (or in seas).
Players/Countires can give eachother any of the following:
Territories. (including all forces there in).
Money. (instant credit transfer, no waiting period).
Units. (at sea or moved to the recieving players territory).
If you made an agreement for trade, you'd better trust your trading partner, cause you can only GIVE stuff, and hope he GIVES in return as promised. Your orders cant say "i'm trading this for this".
When giving a territory, it will be handed over to the player during the update. All your units that didnt leave the territory will be handed over with the territory.
When recieving money remember that you could be lied to. so if you spend money that you THINK you are getting, please spend it seperatly from the money that you earn yourself. so that if you dont recieve the money (are betrayed) i will know what NOT to buy in your orders.
When giving Units, please be carefull so i dont confuse it with an attack. Giving ships is easy. If you give armies at sea, you have to give the transports they are on ALSO. If you want to give a neighbor some of your armies, then order them to move to his territories and put in your order VERY clearly that you are giving the armies to him. Since once they are his armies they can no longer be on YOUR lands, they have to move in order to change owners.
I wont prohibit it, but i would greatly appreciate it if you guys dont give gifts to another country AND ATTACK that country in the same turn, cause that can get confusing for me. if you do do this PLEASE BE VERY CLEAR in your orders. i dont know what you might be thinking.