Hydromancerx
C2C Modder
I thought about posting this in other threads but I think it deserves it own thread. So now that we have a C2C_ThreePlanets map script in C2C we can finally test out Lunar and Mars maps. In planning I wanted to have something that works for those maps, but also can work for the eventual multi-maps.
As I explained before in the Space Terrain topic that on a C2C_ThreePlanets map script that there is one map with 3 sub-maps (Earth, Mars and Moon). In between are strips of Space and where they touch are thin strips of "orbital" terrain that are impassable and don't allow normal units to pass through the terrain. However those with can pass through impassable terrain turn on can do so.
Which leads me to rockets and how they could be done. First is what to use for models, I think the best would be using Missiles units that have been re textured. Now how they can work, Since the early rockets were expendable I was thinking perhaps they could work like Spies do in that they accomplish a mission and then disappear.
Alternatively perhaps they could work like a Caravel or Aircraft Carrier and transport a special "Payload unit" such as a Lunar Lander. Or perhaps they could be like Gatherers and place an improvement on the terrain and then are used up. Such as a Lunar Lander Improvement.
The other issue is what should the Rocket units be. I personally am not very familiar with the whole history of rockets and space exploration. What kinds of rockets should we have? Seems like from my minimal research there are a TON and we need to make some sort of generic system that is simple to understand. Like Aircraft we don't need every single type of rocket but should have a solid evolution of rockets.
I am open to ideas and suggestions on how this could work.
Note that I realize that when multi-maps are implemented that such units could need to somehow "teleport" to another map, but for now I want to use what we can with what we have.
As I explained before in the Space Terrain topic that on a C2C_ThreePlanets map script that there is one map with 3 sub-maps (Earth, Mars and Moon). In between are strips of Space and where they touch are thin strips of "orbital" terrain that are impassable and don't allow normal units to pass through the terrain. However those with can pass through impassable terrain turn on can do so.
Which leads me to rockets and how they could be done. First is what to use for models, I think the best would be using Missiles units that have been re textured. Now how they can work, Since the early rockets were expendable I was thinking perhaps they could work like Spies do in that they accomplish a mission and then disappear.
Alternatively perhaps they could work like a Caravel or Aircraft Carrier and transport a special "Payload unit" such as a Lunar Lander. Or perhaps they could be like Gatherers and place an improvement on the terrain and then are used up. Such as a Lunar Lander Improvement.
The other issue is what should the Rocket units be. I personally am not very familiar with the whole history of rockets and space exploration. What kinds of rockets should we have? Seems like from my minimal research there are a TON and we need to make some sort of generic system that is simple to understand. Like Aircraft we don't need every single type of rocket but should have a solid evolution of rockets.
I am open to ideas and suggestions on how this could work.
Note that I realize that when multi-maps are implemented that such units could need to somehow "teleport" to another map, but for now I want to use what we can with what we have.