[Preflight]
Monarchy
30% Tax
40% Science
30% Luxury
5 gold, -2 gpt
Invention in 6 turns.
City Builds
Trondheim (12) vMace in 2, zero growth, one clown.
Bergen (7) market in 12, grows in 18, one geek.
Nothing in here (Old Madras) (3) trebuchet in 4, zero growth, one taxman.
Twofer Town (5) vPike in 4, grows in 8.
Champion City (5) market in 23, grows in 2, one geek.
Nice Brown City (1) settler in 22, grows in 1.
Sugar Hill (6) market in 13, grows in 9999.
Hooray! (2) library in 2, zero growth.
Bus Stop (5) market in 20, zero growth, one geek.
Spamalot (4) settler in 3, grows in 4.
Morning Mood by Grieg (1) rPike in 16, grows in 3.
Sacred Cow (6) worker in 7, zero growth.
Thermals (6) courthouse in 26, grows in 7.
madsville (4) vPike in 5, zero growth.
Its cold in here (5) library in 3, grows in 6.
ICS style (5) market in 15, zero growth, one taxman.
Fishing Town (6) vPike in 1, grows in 14, one geek.
Desertland (3) settler in 1, grows in 8.
St. Regis (2) rPike in 29, grows in 19.
Gold mine (5) courthouse in 12, grows in 4.
Gold mine 2 (4) trebuchect in 16, grows in 2.
Middleton (4) courthouse in 13, grows in 7.
Hilltop Beaches (2) harbor in 3, grows in 8.
Wild Wild West (2) worker in 5, grows in 14.
Lake Havasu (2) worker in 7, grows in 7.
Whaling Station (1) worker in 4, grows in 10.
Cliffhanger (1) worker in 5, grows in 5.
Denver (1) rWarrior in 6, grows in 16.
01 Settler
17 Workers
02 Slaves
10 Warriors
05 Archer
07 Spear
06 Swords
08 Pikes
11 catapult
05 Galley
03 Armies (2 empty)
14 Maces
01 Trebuchets
Current Units: 88
Allowed Units: 60
Support Costs: 28 gpt
Land fighting units: 62
(Warriors, Archers, Spears, Swords, Pikes, Catapults, Maces and Trebuchets)
01 Iron connected.
~~~~~~~~~~~
In three turns we are broke. Not good.
Outside Hippo (1) of Carthage, defended by redlined rMace, we have a fortified vSword.
Battle of Hippo (1) of Carthage
vSword vs. rMace 1/3, Mace wins (0 of 1).
We are now at -1 gpt.
We are building a mine near GoldMine and Cliffhanger. We need water (for city growth) more.
Change all geeks into taxmen; we go up to +11 gpt; Invention in 8.
[End of Preflight]
Hit Enter.
[IBT]
Hippo reinforced.
Ottoman spear pillages the road between Sacred Cow and Nothin in here.
Two workers are captured by India.
Four units from Carthage are move next to St. Regis, defended by three units.
Fishing Town vPike -> vMace in 10.
Desertland settler -> settler in 30.
1 0660 AD
Battle of Hippo (1) of Carthage, Round 2
vMace down to 1HP.
1st Maces 6/14 vs. vMace 1/4, a swing and a kill (1 of 2).
1st Maces 6/14 vs. vMace 1/4, a swing and another kill (2 of 3).
Good News
And Hippo is destroyed. We capture a settler and gain 2 slaves.
Minor Skirmishes
We kill a Babylonian Bowman (3 of 4).
We lose a Mace to an Ottoman Sword (3 of 5).
We recapture our slaves.
We kill an Indian Horse (4 of 6),
We whack a Babylonian Spear (5 of 7).
We bash the Ottoman Spear that wrecked our road to Nothing in here (6 of 8).
We send a Pike from Sacred Cow to Nothing in here, arriving next turn.
[IBT]
We win 3 of 3 (9 of 11).
Trondhiem vMace -> vMace in 3.
Hooray! library -> trebuchet in 15.
Bablyon is building Sun Tzu's Art of War (Feudalism).
2 0670 AD
Minor Skirmishes
We pummel a Carthage Mace (10 of 12).
We swat an Indian Sword (11 of 13).
We try to reconnect to Nothing in here. Two slaves are protected by a vPike. If we can reconnect, we will have our first Luxury.
We leave 2 catapults exposed and allow our Army to heal in No-Mans-Land. If Carthage has a Horse, we could lose them, but I don't see one visible.
Only one unit attacke St. Regis on the IBT. Two Numidian Mercenaries bypassed St. Regis, heading for the open city of Desertland, still 3 tiles away.
Gold mine 2 and Champion City are cranky, hire taxmen in both.
[IBT]
Maya want to talk. We don't.
A Mace from Carthage collects our catapults. Didn't see him due to the fog. Still, a healed Army is more important than two rock-throwers.
We skewer one Ottoman Sword and drive off a Babylonian Horse (13 of 15).
Mayas head our way. We see a Mounted Warrior of the Deep Purple People.
Spamalot settler -> settler in 15.
Its cold in here: library -> vMace in 8.
Hilltop Beaches: harbor -> settler in 15.
3 0680 AD
Minor Skirmishes
We take out a Mace of Carthage (14 of 16).
First Maces 10/14 removes a redlined Mace dressed in brown (15 of 17) and then moves to the hill NE of St. Regis.
Our arrows take out a Bowman (16 of 18).
We move a Mace into Desertland, it is now defended.
We hire a taxman in Sugar Hill to let the Sword move into the war.
[IBT]
We lose a Mace to a Numidian Mercenary (16 of 19).
Twofer Town vPike -> vMace in 14.
4 0690 AD
We build Sugar Choke 3NE of St. Regis, on a hill; grows in 10, walls in 10.
Minor Skirmishes
We ding a Numidian Merc from one direction and then attack his backside. He dies (17 of 20).
We dispatch an Ottoman Sword and lose an Archer in the deep south of Old Madras (18 of 22).
We send the two spears in St.Regis to Sugar Choke.
We then have to hire a clown.
Bus stop market -> vMace in 3.
[IBT]
We gut two Ottoman Swords (20 of 24).
Trondhiem vMace -> vMace in 3.
madsville vPike -> vMace in 8.
Wild Wild West worker -> worker in 10.
Cliffhanger worker -> worker in 10.
5 0700 AD
Minor Skirmishes
First Mace Army clobbers two Mayan Maces (22 of 26).
Ottoman Sword ceases to exist (23 of 27).
One of our Maces dies to a Numidian Merc (23 of 28).
We lose an Elite* Sword to a Maya Javelin Thrower (23 of 29).
We rush the walls in Sugar Choke for 36 of 55 gold.
Bus Stop hires a taxman.
[IBT]
Three Ottomans Swords and a Babylonian Bowman are disembowled by our Pikes in Nothing in here (27 of 33).
Sugar Choke walls -> trebuchet in 30.
6 0710 AD
The road to Nothing in here is rebuilt and Dyes are NOT connected to Trondheim. We cannot trade across sea tiles yet, not until we learn Astronomy.
Minor Skirmishes
We neutralize a wounded Numidian Merc near madsville (28 of 34).
First Maces goes 2 for 2 on Mayan JT and Mace, attacking from Sugar Choke (30 of 36).
Two more attacks out of Sugar Choke are sweetly successful on Mayan units (32 of 38).
We empty Desertland to draw the remaining two Numidians out of the forest.
We move slaves to the Horse West of Sacred Cow.
Invention in 1, +20 gpt, 30% science.
Mornging Mood by Grieg rPike -> trebuchet in 10.
St. Regis rPike -> trebuchet in 23.
[IBT]
We split a pair of battles with Numidian Mercs and we splinter a Carthagian Mace (34 of 41).
Korea lands near Sacred Cow.
Thirteen Mayan units flood the plains north of Sugar Choke, staying outside our borders. For now.
We learn Invention and start on Gunpowder.
Sacred Cow worker -> library in 80.
Lake Hvasu worker -> trebucht in 30.
7 0720 AD
We build Monster Hill west of Trondhiem; grows in 20, trebuchet in 10.
Minor Skirmishes
vMace mauls the last Numidian Merc and promotes to Elite (35 of 42).
First Maces denudes our land of the last Mayan unit (36 of 43).
Koreas Spear and Sword fall to our Maces (38 of 45).
Increase science back to 40%; Gunpowder in 17, +12 gpt.
[IBT]
Nothing in here survives 4 attacks with no losses (42 of 49).
Korea drops off 2 more units near Sacred Cow.
Eight Mayans are NE of Sugar Choke.
Trondheim vMace -> vMace in 3.
Bus Stop vMace -> vMace in 8.
8 0730 AD
Minor Skirmishes
Both Korean units become kim-chee, but we lose a Mace along the way (44 of 52).
First Maces removes 2 Mayan units (46 of 54).
Nothing in here: trebuchet -> settler in 6; rush for 24 gold.
[IBT]
We go 6 of 7 on the IBT trials, losing a galley to Korea (52 of 61).
Nothing in here: settler -> worker in 10, hire a taxman, zero growth.
Whaling Station worker -> trebuchet in 30.
9 0740 AD
Settler in Nothing in here moves to a nearby hill, close to Sacred Cow.
Units in Nothing in here, all of them, follow.
We abandon Nothing in here.
St. Regis: trebuchet -> worker in 1.
The Horse is connected to Sacred Cow. That road also connects to India. Send a Mace and a Pike and pillage the road tile that connects us to India.
Minor Skirmishes
We sink the Korean galley that sank our galley (53 of 62).
We slice and dice a Mayan Mace and JT with our Swords (55 of 64).
First Mace is rather weak, 6/14, so we let it heal.
[IBT]
No IBT attacks.
Its cold in here: vMace -> vMace in 6.
St. Regis worker -> trebuchet in 30.
Gold mine: courthouse -> barracks in 5.
10 0750 AD
We build Mt. Madras near Sacred Cow; grows in 10, walls in 10.
[IBT]