Per MapStat, Fish in the Desert is about to riot.
Hmm?
Fish in the Desert (4) makes 5 red shields and 3 blue ones and is producing wealth? That doesn't make sense just now.
Cycle through the cities.
Hire a geek in
Champion City for one turn, market still in 1.
Work the sugar in
Sugar Choke, not the hill; grow in 13.
Switch tiles around in
Spamalot, grows in 4, settler in 5. Previously it was grow in 5, settler in 3.
Fire the geek in
Morning Mood by Grieg, works a hill, trebuchet -> courthouse in 16. This city has 6 red and 4 blue shields per turn.
Fire the geek in
ICS Style, Berserk in 6, not 7.
Wild Wild West, at size 3 makes 5 red and 3 blue shields; wealth -> courthouse in 27.
Lake Havasu vMusket -> courthouse in 17 (4 red/3 blue).
Denver is another size 3 city making 5 red and 3 blue; wealth -> courthouse in 27.
Change the market to library in
Monster Hill, at size 2 and zero growth a market is not needed. Library in 4.
At
Fish in the Desert wealth -> courthouse in 40, since I hired a geek to keep the city happy.
Start a courthouse in
Desert Support.
Now I remember that we are in our Golden Age and the production numbers are high.
In
Wild Wild West we start a settler.
Lake Havasu goes back to a Musket build. Like Wild Wild West,
Denver starts a settler. So does
Fish in the Desert and
Desert Support.
Would like to abandon
Sacred Cow, but if the city goes away so does the galley inside. Next turn it will vanish.
Hit Enter.
We are attacked 3 times but win all three engagements (3 of 3).
Bergen vBeserk -> vBeserk in 5.
Champion City market -> library in 12 (and fire 2 geeks).
Bus Stop vBeserk -> vBeserk in 7.
1 0960 AD
Redlined Army survives.
Hire a geek in Cliffhanger.
Drop science to 30%, +42 gpt, Chemsitry in 1.
In Sacred Cow, both Spears load into the Galley and sail north towards Hooray!
We then abandon Sacred Cow.
We have a lot of galleys scattered across the globe. Why?
We have one Brown Archer near Denver. Pinged it with a catapult.
Two Light Blues near Sugar Choke, both pounded to red.
We managle the Mayans with 2 Elites units (5 of 5).
We bash the Brown Archer with a vMace (6 of 6).
We upgrade four Catapults to Trebuchets for 120 of 213 gold.
[IBT]
We win 3 and lose 1 on the IBT (9 of 10).
We learn Chemistry and begin to learn Metallurgy, 13 turns at 30%.
Hilltop Beaches trebuchet -> trebuchet in 8.
2 0970 AD
We redline 3 Brown Maces.
We kill all 3 with Elites and get...
Glad News!
*MaceOne* and Inwaaer.
We don't have any small Wonders to build, so Inwaaer moves towards St Regis but stops outside the city. I forgot that Sugar Choke is on a hill.
Down south the Army of Pikes kills off an Indian Settler pair, but goes down to 5/14 taking out a Spear. The two slaves we split apart and send in two different directions, so that the Indian Maces close by will capture them and not attack us.
We win all 4 battles during our part of this turn (13 of 14).
[IBT]
Ottomans take our slaves.
We kill 2 Maces with our Pike Army in the south and run away from the third Mace (15 of 17). The Army is down to 1HP.
Carthage is building Sun Tzu's Art of War (Feudalism).
3 0980 AD
Morning Mood by Grieg is cranky; hire a geek.
Inwaaer forms Inwaaer I in St. Regis.
Move Pike Army away from the bad guys so it can heal.
We smash the 5 Mayans that snuck across the border at Sugar Choke (20 of 22).
Our advance Army, not yet named, hacks two Purple Maces (22 of 24).
Upgraded Unexpected Swordsman, an Elite*, to vMace for 30 of 182 gold.
Upgraded Canute, an Elite* Sword, to vMace for 30 of 152 gold.
Both are in Sugar Choke.
Sun Tzu's completes this IBT in Trondheim.
[IBT]
Wonderful News
Trondheim Sun Tzu -> market in 4.
Cycle through the cities and sell 14 barracks at 5 gold each.
Nice Brown City vMace -> vMusket in 8.
Sugar Hill vBeserk -> vBeserk in 5.
Spamalot settler -> settler in 15.
Gold mine vMusket -> vBeserk in 10.
Monster Hill library -> vMusket in 10.
Reeky Fish worker -> worker in 10.
Maya are building Sistine Chapel (Theology).
And Knights Templar (Chivalry).
4 0990 AD
Upgrade one catapult in Sugar Choke for 30 of 239 gold.
1st Beserks moves onto a hill in the south, still at 1HP.
Good News
2nd Beserks kills a Numidian Mercenary and eradictes the city of Sulcis at the same time (23 of 25).
Unnamed Army of 2 Beserks whacks a Mayan Musket but becomes yellowed (24 of 26).
[IBT]
We lose all three battles in the IBT, losing the unnamed Army in the second battle (23 of 29).
Our Golden Age is over.
Lots of cranky cities.
Bergen needs a clown and a geek.
Champion City hires a clown.
Sugar Hill hires a geek.
Hooray! hires a geek.
Bus Stop hires a clown.
Morning Mood by Grieg hires another geek.
Its cold in here hires a clown.
Gold mine 2 hires a third geek.
Middleton hires a second geek.
Cliffhanger hires a second geek.
Nice Brown City hires a geek.
Hooray! trebuchet -> vMace in 14.
Thunderfall Hills library -> aqueduct in 34.
5 1000 AD
1st Beserks fortifies on a hill and hopes for the best (no movement this turn).
We Elite-slap two Archers after we redline them, but no promotions (25 of 31).
We swat a Mayan settler pair and gain two slaves (26 of 32),
and then whack a Brown Mace (27 of 33).
Upgrade a catapult.
[IBT]
We lose 4 and win 3 on the IBT (30 of 40).
The Army down south is lost.
Carthage drops off a Numidain Mercany in our interior.
Its cold in here vBeserk -> vBeserk in 10; clown -> geek.
Middleton vMusket -> vMusket in 10, fire a geek.
6 1010 AD
We lose two units trying to kill the Numidian Merc, an eMace and vWarrior (30 of 42).
Good News
We capture Rusaddir (1) from Carthage on our west coast, Beserk and Mace destroying the two NMs inside (32 of 44).
We start building a road North of Sugar Choke.
We attack 4 times and win 3 at Sugar Choke, losing Canute, just promoted to vMace from eSword* (35 of 48).
A wounded vBeserk 2/4 and eMace 3/5 are exposed to counterattack on the IBT; we move an eSpear to help the eMace. It is the more exposed of the two units.
ICS Style will likely be lost to the wounded rNM on the IBT.
Cycle through the cities.
[IBT]
Bad News
ICS Style is captured by Carthage.
We win 4 and lose 3 on the IBT, losing the vBeserk, eMace and eSpear (39 of 55).
Bergen vBeserk -> vBeserk in 9.
Resistance in Rusaddir ends.
7 1020 AD
Good News
We hack and slash our way to victory and ICS Style is again ours (40 of 56).
We stomp an Iroquois Mace (41 of 57).
We leader hunt on a Mayan Mace but no luck (42 of 58).
[IBT]
Carthage wants to talk/whine. We have better things to do.
Iroquois Mace impales itself on our vSpear, promoting our Spear (43 of 59).
Fishing Town vBeserk -> vBeserk in 18.
Desertland courthouse -> vBeserl in 18.
Wild Wild West settler -> settler in 30.
8 1030 AD
West Coast Folly is built SW of Rusaddir, grows in 10, worker in 10.
2nd Beserks pummels a Mayan Mace and Javelin Thrower to acquire a settler (45 of 61).
1st Muskets moves in to cover the slightly wounded Army.
[IBT]
We win 2 of 3 battles on the IBT, losing *MaceOne* (47 of 64).
Whaling Station trebuchet -> settler in 30.
9 1040 AD
Road N of Sugar Choke is complete; we can move freely outside of our borders, no stopping in unroaded tiles.
Seven Mayans are NE of Sugar Choke.
We demolish two of them.
On the third one:
Glad News!
We gain *SwordOne* and Hubba.
Hubba forms the army Hubba I.
We cleanse 6 of the Light Blue Pests in all, winning all 6 contests, leaving the rBowman until next turn (53 of 70).
We eradicate a wounded Purple Mace (54 of 71).
Hire a clown in Bergen.
[IBT]
rBowman kills our eMusket (2/5) at Sugar Choke (54 of 72).
Trondheim market -> vBeserk in 4.
Bus Stop vBeserk -> vBeserk in 12.
St. Regis trebuchet -> trebuchet in 30.
10 1050 AD
Around Sugar Choke we win 3 of 4 (57 of 76).
We pillage roads outside our the borders of Sugar Choke.
Raise the luxury rate to 40%, science to 40% and reassign speacialists.
[IBT]