madscientist
RPC Supergenius
Chairman Mao's Plan II: Start
Welcome to the restart of Chairman Mao's Plan. Changes to the rules form the previous Mao game are in CAPS! These challenges are primarily for entertainment but also focus on strategy/economy strategy for educational purposes. They are my own brainstorms, and do not reflect so much on historical accuracy and more tie in from our game expereinces with these leaders!!!!
So what is Chairman Mao's REVISED Plan?
Chairman Moa's Plan is a 4 stage plan, and we can use any method(s) to acieve this. There is no concrete rules, but criteria that Mao must reach to achieve victory.
1) State Property: All AIs must be in state property by the end of the game, or eliminated. We must adopt is ASAP, and we must tech Communism imediately after acquiring scientific method. In addition, any AI cities we capture with a corporation HQ must be razed. We cannot adopt free market, mercantilism, or environmentalism (we must defy a UN resolution).
2) Religion: Mao is an atheist and cannot adopt any religious civics including FR. He cannot build any wonder that produce Great Prophet points, nor can he ever build a religious building. He must raze holy cities if captured. He cannot found a religion, nor can he even acquire monotheism, theology, or divine right. He may tech meditation/polytheism/CoL/Philosophy as long as he does not found the religion. MAO MAY TRADE NORMALLY WITH ALL LEADERS.
3) Population: China is the most populous nation, and Mao wants to keep this up. He must have the world's highest population by the end of the game to win. He must strive to reach the happy cap ATHOUGH THERE IS NO REQUIREMENT THAT HE MUST REACH IT. Pollution is not an issue here, let the people breath in smog for the glory of China. If we have to farm, then do it. SCIENTISTS/ARTISTS/ENGINEER/SPY SPECIALISTS MAY BE RUN FREELY, MERCHANTS ARE NOT ALLOWED UNDER ANY CIRCUMSTANCES. Regarding civics, representation/universal sufferage/free speech/caste system are forbidden.
4) Espionage: Yes, we are going to try and promote a stronge espionage game although I am not going to wreck out game trying to adjust the ep slider. We shall make all efforts to build the Great Wall, and we must build all those nice espionage building ASAP once they are open (as long as it does not affect military production). WE MUST ADOPT AND STAY IN NATIONALISM ONCE THE OPTION IS OPEN TO US.
So there you have it, the four REVISED principals of Maoism
State Property
Atheism
Population
Espionage
Game Settings
Marathon Speed
CONTINENTS map, Temperate Climate
NO vassals
6 Random leaders
Our Illustious leader
Not much different from the first time.
And the map.
Not much different from the first time either (NOT REGENRATED, FIRST MAP I GOT!), obvious choices on settling!!!
I checked this time. The hill we are on and the one to the north are plains hills, so settling on either one get's us an extra hammer!!!
Let the debate begin!!!
Welcome to the restart of Chairman Mao's Plan. Changes to the rules form the previous Mao game are in CAPS! These challenges are primarily for entertainment but also focus on strategy/economy strategy for educational purposes. They are my own brainstorms, and do not reflect so much on historical accuracy and more tie in from our game expereinces with these leaders!!!!
So what is Chairman Mao's REVISED Plan?
Chairman Moa's Plan is a 4 stage plan, and we can use any method(s) to acieve this. There is no concrete rules, but criteria that Mao must reach to achieve victory.
1) State Property: All AIs must be in state property by the end of the game, or eliminated. We must adopt is ASAP, and we must tech Communism imediately after acquiring scientific method. In addition, any AI cities we capture with a corporation HQ must be razed. We cannot adopt free market, mercantilism, or environmentalism (we must defy a UN resolution).
2) Religion: Mao is an atheist and cannot adopt any religious civics including FR. He cannot build any wonder that produce Great Prophet points, nor can he ever build a religious building. He must raze holy cities if captured. He cannot found a religion, nor can he even acquire monotheism, theology, or divine right. He may tech meditation/polytheism/CoL/Philosophy as long as he does not found the religion. MAO MAY TRADE NORMALLY WITH ALL LEADERS.
3) Population: China is the most populous nation, and Mao wants to keep this up. He must have the world's highest population by the end of the game to win. He must strive to reach the happy cap ATHOUGH THERE IS NO REQUIREMENT THAT HE MUST REACH IT. Pollution is not an issue here, let the people breath in smog for the glory of China. If we have to farm, then do it. SCIENTISTS/ARTISTS/ENGINEER/SPY SPECIALISTS MAY BE RUN FREELY, MERCHANTS ARE NOT ALLOWED UNDER ANY CIRCUMSTANCES. Regarding civics, representation/universal sufferage/free speech/caste system are forbidden.
4) Espionage: Yes, we are going to try and promote a stronge espionage game although I am not going to wreck out game trying to adjust the ep slider. We shall make all efforts to build the Great Wall, and we must build all those nice espionage building ASAP once they are open (as long as it does not affect military production). WE MUST ADOPT AND STAY IN NATIONALISM ONCE THE OPTION IS OPEN TO US.
So there you have it, the four REVISED principals of Maoism
State Property
Atheism
Population
Espionage
Game Settings
Marathon Speed
CONTINENTS map, Temperate Climate
NO vassals
6 Random leaders
Our Illustious leader

Not much different from the first time.
And the map.

Not much different from the first time either (NOT REGENRATED, FIRST MAP I GOT!), obvious choices on settling!!!
I checked this time. The hill we are on and the one to the north are plains hills, so settling on either one get's us an extra hammer!!!
Let the debate begin!!!