cripp7
Playin' Bored
I like that SEC trait a lot. Try a EE game and steal your way to space!
I do wonder how well the AI can make use of such traits, though. Is there hard-wired code to handle them, or can it be altered by Python code? I don't imagine the AI can figure things out just from the XML data -- if it were that smart, it would play better!
You can edit a LOT of AI tendencies in the leaderhead XML mad. You can make AIs more or less aggessive, more or less likely to pursue wonders, more or less willing to trade and at different dispositions, etc. You can also cause them to favor certain kinds of units and tile improvements...all w/o anything but XML.
A long time ago I created a super AI that mops the floor with all the others and would likely make high levels extremely difficult or impossible if all of them played that way (very backstab happy, waits to declare for very strong advantages, lots of units, lots of cottages, trades more than mansa). There is a guide on the mods forum about what XML values do what that is worthwhile for editing the leaderhead XML and puts each term in lay terms.
Vidion, thanks and welcome to the Forums and RPCs!
Regarding the Battista, no advantages over a normal War Elephant but always having access to one of the games strongest unit for it's era that requires a rare resource is a big bonus. Khmer is now gurarenteed to have the only Unit that matches the Roman PRat!
Ah the fast wroker, sorry I don't think that UU will ever changed or be viewed the same after that Gandhia war-monger game and it's subsequent youtube video!
Academy is irrelevant to Espionage correct?