Role Playing Challenge: Ghengis Kahn I

I think you have to get Iron ASAP. Gilgamesh will box you in quickly. Bad luck with the horses. :( Does Gilgamesh have copper nearby?

Once you get Iron, I'd hit him with a sword/axe combo rush.

In the meantime, you need to expand towards Gilgamesh. I would make two cities to your west, a corn/cows/river city and a fish/hill city. This blocks off Gilgamesh, gives you a closer strike point from which to attack him, and gives you two cities that can actually produce a unit or two to contribute to the battle.

I know Gilgamesh is tough (vultures + protective archers) but being aggressive, your combat I/shock axes are superior to a vulture, even if he has combat I. This is also true for your combat I/city raider I swords. Yeah, he'll have cultural defenses, but that's why you bring the Horde: :)

If you don't have Iron, reroll.
 
I think you have to get Iron ASAP. Gilgamesh will box you in quickly. Bad luck with the horses. :( Does Gilgamesh have copper nearby?

Once you get Iron, I'd hit him with a sword/axe combo rush.

In the meantime, you need to expand towards Gilgamesh. I would make two cities to your west, a corn/cows/river city and a fish/hill city. This blocks off Gilgamesh, gives you a closer strike point from which to attack him, and gives you two cities that can actually produce a unit or two to contribute to the battle.

I know Gilgamesh is tough (vultures + protective archers) but being aggressive, your combat I/shock axes are superior to a vulture, even if he has combat I. This is also true for your combat I/city raider I swords. Yeah, he'll have cultural defenses, but that's why you bring the Horde: :)

If you don't have Iron, reroll.

(I cannot make out his entire capital BFC, but I would say no. He's got alot of flood plains, some forrests. I found ONE source of copper, on the other side of the continent well west of Jaoa. No horses anywhere.

I think I would at least explore the northern island before rerolling but if I can't get any military resources then I'll get another map.

Let's see what the rest of the generals suggest.)
 
Tough start oh great Khan but you were never one to shy away from adversity.

Might I humbly suggest that we hasten our exploration of the northern landmass as we might find these horse animals the gods speak of.
 
I think the Great Khan can overcome all adversities, sire, and you can go for a catapult rush if no other strategic resource appears. Just run SE/farm economy, and whip up plenty of catapults and archers/LBs. :)
 
I agree with Slobberinbear: research Iron and Block Gillamesh.

Can we explore the Island to the north with a workboat or do we need sailing to get there?

How long before barbs show up? Maybe we need archery first to fend them off?
 
So far the luck with the horses. That really sucks. The capital is just plain great with the gold. Now just hope that you will find some iron otherwise you won't have any strategic resource at all leaving you with longbows and cats only? About the city plans, I totally agree with all of them, especially the two setters near Gilga first. He will propably plant a city really soon near the corn/fish/cow site. Maybe just 1 city is enough. Wheat/stone/gold city is also good.Too bad the stone is in a desert.
 
The Great Kahn looks at his generals from his throne (as he cannot look out from his horse as he doesn't have one yet) and starts talking

"This Slobbering Bear of the Cawac offers good advice, but what of these vultures?? Does the Lion send birds from the sky to attack us? We are the Mongols and do not care about the Cawac gods who offer reincarnation if we run into hardships. There will be complete conquest, or there will be glorious death." (What the Mighty Kahn is telling us is that there will ne no rerolling the map, thanks for the suggestion Bear, but we'll try and fight it out. I don't care if I have try and take out Gilgamesh with catapults and archers.)

"IRON!! That is what we need now. And we fail to find that, we shall search the seas." (OK, iron working is next on the tech que, I think everyone agrees on that. Sailing next, followed by archery, masonry, mysticism depending on what we find)

"The Lion needs to be caged. His birds can fly far and his borders expand rapidly. WE SHALL NOT BE STOPPED!!!" (Great advice from all an I think I agree, we need two western cities real fast, it is good land and not just a defensive move either. The first should be 1 or 2 west of the wheat (I say 2 west but that gets some desert in the BFC) and the other 1 west of the fish. Hold off on any others until we explore that northen landmass, we don't want to overexpand just yet and Gilgamesh's capital may be worth keeping.)

"BArbarians, Hah. The Great Kahn has no fear of barbarians." (Indeed, I think with Gilgamesh offering a nice protective barrier until we get a decent military unit we do not have to worry too much. Barbs are a problem at arround 1500AD in Monarch and this is Prince. While the Great Kahn may have no concerns about barbs, I have my reservations and think getting archery sooner than later is a good idea, pending the iron outcome. I'm pretty sure we need archery for keshiks anyway.)
 
Pick up Iron. The empire needs blades to peel out the Lion-Faced one from his cities!

(And if we get near him, It'll be easier to rush him).

Joao's going to be tough. Hit'n'run might work, but we need horses first, sire. It's rather tough to harry without the ability to strike fast.
 
(One more thing, I forgot to post the saved game file. I will do this tonight before continuing. I will likely play another short round tonight just to see where we stand. )
 
Actually I think Gilgamesh will be very hard to take on right away, with an early and strong UU against swords and Cre/Pro - maybe you can block him out and hit Joao first?

Chapter 1: The Settling Of The Horde
Spoiler :

Temüdjin looked around in the small settlement he had named Karakourum. He swore and yelled at the workers to work faster. It was of uttermost importance that the fishing boats would be finished as soon as possible.
Temüdjin was just about to go inside his yurt for a skinbag of food and some airag (a black, alchoholic beverage that really gets the heat back in you!), when he heard something behind him. He turned around to find one of his scouts staring at him. Temüdjin stared back until the appearantly not-so-smart scout shocked threw himself to the ground. "Please forgive me my insolence great Khan, but I have news to report."
Temüdjin spat at the man. "What is it?"
The scout, still flat on the ground, raised a hand to remove the spit frmo his long hair, but let it fall to the ground again. "I bring with me ambassadors from two foreign tribes - the Sumerians and the Portuguese."

Now looking around, the Khan did notice two men standing outside the small village. They were not looking anything like the mongols of his own tribe. One of them had a long, but neat beard decorated with simple ornaments. He was about half a foot taller than Temüdjin himself, had a slightly darker tan and was very muscular. He gave the impression of a wild animal ready to strike. The other man was the completely opposite. He was a low, slightly-overweighty man, sweating a bit from the torture of the charring sun and the long walk. His robes were of fine cloth which Temüdjin did not recognize, with many colors not normally found in this village, such as the orange and a dark green nuance. When the two men noticed the Khan's attention, they bowed and began to walk towards him. The scout looked up nerveously form his spot on the ground, but remained flat.


The two foreigners stopped about forty feet from the Khan and bowed again. He pointed at the large predator-like man and gestured him towards the village centre. The man slowly walked foward. He spoke with a harsh accent, and the Khan missed the first few diplomatic phrases:
"... I am Mesh-Algha, envoy of Sumeria and speaking on the behalf of the Sumerian people and it's chieftan, Gilgamesh."
Temüdjin replied with the necessary phrase without hesitation, but his face clearly showed that this man was not his friend.
"There shall be peace in our time."
A small smile played around the mouth of the envoy before he kneeled again.
"You are wiser than you appear, Khan. I am pleased."
Temüdjin was barely able to handle his wrath. What was this man doing, insulting the Khan in his own homeland? But for the sake of his peoples safety, he decided not to answer in the same tone. Only a slight snip of the anger he felt was noticeable when he spoke:
"Thanks for your visit. You are dismissed."
The Sumerian heaved himself to his full height, looked down at Temüdjin, and left with long, proud, striding steps.

The Khan stood by himself, swearing, until he noticed the other envoy. The man was clearly suffering from the heat under the hot sun, but Temüdjin was in an awful temper and decided not to help him out. He gestured to the envoy to come closer.
The man hastened towards him, and as he came near, Temüdjin caught his gross, salty stench. He disliked people not strong enough to endure the elements.

"I thank You for your time, Oh mighty Khan of the Mongol Hordes. My name is Don Henriques, envoy of the Portuguese."
"There shall be peace in our time", the Khan said again.
"I applaud your wisdom", the Portuguese said, still bowing.
"What is the name of your chieftan, Don?"
"His highness bears the name Joao the Second, Khan."
Genghis turned away from the man, leaving him kneeling and sweating in the dry and hot sand. "Joao, you say... What a strange name..." He mumbled to himself. He looked up. "Oh, are you still here? You can go now."
Thankful, the envoy drew back into the shadows to rest before his trip home.
Temüdjin returned to his own yurt to think about the strangers. For some reason, he was no longer hungry.
 
Actually I think Gilgamesh will be very hard to take on right away, with an early and strong UU against swords and Cre/Pro - maybe you can block him out and hit Joao first?

Chapter 1: The Settling Of The Horde
Spoiler :

Temüdjin looked around in the small settlement he had named Karakourum. He swore and yelled at the workers to work faster. It was of uttermost importance that the fishing boats would be finished as soon as possible.
Temüdjin was just about to go inside his yurt for a skinbag of food and some airag (a black, alchoholic beverage that really gets the heat back in you!), when he heard something behind him. He turned around to find one of his scouts staring at him. Temüdjin stared back until the appearantly not-so-smart scout shocked threw himself to the ground. "Please forgive me my insolence great Khan, but I have news to report."
Temüdjin spat at the man. "What is it?"
The scout, still flat on the ground, raised a hand to remove the spit frmo his long hair, but let it fall to the ground again. "I bring with me ambassadors from two foreign tribes - the Sumerians and the Portuguese."

Now looking around, the Khan did notice two men standing outside the small village. They were not looking anything like the mongols of his own tribe. One of them had a long, but neat beard decorated with simple ornaments. He was about half a foot taller than Temüdjin himself, had a slightly darker tan and was very muscular. He gave the impression of a wild animal ready to strike. The other man was the completely opposite. He was a low, slightly-overweighty man, sweating a bit from the torture of the charring sun and the long walk. His robes were of fine cloth which Temüdjin did not recognize, with many colors not normally found in this village, such as the orange and a dark green nuance. When the two men noticed the Khan's attention, they bowed and began to walk towards him. The scout looked up nerveously form his spot on the ground, but remained flat.


The two foreigners stopped about forty feet from the Khan and bowed again. He pointed at the large predator-like man and gestured him towards the village centre. The man slowly walked foward. He spoke with a harsh accent, and the Khan missed the first few diplomatic phrases:
"... I am Mesh-Algha, envoy of Sumeria and speaking on the behalf of the Sumerian people and it's chieftan, Gilgamesh."
Temüdjin replied with the necessary phrase without hesitation, but his face clearly showed that this man was not his friend.
"There shall be peace in our time."
A small smile played around the mouth of the envoy before he kneeled again.
"You are wiser than you appear, Khan. I am pleased."
Temüdjin was barely able to handle his wrath. What was this man doing, insulting the Khan in his own homeland? But for the sake of his peoples safety, he decided not to answer in the same tone. Only a slight snip of the anger he felt was noticeable when he spoke:
"Thanks for your visit. You are dismissed."
The Sumerian heaved himself to his full height, looked down at Temüdjin, and left with long, proud, striding steps.

The Khan stood by himself, swearing, until he noticed the other envoy. The man was clearly suffering from the heat under the hot sun, but Temüdjin was in an awful temper and decided not to help him out. He gestured to the envoy to come closer.
The man hastened towards him, and as he came near, Temüdjin caught his gross, salty stench. He disliked people not strong enough to endure the elements.

"I thank You for your time, Oh mighty Khan of the Mongol Hordes. My name is Don Henriques, envoy of the Portuguese."
"There shall be peace in our time", the Khan said again.
"I applaud your wisdom", the Portuguese said, still bowing.
"What is the name of your chieftan, Don?"
"His highness bears the name Joao the Second, Khan."
Genghis turned away from the man, leaving him kneeling and sweating in the dry and hot sand. "Joao, you say... What a strange name..." He mumbled to himself. He looked up. "Oh, are you still here? You can go now."
Thankful, the envoy drew back into the shadows to rest before his trip home.
Temüdjin returned to his own yurt to think about the strangers. For some reason, he was no longer hungry.

(Great discription ofthe Great Kahn's first meetings, he is well pleased. Joao is pretty far away and has either ALOT of area to expand or there's another AI I didn't get a chance to meet before losing my 2 scouts to bears. I am hoping it's another AI since I am looking foreward to the rapidly and freely expanding Jaoa. )
 
The Great Kahn decides to push ahead, "GET ME IRON". (I started the game teching iron working next, while building the first settler chopping a forrest to speed things up, planning to settle the hill west of the wheat and cut GILGAMESH off).

Mighty Kahn growls as he sees these Summerian animals encroaching on Mongol land. He shows patience demanding "HALT, WAIT and SEE".



GKIIA0000.jpg~original



AS the Mighty Kahn's generals bite there nails and the settler waits, ready to retreat and settle iron behind, the final years of research tick away. Finally, Eurika the technology of using iron from the ground is discovered. AS the Great Kahn glances arround his capital he sees.....


GKIIB0000.jpg~original



MIGHTY KAHN screams in delight, "I said there would be iron." As the settler remains confused, awating word from the Mighty Kahn, but where Oh Mighty one, where do we settle.

(So there we have it folks. Gilgamesh settled east faster than us and got the hill, damn. But it is manned by a lone warrior. Now we have a settler in place to claim the all important iron. On the good side if GILGAMESH had settled slower or to the west I would have dropped the settler on the hill he took. Unlucky in horse and copper, but lucky in iron.

Do we settle on the coast for the fish and so we can work the iron.

Do we settle Between the wheat and iron.

OR do we be agressive and settle right ontop of the iron, making it an unpillagable resource :D

An extremely short stint, 1 tech, but maybe the key to the game or at least the continent.

If we settle on the iron we can tech sailing and get access to iron in 17 turns. on Marathon speed it will take the worker 6 turns per square to build a road to the second city.

What say you all?

PS: Joao is not that far away from GILGAMESH, about as far away as the mongols are, so he's sandwiched between two Imperialistic leaders. Probably why he settled east. ALso it may be possible to send the horde straight through both AIs)
 
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Oh great general, I would humbly advise that we start our new settlement on the newly found Iron. Not only would this make it hard for future enemies to remove out access to it but it would also enable us to farm the corn, catch some fish and when that pesky city to our west is removed from existence, herd the yurts.
 
I like the spot the settler is standing right now. If you raze Eridu it will be a pretty good city (has both food and production). It does mean that the iron is 'pillageble' , but we should be on the offence when we go to war I think. Since we are looking at a conquest victory we should strike fast and hard :spank: . In that case, keeping the iron resource shouldn't be a big problem.

@ Diamondeye: I really like your storytelling, keep up the good work :goodjob: . One question though, have you read 'Wolf of the plains'?
 
Oh great general I agree with TRJS. Of course the troops should burn that heretic city of Eridu to the ground. Bah, blasphemers. I hate to say I told you so, but I told you so that Gilg would do that (post 26). Damn expander. Get sailing and get a couple of swordsmen out. That should already be enough to burn Eridu.
 
I like the spot the settler is standing right now. If you raze Eridu it will be a pretty good city (has both food and production). It does mean that the iron is 'pillageble' , but we should be on the offence when we go to war I think. Since we are looking at a conquest victory we should strike fast and hard :spank: . In that case, keeping the iron resource shouldn't be a big problem.

problem is, that spot isn't legal until eridu is razed grrrrrrrrrrrrrrrrrr.
 
problem is, that spot isn't legal until eridu is razed grrrrrrrrrrrrrrrrrr.

Ahum ..... didn't realise that... :blush:

I'm going to write the phrase: "I should pay more attention before posting advice to people who are probably better then me at CIV" a hundred times on a blackboard.....

So Ignore my previous post about citylocation please. In that case, I do like the location on the iron!
 
well the thing is, sirhanselot, you're right, it would make a good city! but without a city for iron, we can't raze eridu, so it's a vicious circle. grrrrrrrrrr again! darn missing ponies, where did they run off to!

and pshaw i learn about 80 new things on these boards every week, that's exactly why i posted what i did, so that you could learn one too. the rule is that cities have to be more than 2 tiles away from each other. unless they're on different land masses. on different continents, or on islands, you can be two tiles away if you wanna be. so now you know!
 
and pshaw i learn about 80 new things on these boards every week, that's exactly why i posted what i did, so that you could learn one too.

That's exactly why I started to post (in stead of just reading). So thanks for the reply!

well the thing is, sirhanselot, you're right, it would make a good city! but without a city for iron, we can't raze eridu, so it's a vicious circle. grrrrrrrrrr again! darn missing ponies, where did they run off to!

Still, we should be gratefull that Eridu wasn't settled right next to the iron. Gilgamesh is giving us a second chance, big mistake! We shall unleash the horde, unite the clans and claim what is rightfully ours!!!!!

Okay, getting a bit carried away here...... :crazyeye:
 
Settle in the iron.... not the best of deals, but, unless you want to do a archer rush :nono: , you need iron ( ASAP if possible: you already spent too much time without cracking some skulls ) and the least bad way is settling in it.
Not sure if it is worth roading to there ( by my humble acconts you need 16 worker turns to road to the iron spot ( suposing a city there ) and Sailing is in in 17 turns top ( but you have another worker queued and the road would have imediate military utility :devil: ) )
 
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