[RoM-AND] Chronicles of an Alternate Earth

Ok, so I'm going to stop musing and start playing again. One last thing though :p: why do the barbarian civs (i.e. Celtia and Spain) have so much better starts than everyone else? In my opinion, they have the two best starts on the map, with the Spanish having three (three!) food resources and two silver and the Celts having two food resources, gems, and nearby stone and salt (which gives +1 :health: and +1 :health with some buildings, as well as enabling some other buildings). Probably the barbarian cities that start with the regular civs are given the same priority as the regular ones.

2206BC:
Someone built the Great Wall

Also, I built the Great Wall of Text in 2011AD in the city of Thispost. (Edit: the next three posts were originally all one, so it really was a great wall, probably mighty enough to keep the trolls out.)

Lamrek, Captain of the Guard, 2206BC
The Celts have sent an army from their more distant land. I believe from scouting reports that they are using a similar military doctrine, with spears supplemented by archers, like my predecessor Lysaros faced. Unfortunately, I will have to divert some men to face them. Our men are mostly trained to use the bow, but that may bode well since spears are designed to hold off nearby men, not archers! Many of our men leading the frontlines are very skilled at hiding in the woods, so I think we should be able to keep them at bay. Hattusas barely has enough men left there among all the women and children, but I wish they could send reinforcements! It will indeed be many years before it regains its former glory. Perhaps we can take some Celtic slaves. :trouble:


Since Kanesh is working its silk, my economy isn't doing too bad (18:commerce:/turn), so I think I can afford another unit or two to regain access to the rice that Spain is blocking. Fortunately, I don't really need it yet, since that slave revolt killed two of my population four city (I couldn't calm it with :gold: and only lose one population, I didn't have enough of it). I can work the two farms (4:food: each) until I have population 3 and still have some production due to having a village hall in Hattusas, which gives a free specialist (at the cost of maintenance). This will be a slave "specialist".

Jailonkin, Chieftain of the Hittities, 2115BC
The Khmer have declared war on us. Considering that we're already at war with our two closest neighbors, I don't see this as a threat. I suspect our enemies allied with them and the war is only a means to show their alliance, so they might not even send a token attack force.

Lamrek, Captain of the Guard [2050BC]
The Spanish forces have moved northwest, possibly hoping to rendezvous with their Celtic allies. I send men northward to recapture our rice fields they have long controlled and decide that allowing them to rendezvous may actually help us since we won't have to fight in two areas of our lands.

Lamrek, Captain of the Guard [2000BC]
The Spanish and Celtic armies have rendezvoused in a valley in the midst of the Hills of Hattusas. I will try to hold on to our rice fields and keep them from moving deeper into our territory.


By this point, I have just been using several archers and the very defensive terrain around me to block enemy movement and defend improvements that I really need. This isn't really a dangerous army, just a spearman and archer from both Spain and Celtia. My cities are in no danger as long as I can move archers into them when they are under threat.

Sarvos, Captain of the Guard, 1985BC
We have always fought off the Celts and Spanish, but this is not good. I have reports of another Celtic army opening up a new front north of Kanesh. They seem to have a few wheeled platforms of some sort that I've never encountered before, so I'm trying to send some spears up north to keep them away from our archers.


That is a chariot (a well-promoted warlord one) and spearman approaching. How do they have chariots anyway? What are they drawn by? There are no horses on this continent. Maybe they are drawn by pigs, which they Celts have. :lol: (Technically they were given the chariot when they settled down, but I wish there was a check done to ensure that horses were at least nearby first.)

Sarvos, Captain of the Guard, [1972BC]
Our men in the north report that the enemy is moving around a force that we have defending the lands between Kanesh and Mount Jarvek, the mountain east-northeast of it. That will give us the time we need to reinforce Kanesh. Meanwhile, the Celtic-Spanish army in the south has started moving northward.

Sankrelot, Cheiftain of the Hittites [1946BC]
Now that I have had Sarvos beheaded and we have found a new Captain of the Guard, my rage has quelled enough to begin writing. Kanesh has been utterly destroyed by the Celtic army in the north. They had plowed through our troops between there and Mount Jarvek, and then took Kanesh and razed it. We may still win this war, but at what a cost! I will soon send reinforcements to seek vengeance on the Celtic army there, seeing that at least they are battered from fighting us. We will triumph yet in this war.

Meanwhile, the Spanish are expanding towards the coastline to our south.


So that small Celtic stack took me by surprise, but in all fairness, their chariot attacks with a strength of 6 (more than a match for an unpromoted archer, even in a city), and my military strength was devoted to the south. That's ok. Hattusas's borders will expand again in 18 turns, giving me access to those shrimp. This will also let me build a couple other buildings that help food production, so I can easily get a settler over there again. It also looks like the Spanish have founded a city right on the copper (and there are only two of those on the continent), which is a poor spot in my opinion. The Vikings have also founded another city (and their revolt is probably over by now but I hope it will come back).

An unnamed Hittite soldier [1933BC]
After a battle with the Celts, they were routed, but most of them hastily withdrew. Afterwards we regrouped and pursued them, delivering a crushing defeat. We captured a mighty warlord known as Schwarzkopf, who we delivered to Hattusas. I hear that Sankrelot had him executed as an example to all who oppose us and to take vengeance for their destruction of Kanesh. My friends tell me that we are having success keeping the enemy at bay towards the south and that we are joining them soon since this front has collapsed.


I'm using a setting that lets withdrawing troops do a defensive withdraw. That's what that Celtic chariot did, but he wasn't able to escape.

1881BC:
Change of plans! Something tells me that I need to change my strategy:
Spoiler :
57e20dfe.jpg

I was thinking that that Spanish stack would remain defensive, like they usually do, but now I have to fight them. Here's what I'll have to do. I will suspend researching Math and will switch to Ceremonial Burial, which is a cheaper tech that neither the Celts nor the Spanish have, and use it to sue for peace. It probably would have been better if I had done that in the first place, but that is not something that I think normally works well in my games. An annoying situation has slowly turned rotten and I'll try to save it. Even if I have to hole up my whole army in Hattusas while all of my land is pillaged, I have four workers and will be able to work that shrimp soon (which is currently unpillageable, being on a ocean tile).

Arabia still hasn't founded another city, leading me to hope that they are doing poorly. That would mean that at the very least, I could probably still found like three cities north of me and try to salvage this situation.

1790BC:
Someone's founded Naghualism (before Confucianism, strangely). What I described before is pretty much what is happening, which the Spanish stack right outside my city and both Spain and Celtia pillaging away. The Celts have sent a couple units as reinforcements.

1712BC:
My borders have expanded and I grabbed the shrimp. The Spanish keep acting like they're going to settle a new city somewhere north of that silver but it seems like they can't decide where since they keep moving around.

1673BC:
Someone had earlier founded Confucianism and now the Celts converted to it- it was them. They also just captured and razed Shangian, forever changing politics in the South.

1608BC:
Arabia is now Confucian. I have finished Ceremonial Burial and am ready to trade it. The Spanish will accept it for peace but the Celts won't. I have also attached a save of the game at this point, in case someone now or in the future wants the challenge of growing the Hittites from a small city state to a mighty empire. It is a good point to start. (Hint: The pen is mightier than the sword, and your enemies have more swords. Okay, spears, whatever. ;) ).

Lalivladstok, Chieftain of the Hittites, 1595BC
I have made peace with the Spanish. Both they and we are tired of our fighting, and I gave them very favorable conditions in our peace treaty, ensuring them good borders and our acceptance of any lands they choose to expand into. We are still at war with the Celts, but after several major battles, have pushed them out of our territory. The fighting was fierce, with many losses on both sides, but they lost more and we now have complete control of our lands for the first time since the ancients. Despite having to contend against any future aggression from Bibracte and Madrid, I think we can expand and be successful.

Lalivladstok, Chieftain of the Hittites, 1569BC
The Spanish have expanded into the lands north of us. There is little I can do about it, since our peace treaty allows it. Many of our people still reside in that area even though it is not formally under our nation's control anymore. I hope they will overthrow the Spanish there later.


Spoiler :
3c73c584.jpg


Spain! What were you thinking?!? That is a horrible city spot compared to the one I had before. Silk gives 6:commerce: with an improvement! Now I will have to later raze Seville when it's mine. Besides, I can probably isolate it now that those workers chopped down that rainforest. (I think maybe my culture will take effect there now, although I'm not sure. This realistic culture spread option is hard to get used to.) Also, most of that area is under my culture, making Seville even harder for the Spanish to keep (it will be very likely to revolt). There will be some interesting events happening in the future.


Here's the save I mentioned before. Kanesh has been razed! As the leader of your people, can you lead the Hittite City State to victory and expand their nation? Can you stop the evil Spanish from resettling the lands north of you? If someone tries this and does better than me, or just ends up with a completely different story, let me know!
 

Attachments

Lalivladstok, Chieftain of the Hittites, 1543BC
I've witnessed the Spanish slowly using a caste system more and more. Our people in Seville are treated like dogs! I don't think that our people will be able to forever abide this arrangement where we sit idly by while our kinsmen are subjugated in Spain.


Spain is moving archers up to Seville through the tile that used to have jungle (my culture still hasn't expanded there for some reason).

Jonhayavenik, Chieftain of the Hittites, 1478BC
Spain has declared war on Norway. Perhaps the large Viking Empire has settled lands a little too close to home for Spain? May the Vikings utterly crush the Spanish!


Interesting. I'm not sure who's more powerful, since I don't have visibility on Spanish demographics yet. It's probably about equal, but I bet the Viking cities are way more developed.

Jonhayavenik, Chieftain of the Hittites, 1452BC
Our peace treaty that my father made with the Spanish has technically been over for a few years now, but the Spanish are mighty and I dare not contend with them. They have recently moved armies into portions of the Viking Empire and I hear rumors that Haithabu has been razed. Meanwhile, the Spanish have been building roads to Seville through lands that they haven't formally claimed yet. I cannot stop Spain using force, but I certainly can using subterfuge. I will send men to destroy any routes they can that the Spanish are using to access Seville.


I might add, roads (which are what Spain is building right now) cost 2:gold: to build in this game, so continually destroying roads will hurt their treasury some too. Seville being disconnected from the Spanish capital will make it more likely to revolt too.

Hattusas is also now finally population 4 again. That slave uprising really crippled me at a bad time. I will let it grow even more so I can work my improvements, and then build a settler.

1439BC:
The Vikings founded Buddhism in Uppsala. Maybe that will guarantee wars between Spain and Celtia (who are Confucian), and Norway.

1400BC:
Barbarian galleys have appeared just south of the Vysharon Mountain Range. I expect them to be carrying hostile units, requiring me to shift troops. I wish I had a navy, anything at all, but there's nothing I can do about it right now. In other news, the Khmer now have four cities and are in the lead in score.

Later:
False alarm- the gally sailed back up the coast after checking out Hattusas. Maybe we were considered too poor to raid or something. Most of the improvements I need have been rebuilt by the way. If I have any hope of being a regional power (let alone a world one!) I must make Hattusas a strong city, with lots of production and food (and food means production with slavery). I have a few tricks up my sleeve still. Seville will eventually be a sitting duck if I can found a city to my west: that is if they don't revolt and separate from Spain first. Mathematics allows me to build forts, which in this mod have a zone of control that blocks adjacent units from moving into tiles adjacent to the fort- you have to take the fort to stop this. That means that I can keep Spanish units from moving into my territory using a couple well-placed forts.

Didoq, Chieftess of the Hittites, 1283BC
The an Arabian diplomat has come to see us with a demand, but it meets our ears as a wonderful proposal. They have good relations with both us and the Celts, and have had enough of our war, which has not had a formal peace. Our attempts to make peace in the past have failed, but this time, we were both able to meet in Mecca. The Meccan Accord has brought a formal peace between us and one of the most glorious empires on earth. Both of our sides are ready to move on and forget past aggression. I will even be exchanging a rite of passage with the Celts, allowing their merchants into our lands so trade can open up. I would not dare do the same thing with the Spanish, for I want to keep their holdings in Seville isolated and I don't want merchants able to make it there from Madrid. We are also opening up embassies in each other's lands, allowing future deals to commence much easier.


Heh. The Arabs are as small as we are, but maybe they will become like Switzerland and all of the most important agreements of the world will be made there. I had really tried to make peace with the Celts, but they wouldn't allow it before. For some reason, when Arabia demanded it, agreeing to their demands allowed a peace to be formed. I don't think Celtia will be much of a threat to us anymore. By the way, embassies are required before certain agreements, but they make espionage easier, as well as allowing you to gain visibility on the other civ's capital. They carry a diplomatic penalty if they are revoked.


Didoq, Chieftess of the Hittites, 1244BC
Our city of Hattusas is larger than it has ever been and many of our people are preparing to expand into new lands. Our city state may be small, but I am proud of it and know it will do well.

Rayvonavek, Chieftain of the Hittites, 1166BC
Celtia has gone to war with Arabia and has demanded that I do the same. Who do they think they are! We have good relations with the Arabs.

Rayvonavek, Chieftain of the Hittites, 1127BC
We have continued to have good relations with the Arabs, and our people have been exchanging knowledge of the world. We have also recently been experiencing raids from the great sea from barbarian foreigners.


I finished Mathematics. But this time almost everyone has it, except Arabia, who I make a tech trade with to gain Sailing and Masonry. I start on Chariotry so that I can trade it (few civs have it). It is completely harmless since there are no horses anywhere in sight!

That barbarian galley has been blockading me, cutting off my access to shrimp.

1023BC:
I have founded Carchemish, right on Spanish borders:
Spoiler :
acd1b74a.jpg

In this mod, all tiles around a city are given to that city regardless of culture for some reason. This city location is very strategic in my opinion. It has access to all four silver and the pigs (if I take any Spanish territory), and is in between the Sea of Sonreal and The Jonquabec Sea. An added bonus is that it gives me visibility into both Seville and Madrid, showing that there don't appear to be any real offensive Spanish stacks here. They're probably attacking the Vikings. Spain is also pleased with me for various weird reasons that you can see on the left and that I don't completely understand. (e.g. mutual military struggle, when I'm not at war with anyone the Spanish are. Maybe it's an effect that is still fading since I know that bonus doesn't disappear immediately. Or it could be a bug.) In any case, now is a good time to expand there since Spain is both pleased with me (I'm not with them!) and have their army facing the Vikings rather than me. Keep in mind that I don't know where any iron is yet and that Spain has a rare copper resource (not even the Celts or Vikings have one) that could potentially allow them to be a military power. I will have my hands full later.

Leyonne, Priest of the gods, Carchemish, 958BC
This is absurd! Some of the men here are starting hold some belief from the west called Buddhism and rejecting the gods of Hatti. Don't they know that the gods of the west are only live on western soil? The gods of Hatti apply here!

Charlen, Chieftain of the Hittites, 906BC
The Spanish and Vikings are now at peace and our border patrols have sighted some Spanish swordsmen. Our borders with them are well-defined and we have been able to gain land for ourselves that many years ago our forefathers could never have dreamed of having with the wars against Spain. Spain has been too preoccupied with its western borders to confront us on it. We have control of much of the great silver deposits near Carchemish.


By now, Hattusus has grown to size 6, and I want to start on another settler (it will only take about 14 or so turns now that I can work a couple of the mines). However, I'm going to let it grow to size 7 first while I boost defenses so that I can work all three mines. This will also let me build up my military quicker if I need troops quickly during a war (which is going to be inevitable one way or another).

Edit: This is a good breaking point. What will happen next? (I already know, but you don't :p)
 
Aralana, Chieftess of the Hittites, 739BC
Our people have started our very own navy! We grow weary of the threat of raids from the ships of barbarians, so we are learning all we can on how to make good ships. Some of our first galleys were barely out on the water before we were attacked. They were victorious! Their previous training has paid off, and I will be holding a ceremony soon to honor the seamen for their great achievement.

Aralana, Chieftess of the Hittites, 706BC
The Celts have declared war on the Vikings. It seems the central nations dislike the Vikings. I'm just thankful that we're not the target. Meanwhile, our people prepare to expand northward up the coast.


By the way, none of the galleys I've seen so far have dropped off any land troops. They can though....

Here is the current power graph, as of 651BC:
Spoiler :
b72d64d2.jpg

Yes, I am near the bottom. This is not one of my most successful games. :( Still interesting though.

651:
I traded Chariotry to Spain for ~200 gold. He had more in his coffers so I know that that was how much he thought it was worth (plus he wouldn't even trade me techs worth half of Chariotry). Do the AI devalue horse techs when there are no horses? It never seemed like it before....

By the way, Seville has been in control of its own culture for a little while now.

Captain Reyhok, 574BC
This is a good day for our crew! The chieftess has sent me with a tiny fleet up the Vysharon coast to put a stop to the raids. We were attacked by another fleet just south of the Khmer Peninsula, but have been victorious and even captured some of the enemy ships. We will have to stop for several weeks for repairs, but there are forests nearby and we don't think the Khmer have a claim on them.

Araquanvek, King of the Hittites, 552BC
Great times have come! The Hittite people, knowing that they need to ensure a strong line of rulers, have crowned me as their king. Of course, there were dissenters preferring the old system of the leaders of the tribes choosing their chieftain, but the current system of inheriting the leadership has been under de facto use for a few generations now and it will now be made official. Some of the tribes have decided to resist and so it will take a while for my government to have complete control over the kingdom, but that time will come. As king, I will ensure that my people will be safe from threat of the Spanish and that they have lands to expand into. As my first act as king, I have negotiated a peace treaty with the Khmer.


552BC:
So I switched to the Monarchy civic, which will only give +1 :mad: in every city instead of +5:mad: like Chiefdom has (it also retains the no :mad: in capital rule but ditches the +1 :) per garrison that Chiefdom had). The main reason I chose it over despotism, a similar civic, is that it enables fixed borders, which I'll explain soon. I am the last one on my continent to switch away from Chiefdom.

I had finished Naval Warfare before and was just now done with Seafaring, and I used both of those and Chariotry to trade for more expensive techs. I got Monarchy (which enabled the monarchy civic), Bronze Working (enabling despotism), Polytheism, and Sacrifice Cult. I'll be researching Ship Building and Sculpture later to trade, hoping to get Iron Working. The Hittite unique building, the iron forge, is very potent with iron, and if I have any nearby I stand a decent chance at the military side of things.

Araquanvek, King of the Hittites, 508BC
Our kingdom now stretches all the way to the coastline just south of the Vysharons. There is a prominent settlement there that may end up being a nice city someday. We are ever trying to learn how to build better ships , especially since our room to expand over land is limited by Spain's territory.

The Celtic Emperor has demanded that I pay a tribute of silver, which i reluctantly accepted. We have more than we need now anyway, and this tribute has really boosted our relationship. Spain has just gone to war with him, so I can understand why he needs all the resources he can get. I may go to war against Spain soon too in order to support him, dividing the Spanish into a two-front war.


This is the first time that Spain and Celtia have been at war since they were minor civs. There will probably be some intense naval battles in the Sea of Sonreal, which is probably the only body of salt water either of them have coastline on. I might actually be able to take Seville or something else while Spain's stacks are away at war. I know that he has swordsmen, but they're gone now. :mischief: I'll still need more troops to actually finish the war, even if I get the initiative from starting it, and it would really help to have some iron.

I ought to explain fixed borders. They basically make it so that once your culture has claimed a tile, it can only be taken by force (there are exceptions to that though). If you take a city, it loses the borders associated with its culture. A really cool part of it is that you can use a unit to claim a tile of territory, and the next turn it is yours. If you don't actually have any culture there and you move your unit, you lose it, but if it's near a city of yours that has culture on that tile, you keep it (until another civ takes it :crazyeye:). So if I went to war with Spain, I could take their pigs north of Madrid (which they can't defend anyway except by using transports) and one of their silver. You cannot capture any tiles next to a city, unfortunately. Another very important rule is that forts can claim the tiles next to them.

Here's a map of my current borders. Note that the placement of my two forts prevents Spain from directly marching over to Hattusas due to their zones of control.
Spoiler :
88059f63.jpg


I had prebuilt some mines before my revolution, so now I am finishing them, giving +90:hammers: in Akuwa for each of the four mines, which were forested. I've used them towards buildings that are very financial, boosting the commerce of my empire.

464BC:
Thucydides's work proclaims that the Celts are the third most powerful civ in the world and the Khmer the seventh.

Kesper, King of the Hittites, [442BC]
With my father's sudden death, I've entered my reign at a time of great turmoil in the world, but also one of great opportunity. The Spanish are quickly having great success in their war, marching all the way up to Bibracte and conquering it. If they can hold it, it will change the locus of world power to Spain, which is not favorable for us. That would make them the main force in the Sea of Sonreal. On the other hand, if they don't hold it, it only means that the region will have a setback as war ravages it.


409BC:
Southern barbaric raiders have been controlling our coasts for some time now. They've thwarted two attempts to kill their single galley. I'll wait until I have Ship Building and build triremes. After waiting so long to get access to my shrimp, it's at least a little nice having them in the ocean where they can't yet be pillaged.

Spain and Celtia have made peace, meaning that Bibracte stays in Spanish hands. That is going to make taking them down incredibly hard, but also Celtia remains stronger than Spain (he had higher strength the entire time- I think he was just taken by surprise). Spain now has six cities: the three surrounding me, Bibracte, and two others. I am currently scouting north of Seville to ensure that he hasn't actually taken any of that land, which I want to expand into. Probably those two cities are south of the ones I know about. I don't want to open borders or a rite of passage with him since that would make it too easy for him to link Seville to Madrid.

EDIT: I forgot to mention that after Celtia lose Bibracte, they converted to Buddhism, despite having the Confucian holy city. I haven't chosen my religion yet, but this could impact my decision....

Here's a look at the power graph. I'm going to need to build more defense, but my forts and archers will hopefully hold out.
Spoiler :
7004f523.jpg


And I think that wraps up another chapter in this game. I don't even care whether I win. If I can become a regional power I'll be very happy indeed to have succeeded at such a challenge. Sorry to drop such a huge post all at once; but it's easy for me to write as I play and I sometimes forget how long it is getting.
 
...Wow :eek:. That is one cool story - I can't believe I haven't noticed it until now! :)
 
This story became cool when the OP managed to play on the "Giant" sized map. Must be one powerful computer :D
 
Let's see... this running requires about 1-2 gigs of ram, but the hardest part is the wait between turns when the processor is being used as much as it can. I have a core i7. The game generally slows down a lot by the industrial age or so, but I rarely make it that far. I think that it's worth the wait. :D
 
Entering lurk mode Ive actually been planning to do my next story with this mod, but I'm not finished testing it yet. It seems great though, and I like your idea.
 
Another lurker reveals himself!

Yeah I think it's a great mod; it has some quirks and rough edges that could be smoother (I think that the biggest one is that it's more crashy), but it adds so much to make it worth it imo.

You may want to test it thoroughly before doing a story with it, since there are a huge amount of settings that can be changed, and one of them not working like you expect really changes the game. The settings I'm using here I'm used to (and are pretty much exactly the flavor I like), except for the realistic culture spread option, which surprised me by causing my borders to expand extremely slowly over my forested region.
 
398BC:
It looks like the Jonquabec Sea is pretty empty still, probably due to Arabia's reluctance/inability to expand (they are at war with they Khmer after all). That is very good for me, provided that I can fill that power vacuum! I think I will place that on the top of my priorities- revenge on the Spanish will have to wait. I would have settled a lot of land a lot sooner, but my wars with Spain and Celtia slowed me down.

343BC:
The Spanish now use monarchy instead of despotism. Apparently the Celts changed over too around the time that they lost their capital.

Nyalin, King of the Hittites, 321BC:
I have been eyeing and scouting the region that the locals call Feswani for a while, hoping to expand our kingdom there. It sits between the Jonqabec Sea, the Sea of Sonreal, and Celtia.

It looks like the King of Spain has been eyeing it too:

Spoiler :
71b364e8.jpg


I was hoping to get some land in Feswani before it was overrun by the Spanish, but if not it's ok- I can expand east of the Jonquabec Sea.

310BC:
Looks like Spain's settler is moving northward toward the northwest Jonquabec Sea. However, Celtia has a settler in Vienne (I just gained visibility on it and apparently it's the Confucian holy city), but he might not be planning on using it. I would like to found a city directly east of that stone, which would flip the stone to me and eventually give me access to those pigs and maybe the hills to the north. This city would be out in the open (unlike Carchemish, which is situated below a choke point) so I would need to keep a heavy garrison. However, it would cut off Seville and any city Spain founds in the north from the Spanish homeland. I will have a settler out in two turns, so I'll have to see what happens.

288BC:
Uh-oh. I think I just realized what's going on. Spain might be trying to found a city next to Seville and going north of the Jonquabec Sea is the only way for them to do that (I'm in the way). It doesn't really make sense for them to try to found next to Arabia (which is where the Settler is headed). Which direction do I try to settle? If I go east, I'll stop Spain from taking another spot to my north. If I go west, I'll cut him off, but also plant a city next to Bibracte, which I'm sure he'll keep well-garrisoned. I think I'm going to go west since that will force him to pick cities that are further away (and therefore more unstable).

Fayelin, Queen of the Hittites, 255BC
We have founded a city east of Bibracte with which we can base our activities in Feswani, but along with this good news is grave news indeed. The Spanish are planning on expanding their holdings north or northeast of Seville, we are sure of that. They are also bringing a garrison that may serve as a later invasion force, allowing them to attack us on two fronts. This leaves us little option in expansion, and we may even have to ask to be made a protectorate of some stronger empire, if not Spain itself. The Celts don't currently seek any new vassals due to their current wars with Norway and Khmer, and the Khmer don't like us enough and would gladly let us be conquered, but the Spanish would accept us. Even if this happened, not all would be lost. We could still stop the Spanish from the inside by using our spies to agitate their cities north of us. Regardless of what is later decided, I will be increasing garrisons in settlements across the kingdom.

We have some more good news as well. Our shipwrights have finished a new set of Triremes, which are a new ship design that should be able to stop the Southron raiders we face, who are invading our waters more and more each day. We will also be halting the old practice of giving our silver in tribute to the Celts, since they will not have us as a vassal.


Here's the new Jonquabec Sea political map:
Spoiler :
38e03424.jpg



Fayelin, Queen of the Hittites, 233BC
We have had sea raids from the north as well, resulting in a small, weak force landing on our shores. Our soldiers will make short work of them, but they may pillage our mining camps in the area temporarily. Our trireme fleet near our southern borders is successfully cleansing the waters of the Southrons.

We have started construction of forts in order to gain some control over the area north of Akuwa and Seville. If the King of Spain eventually goes to war with me, I want control of those lands to keep them out of Akuwa and Hattusas.


The Spanish just placed their city in a fashion that is too close to where I wanted to found, blocking it, so for now I will just build some forts nearby to take some territory and prevent Spanish movement south (I can place two of them in such a way that their zone of control prevents further entry south unless they are taken).

211BC:
Someone built a wonder that requires Vassalage, a medieval tech.

189BC: I finished Sculpture and did a tech trade that got me iron working. There are 4 iron deposits currently on this continent: One next to Mecca, one on the eastern side of the Khmer Peninsula, one next to Vienne (Celtic), and one north of the Viking lands (but probably outside of it). I have started researching Siege Warfare, which will let me train pikeman and catapults. Catapults are probably going to be my only good unit for a while until I can get my hands on a strategic resource.

178BC:
I can see two settlers in Spanish cities now. What's going on? Will he not expand?

134BC:
We are now exporting lead for free to the Spanish Empire. :mischief:

Jamalydin, King of the Hittites, 79BC
The Spanish are implementing a new type of archer that has much greater distance than the kind often used. We fear that this means that it will be nigh impossible to take any Spanish cities or fortresses for the present. We will have to result to subterfuge and funding rebellions against the Spanish to hurt them.


Jamalydin, King of the Hittites, 57BC
We have negotiated a wonderful trade arrangement with the Emperor of Celtia. We will be exchanging silver for some of their elephant and the supply of ivory they bring. Perhaps in the future, we can train these elephants to fight for us and defend our lands.


This is amazing since ivory is our first real strategic resource. With it, I can build elephants. I was hoping to build an offensive stack of pikemen and catapults, but with the advent of longbowmen, they would be useless. War elephants and catapults might prove to do well though, and they would at least bolster my defenses until I can get longbows, higher walls, or better yet, castles.

Jamalydin, King of the Hittites, 24BC
I am an old man and will go the way of the ancients soon, but before I leave my kingdom to my heir, I am doing all I can to strengthen our control over Feswani. I have commissioned the building of a new settlement in the northwest of the Jonquabec Sea, and once the lands east of Kummanni submit to my rule Feswani will be solidly under our grasp. This will give us better access to fishing in the northern Jonquabec, and will establish borders with Celtia, who may end up being a powerful ally in later times. We have therefore opened our borders with their military, allowing us to help each other in defense somewhat. Unfortunately, this settling will require larger garrisons in the region to neutralize the Spanish threat, but Hattusan citizens have been expressing their willingness to take up the bow, the traditional weapon of our ancestors. It is still one of the largest cities in the region, perhaps one of the largest in Velashna, and many are seeking adventure over staying within its crowded walls.


I have founded Tuwana, which should have access to the Jonquabec sea, shrimp, many hills, a small river.

13BC:
My trireme has discovered a Spanish city to the south, Cordoba, so now is a good time for a map of my borders and what I know about Spain and Celtia's borders. The other lands displayed here are probably outdated by now:
Spoiler :
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2BC:
I am in fourth place in production, barely surpassing everyone on Velashna except the Khmer, who have steadily been on the rise. How is this possible? :eek:

I have finished Fort Jarvek just north of Seville, which means that Seville is pretty much encircled by my territory. If Spain and I ever go to war, I will try to make sure that Seville is one of the first things I take care of. ;)

Kayavek, King of the Hittites, 9AD
The news reaches our ears with gladness: Spain is suffering a rebellion in Bibracte! Since the Celts are not willing to go to war to help the rebels at this time, the rebels want to declare independence and they call themselves the Portuguese. If they have any success and can at least form a state of their own, I may help arm them with gifts of bows and other war materials for defense. The independence of Bibracte from Spain is important to us because it gives them access to Feswani, which we seek to develop.


So Bibracte is suffering a revolt, and it's probably a pretty strong one (it got 7 turns of resistance, which will just help fuel the city's "RevolutionIndex" even more). This rebellion is without a doubt caused by the presence of foreign culture in Bibracte, which is still predominantly Celtic. If the Portuguese are successful at fighting off the Spanish all by themselves, they might later join the Celts again (similar to Texas's war of independence!).

What's also of note is that rebellion in one part of an empire can help encourage it in other parts. It is rare, but sometimes a civ will fracture into smaller ones from this kind of pressure (although I don't think I've seen this happen with the more powerful civs like Spain).

20AD:
However, the garrison in Bibracte is pretty strong:
Spoiler :
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42AD:
I made a resource trade with Spain: shrimp for pigs.

Reyaline, King of the Hittites, 64AD
I have barely been on the throne before the Spanish emperor declared war on us. No forces have entered our territory except for a token raiding party near Kummanni, but we are not going to have the advantage. Fortunately, our engineers have been learning how to design new and better walls (and break them too!), and our navy excels that of the Spanish where the Great Sea is. I will be having Cordoba blockaded shortly. Meanwhile, Kummanni is suffering unrest among the populace, who are still mostly Celtic. I will increase the garrison there, which needs to be larger anyway to counter the Spanish. I will also capture some unfortified lands that Spain holds across the Sea of Sonreal that contain land very suitable for pig raising.

Eric Revnalin, Viking noble, Birka, 97AD
This siege is hopeless. The Celtic forces have been waiting at our walls for weeks, but their assault is finally breaking my men's strength and our walls have crumbled. I
am going to go find the poison I had reserved rather than wait to be executed by the Celts. Our city will be taken.

Meeting in Bibracte, Portugal, 97AD
As many gather in Bibracte from nations across Velashna, there is a cordial air as diplomats gather despite any wars and disagreements between their countries. There is then a silence in the room as the Doge reads aloud the proclamation of the Portuguese senate:

"...so considering the history of the world and the importance that Bibracte has played in the center of it, we suggest that the starting year of this proposed calendar should be one related to the city itself. The one we will adopt and that we humbly propose that the nations adopt will start in the year that Portugal declared independence from Spain."

The Hittite ambassador leans back in his seat as he watches the Spanish ambassador storm out in rage. It was understandable that the Spanish did not like it, knowing that it allowed the Portuguese to subtly remind them of their independence. In any case, surely the King would consider the Bibractan Calendar an excellent standard to follow; the Royal Records would all be backdated to it.


97AD: We have finished siege warfare. Also, I used a great engineer that was born in Hattusas a couple turns back to lightbulb machinery, which is an expensive tech that no one here had yet. The combination of those two techs have allowed me to trade my way into not being so far behind in tech. One of my acquired techs was Calendar, so I thought that now would be an excellent time to explain where the calendar civ is using for this game comes from- the independence of Portugal of course! (I thought it was interesting at the time that they declared independence around the BC/AD change).

However, I have obtained some techs that obsoleted buildings that were producing commerce for me (which this mod seems to have a lot of), so my economy is really suffering right now until I build some of the newer buildings that are now available (which is annoying in the middle of a war). I have claimed the land containing the pigs between Kummanni, Carchemish, and Madrid, firther robbing Madrid of a food source, and banning him to the other side of the Sea of Sonreal. I have started Elephant Riding, which will allow a strength 5 elephant rider (but what I really want are war elephants, strength 8, which need Construction).

Barkalin, King of the Hittites, 130AD
The unrest in Kummanni has gotten so bad that I have had to resort to paying exorbitant sums of money to find and assassinate the leaders pushing for independence. It will now be stable for a while. All fronts are quiet on this war, and we aren't ready to push into any more enemy territory yet. We have had successful battles in our naval war in the South, blockading Cordoba and sinking all enemy ships encountered so far.

Word reaches us that the Vikings are losing their war with the Celts. Their empire may have been glorious indeed in the ancient days, but it has stagnated and now is in decline.


What I just did was bribe Kummanni with gold so that they are pacified for a time and don't rebel. Of course, this can only be a temporary measure until I can get them better under my control.

I have discovered a few Spanish and Celtic cities in the South:
Spoiler :
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Looks like Toledo might be having some barbarian problems. Maybe it will be taken eventually.

Quanala, Queen of the Hittites, 185AD
Knowing that they cannot hold onto Bibracte, the Spanish cede it to the Portuguese and make peace. Time will tell whether or not this city remains independent or not, but for now, it means that Kummanni's garrison can be moved to places under more threat, such as Carchemish. Spain would have to cross the Sea of Sonreal now to attack Kummanni, something I don't think they'll want to do. The pulling out of this city probably means that its troops will be moved and directed towards us, so it is important to strengthen our western borders.


Now that I think about it, it is kind of funny that Bibracte was what settled Celtia, but now it is independent from it.

229AD:
The Celts have declared war on the Spanish. I think that they can only really attack maybe through the western part of Spain's borders, since Celtia and Portugal don't have open borders. Also, Celtia has at least one city in the South so hopefully they have an army there. Spain is willing to negotiate now but I think I'll stay in the war so that they have to fight a multiple front war. Spain currently has a stack south of Carchemish that I'm having to position troops to defend. I've razed fort Voneq and Galhara since I can't really defend them against the stack, and I won't have the forces necessary to retake them if I lose them (and ownership of a fort carries some of the territory next to it, so I really don't want to lose a fort now). I'm willing to continue through with this though since it means that the Celts can hit the other side of Spain harder if Spanish troops are over here.

Kalahondri, King of the Hittites, 240AD
The Celtic Emperor has reported to me that he has captured Santiago from Spain, and it happens to be the city to the north of Seville. This will secure our northern borders from fear of Spanish attack, but now I have more borders with the Celts, who are even stronger. I am also sending some soldiers to scout out the western borders of Spain so that we can determine for ourselves if Celtic participation in the war will help as much as they say it will. Hopefully, Celtic aggression has forced the Spanish army to begin moving back towards their borders.


That means that I know where all five of the current Spanish cities are. Celtia will be coming back into being a huge power, especially if they regain Bibracte later.


Kalahondri, King of the Hittites, 262AD
There has been a battle south of Seville, and it was one of the first utilizing siege weapons. We had an army transporting a catapult brigade en route to Carchemish that was intercepted by troops from Seville. Unfortunately, they destroyed all of our catapult brigade, but we were able to destroy vastly superior Spanish troops utilizing longbowmen, which hopefully will weaken the forces of Seville, which is a thorn in the side of my kingdom.

On a different subject, Confucianism has long been the de facto religion of our people, and I think that I will make it the religion of the state as well. This will do much to improve relations between other civilizations, except for Norway, which remains Buddhist.


Kalahondri, King of the Hittites, 262AD
We are having a brief civil war. Many have been dissatisfied with my handling of the war during my rule, and I'm afraid that I don't have many days left to live. I have no heir yet, but am searching my genealogy to see if there are any living who could have a claim to the throne.

Brebok, 262AD
After some civil war over a few far-fetched claims to the throne, our military took control of the royal palace to ensure stability. It was originally temporarily until a legitimate claim could be found, but none seem legitimate and the fighting is getting worse. As chief general, and having noble blood, I am taking the throne so that we can get back to the task at hand- fighting the Spanish.


So I got the random event that said that the dynasty died out. I choose to get a great military instructor in Hattusas, knowing that most of our army is produced there. This will help greatly, since most of our units have been coming out unpromoted so far (in this mod, barracks don't affect archery units, which are my current mainstay).

On an unrelated note, I just found out that that Celtic city in the south, Gergovia, is their capital. Hmm.

The Celts also haven't been able to give us any ivory for some reason. Their second source must be pillaged or cut off from trade or something.

My unit upkeep costs are really starting to hurt. I'd like to see if I can take Seville using several catapults and then make peace.

Deep beneath the earth, near Akuwa, 328AD
It was a normal day of work for Franqit. He was digging in the mines as usual, when he struck an unusual deposit. It had a reddish-brown hue that he knew immediately from seeing how the other nations made bronze, and digging around it, to the miners it appeared to be a vast deposit. He had struck a large deposit of copper, and he knew that the future of Hatti would never be the same now.


Copper was discovered in one of my mines!!! This will drastically change things and now I am really going to be able to engage the Spanish forces, assuming that I can afford it financially. Apparently I have some of the best production on the continent, so my military might start doing a lot better now. If I had had it sooner then i wouldn't really be in the position that I'm in now. I am going to be faced with a tough decision: I can either try to build an army now and take Seville, or I can make peace, advance my economy, and take Seville later. Either way Spain will have a hard time reinforcing a city when it's in the middle of my kingdom.
 
Looking back over my earlier game, here are some interesting notes:
  • Arabia and the Vikings have utterly failed to build decent empires. The Vikings have the excuse of losing wars with Spain and Celtia (who have become powerhouses that I have barely been able to defend against), but I have no idea why Arabia has stagnated. Their wars with Khmer might have set them back incredibly (i.e. Khmer might have just kept a stack in their territory that didn't take Mecca but kept them from expanding). In the early game, I would never have guessed that the Vikings would not do well, seeing that they had the largest nation in the world at one point.
  • Spain basically took the land that I expected them too, and then some. I would have expected them to settle in Feswani, an area closer to them and therefore easier to defend, but instead they settled north of me. They lost Santiago to the Celts because of that, and I will hopefully eventually take Seville.
  • The Celts, instead of taking the land I expected to (expanding to the north), seemed to have expanded South too, conquering a little of Norway and somehow settling west of Spain. This picture of what I know of their lands describes it better than I can:
    Spoiler :
    3c681108.jpg

    They seem to have some weird arc-shaped empire. In fact, between me, Spain, and Celtia, and our wars, the shape of all our lands is horribly mangled differently than what one would predict them to be.
  • The Khmer have been mostly pretty isolated and therefore not affected by the wars of Celtia and Spain, but seem to be doing great and would probably be a pain for anyone to conquer anyway due to being on a peninsula. They are pretty much the only nation that has expanded like I've expected them to (I think). I haven't heard of Cherokee either being conquered or emerging as a civ.
  • I was expecting to have control over the lands to my north instead of Feswani, which is actually poorer in resources, except for the stone near Kummanni, which I would never have expected to have in the early game. I think that the only reason I have it is because Bibracte was conquered by the Spanish, leaving a slight power vacuum. I don't think I would have claimed it before lest I anger the Celts.

Spain and Celtia have pretty much set the pace for the entire continent, except for the Khmer, who can stay isolated and not care about the events over here. It's not quite what I would have predicted back when Bibracte and Madrid were still barbarian cities.

This is probably the most challenging game I've played that I've stuck with, and I might have just started a new one by this point if it wasn't for these Chronicles. Now that I have copper (and my production is on par with most other nations on the continent), if I can get a decent economy up and running and also get the military techs I need then I may be able to build a military able to rival the likes of Spain and Celtia.
 

Caralem, King of the Hittites, 361AD
My economy suffering greatly from the war, I have started borrowing money from Celtia


(i.e. I asked if he could give me about 80 gold.) The war effort is really starting to hurt my coffers, and I will also have to turn down my science slider. Financial trouble can also be a major cause of rebellion, especially if it's bad like now. If I don't do something soon my kingdom may fracture.

Kanesha, Queen of the Hittites, 383AD
Celtia and Norway have signed a peace treaty, possibly ending the long series of wars between their peoples.

Daronov, Supreme Praetor of the Celts, 405AD
This revolution in our empire has ended in me being in our highest office. After the people were not pleased with the Emperor, our failure to quell the populace led to rebellion in Portugal also. I sympathize with the plight of the common man, which may be why I was able to gather support from the people for the foundation of a new government. Since the old governments of Celtia and Portugal are dissolved by now, their old disagreements separating them are gone too, and the mutual heritage of our people has resulted in them welcoming me moving in my troops to rejoin the nation into one mighty republic.


So the Celts changed civics to Republic and Proletariat and on the same turn Portugal gave up its independence and rejoined the Celts. They will do well, but the Khmer are still the most powerful civ on the continent. With them in such an isolated position, I don't think it'll be a problem though. It also sure is interesting how Spain and Celtia keep switching prominence, maintaining a balance of power of sorts on the continent. If one of them wants to kill me I can always try to get the other to help!

Kanesha, Queen of the Hittites, 383AD
I have surrendered to the Spanish, knowing that our wars with them cannot go on like this forever. We currently stand no chance of conquering their lands and I don't want to lose any of ours. I find the terms of the peace treaty to be not unfavorable and the peace will let our people live better lives.


The main reason that I made peace was because Seville now has five units in it, making it incredibly difficult to take until I have an offensive stack better than the four catapults I've built. The peace only cost me a small tech. A side effect is that I can now place a much larger garrison in the rebellious Kummanni. I will focus on building a decent economy now so that I can support an army to counter Spain and also research the needed military technology. The post-war political map is virtually identical to one I gave in my last post. However, I will give some demographics screens of the last 300 years to show what the balance of power looks like:

Spoiler :
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Note that I am now in the lead in production as far as Velashna goes (why? :confused:) If only I had a decent economy! I feel like I have one of those empires that can build a large army but only a poorly armed one, much like Russia in the 19th and early 20th centuries. Also, those power jumps for Spain, Celtia, and Khmer are probably all due to them converting their garrisons to longbowmen.

438AD:
I've started researching Literature so that I can get access to the top branch of techs, which allow for some buildings that produce a lot of culture. Kummanni and Carchemish both need a lot of culture: Kummanni is slowly gaining my nationality after starting 100% Celtic and Carchemish is losing it (now 47% Spanish). I will want to produce great artists so that maybe I can take over Seville culturally (it is about 97% Spanish) and instigate revolts there. It is a bad idea to have a city in the middle of my territory. :p

Hinalek, King of the Hittites, 493AD
A Confucian wedding between nobles from our people and the Celts has been lavish, drawing our peoples very close together and helping to keep relations friendly.


548AD:
After doing some exploring, I now know where all cities are except for those of the Khmer (Bibracte is not shown here though):
Spoiler :
af6ddb2c.jpg

There is still plenty of room for expansion on the continent, but unfortunately, it will be difficult for me to access it since I am so hemmed in. The Republic of Celtia is also very stretched out. Oddly, in real life the Celts settled in many various disconnected places too (although they had no state).

570AD:
Well, that map is obsolete already. The Vikings have founded another third city.

Gerwanin, King of the Hittites, 614AD
The Kummannians have delivered an ultimatum to me, which I promptly burned. They want to join the Republic of Celtia! Is my rule not good enough for them?


631AD:
Pliny's great work reveals that the Celts are the second-largest civ and the Khmer the fifth.

649AD:
The Celts have founded their 10th city, Isca....

655AD:
...And I found my 6th city Arpad, north of Tuwana in order to flip a couple Arabian tiles and gain access to coffee and cotton. It's one tile east of the mountain directly north of Tuwana

The Khmer have stacks nearby that explain why Arabia has stagnated, assuming that the Khmer have kept a military presence there since ancient times. The AI tends to avoid expanding when there is an enemy army nearby and they cannot afford to divide their forces. Unfortunately, that also means that in the long term they will stagnate. I can't help imagining what this game might have looked like had Arabia done better.

Madrid, 655AD
Looting and riots occur as the Celtic army pushes into the sieged and starved city. Commander Kabesh surveys the damage, thinking of how fortunate he is to be in a time to see the Celts capture the heart of Spain, the empire that was once so great as to conquer Bibracte itself. Perhaps this victory will even convince the King of Hatti to go to war with his ancient enemy.

Roaldvek, King of the Hittites, 655AD
Hearing news of the Celtic offensive and their capture of Madrid to my west, I declare war on Spain. Their capital is now situated in Seville, which probably means that the Spanish king was able to escape through my territory to safety from the Celtic forces. I will siege his new capital and eventually raze it to the ground. Unlike the wars of earlier days, my western front is secure from Spanish attack due to the conquest of Madrid, and our economy may support a larger army. I also think that I will ask for some financial help from Celtia so that I may raise a larger army.

Roaldvek, King of the Hittites, 661AD
Blacksmithing guilds have formed in Arpad and Akuwa. As much as I dislike organizations that wield power that is sometimes used against my wishes, this may be a good thing since it will help production of goods.

The Vikings have declared war on the Celts, probably to help their Spanish friends and regain territory while the Celts are busy fighting the Spanish.

I've noticed that the Celtic leader's position is becoming more and more hereditary, even though it was originally a high military position that was leader via support of the people.

Meanwhile, Kummanni is, as always, threatening to rebel, but nothing has happened yet.


In this mod, the corporations system is used to implement medieval guilds as well. I'm using settings that cause corporations to be founded automatically in logical places (like civs that have the prerequisite techs and have some of the resources the corporation consumes) and lets them spread and also disappear logically. The corporation's headquarters can also be bought and sold to other civs.

673AD:
Someone has founded Christianity.

Kanvelek, King of the Hittites, 715AD
Mecca has been captured by the Empire of Khmer, destroying the Arab government. Well, to be precise, a government in exile has been formed in Hattusas, but I don't see any hope of them having control over their nation anytime soon. This will mean that now the Khmer might possibly go to war with the Celtic or us, endangering Arpad and its region.

Jarishna the Warlord, King of the Hittites, 769AD
We have captured and razed Seville after a long siege. We will still begin to settle the area, but don't want to hold onto a city that has many Spanish traditions that cause it to be rebellious. The old balance of power on Velashna has collapsed after the collapse of the Spanish, only allowing them to hold on to bits of their old empire.

This frees up my military to face west, where the Khmer have been moving an army through Celtic territory. This is permissible by the Celts, but who are they planning on attacking? We are their worst enemy, with Khmer being Buddhist and we being Confucian. I wanted to move my troops south towards Barcelona, but the Khmer might force me to do otherwise.


775AD:
Ok, the stack is now too far west for me to see what Khmer is doing with it. Seriously, what are they going to do? Fortunately, this means that I can move my forces (mostly catapults and swordsmen along with some pikemen) south since Kummanni is heavily garrisoned to counter any rebellion and there aren't enough Khmer forces in the north to worry about. I'm planning on settling where my second city, Kanesh, used to be before the Spanish razed it to the ground. Also, since the Spanish empire is falling apart, they are undergoing revolt in Barcelona, their new capital. Perfect timing to siege it. Wow, I'm surprised that Spain is falling this hard- they have been last on the scoreboard. Strange for a civ that was once in first.

Jarishna the Warlord, King of the Hittites, 781AD
The Khmer have declared war on us, forcing me to relocate my forces northwest, where there army awaits. The Spanish are undergoing a civil war across all their lands with a force that call themselves the Sumerians. Spain will trouble the world no more. I have a new threat to deal with.

Jarishna the Warlord, King of the Hittites, 793AD
The Khmer have captured the region around Tuwana and seem to be attempting to press south. Fortunately, our forces have arrived in time to reinforce Kummanni, and especially Fort Saltana, which should prevent them from moving further south into the heart of my kingdom. The Khmer are using elephants with ballista mounted on them with devastating effect. This is horrible news for my Kingdom, but if I've seen anything in my lifetime, it's that those who vanquish others may later be more vanquished themselves.

Spoiler :
6295e636.jpg


Jarishna the Warlord, King of the Hittites, 799AD
The Khmer have now declared war on the Celts. This is understandable to me since they have little hope of taking anything else of ours except for the area of Arpad, which is now isolated. This bodes well for us since the Celts are who we would prefer to ally with against the Khmer anyway.

Jarishna the Warlord, King of the Hittites, 811AD
The Khmer have taken and razed Arpad, ending our influence in the north. Kummanni, emboldened by our enemies, has demanded independence or war. The fools! My entire army is sitting in their region to keep out the Khmer. How can they rebel? I have also heard of parts of Celtia seeking to rebel to rejoin the Vikings.

I have founded the settlement of Hubishna in the area where Seville used to be and will be trying to grow it into a great city. If we can control this region like we did in ancient times, it may offset our losses in the north.

Habayara, King of the Hittites, 835AD
The Celts and I are fielding an army to retake Tuwana, but meanwhile the Khmer capture Durovaria from the Celts. The "Indian rebels of Kummanni" have lost many of their forces.

Habayara, King of the Hittites, 841AD
The Celts, who call themselves allies, have refused to liberate Tuwana after retaking it, only giving us some of the loot! This is going to further sour relations. Nevertheless, with my northern borders only belonging to the Celts and having no desire to face the Khmer army further north, I send my forces southward to face and conquer Spain.


That is an annoying setback- I probably could have recaptured Tuwana myself if the Celts hadn't "helped". Tuwana's culture is mostly ours though, so there is always that chance that it will rebel and switch owners. Or maybe I will have to go to war with Celtia in the future... until then, I can always conqueror the remains of Spain to expand. Actually, now that I think about it, conquering Spain will open up the lands in the south for my settlement on that peninsula, which is probably currently uninhabited (unless there are barbarian cities?). Until now I haven't been able to do that since Spain's borders were in the way. Also... macemen and crossbowmen are making an entrance in Celtia and Khmer.

I have been in fouth place scorewise on the continent for a while now. I was briefly in third after Spain started to fall but fell behind the Vikings again after I lost my two cities in the north to the Khmer. At least the Spanish fell before the Khmer decided to attack, but I still wish that Arabia had held up longer so that the Khmer didn't decide to seek out new targets. I am going to have to expand more to be competitive against the Celts and Khmer, but might be able to overtake the Vikings again in score.

I think that this provides another good breaking point for these Chronicles. The Spanish are longer going to be a regional power, but the threat of the Khmer may destroy the Hittite civilization if we don't fade into obscurity from having a terrible economy. Will the Hittites survive and live to fight another day?
 
Habayara, King of the Hittites, 853AD
Carchemish, emboldened by Kummanni, has begun to have a minor revolt. I have also just received news that the region of Santiago has been captured from Celtia by Khmer and the settlement has been razed. This bodes horribly for us, since it means that our northeastern lands are now under threat from Khmer if they move south.


The Revolutions component of this mod causes a revolution in your cities that leads to rebel units once your cities are extremely discontent (they have a RevIndex of "dangerous"). Before then though, minor revolts can happen to cities (who have a RevIndex of "warning"), even if the situation is actually getting better. This is what just happened to Carchemish. There is no specific factor that is the main factor causing discontent, but it is probably a combination of Buddhism being there and just general instability in the kingdom (from civics, financial trouble, etc).

The loss of Santiago is both a good and bad thing for us. Obviously, the Khmer now can reach me over land without going through Celtia, and Celtia is slightly hurt in the long term, but it also means that if I can end this war, I will be able to settle in a couple places that I've wanted to settle since the beginning parts of the game.

However, the Khmer will not currently negotiate with me (so a diplomatic solution isn't available) and I will have to move my army up to the east coast of the Jonquabec Sea. If I can successfully defend the Fort of the Pass and Fort Jarvek, then I may be safe, however, look at the army that may be approaching me:
Spoiler :
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That stack 1 tile south of the main one has two pikemen in it, which my two archers in Fort of the Pass can probably defend against. Due to the fort, there is a 125% terrain bonus, and my best archer there is promoted to Guerilla II (which works slightly different in this mod), giving him a total of 75% hills defense. His +50% city defense also comes into play since he is on a fort, so I'm expecting a total strength of over 10. However, I will need to increase the garrison there to defend it against the main stack to the north. Fortunately, Celtia has a stack next to him comprised mostly of Gaelic warriors, and hopefully he'll delay the Khmer long enough for me to increase my fort garrisons. These forts will be much easier to defend than my cities, and their zone of control will keep me safe, but only if I don't lose them. If I do, expect to see the Hittites be reduced to an insignificant player in this game.

871AD:
It looks like the Khmer just fought that Celtic stack northwest of them. There has also been a sharp drop in the power graph:
Spoiler :
bd99c30b.jpg

Before the war, I know that the Khmer had at least 2.85 times our power, but now it is about twice ours. Their stack is now two crossbowmen, two ballista elephants, and one light swordsmen. My army will be able to reach Fort of the Pass and Fort Jarvek before it does, but I may lose many men against the technologically superior Khmer. I will attempt to build a city one tile east of Fort of the Pass soon that will have access to those lemons and the rice on the other side of the Vysharons (which means that they are unpillageable except by sea!), as well as a few hills.

871AD:
I have produced a great general after killing one of the pikemen with an axeman (killing the other one would have exposed the victorious unit to the Khmer stack). I will hold on to it for now.

Habayara, King of the Hittites, 877AD
A well-known wise man from Hattusas
(i.e. a great scientist) has placed himself at the disposal of the crown. I will be sending him to Carchemish to try and start his own academy, which may help placate the citizens there if they see that I care about their well-being. Carchemish and Kummanni are once again under my control, but there is still talk of rebels training in the fields outside Kummanni.

My armies in the north look like they should be able to repel any Khmer incursions, and our spies report that the Khmer and Celts are further exhausting each other. The Khmer have not pressed into our territory any further except for a few solders who are taking over the rice paddies north of Hubishna.

The Khmer will finally admit my diplomats but will not accept anything less than our unconditional surrender, which we reject.


Actually, they won't even accept my capitulation for some reason (they say that they're afraid of my enemies... who, the Spanish or the Indians? Besides, if I capitulate, I make peace with my other enemies). My previously offensive stack is now pretty much evenly split between my forts. Even though it was previously optimized for offensive attacks, if the Khmer send a large stack my way the catapults will weaken them with collateral damage and swordsmen are currently my strongest unit.

I am choosing Carchemish for my academy for two reasons: one, it has four silver within its fat cross and will probably soon overtake Hattusas in :commerce:; two, the extra culture rate will help ease it away from rebelling and increase my nationality there (further easing it away from rebelling).

Brenobik, king of the Hittites, 895AD
Kummanni has given another ultimatum demanding to join Celtia or they will rise up in arms. I reject it like my predecessor and prepare to fight them. Soon I receive another ultimatum, this one from Celtia, explaining that they are going to war with me over my treatment of their brothers in Kummanni. So this is how the alliance finally falls apart. We had seen the beginning of this when Celtia refused to liberate Tuwana.


If a city is rebelling because of its nationality (like Kummanni, sometimes the nation it wants to defect to will declare war on you to help the rebels (and I think any rebels that are generated will be from that country). Even if they decide not to declare war, diplomatic relations are still usually hurt.

There is a small stack of four Khmer units west of Tuwana, and hopefully the Celts will be too preoccupied with Khmer to send an offensive stack my way.

889AD:
The Celts have completed The Silk Road (a wonder that I think gives extra :gold:%. By now the Khmer stack is gone and I have only a lone swordsmen to deal with.

Kayabek, Hittite diplomat, 895AD
It turns out that we are not the only empire undergoing rebellion. A violent rebellion in Celtia has many fighting to join the Viking Empire just like the Kummannians are doing here. The Sumerian Rebels have managed to capture Toledo from the Spanish, who have decided to capitulate to the Celts. Sumeria and the Spanish then made peace.

Since Spain and Celtia now stand in a united front against us, the King is having me try to negotiate good relations with Sumeria, establishing an embassy there and promising help should they try to control further parts of Spain in the future.

Kayabek, Hittite diplomat, 901AD
Sumeria has once again declared war on the Spanish (and therefore their Celtic protectors), giving us another ally. In response, the Celts have made peace with Khmer, allowing them to not be at war with everyone else on the continent except for their Spanish vassals. I hear news that the Celtic rebels in Kummanni are having limited success, with both sides taking casualties.


I find the capture of Toledo interesting if the Sumerians survive long-term into the game. If they manage to settle down some after the current wars, they may expand into that Peninsula into the south, leading to a Southern power in the game.

919AD:
I have founded Tarsos 1 tile south of the lemons, which will help provide it with some food until I can farm the rice to the east.

925AD:
I am moving my fort garrisons northward to allow protection to the workers who will soon build forts further north. If all goes well, these new forts may allow me protection in expanding further north. I have also settled my great general in Hattusas. I don't expect it to stay my main production city, but for now it is, and having units come out with +4 exp. from my two great generals helps my technologically backwards units not do quite as bad. Melee units will come out with 8 exp, and since I have a charismatic leader, this means they will have three free promotions.

I have started researching Aesthetics, which I may be able to use to sue for peace, since only the Vikings have it.

Brenobik, king of the Hittites, 837AD
My men report capturing a trebuchet from the Celts near Fort Saltana. I have heard of these weapons of war being in other countries, but I've never had one used in my military yet. I told my men to pack it up for later use.

Yaquanbik, king of the Hittites, 973AD
I am moving the garrisons of the fortresses of the north south to begin an attack on Madrid, if everything goes according to plan. Our allies the Sumerians have captured a fort southwest of Madrid, possibly hindering any effort to reinforce it. The Khmer have not been sending any further forces towards us. If all goes well, we may be able to put Madrid to siege after this.


979AD:
Hubishna has a minor revolt. It seems that it is discontent partly because of the Spanish nationality there and partly because of our previous financial trouble, which is no longer affecting my citizens' want to rebel (although I still have a very poor economy- the "financial trouble" revolutions factor seems to mostly occur when your economy's so bad that you can't run your science slider at about 50% without losing :gold: each round). Fort Fleviok is complete in the north and is situated 1 tile northeast of the rice.

991AD:
Kummanni had been peaceful for a time, but now is rebelling again. Conquering a couple cities might alleviate it somewhat, since the situation hasn't really been getting any worse. A Khmer crossbowmen and pikemen have been sighted together in the north. By the way, after some scouting, I noticed that the Celts had settled Durocortorum on the stone northeast of the Jonquabec Sea. They had lost a city to Khmer in that area before.

Outside Madrid, 1003AD
A Sumerian and Hittite army waits outside the walls of Madrid. The defenders witness another wave of the countless catapults and trebuchet that deliver one last volley of rock that smashes the last of the city's defenses to rubble. Many Hittite swordsmen then rush upon the city and quickly slay the battered defenders and take the city. This siege had been quicker than most, mostly due to how Celtia had been unable to reinforce Madrid due to Sumerian forces.


I only had to deal with 3 defenders and I had one trebuchet and 5 catapults, so I easily took it. I now have a monopoly on Velashnan silver, and have also gained its only supply of clams. In the city, a great engineer, great prophet, and a settled noble also reside, boosting the city's :gold: enough to make it my top city for :gold: once the resistance is shortly over. I would never have earlier guessed that the capitals of both Spain and Celtia would each come to be held by three different nations while my capital remained under my control the entire game. I guess that demonstrates how dynamic my game can sometimes be.

There is also bad news. The cities of Carchemish and Hubishna, unsatisfied with my rule, have decided to rebel and try to form Zululand. I rejected their pleas for independence and will prepare to stop the rebels.

Here is a picture of my current empire:
Spoiler :
06c652b3.jpg


1033AD:
Madrid is now pacified, greatly helping my economy.

Here is a demographics screen:
Spoiler :
22bb8712.jpg

I find it interesting that I am the 7th-largest empire. Since only Celtia and Khmer exceed me on Velashna, that means only four civs on other continents have larger empires than me, which I find strange. Perhaps the "Old World" generated was smaller than usual compared to the "New World", which would be a good thing for me since I am having trouble expanding on Velashna and may have better luck later on.

1039AD:
I have captured a Khmer trebuchet that was roaming my southern lands unprotected. It also looks like a smallish Celtic stack is about to go to Kummanni.

1045AD:
I have sued for peace using Aesthetics for three reasons: the Celts have a stack of units that are too advanced for me to counter roaming around central Feswani, I already have Madrid, and I need to stop a widespread rebellion that now includes Madrid. This halts a siege that was underway in Barcelona. I would have made peace with Khmer too but they wouldn't take it.

1051:
The Zulu have rebelled and gained reinforcements outside Carchemish, Hubishna, and Madrid but most strongly outside Carchemish. I had moved my offensive stack that was sieging Barcelona earlier into Carchemish, and used it to destroy the rebel forces there. I have also made some tech trades with Sumeria (they were reluctant to trade, so I gifted them Aesthetics).

1063AD:
I have destroyed the last of the Zulu, ending the rebellion and revolts in my cities. I can now focus on the more important task of expansion of my empire and economy.

And so ends another chapter of Hittite history.
 
Ferlana, Queen of Hatti, 1069AD
The Vikings have helped to negotiate peace between us and the Khmer, and I don't think it would have been possible without them. I went and signed the Accord of Nidaros myself. One of its important provisions also includes the Vikings: The Khmer will agree to allow the Vikings to become a Khmer protectorate, forming a balance of power of sorts between the Celts, the Khmer, and me and my ally Sumeria.


I was wondering how I was ever going to make peace with the Khmer without giving them a city! And the Vikings asked for Khmer protection the same turn they asked me to make peace with the Khmer (and both of them happen to be Buddhist), which is good for me since Celtia is aggressive towards the Vikings, always trying to take their lands. Any further aggression towards them and any revolt in Celtia sympathizing with the Vikings may result in war between the Celts and Khmer.

I have started researching Drama for the :culture: theatres bring and also so that I can trade it.

Kummanni has been peaceful since I made peace with Celtia, but now is undergoing a minor revolt.

1087AD:
And now the Khmer declare war on Celtia! This bodes particularly well for us since if Kummanni tries to rebel and defect to the Celts we will have an ally if the Celts declare war.

Ferlana, Queen of Hatti, 1099AD
A revolution brewing in Kummanni and our rejection of the rebels' terms has prompted Celtia to declare war. We may be able to take Barcelona from Spain if the Celts don't invade from the north or west, which is possible since they are at war with everyone else on the continent (save their vassal, Spain). I also have heard news that the rebellion in Birka has successfully returned the city from Celtic to Viking hands.

This new war has opened up the possibility of an embassy and open borders with Khmer and its vassal.

Ferlana, Queen of Hatti, 1105AD
I converted to Buddhism at the request of Khmer and also convinced Sumeria to do so. The Buddhist have a reasonable presence in our empire and so I do not expect political fallout to come from this move. Meanwhile I have received news that Mecca has been captured from Khmer by the Celts.


1123AD:
Madrid has barely survived an assault from a Celtic macemen and crossbowmen. I have a settler ready to go and would settle to the north, but this war would prevent me from actually keeping it, so for now, I will siege Barcelona.

I had sighted Khmer caravels and light cavalry, which is an alarming thought for me when my tech level is this far behind. I'm not exactly sure how they got those horses.

1135AD:
The Sumerians have become a Khmer vassal, which might not have been possible if they had remained Confucian. At least I now have good relations with the Khmer. Velashna is truly three-sided now.

1147AD:
Madrid, Carchemish, and Hubishna are under revolt again and are going to rebel. They demand a change in leadership, leading me to abdictate the throne to the AI for 60 turns.


The new king didn't do quite so good in his wars against Celtia, and all of my cities are conquered by the Celts. It would have been better had rebels taken all of the cities that I lost. The game then gives me control of a new civilization on the map:
Spoiler :
f153af80.jpg

Interesting. It seems that I wasn't on the only continent that wasn't the largest one.


The Hittite Empire is gone now. I'm surprised to have survived this long in on an extremely violent continent. Usually I try to stay away from actively participating in a ton of wars, but I had little choice here. At least I can say that I outlived the Spanish Empire falling apart, which I wouldn't have predicted at their height. I think that the most crucial event in Hittite history was the razing of Kanesh, my second city. If it were not for that, Spain would have expanded elsewhere and I would have gotten the extra :commerce: for a while from working the silk, keeping me from falling into technological backwardness, which is what killed me long term. I was able to keep up in production though.

The interesting thing is that although I wouldn't have normally wanted to play this game out, it really challenged me beyond my limits and what I thought I could do, and it probably improved my play.

I pretty much see four options for these Chronicles from here:
  1. Reload my save from before the rebellion and consider these events an alternate history
  2. Try to do something on this new continent with Japan (probably suicide)
  3. Switch civs to another civ somewhere (Mali would be boring since once Japan is conquered there would be no rivals until someone sent a caravel over here. Celtia probably is going to be the strongest civ on Velashna in the long term but would probably be too easy if I switched to it. I don't know about any other civs.)
  4. Start a new game and do Chronicles of an Alternate Earth II (this is my preference, but I'd like to do what everyone else prefers if we have somewhat of a consensus.)

Probably the most interesting option that doesn't need a new game is to just reload my save, but for now, I will begin a new game that I can always suspend and come back to later.


This is a good point to ask: what can I improve on here? I know that this thread is probably a little different than some other ones here and would like to preserve any flavour that makes it unique while improving how I present it.
 
the best option is 2.
 
we all love a bit of suicide! 22222222222222
 
I caught your edit Christos. :p (It's ok)

Wait, wasn't my last empire suicide enough? Archers and light swordsmen against medieval units and larger empires? I never really expected to have a decent influence on history after losing my second city but I did.

I'm actually trying to figure out how to switch empires manually (it's not something I've ever actually done) and it seems that the keyboard shortcut for it in RevolutionDCM doesn't apply in RoM-AND?
 
I noticed your edit Christos. :p (It's fine)

Wait, wasn't my last empire suicide enough? Archers and light swordsmen against medieval units and larger empires? I never really expected to have a decent influence on history after losing my second city but I did.

I'm actually trying to figure out how to switch empires manually (it's not something I've ever actually done) and it seems that the keyboard shortcut for it in RevolutionDCM doesn't apply in RoM-AND?

Save the game as a WB file. Then, open that file as a scenario and pick your civ from the menu.

also, OT: People! Come here!
 
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