[RoM-AND] Chronicles of an Alternate Earth

Me too, as long as I actually stand a chance in the long run. Sometimes though, the game just ends up being a test of how long I can hold out until I'm crushed, and I don't find that as fun (although making a story about it like I've done here makes it worth playing longer).

Speaking of this, this game is proving to be one of those games where I really do build an insignificant civ into a world power. That'll be even more evident in the next couple of posts once they're complete. It'll take a really long time to get to the world power point, but it looks like soon we'll at least have an average civ by world standards.
 
Straeqemjadvik, 581AD
Holy Rome has demanded us to pay them a tribute of 130 gold. How dare they! We will not give in to their extortion!


592AD:
Someone built the Hagia Sophia.

I decide to bribe Kyoto with gold (now that we have enough) to lessen its rebelliousness. Hattusas is also now done with its treasury and is now working on catapults, so the combined effects of these should help lessen the need to a huge garrison at Kyoto.

631AD:
Ankor Wat and Edinburgh's Castle have each been built by someone.

Apparently we are now 6th in production and 7th in crop yield. Compared to the rest of the world, we have been doing pretty good in crop yield for a while now (although strangely not as good in population), but production is a new strength for us.

We are moving forces into England, but the siege may be long as we wait for reinforcements. Eventually though, once we take it, we can expand south and east of Carchemish. It'll also give us some silver, which will boost the economy. I haven't seen many countries found new cities, which could indicate that most lands are taken up in the Old World.

649AD:
Now the Incans see fit to demand 150 gold from us. Knowing that they probably have no way of attacking us effectively, other than perhaps getting open borders with our neighbors, I refuse.

We are now 5th in production somehow. Too bad we don't have the advanced units to make that really useful. At least our region isn't that powerful anyway.

655AD:
We finish Insurance, and do some tech trading to acquire Vassalage, Machinery, and Feudalism. Machinery will obselete wheelwrights, a major economic help in the Classical Era, but it will enable a couple other buildings that help the economy. With Feudalism, we can now produce longbows, allowing our empire to eventually be very secure even without iron. Heh, we could probably even use them offensively if we need to. We'll just need more siege equipment when capturing cities!

Straeqemjadvik, emperor of Javquazm, 667AD
My troops have been assaulting Carchemish very successfully. The siege has been long, but the city has been starving and the city is about to fall. They even offered to surrender if they could be our vassal, which is an offer I normally would have taken because an independent Carchemish would defend the Pass of Carchemish more effectively. However, we really need the peninsula unified so that we can make more efficient use of our resources and land.

I hear word from my diplomats that the Holy Roman Republic has declared war on the Native American Empire. Is there unrest in the east then? Those are both rivals that we believe aren't too far from us, which means that they won't be a threat militarily or economically if this war continues.

Straeqemjadvik, emperor of Javquazm, 673AD
With the addition of Carchemish to the empire, we now control the Pass of Carchemish and have access to the large Death Valley region beyond it. Carchemish has traditionally been the city overlooking and controlling this region, and it will soon be under our control. I will commission, or if necessary force, settlement of it and the coastline east of Kyoto. It is wonderful to have unified what used to be the city states of Hattusas and Carchemish, like they were unified in ancient times!

Our economy is undergoing another major recession, but I will be taking measures to counteract this and promote trade.


673AD:
The Apostolic Palace has been built for Naughualism. I'm not playing religion as much in this game, possibly because religion has been slow to spread to this corner of the globe and I don't really care about relations with my neighbors as much because it would be hard to be invaded. Here's a look at the religious advisor screen:
Spoiler :
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691AD:
We have secured trade with the Dutch: our pigs for their alcohol (produced by the brewery national wonder, which we haven't built yet) and 10:gold: per turn, which will help a lot.

When Carchemish was conquered, we gained a great general. I think I'll have him settled in Hattusas like the last one, but I'll keep him until military units need to be produced.

697AD:
Kyoto suffers a minor revolt but lately has been pretty calm, not getting any worse, even without a large garrison. I'm going to increase the garrison anyway because it's the easiest Chinese target out of all our cities.

703AD:
Maya's borders have expanded:
Spoiler :
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I turned the dotmap on for that screenshot. There are two cities that I want to settle soon, but Maya's new borders now stop us from settling one of them without war (the other one is going to be more useless too since they took one of the silver). I suspect they just culture bombed the city. We may have some conflict with them sooner than I expected then. :trouble: We need to attack them before they get Feudalism anyway. They also now have 2 cities. I think we'll build a couple forts in Death Valley to secure it for Javquazm, and then prepare for another war.

Fighting against them will be a little different than our past wars, for a few reasons: we'll be stronger against them than we were at first against Japan, but they probably won't be as holed up in their cities as the English had to be. Also, they have the Holkan for a unique unit, which is basically a spear with 5:strength: instead of 4, +25% against melee units, and immunity to first strikes. It's basically a slightly weak axe, which is the unit that we used against Japan and England without them fielding a decent counter.

There has been a lot of religious spread in our cities in the past few turns:
Spoiler :
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This makes the decision of whether to convert even harder. I really would like to be Zoroastrian to bridge the gap between us and China, but now it would make the empire less stable unless we can spread it to more cities (which is a possibility). Many of our neighbors happen to be Zoroastrian too.

We have claimed the pass in Death Valley that is a wooded hill (and also blocks movement from the east. It will make a good fort location too, with a 125% defensive bonus (and longbows will get their hill defense bonus as well). We really are going to have to explore the east better as well; perhaps I can produce a couple of explorers to find out exactly where all these nations lie.

715AD:
We are now 3rd in production: only the Spanish and Dutch surpass us (and they both have about twice our production). I get the impression that they are going to be some of the strongest civs long-term.

Straeqemjadvik, emperor of Javquazm, 715AD
I am going to have some more triremes built and commission some explorers to map out the east.

Straeqemjadvik, emperor of Javquazm, 721AD
A large Chinese fleet has been sighted off the coast of Japan. My generals report that our fleet in the area is outnumbered, however, we have far superior ships. Our army in Kyoto will be guarding the coastline from attack. If they are prevented from landing their superior land forces we will be safe.


Straeqemjadvik, emperor of Javquazm [739AD]
We are now at war with the Chinese and their current Viking allies. So far the Chinese fleet failed to find a suitable place to land their troops, and our fleet was victorious! We continue to produce more triremes, and I will soon have my admiral move a fleet into Chinese waters.


Here is a screenshot of the Seguan Peninsula and its surrounding areas:
Spoiler :
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757AD:
Someone built University of Sankore last turn.

We are blockading Chinese waters around Hangzhou and having good success against their navy.

Spiro, a Native American city, had been rebelling, but the rebellion was recently quashed. I bet it will rebel again, seeing how far it is from the Native American homeland. Also, very importantly, the Native Americans and Holy Romans were at war, and the Native Americans have now capitulated to them, making Holy Rome even more powerful in the region. I will make sure we scout their territory. This also means that Native America will declare war on Azteca, which will probably weaken them further. If the Aztec Empire falls apart, we want to be sure to grab some pieces of it!

763AD:
The Koreans agreed to become a vassal of Spain.

Our warships in Chinese waters find something very interesting:
Spoiler :
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775AD:
After exploring that area a little further, several ideas pop into my head. I don't think we could capture Macau because there are many troops there and it would have to be attacked amphibiously, but we could build a fort or city south of it (where the Chinese haven't settled yet) and take the iron there. The problem would be that when we had peace, would we have trade routes with the mainland? China might be able to block them. On the other hand, we could attempt to get good relations going once the war is over and the fort is constructed. Another option is to blockade Macau for a really long time. The denial of access to its capital and resources from other parts of China may be enough to cause it to rebel and take it away from China. I think I'll do this since it won't hurt (plus it'll probably deny their gold supply).

781AD:
Inca is sailing a caravel through our waters! That also implies that they have a sea port somewhere. I really wish tech diffusion was working properly for this mod. (See this thread that I made if you have any idea how it works in RoM-AND. It's supposed to keep civilizations in similar trading blocs at similar tech levels, but I haven't been getting any of the free :science: towards widely-known techs that I should have, and I know how it works in the Revolutions mod, its original mod. It's as if Tech Diffusion was turned off entirely here though.) Also, no one wants to trade many techs, which makes things even worse.

787AD:
Someone built Notre Dame.

A heroic gesture of mercy by our forces in regard to Chinese wounded (yeah, even though we haven't seen any land combat- perhaps it was from a ship boarding party?) has opened the door to a possible peace treaty. Normally I would accept this, but with my ships exploring the Chinese coastline, they would get stuck on their west coast. That's ok though; our blockading and exploration of Chinese coasts can continue. Strangely, the only terms of peace they suggest are us ceding Kyoto, which we won't do, so they'll suffer for it I guess, since our navy keeps defeating theirs. I will prepare for war with the Maya though. The Chinese have really not been much of a threat since they

811AD:
Several different religions have been spreading to our cities. We really have no choice right now other than religious freedom if we want to keep revolts down.

Meanwhile, Kyoto's been undergoing some minor revolts. Its nationality is about half Javquazan though, so I imagine it'll calm down soon.

817AD:
Carthage becomes a protectorate of the Netherlands.

829AD:
The Masons Guild has been incorporated in Tenochtitlan.

I decide to settle our great general in Hattusas so that it can build several longbowmen that come out with +8 experience. Since Dido is charismatic, that equates to three free promotions, which is especially important since longbowmen are the best unit we can build for a while.

Straeqemjadvik, emperor of Javquazm, 829AD
I begin my reign by ending the isolationist policy of my predecessors. We will establish embassies with many different nations and begin using diplomacy more to secure our place in the world.


847AD:
The Dutch declare war on the Indians, causing two great powers and all their vassals to go to war.

853AD:
Someone built Marco Polo's Embassy

The Dutch capture Madras from the Indians, but the Spanish decide to go to war to help the Indians. The world's three greatest powers are now at war and the world could turn upside down. Pretty much every major part of the known world is at war: we're at war with China, Holy Rome is at war with Aztec, and this new war.

859AD:
The Spanish capture Delft from the Dutch.

I sure hope that this war causes the great powers to tear each other apart. That would be convenient. :mischief:

865AD:
Someone built the Snow Castle of Kemi.

871AD:
I finally got a trade where I got a map from Carthage, a Dutch vassal. Here's what we now know of the world, with several views:
Spoiler :
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As you can see, there are two major continents, Naguamdin and Kanah. We're on the northwestern tip of Naguamdin, a position that is unique in that it is somewhat blocked off but not completely. There may also be a continent further east. The Khmer are definitely further east, and although the Zulu might not be, chances are that they are. It's hard to say what the size of the New World will look like, but the fact that the southern edge of this map is close to the south pole and that our northern edge is only slightly temperate leads me to believe that we have a lot more of the globe left. None of these continents are too humongous for a giant map, so we will probably see a decent New World, which should be interesting. Being on the edge of the current map could possibly mean that we would be closer to any continents in the New World, especially since we're close to the equator.

And with that, I'll end this chapter. What kind of events will the world see in the future?
 
877AD:
We made several tech trades. One of them, with Azteca, had the provision that they would sell us the headquarters to the Mason's Guild, which is now located in Hattusas. It consumes stone and provides marble and some production, which should be useful for our purposes. We also make peace with the Vikings for a small amount of gold.

883AD:
Islam is founded in Cordoba. That shouldn't have happened since Spain already had two other holy cities and limited religions was on. Oh well, guess it's a bug.

895AD:
Spain has conquered the Principality of Karakorum, destroying the small Mongolian civilization.

901AD:
Spain has conquered Enkhuizen from the Dutch. This war has caused the Spanish to have a drop on the power graph and the Dutch to have a huge drop. The Dutch are now 2.18 times our power and the Spanish 2.52.

I bribe Kyoto again to lessen its chance of revolt.

907AD:
The Aztecs have finished The Porcelain Tower.

The Chinese now have caravels, making the need for peace greater. If we can conquer Numidia (the homeland of Maya), it's possible that we will cut them off from being able to trade with the rest of the world (at least until Astronomy), slowing down their tech progress.

We have linked up silver, allowing us to produce the jewellery building, which will greatly help our economy.

925AD:
It looks like Inca is planning on attacking Maya from the east (they're already at war with each other):
Spoiler :
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That is good news for us. Most of their forces are now over near Lakamha, which means that we can attack Mutal more easily. It's the city we want more anyway.

925AD:
The Native Americans are now (somehow?) free from their Holy Roman masters.

Also, the Incans introduced us to the Iroquois, who have 12 cities. I'm not sure where they are though. Probably in the southeast. We traded with the Iroquois to gain contact with the Ethiopians, a small 2 city civ. They are the lowest independent civ in score other than Maya.

937AD:
The Incan stack still hasn't moved after 2 turns. They probably would have trouble taking the city anyway. It still really helps us though. Perhaps the Mayans will capitulate after the loss of Mutal. If we then have a one-city vassal, it is likely that we will later annex them. I think we'll declare war next turn- it'll take some time to get to Mutal anyway.

The Spanish have captured Bangkok from Carthage. Spain seems to be doing well in this war.

949AD:
We made peace with China by trading them contact with the Iroquois and Ethiopia, then we declared war on Maya.

We arranged for several Greek "mercenaries" to fight for us (i.e. we bought some of their trebuchets- having embassies allows some units to be traded, which is useful now because we can't build trebuchets).

955AD:
The Incans are finally moving into Mayan territory (as of last turn).

Straeqemjadvik, emperor of Javquazm, 967AD
After several battles in southwestern Death Valley, we have occupied the area and will move in towards the region around Mutal after our troop rest and regroup. The Mayans fought well with their holkans and catapults, but in the end we outmaneuvered them and forced them to retreat.

The Holy Romans have just declared that they will accept the Mayans as a vassal, which means that they will be going to war with us to protect them. My diplomats tell me that their old vassal, the Native Americans, will give them military access to our lands (which basically only means that the settlement of Death Valley is now vulnerable to attack). They have no longer been at war with Azteca, but are now also at war with Inca to protect the Mayans. Chances are that most of their attacks will be against Inca, but I will be ordering Death Valley to strengthen its walls to help resist attack. This war now looks like it could last longer than we originally expected, but hopefully by the end we will control all of Numidia and its Mayan inhabitants. We now also gain an ally, Inca, and it may be wise to strengthen relations with them- they have a stronger army than the Holy Romans, yet they don't share borders with us.

Our spies have discovered that the Spanish have captured two more Dutch cities and the regions around them. Apparently most of the cities they are capturing are being razed. This is excellent news indeed because it means that the Dutch will be weakened further on the world stage.

Straeqemjadvik, 973AD
A scouting squad has reported that Holy Rome seems to be moving an army towards Spiro, which means that we'll have to strengthen Death Valley very soon since it's probably their target (unless their intention is to reinforce Maya, which would also be bad).

Amsterdam, 991AD
Kanalin, the Dutch king, stamps the wax on the decree in the sight of Atotozli, the representative Russia chose. This decree will sever the northern holdings of the Dutch Kingdom and give it under control of a new separate state, allowing the empire to more easily control rebellion while being at war, leading to a more effective war. The decree is given under the agreement that Russia will then stay out of the war between the Dutch and Spainish.


991AD:
The under pressure from rebel groups, the Netherlands have ceded control of 6 of their cities in northwest Kanah to the Russians! I imagine that losing the cities to Spain helped worsen the rebellion. Northwest Kanah is one of the more underdeveloped areas we currently know of. I don't think the Dutch cities that were there were very big or controlled much territory at all; they were very spread out (which will make it harder in the short term for the Russians to forge their nation). This war is probably going to just serve to help the nations of Naguamdin become stronger and stronger on the world stage while Kanah stagnates in war (although maybe the war is greatly helping the Spanish; I don't know). Even though the Spanish seem to be defeating the Dutch (who started the war in the first place!), the Dutch still have more strength in their vassals. Carthage has been about the same strength as us for a while. I think they would have easily formed a strong independent nation if it weren't for being sandwiched between the two juggernauts of Spain and the Netherlands, forcing them to seek being a Dutch protectorate.

997AD:
A Great Engineer is born in Hattusas. I'll hold onto him for now- rushing a wonder is valuable; the main reason I haven't been able to get more is because I haven't been able to get the techs quickly enough. Rushing will at least help some.

We are able to make an excellent trade deal with Spain: we trade them silver and wheat for copper, stone, and 9:gold:/turn. We can now build some macemen and pikemen (but swordsmen and heavy swordmen require iron). This changes a LOT. The only medieval unit upgrade line that we can't build now are swordsmen, assuming that this deal continues. That'll be ok, especially since our maces will have the wootz steel promotion. We already have a lot of axemen, so if we can get the gold it'll be easy to get a strong army by upgrading. We will be able to build an army able to at least go toe to toe with (although maybe not defeat) any other army in the world, something that wasn't possible before. Before we had to just pick on weaker neighbors or ones without strategic resources.

Jarvonalek, Grand Marshall of Javquazm, Duke of Carchemish, 1003AD
After a siege, we have taken Mutal and annexed the lands surrounding it. I plan to eventually press on and take more lands in Numidia, but this is the most important step in the conquest.


Mutal has 2 great engineers and one great military commander. It should be a useful city later, like Kyoto. (By the way, Kyoto no longer is having and revolt problems and is turning out to be a very useful city, especially economically.) Since it had been culture bombed, it may be necessary for us to culture bomb it so that it doesn't revolt a whole lot because of nationality. This won't be necessary though if we wipe out the Mayans. With Mutal in our hands, we can settle a city in between it and Kyoto that will be able to work the lemons and the stone, and it can share the pigs with Mutal.

1009AD:
Khmer built Pont Du Guard, and 4 turns right before we finished Canal Systems (the enabling tech) too!

By the way, the Holy Roman stack has been just sitting in Spiro. I guess it's to protect their lands from Javquazan attack or something?

1015AD:
The Apostolic Palace resident (who I believe is Spanish) puts up for a vote whether Carthage should have a trade embargo placed against it. I'd rather not.

The Incans attack Lakamha but don't finish it off. We then attack it and finish it, razing it (it was too small to hold). We'll just have to settle another city there then. After this, the Mayans still exist (Require Complete Kills is on). We might need to do some culture bombing in Numidia then. I think I'll at least wait until the war's over though just in case the Mayans get wiped out or assimilated into Holy Rome.

We sign a free trade agreement with Inca and open borders with them. If we're going to fight the Holy Romans together, the least we can do is give them access to our lands.

1021AD:
The vote to embargo Carthage succeeds:
Spoiler :
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As you can see, it was mostly Spain and their Korean vassal that forced this upon the rest of the world. That's ok though, it's not that big of a deal because we weren't trading any resources with them. Most of our trade in the south is with Spain anyway, so I don't mind supporting them a little. Now that I think about it, a while back, the first thing put up for vote was to declare war on Maya. This was when we were at war with China (the second time), and we and Spain voted yes but hardly anyone else did, so it failed.

1027AD:
The Holy Roman stack appears to be on the move towards our territory again now. I think that they must have just stopped to heal; they must have passed through a desert. There is an Aztec stack that looks ready to take Spiro the next turn (they're at war with Native America). If they do that, then they'll keep the Holy Romans out of Death Valley.

1033AD:
The Incans demand us to trade them olives. As our military ally (although our relations aren't real close), I agree, which also strengthens relations (and it doesn't hurt us).

The Aztecs do capture Spiro and kick the Holy Romans out of the region. Any action we see against the Holy Romans will probably be further south then.

We have signed open borders and free trade agreements with several smaller countries.

1039AD:
We get a random event quest:
Spoiler :
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Fortunately, we already have 8 triremes because of our need for a decent navy (although caravels would really help), so we only need 5 more triremes to complete the quest.

1057AD:
A heroic gesture of mercy by the Native American forces toward the Aztec wounded has brought an unexpected opportunity for peace. The two sides are at least pausing to consider the possibility.

The Mayan civilization has been destroyed. I'm not sure what the cause is exactly. Probably one of their units running around got killed or something. In any case, now I'm glad that I didn't use one of our great artists. I bet we could use them to great effect in the New World or something

Straeqemjadvik, 1057AD
I have commissioned the settlement of Hubishna in Numidia, which has been under de facto Javquazan rule. It will be founded extremely close to where the old Mayan settlement of Lakamha was.


Also, I've forgotten to mention: a while back, we acquired a map of the southeast, including Khmer, Zululand, and Greece. Here's what it looks like:
Spoiler :
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That would be a weirdly-shaped peninsula to reside on.

1069AD:
The Incans have captured Munich. I think the Incans will make decent neighbors to have there. We could have probably taken it ourselves since it only had a few defenders, but we still need to settle between Mutal and Kyoto and our economy is stretched as it is. It would have been a bit far away anyway and there will be plenty of time for more conquests later.

The Native Americans have entered the war against the Holy Roman Empire on our side. I had been considering dropping out sooner or later, but I think I'll hold out until Holy Rome is brought down some more notches. Since Native America no longer controls Spiro, I think we'll seek better relations with them.

Spain and the Netherlands finally make peace after a weary war. Russia then decides to become a vassal of Spain to protect itself, once again locking central Kanah into the control of either Spain or the Netherlands. Here's a map of Russia that gives an idea of its current position:
Spoiler :
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If they play this well, they can really expand and take some of the nearby uncivilized lands. They might even be interesting to play as.

(By the way, if anyone wants a savegame at any point in these games, let me know. Of course, you'll need the current version of RoM-AND mod. The Russians might be interesting if a human took control of them because they have so much room to expand yet are in the presence of very powerful civilizations.)

This war has caused a new world order, and it will be one dominated by Spain rather than the Netherlands. On the other hand, their wars have caused India to have the strongest military, but that might not last.

1075AD:
Now that demographics show for the Iroquois, here are several demographics screens to demonstrate the new world order:
Spoiler :
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1081AD:
A decent-sized Holy Roman stack approaches Munich. We have forces in the area building a fort to protect the coast south of Hubishna, and so we don't want any part in the following battle. Because of this, we sue for peace with Holy Rome and are able to get it.

And that wraps up another chapter of Javquazan history. Sorry if it seemed like there was a lack of in-character narration, but this was a section where things were happening that were hard to explain that way, and I think that many of the events deserved some player analysis.

Here are also some important notes about various empires:

  • The Dutch Wars are now over, leading to a balance of power of sorts. During these wars, Spain gained supremacy at a heavy cost to the Dutch, but the struggle allowed many other nations, especially in Naguamdin, to catch up. For example, the once great Dutch military is now nearly equaled by that of Inca.
  • Naguamdin's wars have seen the Holy Roman Empire gain territory and influence, only to start to fall due to attacks on many sides. They lost their only ocean port (that I know of) of Munich, once again making them a landlocked empire (and landlocked empires generally aren't as powerful as Holy Rome is). Those wars are not yet over and they may see the further collapse of Holy Rome's influence in Naguamdin.
  • The Incans have continued to be a strong force in Naguamdin, despite being a smaller empire, proven by the wars against Holy Rome. Perhaps they will increase their size and influence using their military strength?
  • Javquazm has slowly grown in size, forging a true empire by subjugating the weaker peoples nearby and combining them into a more effective whole centered around Hattusas and its daughter cities. It's production is the best on Naguamdin, although its economy has often suffered.
  • China continues to remain isolated on its large island, which it has not completely settled yet. They remain unconcerned with outside forces since the end of the wars with Javquazm, but the desire to retake Kyoto and reunite themselves with their Japanese brothers could always rekindle older feuds.
  • The Aztecs have survived wars against other nations that they could very well have lost more to, but in the end they have ended up well, with control over northern Naguamdin.
  • The Native Americans are only a shadow of their former selves, with their holdings west of Holy Rome taken and their city of Poverty Point somehow owned by India. They control less than 1/3 of the cities they have founded (there were 7); their former glory is over.

This makes me wonder what our long-term strategy is going to be. We have high production but poorer commerce. We could still hold our own against more technologically advanced forces (like the Aztecs, who are researching Gunpowder) by simply producing many more units. I don't really think that more conquest is going to be necessary for a while though unless some empire decides that they would like to see our territory conquered (*cough* *China*), and then in that case we could either attempt conquest or just raze their cities, depending on how valuable particular cities would be to our empire. Adding more territory at this point before our economy catches up will just slow our economy down further with the upkeep of new cities. One way to solve this problem is to attempt to gain vassals, who will hold cities for us without making us pay much for them.

I kind of think that in the long run, we are very well poised for settling the New World. The only caveat is that we'll need to get to Optics and Astronomy quickly, before other civs take up all of the New World. Once we have these crucial techs, our high production could ensure that we colonize quicker than other civs. Many of the other high-production civs will have to put their production much more into the military than we will, thanks to the Vondak Mountain Range, which is something we ought to take advantage of. If we settle well, we'll have several good island colonies that can really help with commerce, and we can also start settling larger landmasses. The difference with these is that in the end, they will be expensive to run and will try to declare independence if we don't let them break away into a vassal, which is therefore probably the preferable option for these.
 
to make the colonization of the new world feel more historical you should take over or raze every native civ and after you create colonies try to declare independence.
 
Well, that can often happen. Usually the smaller landmasses have weaker natives and are much easier to take over. Small and medium-sized islands often are empty of natives, like it was often the case in history. If I recall correctly, Australia didn't have quite so many natives to deal with as America did, and they were much less organized (although maybe someone can correct me if I'm wrong). When you settle on larger landmasses with well-organized natives, usually conflict is inevitable, but that doesn't mean that all native civs will be taken over or wiped out.

In my opinion, the conquest of the Aztecs and Incans by Spain was kind of a fluke thing for them. Pizarro took advantage of an Incan power struggle and the Spanish were also lucky to have the Aztecs get hit by plague at the same time as they tried to take control. But the Aztecs getting hit with smallpox was inevitable, you say? The rest of Native America never suffered so badly from it- they eventually got over it. More importantly, I had read an article a while back about an epidemiologist and why he thought the plague that hit the Aztecs didn't really match the symptoms of smallpox but that it was likely a hemmorrhagic fever, if the descriptions of it were correct. In any case, I think that history could have easily turned out differently with the Aztecs and Incans lasting a much longer time and actually having influence during the Colonial Era.

So I don't really think that to make the game more historical the natives should all be wiped out; however, I do think that they need to be significantly weaker than the powers of the Old World so that they can establish powerful colonies and conflict can happen that can swing either way. To be historical, the beginning of colonization should have a significant advantage for the natives (represented in the game by their larger numbers in the New World), but as time goes on and the Old World keeps persevering in their colonization, they get weakened slowly and get gradually pushed back if they don't establish alliances with Old World civs. This kind of thing has happened in many of my games.
 
Well, that can often happen. Usually the smaller landmasses have weaker natives and are much easier to take over. Small and medium-sized islands often are empty of natives, like it was often the case in history. If I recall correctly, Australia didn't have quite so many natives to deal with as America did, and they were much less organized (although maybe someone can correct me if I'm wrong). When you settle on larger landmasses with well-organized natives, usually conflict is inevitable, but that doesn't mean that all native civs will be taken over or wiped out.

Yeah, Australia had thousands of small tribes in my understanding. And they were technologically centuries behind England. So they got eliminated. It was pretty bad.
 
Interesting. I suppose then that Australia would best be represented in the game by barbarian cities, or probably more realistically, no cities at all (just some barbarian units). I do think though that the more advanced natives actually stood a decent chance of surviving. They just didn't do so well in our timeline. Perhaps in an alternate timeline they would have been more influential in the long run. Its one of those interesting discussions that is ultimately pointless, unless you're playing a game like civ that needs to know the answer to these questions so that events can be represented more realistically. I don't think we ought to assume that just because something happened in history that it was likely to happen- many extremely important events in history were also very unlikely to happen in an alternate timeline- one little thing different and they wouldn't have been possible.
 
Looking at the different empires and nations in the game, I can't help noticing that the size of the strongest empires are all very similar in size (assuming that number of cities actually is closely related to size, which probably isn't the case right now) now that the Dutch had a chunk of their empire secede. The Spanish, the Dutch, the Indians, The Chinese, The Iroquios, and the Javquazans all have about a dozen cities, although the first three are more powerful and have vassals. Not mentioned are the Incans, the Aztecs, and the Holy Romans, who have less cities but are still powerful. Although we currently have 12 cities, many of them are not yet core cities and will need time to grow. Now that the Dutch have fallen from their previous glory, this is one of the most balanced games I've played so far in terms of who's ahead.

Also, I find it interesting that in ancient times, Russia was apparently small two-city empire, but they now control their ancient homeland, several cities the Dutch founded nearby, and half of ancient Portugal (which was also apparently a two-city civ). It kind of reminds me of what happened with the Roman Empire when it split so that they could take on the invaders facing them and not have to worry about rebel generals taking parts of the empire while the emperor was away at war. The Byzantines formed an empire that had some cultural aspects of ancient Greece, yet it controlled more lands. However, in this case, the Russians are significantly weaker than their powerful neighbors.

By the way, I just changed the reason for Russian independence in my last post. I'll now regard it more like the Roman Empire's split and less like a Russian rebellion. The latter doesn't really make sense anyway because northern Holland had several nations that were all forced into the Dutch empire and they probably wouldn't try and split into one nation, but several. (Plus the Dutch let them leave peacefully, leading me to imagine that they would prefer a split more like the real life Roman split).

I also added a note about Native America to my list at the end of my last post.

1087AD:
The Holy Romans have recaptured Munich. Even though it means that they are no longer landlocked, it will still make a very poor port since it is so small.

Azteca has declared war on Holy Rome, which seems to be a popular thing to do lately. Our spies report that the Aztecs will be done with Gunpowder in a few turns, which will make them a little more formidable (and if it weren't for that, there might be a chance I would consider attacking them). Holy Rome really should not have ever agreed to be the master of Maya, that was what started their downfall and it looks like all their neighbors would gladly take advantage of it. Even though most of the continent (and China) is united by Zoroastrianism (except for Native America and Germany), the bonds are weak since ancient hatreds cause constant war.

1099AD:
Greece has agreed to become a Spanish protectorate.

We have finished Engineering (which will allow castles, helping our economy somewhat), done a tech trade, and now have started on Optics. No one has gotten circumnavigation of the globe yet so I'm going to assume that we still stand a chance. The triremes we're building should be done before Optics, finishing our quest, and later we can upgrade them to Caravels, which means that we're going to need the money to do that and some explorers.

We founded Tarsos between Kyoto and Mutal. Our economy will really take a hit, but I think that we need to get it founded so that we can move on to other things. We can build wealth in the meantime.

1123AD:
Spain stops the deal that brought us copper. We offer a new deal of stone for copper (we only currently have one stone, but we'll have two soon once we get access to the one near Tarsos).

Kurzontin, Javquazan diplomat to Spain, 1123AD
The Spanish Empire is suffering some rebellion due to Carthaginian nationalists in their southwestern cities. Due to the friction this has caused with Carthage and the likelihood that the rebels are being prompted and funded by Carthage, Spain has gone to war with Carthage. This will mean that the Dutch will go to war to protect their Carthaginian vassals, and Kanah will be locked in a war like the one my father taught me about. Unlike that one, Spain instead of Holland is the aggressor and is more powerful. I know not what will happen or who will be victorious, but I have a feeling that my position here in the embassy is about to become much more important....


1129AD:
The Apostolic Palace proposes war on India by the known world, which we vote to not do. On the other hand, we won't refuse it if everyone decides to do it (and since the Spanish and their vassals dominate the Apostolic Palace and the Dutch are still at war with India, it is possible that the vote will be passed if no one refuses it).

We finish building our "largest fleet of warships". "Advisors across the known world whisper of their fears that this fleet will dominate the seas for centuries to come." We get +2:commerce: in all our ports.

Although we may have a large fleet, it is not yet modern, but once we soon have Optics, it will be. Having strong naval forces is going to be especially important to our military because it will be significantly easier for our enemies to conquer us by sea than by breaching the passes in the Vondak Mountains (and we control all of Naguamdin that is west of the Vondaks now that Numidia is ours. Since the Holy Romans have only one weak port, I don't think they will be a threat, and the Aztec military isn't quite as strong (it's about equal with ours), so I think that China will remain our most significant opponent for a while.

Because of this new war in Kanah, I think that it's about time for an analysis of its history. Although we weren't familiar with Kanah, like we were with Naguamdin, until later in the game, looking at the cities and regions, and the demographics graphs will give us some information. Before I go further, I think what I should have done long ago is to point out the current civs that sprouted from barbarian cities (which I can deduce by finding the civs on the graph that suddenly appeared). They are Holy Rome and Inca (which we knew about), Assyria, Korea, Carthage, Norway, India, Germany, Khmer, Greece, Ethiopia, and Zululand. Some of the dead civs could have been barbarian (well, obviously Japan), but there's no way to tell unless they come back to life later. There are at least 7 dead civs (according to the graph, although I know of more) and other than Japan and England, who we subjugated, I suspect that they were all in Kanah.

Here's a map of what southern Kanah looks like right now:
Spoiler :
edbd6f5f.jpg

Obviously, the Dutch and Spanish are extremely influential there, especially in southern Kanah. Interestingly, neither of them are barbarian civs (although I've seen plenty of barbarian civs do as well as them). It appears that they both did well and were successful in ancient times, and they were probably each uncontested (except by each other) until the barbarian civs in the area arose. (Their diplomatic relations towards each other indicates that they have only been to war these two times ,unless the diplomatic penalty decayed at some point.) Assyria and Carthage appeared between Spain and Holland. Assyria eventually capitulated to Holland and Carthage asked for Dutch protection, so Holland must have been very powerful for a while. Also, the Ottomans were present north of the Dutch and must have been completely conquered. I wonder whether or not they were a barbarian civ? The Dutch expanded into northwestern Kanah, conquering the Portuguese and Russians and then settling the region some too, but as we all know, that area is now under Russian rule. The Dutch really controlled western Kanah pretty thoroughly. Even now, they are fortunate to have Carthage and Assyria as buffer states between them and Spain. Spain also seems to have spread north, probably limited in expansion by the Dutch until now, and their sphere of influence encroaches on the Vikings and Koreans, which is probably why the Korean have asked to be a Spanish vassal. The Spanish now pretty much control all of the lands around the lands controlled by Holland.

Something that I just noticed that is notable geographically is that the Candian Peninsula is mostly free of ice, except for the southern part of it (which is kind of surprising considering how close it seems to be to the south pole). This means that ships won't be able to pass through unless the Carthaginians are smart enough to put a canal of forts in place (and I don't think they will be). It'll be ok though, since ships can travel through the Khanbrian Seas and the Grey Sea if needed, and we aren't anywhere near that location anyway.

1135AD:
The "war on the infidels" vote fails, fortunately.

Some good news is that our economy is now almost exactly average, which means that we are about in 10th place. Go figure.

1141AD:
Holland has completed The Brihadeeswarar Temple, a Hindu wonder.

Also, the stone in our quarry near Hattusas has been exhausted. Man, Hattusas would be a decent production city if so many of its tiles weren't exhausted, which is annoying since two great generals have been settled there. Also, now that we need two stone (I claimed the one near Tarsos), apparently we can only have one, and we're currently trading it away. We really could use it since it speeds up walls and castles and is necessary for paved roads (like roads, but 1/3 movement is used up instead of 1/2). Go figure, again.

Kurzontin, Javquazan diplomat to Spain, 1153AD
The Spanish have been excitedly talking about how the Carthaginians have severed their bonds to the Dutch. It is believed that the Dutch and Carthaginians fell out with each other over issues relating to the war, but the Dutch and Assyrians won't tell our ambassador what's going on and Carthage still refuses to allow us to establish an embassy with them.


1153AD:
The Fishmongers Guild has been incorporated in Jelling, Norway.

1159AD:
Holland has completed The Sistine Chapel.

Straeqemjadvik, 1165AD
Mercenaries from the hills on the other side of the Vondaks have approached us with a threat: they demand gold or they will attack us. Knowing that they would have to cross the Vondaks to do so and that our military controls the passes, I refuse. They will have a hard time attacking. At best, they may even carry out their raids on our neighbors instead, which will be useful.

Straeqemjadvik, 1171AD
Carthage is once again under the protection of the Dutch. My spies and diplomats have not been able to ascertain the political events causing the split and later reunification, but whatever happened, their problems are now apparently solved.


1177AD:
Part of a tech trade deal included a map trade, which revealed the location of the Iroquios:
Spoiler :
0af3397c.jpg

I was hoping that there would be a landmass to our northwest, but this is annoying. The Iroquois are a stronger nation than we are. As you can see, their continent is frozen in the north. There will be other lands though (perhaps further away) that will be open.

1183AD:
Augsburg has been captured from Azteca by the Holy Roman Republic. It was a city that was also founded by the Holy Romans. The Aztecs appear to have suffered a drop in power probably caused by some losing battles.

We have finished Optics and started on Astronomy (we were able to trade for the prerequisites for it). Four of our triremes (as well as some others) were upgraded to Caravels and loaded with explorers. They will be off to explore the world soon. No one has circumnavigated the earth for some reason, so maybe we can do it. I'll have caravels going both east and west. Once we have Astronomy (which only India and Germany seem to have), we can begin colonizing key lands. Perhaps we can get iron and stone this way. Since our lands are pretty secure except by sea, we can probably devote more of our military to colonial possessions. I kept some of our triremes since caravels cannot blockade.

Native America has made peace with Holy Rome.

1189AD:
Native America has declared war on India, which I find surprising since India has three times the power of Native America. Meanwhile, India captures Persepolis from the Carthaginians. This city was part of ancient Persia (which was in Kanah Minor, southeast of Norway) before Persia was conquered. Somehow the Carthaginians had conquered this city earlier in the game. This means that India had landed an army in the area at some point, which isn't quite as strange as you might think when you consider that they have open borders with the Vikings (man, I wish the AI didn't open borders with everybody else- it would be better if they did it only when it was necessary or they had good relations).

A turn or two ago we had traded to gain contact with Arabia. They are a small city state south of the Iroquois, like the Ethiopians.

1207AD:
Spain continues to have Carthaginian rebels. I wonder if Carthage will actually regain any of its ancient cities.

Straeqemjadvik, 1213AD
I have received word that the Native Americans have captured Varanasi from India. I was not expecting them to do well in their new war but I am glad to see such a powerful rival brought down a notch. Probably in response to this event, Khmer and her vassal Zululand have declared war on Native America. I imagine that India convinced them to join the war on their side. Since I would like to see India weakened further, I will send some mercenaries over. Perhaps they will pay for some of our siege engineers to work for them?

In Kanah, Spain has been suffering the revolts of Assyrian nationalists. It seems that their conflict with Spain and her vassals goes further than I expected. Assyria has captured Akhad from Spain, and I imagine that is part of where the revolt is taking place.


1219AD:
Greece has decided to be free from Spain. I didn't really understand why they needed the protection anyway, especially since they have a decent military and they are far from central Kanah. The Vikings are perhaps their biggest threat, but their militaries are about the same.

Azteca is suffering a rebellion in Spiro. This causes a war between them and Native America as Spiro tries to rejoin it.

1225AD:
The Artists Guild has been incorporated in Barcelona, Spain.

1231AD:
A great work reveals that we are the 7th most powerful civ.

"The infamous Pirate Blackbeard is attacking Greek shipping!"
That sucks for Greece. Our spies can see 6 privateers and 1 frigate off of their eastern coast, and I don't think any civ has those units yet. I think that random event was a little too soon.

Arabia and Ethiopia have made peace.

Inca has captured Prague from the Holy Roman Republic.

1237AD:
Norway has declared war on Azteca. One of my caravels has noticed a fleet of theirs of two triremes and two galleys on the east coast of Inca. Could be related....

1243AD:
The Apostolic Palace elections come around again and we are faced with the choice of electing either a Spaniard or a Korean. I vote for Spain- our relations with them have been decent so far.

Spain and Holland make peace, although India (and her German vassal) and Greece are still at war with Holland.

1249AD:
And Spain is indeed elected.

1261AD:
India has completed the Magellan's Voyage wonder.

1273AD:
Native America has made peace with Khmer and her vassal, and Azteca has made peace with Norway.

One of our exploring caravels was sunk by one of the pirates. There is a landmass off the east coast of India that it was exploring (and it appears to have a ton of jungle), and now its explorer is stranded there. Not too big of a problem I guess, since there is another caravel exploring to the north of it.

1279AD:
Holland has declared war on Spain once again, probably prompted by the Carthaginian revolt that just happened in Spain.

Augsburg is captured from Holy Rome and razed by Inca.

We suffer a small revolt on the island of Arpad.

We lost the explorer exploring on that rainforested landmass to a barbarian swordsman.

1285AD:
I make a couple map trades. One of them is with Arabia, who appears to have a centered map. This reveals that we are closer to circumnavigating the globe than I expected- two of our caravels are a couple turns away from meeting (they were sent in opposite directions). I also notice something interesting:
Spoiler :
2949b8be.jpg

It appears likely that the continent off the coast of India is the same as the continent we found west of China, and it looks like it could be big.

Straeqemjadvik, 1297AD
One of our scientists has proved that the earth is round by using several recent maps and some measurements. Although the people don't necessarily agree with this, I've known it for a while and many well-educated men would agree with it. It is now established. I will honor him at my palace.

Our diplomats report that a great mediator has successfully attempted to broker peace between the Arabian and Iroquois peoples. Sondeingia is now at peace.


1297AD:
The Mercers Guild has been incorporated in Amsterdam, Holland

It was too easy to circumnavigate the earth. Normally if I'm as far behind as I am economically, someone else beats me to it. I'm pretending that Earth was just proved round instead of circumnavigated since the late Middle Ages is way too early historically for a circumnavigation.

We renegotiate the deal with Spain for copper and are able to trade wheat for copper and 12:gold:/turn for some reason. Alright! We have our stone back!

1303AD:
The Dutch are undergoing a MASSIVE rise in military power. It's probably the fastest I've ever seen and it alarms me:
Spoiler :
6b362c32.jpg

I bet that they have been upgrading a bunch of units and are producing a bunch too in order to get an effect like that. Then again, maybe they aren't upgrading since generally the AI receives a sudden increase when it upgrades, and this is not a sharp rise but a smooth one.

1309AD:
We lost the explorer that the sunk caravel dropped off before it was destroyed. There really are too many barbarians on those larger continents (they have plenty of time to build up).

Azteca suffers another Native American rebellion in Spiro.

As our cities grow, happiness is growing smaller. Of course, we can always get more luxury resources (and we will via colonization), but there is a civics solution for now....

Straeqemjadvik 1309AD
I have now taken the throne after my father passed away. The throne has become more and hereditary as time has passed. In ancient times we learn that Straeqemjadvik would often choose his successor, whether he was related or just someone he thought worthy of the position. Now the nobles expect it to be hereditary in order to provide a clear line of succession.

I begin my reign by establishing an embassy with China. Perhaps we are over our ancient wars and can begin better relations? Regardless, I won't make the mistake of assuming that they won't act with aggression.

One of our caravels patrolling the waters near China has gotten stuck on a reef and sunk. I am sending my personal regrets to the families of the crew.


Changing to Monarchy will change the +3:mad: in all cities to +1, but it'll take away the freedom of garrisoning units to lessen unhappiness. On the other hand though, it'll enable the royal monument building, giving +1:) and some culture to each city building them, and it will also lessen city maintenance, which will help our economy.

1327AD:
Greece is once again a Spanish protectorate.

We have finished Astronomy. We have now entered the Renaissance Era and will now be able to move units across oceans, enabling settlement of the New World, however, we won't have any trade routes with colonies yet. I'll make a few tech trades using this new tech; although I'm loathe to trade away something as important as Astronomy, we need the extra boost from tech trades and I'll try to only trade with smaller civs.

Having Astronomy, we can found some colonies, but we're going to have to be careful where we settle for a while. Any new colonies will strain our economy for a while, at least until they are more self-sufficient, so they need to grab vital resources, have good locations, etc. In the meantime, we can build settlers and garrisons to make it faster once we do decide.

This is as good as breaking point as I can find. Let's build an empire on which the sun never sets!
 
Hey can you post a view of the world and the save point? Thx
 
Sure. The save point's attached. I had to zip it since it way too big for its filetype (even though the zip is barely any smaller :crazyeye:). I would have gotten the one from 1327AD but it would have been before I made the trades I talked about in the post, so it's from the next turn, 1333AD.

As far as the view of the world goes, it'll be hard to get it all in one shot because of the globe view. If you want one shot, the military advisor's the best way to go:
Spoiler :
cf0028f1.jpg

Or maybe two globe view screenshots will work:
Spoiler :
e76d20e1.jpg

58c36402.jpg


In any case, I hope it goes without saying to not spoil the later game for me. ;)
 

Attachments

Sure. The save point's attached. I had to zip it since it way too big for its filetype (even though the zip is barely any smaller :crazyeye:). I would have gotten the one from 1327AD but it would have been before I made the trades I talked about in the post, so it's from the next turn, 1333AD.

As far as the view of the world goes, it'll be hard to get it all in one shot because of the globe view. If you want one shot, the military advisor's the best way to go:
Spoiler :
cf0028f1.jpg

Or maybe two globe view screenshots will work:
Spoiler :
e76d20e1.jpg

58c36402.jpg


In any case, I hope it goes without saying to not spoil the later game for me. ;)

Darn I cant load your game because it keeps crashing lol
 
GB much? now i guess you'll enrich and become a super power with a lot of colonies (maybe you'll also get a India? :D)
 
Darn I cant load your game because it keeps crashing lol

same with me

Hmm... both of you huh? Well I've never actually transferred a modded game between computers, but perhaps here are some things that might help:
  • I use Rise of Mankind-A New Dawn 1.75. Using another version would be a definite cause of a CTD. I think it's upgraded to patch C but I can't prove it based on looking at the files (there's no version number after looking at the mod's files). Try both 1.75 and 1.75C maybe? Although then again I don't think patch C break savegames anyway....
  • I use some changed settings in the RoM-AND/UserSettings files and the RoM-AND/Assets/XML files. I don't think either of those would cause a CTD (they are supposed to be able to be changed midgame, at least for the /UserSettings files).
  • Other than that I can't really think of anything that would be different in my version of the mod unless something strange is going on. Anyone else have any ideas?

GB much? now i guess you'll enrich and become a super power with a lot of colonies (maybe you'll also get a India? :D)

That's the idea. I'd rather not go after conquering the rest of my continent since their lands will be harder to take and will take longer to control (especially since I'll have to prevent rebellion). Japan and Maya were weak (at least in the long term), but my other neighbors aren't. Sure, there is Native America, but conquering them would give me lands on my continent that were disconnected from the rest of the empire (not something desirable with greedy neighbors around). Conquest would require a much larger army anyway. I could easily outproduce my neighbors in units (though maybe not in tech), but I don't want to further cripple my economy. I think colonization is the best investment, especially with so many empty/weak lands out there. And maybe I'll get an India if some Old World civ halfway across the world seems like an inviting target.
 
Sorry for the lack of response there. RL comes first :p.

Here are the changes in the XML (that I can remember- I don't think I changed anything else, yet):

In RoM-AND/Assets/XML/BBAI_AI_Variables_GlobalDefines.xml I changed BBAI_DEFENSIVE_PACT_BEHAVIOR to 2 and BBAI_HUMAN_AS_VASSAL_OPTION to 1. Hopefully that's it- I can't think of anything else I changed in the XML. There are plenty of RoM-AND/UserSettings changes that I made, but most of those were from within the BUG options inside the game. I think the only file I manually changed was the Revolution.ini file, which I've attached to this post if anyone wants to see/use the settings I'm currently using.

It may be a while before the next update. I haven't been playing civ much lately, and I'd like to play civ some by myself so it might be a bit before I get back to these chronicles.
 

Attachments

Wait... Iroquois and Native America?? :confused: I thought they changed N.Am to the Sioux, or if they hadn't, they could've....
 
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