[RoM-AND] Chronicles of an Alternate Earth

So having played my new game out for a while, I can say that this game is far closer to what I would have hoped to originally have for these Chronicles. It will be interesting, and importantly, it will be challenging while still giving us a chance at later being a world power if we play well. It looks like the difficulty will be almost exactly what I would prefer. It should be somewhere in between the first and second games (and preferably closer to the first game)- not impossibly difficult but not so easy that we're winning by the Ancient Era. Ideally we're not in the lead until the Transhuman Era and we're not even a world power until the Modern or late Industrial Eras. I sure hope my computer can handle those long turns then! :help:

Considering this, I'm going to go ahead and proceed posting this new game. I'll come back to our colonization mission in the second game, but I think that it will be more like a tasty dessert for the main course of the third game (and I guess if you want to continue with that analogy then the first game was the appetizer/salad/whatever-you-might-eat-before-the-main-meal). ;)

Also, I hope that I don't give the impression of abandoning games constantly. The last two games are, in my eyes, closed books, with the first Hatti rising to great significance and falling collapsing (due to a weak leader after the stronger leader making the mistake of ceding power because of the people being discontent because of foreign nationals and a weak economy because of...etc, etc... almost reminds me of a Dwarf Fortress style of collapse ;)) and the second one just asking to torn apart by rebels or something for fun after a glorious Ancient Era. Anything we do using the second game as a springboard is really another game entirely since the second one was won.
 
And without further ado, I give you the first post of Javquazm....

The only difference between this game and the other ones is that I am now turning Realistic Culture Spread off. I think it unbalanced the last games too much because it gives too much advantage to civs that start with good tiles right next to their starting city and don't have to wait forever to get tiles on the outer ring of their fat cross (and I don't think the map generator takes this into account when choosing starting positions). Hopefully in this game the civs will be on a more level playing field, making the game more interesting.

On another planet in another time....

Dido of Javquazm, 6000BC
Spoiler :
ba45a296.jpg

With our nomadic lands becoming smaller and smaller due to others squatting on our hunting and gathering ground, I am leading our people to found a settlement in a land of plenty. We know that these lands are defensible, for we have fought there for countless generations, but we have few permanent settlements here. I will found one named Hattusas in honor of our deceased patriarch.


So we start next to stone and crabs, with wheat nearby. Will this be too easy? We shall see:
Spoiler :
92b9c2e8.jpg


Hattusas is founded:
Spoiler :
077f7dc4.jpg


I could move over one and get those wheat, but I won't because my cities will fit better this way (I had started playing a little before I quickly decided that this map would be great to chronicle and started over). Another city will be using it anyway, and having Hattusas here means that I'll have access to more hills. I started researching Fishing so I can get a fishing boat on those crabs soon.

You may have noticed that although I am playing as the Hittites, they are named as the Javquazans instead. That is the name I usually use for my civs (it's a meaningless name that I put together from several syllables, like I usually do when I make up names I use. I really like the name Javquazm though. :) Another name I use is Straeqemjadvik for my leader. I'll use it like an appellative (e.g. the name Pharaoh or Genghis Khan are appellatives because they're titles, not the real name of the leader, but are used as if they are a name).

Apodony, leader of a scouting expedition, 5940BC
After being sent northward to find out any news of our people living there, we came upon a small village of our people. Having made official contact, they pledged to support us and gave us some men to help scout as a token of their support. I think that I will have our party split now that we have so many men helping, and some of us will return to Hattusas's defense, which must be a priority if our people want to see it as a large settlement.


5775BC:
We've finished exploring the lands that I would think will be the core of our nation later:
Spoiler :
98f7a61e.jpg

There are two barbarian cities to our south, but we should have room to take a city to the south, one to the east, and one to the north for sure. I think it would be best to take the one in the south first to secure it. The other two would then probably be blocked off.

We have stone right next to Hattusas, meaning that we could probably try and get a couple ancient wonders. There is also obsidian to the south, so if we can get it and no other strategic resources are nearby we'll be ok for a little while. There are also some lands across the sea next to Navajo (the closest barbarian city). It's currently hard to tell whether they're on another landmass or connected to our ours.

5745BC: Numidian, the other barbarian city, is situated in a pass that allows us to explore eastward. I can't send a warrior that way without putting him next to the city and endangering him to the archers garrisoned there, so I'll have to try getting through the other pass to the north with my scout. Currently a pack of lions is in the way, unless I want to move around them. I think I'll probably just let my warrrior defend against them instead.

5655BC:
The lion pack attacked my scout while it was on a forested hill, allowing the scout to survive. I'm going to name this valley Death Valley in honor of the lives hypothetically lost.

5640BC:
I finish Hunting, revealing several pigs in these lands, including on two tiles south of Hattusas, one east of Navajo, and one west of Numidian. Hopefully those barbarian cities will provide an interesting challenge when they settle down. Also, we ran across an Aztec scout not too long ago. They must be from the lands to the east.

5190BC:
We've explored more of the lands to the east:
Spoiler :
2aa5fdb6.jpg

Numidia and Death Valley seem to be the only land passages that will let us go further east by land. I'm not going to depend on grabbing any land other than the city spots I mentioned earlier since once Navajo and Numidian settle down they are likely going to try to claim some of that land. However, we'll still have a fairly defensible nation, and even if we can't contend with Navajo and Numidian militarily or out-expand them, there seem to be lands that we can control by forming a maritime empire. After all, Britain was able to build the largest empire the world has yet seen (and a maritime one) partly because its homeland was safe from attack from other powers. The other lands across the Sea of Navajo (I think I'll make that it's official name) don't seem to be attached to our continent. We could settle them, and there are also lands north of the Northern Vondak Mountains that would give a couple city spots, each which could be defended in a one-tile pass. We could reinforce them using the sea to the north. In any case, I think we'll have to have a decent navy to expand unless our neighbors prove to be weak.

5160BC:
We discovered the Aztec homeland. Looks like they're ready to expand:
Spoiler :
4f618b20.jpg


5115BC:
They settled on the stone to their west.

Quarlonbek, Chieftain of the Javquazans, 4920BC
Many barbaric tribes have small bands roaming around the lands immediately to our south, making many of my people concerned. If they fought together instead of staying separate, they could outfight us. Will they attack? We're going to need more able-bodied men taking up the javelin.

Quarlonbek, Chieftain of the Javquazans, 4890BC
The tribes to the south have sent an army our way! It is southwest of our lands and they seem to outnumber us somewhat. Fortunately, our food supply mostly comes from the abundant seafood supply nearby rather than the lands, which an enemy army could reach.


4770BC:
So far the barbarian stack hasn't done anything other than stand outside Hattusas. They have two javelins and an archer and we have three javelins. We didn't have any land improvements for them to pillage, but I'm trying to have the worker start some while staying out of their reach. Having just finished Masonry, I'm starting research on Archery to better defend the city in the future and allow us to expand even with barbarians standing around in the way. Jerks! :p

4710BC:
Here's what some of the lands south and east of Azteca look like:
Spoiler :
9b0e3047.jpg

To the south are the Native Americans, and in between them and Azteca are two barbarian cities. Meanwhile, the barbarian stack is now two tiles north of Hattusas and doesn't seem to want to move. I could have finished a mine by now, but instead I'm leaving it with one turn left to build so it can't be pillaged. It looks like the Native Americans are having a similar barbarian stack rove their lands. It's just part of using the Barbarian World setting.

4695BC:
Kemetism has been founded in a distant land.

440BC:
Hinduism has been founded in a distant land. We've just finished Archery, so I upgraded my 5 javelins to archers. Hattusas has been working on a settler since our defense is pretty secure. Our scout got killed a few turns ago, but we still have a warrior exploring. There is another barbarian city southeast of Numidian, further on down close to the coast.

I'm beginning to think that two cities south of Hattusas would be better than one. One of them would be a coastal city and the other would block the pass southeast of us (also giving access to some of the silver near Death Valley). This arrangement would also give what I think is the ideal amount of overlap between cities. Here's a dotmap of what I'm thinking:
Spoiler :
68b70ab9.jpg

Like before, black dots are spots I definitely want to get and green dots are spots that would be nice but that I don't expect to necessarily reach before other civs.

4290BC:
Another barbarian stack of three units is approaching our borders. Also, our exploring warrior finally died. By the time we can afford to have another military unit exploring, there will probably be several minor civs there instead of barbarian cities, making the lands more dangerous to explore. Probably it's better have any exploration be by galley until peace treaties are signed.

4097BC:
There are now seven barbarian units in the stack. They are doing nothing and accomplishing nothing (except perhaps keeping me from improving the land), just sitting there being annoying on the hill south of Hattusas. I also checked the demographics and it appears that Hattusas is the most populous city (pop. 4). Perhaps I need this barbarian stack to prevent me from doing too well! :lol:

4055BC:
Someone's finished Stonehenge. Our first settler is also done. I would normally head to one of the southern city spots, but the present military situation prevents that. I could settle in the north, but I don't know if we can defend two cities at once (unless the barbarians don't know about our northern city?) The only option I can see right now is to build more archers.

Shonqana, war captain, 3845BC
After a long siege, the southerners have attacked Hattusas. Our archers were able to stand their ground in their earthenwork trenches. The enemy were completely routed!


So here's what happened: I had built a couple of cart paths north of Hattusas, hoping to give a new city to the north trade connections (without trade connections to the capital, cities get a revolt penalty). The enemy stack moved north to pillage them, and so I moved a couple small stacks of archers to pen them in using the forests as cover. They didn't want to engage the archers and kept moving around them, which I used to my advantage. At one point, I was trying usher them out, and they attacked Hattusas, which currently had 4 archers on it (so now they wanted to attack it). Perhaps the best option was to have less archers!

Anyway, I now have several archers and there aren't many barbarians around, maybe a couple near our borders. I don't expect to see more barbarian stacks this size: I bet a lot of those units came from barbarian cities, and they will probably start emerging as minor civs soon. That's another reason to settle to the south- I'd rather not lose those lands to another civ settling there. The other spots will be blocked once the two southern spots are settled.

Sonaleq, Chieftain of the Javquazans, 3789BC
With more control over our lands, I have commissioned the establishment of a new major settlement, Kanesh, south of Hattusas and on the western coast. It may be vulnerable to later raids from Navajo, but I think our military can handle it.

Sonaleq, Chieftain of the Javquazans, 3719BC
Ruthless mercenaries have approached us with a threat, asking for gold to not attack. Despite there already being another barbaric army on our borders, I refuse to give them any of our hard earned money. We need it! I immediately instruct our war captains to press the attack against the army on our borders. I expect to lose many men in the fighting to dislodge them, but they must be routed before any mercenaries attempt to attack us.

I get word back from my chief war captain on the results of the battle. Against the odds, we completely routed the enemy, taking less casualties than them! Now we can form a front against our new enemies.

Sonaleq, Chieftain of the Javquazans, 3705BC
We have defeated this foe as well. Their warriors turned out to not be as well trained as our men, but we lost more than expected. Still, we are victorious, and although my successor will have a weary army to command, I am sure it can be built back up. We will be secure for a while; all of our lands now pay tribute to Hattusas once again.


3635BC:
Illyrian Raiders- a couple war galleys- have appeared on our west coast. Fortunately, we are currently researching Sailing, so maybe we'll have some galleys ready to protect our waters eventually. This event actually reveals some information too. The Illyrian Raiders only appear on a random event dropping them outside your borders. They probably came from across the Sea of Navajo, which means that there is another civ over there. That landmass is probably of decent size then.

I've been having Hattusas build the Sphinx since we now have a stone quarry hooked up to it. Stonehenge is the only wonder that's been built so far.

3565BC:
The Japanese City State has emerged in Navajo. The city is now known as Kyoto, but the old name of Navajo will be remembered in the name "Sea of Navajo". I'm going to have to make sure to build a settle right after The Sphinx is done if I want to ensure the other southern city is ours. I have an archer currently stationed there to protect and warn against any barbarian stacks coming our way.

There are now three Illyrian Raider war galleys on our west coast. They don't seem inclined to move eastward and eventually pillage our fish traps, which is fine with me.

3509BC:
"Word spreads from distant lands: the Incan City State has emerged in Scythian!" Scythian was one of the two barbarian cities north of Native America- it was the easternmost one.

Honlebek, captain of a scouting expedition, 3481BC:
We have sighted a foreign army moving along the coasts east of Japan. Hopefully they intend to harass the Japanese, but if not, we must get word back to Javquazm and get to safety. My archers and I will be moving northward again.


3467BC:
The barbarian stack (of three units) seems content to stick around Japan. I'll make sure we have archers nearby in case they decide to head northward though. Meanwhile, the archer I had stationed on the pass to the southeast kills a barbarian archer in defense- which is a sign that perhaps it was prudent to place him there and block incursions to the west.

3439BC:
I once again get the ruthless mercenaries event and once again refuse their threat. Three barbarian warriors are generated on the wheat, leaving them out in the open against our better-equipped archers.

Hargesh, Chieftain of the Javquazans, 3411BC
We have utterly destroyed an enemy army from nearby lands that I soon hope to subjugate. Our men held firm as they attacked one of our companies on a hill, but they were unable to move us. In the end, they were routed.

Our people in Hattusas have also completed a great monument reminding our people of the story of the Sphinx.


The Sphinx will give +1 :) in all cities until the Middle Ages. Another wonder can be built then that has a similar effect.

3369BC:
"Word spreads from distant lands: Henry VIII has organized the Incan and formed the Incan City State!"

Keynolan, captain of a scouting expedition, 3313BC
We have seen signs that the barbaric army sieging Kyoto was routed by Japan. Some of their army remains and it seems is retreating back to their homeland, wherever it may be. Japan appears to have been bolstering its military a little lately, which is something we must be watchful of.


3215BC:
The archer defending the pass was killed by a couple archers (and I think there are a couple units past them).Also, Leonidas I has organized the Japanese! They were given a little culture in our cities, which I'll assume represents the common heritage of our people. Now that they've settled down, here are their units:
Spoiler :
35dab8b5.jpg

Hopefully that's not enough to take any of our lands, but between this and the loss of the pass, we'll need more archers before we expand, so I'm switching Hattusas over to producing archers until it is safe to expand; it won't hurt to have Kanesh produce an archer either. The Japanese, not having Writing, are still a minor civ, like us, so diplomatic solutions aren't going to be feasible for a little while. There is also a war galley north of our crabs, but if I recall correctly I think the behavior of the Illyrian Raiders much prefers blockading over pillaging.

3173BC:
"Word spreads from distant lands: the Maya City State has emerged in Numidian!"

Jailonaw, Cheiftain of the Javquazans, 3117BC
The Illyrian raiders have been blockading our waters near the crabs, leading to massive starvation in Hattusas since it was our main source of food. Its population has been reduced by two fifths and many are considering moving elsewhere. Japan has sent a small force into our lands, but I believe we can prevent it from moving further in.


3061BC:
A great work reveals Japan to have the sixth most powerful military.

3033BC:
"Word spreads from distant lands: Wu has organized the Maya and formed the Maya City State!"

Lenoped, Chieftain of the Javquazans, 3005BC
I have commissioned the building of a new settlement in The Pass of Carchemish, which also will lend its name to the settlement. Hopefully with a base there, we can subjugate the local peoples that have attacked us in the past.

Japan's army attacked a sizable force en route to Carchemish to garrison it, (and they were vital to prevent it from later falling into the hands of the local tribes roving about Death Valley). However, they met limited success and withdrew. Our armies in the field then were able to attack them while they were retreating, completely routing them. Our losses were slight and theirs were worse.

Lenovbeq, Chieftain of the Javquazans, 2907BC
Our people have been building galleys to secure our waters from the Raiders, but more important events have been happening. Japan has sent an army about half composed of chariots facing Kanesh west of Mount Kaiset. Kanesh is now heavily garrisoned, but I fear that this is a ploy to allow them to send another force northward. It is even now at our southern borders and is composed of about half spearmen. I can only spare a small force to confront them or else Kanesh could be lost. We are constantly training more forces, but our economy is very weak since our city state of Hattusas is supporting other settlements.

Lenovbeq, Chieftain of the Javquazans [2893BC]
The Japanese force in the west attacked Kanesh, but suffered the loss of many chariots before deciding to hold off. Days later, our force southeast of Kanesh was attacked and routed by the other Japanese army, but at least the enemy is weakened until they regroup somewhat, giving us time to bring another force against them.


Japan is no longer a minor civ, but we're a ways off from getting Writing, especially with an economy this poor (we're getting 7:science: and losing 7:gold: each turn, effectively meaning 0 total commerce, although we can afford a deficit economy for a while). Also, at some point we came into contact with the Chinese, who seem to be doing not too bad.

Lenovbeq, Chieftain of the Javquazans [2837BC]
What was left of Japan's army east of Kanesh has broken up into two parts, but is now pillaging parts of the countryside. One part of it engaged a force we had nearby and were routed, but the other part is in the center of our nation. Fortunately, they are so worn down and so surrounded that they stand little hope of survival. Japan's force facing Kanesh is still nearby holding its position. There is a standstill in the fighting there, which is to our advantage.

In our western waters, outnumbered Illyrian Raiders engaged some of our galleys. Both sides lost relatively equal numbers of ships, but we were victorious. However, I know that more Raiders will probably come back to our waters later. At least we'll have a competent navy to engage them.


2823BC:
Zoroastrianism has been founded in a distant land.

2697BC:
Our galley explored some of the lands across the Sea of Navajo:
Spoiler :
c60add0a.jpg

Apparently the land west of Kyoto is only a three-tile island. Unfortunately, I moved the galley a little too close to Kyoto and lost it to their navy, but it's okay since it cuts down on expensive unit upkeep. We could see a couple other wounded Japanese galleys, which might mean that they killed some of the Illyrian Raiders, making our waters safe without needing a galley too much anyway.

That Japanese spearman is fortified on our pig, which we can't improve yet anyway (I haven't had time to research Animal Husbandry). It will be impossible to remove him unless he attacks one of the archers surrounding him himself. We might have to just get Writing as soon as possible. Another thing to consider is that Carchemish is now 66% Japanese. This is probably because of the fighting nearby and the effects of the Influence Driven Warfare component of the mod. It's just another reason peace is a good idea- we'll need forces in Carchemish to stop revolts there (and its situation is getting worse, also partly brought on by our financial trouble).

I'm glad I got the two cities I did before Japan really went at us. We can't really afford more at the moment, so I think it's good to have those two.

2627BC:
Someone built Petra. Darn, I was hoping to grab it; it would have really helped our economy. Meanwhile, Carchemish suffers a minor revolt and the mine southwest of Hattusas is depleted (this is due to an option I have turned on that can deplete non-renewable resources based on their level of consumption).

2627BC:
Someone founded Judaism.

2515BC:
Carchemish is now hitting a dangerous level of discontent. We have hit the warning level on Kanesh. Normally, when a rebellion occurs, dangerous level cities are the instigators and they tend to cause many of the warning level cities to go along with them. I think I'm going to see if we can let Carchemish break away peacefully (as long as they don't join Japan) while we hold on to Kanesh. We'll need that obsidian to produce Axemen and have a chance of later retaking Carchemish or conquering Kyoto. A break will also mean that our economy will do better. I want to settle the city to the east for the pearls, which will give 4:commerce: when improved, making the city worth its maintenance. I'll bribe Kanesh in order to keep it from revolting for the time being, and we'll have to see what Carchemish wants to do. I'll start on a settler regardless of what heppens later- it's not like we can produce much else in Hattusas anyway since units will just bog down our economy.

2501BC:
We got the ruthless mercenaries random event...again. We could not afford to pay them, but fortunately the warriors spawned in Death Valley rather than a more vulnerable location. Carchemish is now 98% Javquazan. I guess the problem was that there was 0 :culture: in the city before. Maybe it'll calm down a little? Probably not.

Honlock, Chieftain of the Javquazans, 2431BC
Japan has sent an army against our southern borders, like in older days. Although our military resources are stretched thin, I had a small army assembled to face them. We were routed, but much of their tired army has now turned back. Only a small portion remains and seems to be moving to the heart of our territory.

Honlock, Chieftain of the Javquazans, [2403BC]
I had part of the garrison in Carchemish move out to engage the enemy. They were attacked on open plains and suffered losses, but they caught the enemy retreating and gave them equal losses, routing that portion of their army.

Honlock, Chieftain of the Javquazans, 2375BC
The officials in Carchemish have sent me a request for independence from Hattasan rule. Although I am loathe to accept, it is necessary since Hattusas's economy is strained by supporting so many outlying regions. We can always force them later to join us once again when we have more financial or military power. They are calling their new government England. I don't expect them to do well since the nearby land is poor and we still control the farms of wheat to their north. At least they will act as a buffer to those in the east who would wish to send forces our way. In older days, the tribes near Carchemish constantly made war with us and we were able to subjugate them for a time, but they will now be independent again... for a time.


I don't usually like letting parts of my empire secede, but in this case I think it's the best option. Carchemish will still continue to be a barrier to seal us off from more dangerous civs, although they might not protect us from Japan so much. At least we won't have to support their defense anymore. I doubt they'll do very well independently in the long term, and meanwhile we can continue to expand and then later conquer them when we can support them.

Oddly, since we're still a minor civ, I agreed to let England go, but we're still at war with them. Oh well, they only have four archers.

And the Japanese spear is still sitting on our pigs.

Thus ends a chapter of Javquazan history. Will letting Carchemish secede prove to be a good decision? I'll have to find out later.
 
2362BC:
A great work reveals that China has the third largest empire and Azteca the fourth. I think we were around seven or eight before Carchemish seceded.

2180BC:
Someone built Chichen Itza and last turn someone built The Great Wall (which probably means that some of the civs are a bit more advanced than we are). Oddly though, Japan is the only civ we know of that isn't a minor civ. Must have just been the free techs they got when emerging/settling down.

I had started researching Writing, and hopefully Japan will make peace easily later. Between fighting with Japan and losing Carchemish, we've fallen behind somewhat, but I'm sure we'll catch up as we expand. In the long run, these lands will be easily defensible. No one can get to me by land right now except through England or Japan. Hattusas is still a pretty good city and will make a good capital for expansion.

2154BC:
The Japanese spear finally moved onto the hill northwest of the pigs, and I attacked him. I lost one archer, but the second one killed him, giving it a valuable promotion. With this mod, well-promoted archers are harder to get this early, so it was worth losing an archer for the promotion alone, especially since all units cost the same regardless of how well-promoted they are.

Someone founded Naghualism

2102BC:
Someone built the Pyramids.

I also think that it's interesting that we were able to build the Sphinx before we had to deal with Japan and Carchemish seceding. It's kind of like an ancient Javquazan golden age (though not an actual one in the game) where we controlled most of the region.

2063BC:
Someone built the Colossus. We really need to catch up in technology. At least it won't be like the first map where being behind will kill our expansion and keep us from being able to defend ourselves properly.

2024BC:
China is no longer a minor civ. It seems that they have 4 cities too.

Freyhenov, war captain, 1959BC
Carchemish has started making aggressive moves towards us. They don't seem inclined to invade (not that they could!) but keep moving forces towards our lands. I was ordered to engage them when that happened. We have engaged them several times, but we keep getting lured into their lands and attacked. The fighting has gone back and forth with neither side a clear victor and heavy losses on both sides, so I'm having our men withdraw back into our territory. On the plus side, I don't think the English forces are going to feel so adventurous for a while.


1894BC:
Japan and China make peace. I also just noticed that Japan has two cities now. They must have expanded either to the island to their west, the lands across the Sea of Navajo, or to their east in-between them and the Mayans, who I still haven't met yet.

1855BC:
We finish Writing, but neither Japan nor China want peace. The Aztecs and Native Americans are working on Writing now (according to our spies), so maybe we'll be able to get peace with someone soon and start some tech trading.

Someone built The Temple of Artemis and someone built Masada (A Jewish wonder but not the shrine). China now have 5 cities. I have the settler ready to found north of Hattusas, but I'm going to get Slavery first and have my revolution before the city's founded. I was waiting on a mine being built for it anyway.

1790BC:
Someone built the Terracotta Army.

1751BC:
Confucianism has been founded in a distant land.

Kenlonbin, Chieftain of the Javquazans, 1673BC
Our influence in the north grows as more of our people settle there. A prominent settlement, Akuwa, has arisen.

Our people are now taking slaves of our enemies. Perhaps this practice will help discourage those who fight us?

The Japanese have been sending an army against Kanesh and its region, but don't want to attack our forces to push further north. We have asked them for a peace treaty, but they won't accept anything short of us ceding them Kanesh, which is unacceptable.


1608BC:
Someone built the Hanging Gardens. In 1660BC, someone had built the Mausoleum of Maussollos.

1569BC:
Native America is undergoing a rebellion of some sort. Meanwhile the Japanese stack still can't seem to make up its mind where it wants to go as I keep putting our archers in its way.

1413BC:
Sun Tzu's Art of War and Pyramid of the Magician have been built in a far away land.

1387BC: I finally finish Animal Husbandry, revealing no horses that we can see.

1374BC:
A great artist is born in Hattusas. I'm going to hold on to him for now. He won't be so useful right now, but later on there will probably be some incredibly useful things for him to do.

Chonquesek, General of Javquazm, 1309BC
A great battle has been fought southeast of Kanesh. Our men held their ground in the hills and utterly routed the enemy army. Japan still has another army of a similar size, but most of our forces are intact after that battle and will be experienced in battle. I am going to be honored by the Chieftain by having the new National Courier building be named in my honor.


The National Courier is a national wonder that gives a bunch of little effects, like +10% defense in all cities, +10% great general emergence, -25% anarchy length, and +10%:gp:, as well as some other effects. I just used the great general we got to instantly build it. I think most of its qualities will be useful right now, more so than using the great general attached to a unit or settled.

There are two noteworthy events that I can see in the following screenshot. See if you can pick them out:
Spoiler :
aae21da8.jpg

This leads me to believe that China is a nation from across the Sea of Navajo.

1218BC:
I was able to make peace with China by offering them contacts Azteca and Native America. The fact that they don't know these civs further supports the idea that they aren't from this continent. Another mine near Hattusas has been exhausted.

Gensetteret, Chieftain of the Javquazans, 1153BC
We have endured another important battle against Japan. Our men held their ground in the hills. Both sides had some losses, but the Japanese losses were over twice ours, forcing them to withdraw from the battle. Our army is still weakened by this, and if they attack us again soon they may win and be able to press northward past our borders.


1114BC:
Having just finished researching Trade, I founded Kummanni on the eastern city spot. Trade was necessary in order to improve the pearls there, giving us more :commerce:. Trade also opens up some buildings that will improve commerce.

1062BC:
A great work tells us that China has the third-largest empire.

971BC:
Ok, time for a review of what's been going on in Javquazm and abroad. We've been slowly building economic buildings, allowing us to run the science slider at 50% and not be deficit spending. It should get even better soon, allowing a larger army or a fifth city if there was a suitable location closer. All our cities are safe from revolt, probably partly because our economy isn't so bad any more.

Japan continues producing military units and I continue putting archers in their way. They don't seem inclined to go around Kanesh's region for some reason. England occasionally puts spearmen nervously close to our borders, but apart from some skirmishes, they haven't gotten in the way. We're researching Metal Casting. Even if it doesn't reveal copper, at least we have obsidian, and so I'll try and research Bronze Working afterwards so we can produce some axemen. Most of Japan's units have been spears, so a few axes will do the job nicely. Japan has much more tech than we do, but we are larger with more production and commerce, and they probably lack copper.

On a more global scale we're not doing quite as well, but in the long term we will be the main power in our region (I've named it the Seguan Peninsula), which is more important in the short term. If that's the case, we can always later conquer our region to gain land anyway. China now has seven cities, the Aztecs have four (they did have five earlier- I wonder what's going on over there?), and Native America has three (they had previously lost one, probably to a revolt). We still can't get anyone other than China to make peace without giving away a city. Probably we're only going to be able to advance by grinding Japan into a pulp.

828BC:
Metal Casting has revealed no copper on the explored map. I begin Bronze Working. Until then we can produce a few spears and perhaps an Iron Forge in Hattusas so that we can soon pump out axemen faster, assuming that we can hold on to the obsidian.

763BC:
An explorer from the Commonwealth of Holy Rome (now that's a mouthful!) stumbles upon the Seguan Peninsula:
Spoiler :
6fed4f15.jpg

They appear to have been the founders of Zoroastrianism. It had previously spread in Hattusas. They're probably on the same continent as we are.

Thankfully, the English haven't moved around much lately, although they have several spearmen.

717BC:
"For reasons of their own, the Commonwealth of Holy Rome have introduced the ambassadors of the Incan Empire to us"

Remember where Inca is? They're a barbarian civ that started north of Native America. Apparently, they now have 5 cities. Having made contact with them, I traded contacts with them, and I traded with those new contacts, etc, until I couldn't make any more reasonable deals. Now we know of the Indians and the Germans too. Germany has two cities and one is the Naghualist holy city. I have a hunch that they're from the barbarian city southeast of what used to be Numidian because they don't know any civs that I don't (other than the Mayans, who are so close that I'll try to discover them myself).

651BC:
We've finished Bronze Working, so we're going to start up axe production. Last turn, Buddhism was founded and the Olympic Games were built.

629BC:
We've finished our first axeman in Hattusas. Holy Rome and China declare war on Azteca. Perhaps they are both closer to Azteca than I previously thought?

607BC:
We finish researching Naturopathy, revealing three olives in our borders:
Spoiler :
f0564941.jpg

Having three will give us something to trade to other civs. One of them is under Akuwa, which annoys me. I would have founded it one tile north if I knew about that (allowing me to work the olive tile rather than sit on it). Now I have to decide whether it's worth abandoning Akuwa for the better city spot. Working the olives while improved would give a tile with 3:food:3:commerce:. However, just the presence of the olives on the city tile gives it +1:commerce: and we can eventually get equivalent tiles to what an olive orchard would give via the cottage upgrade chain (and Akuwa's current position gives access to more cottageable tiles). This combines with the fact that Akuwa already has good infrastructure leads me to want to keep its current position.

Hadbenok, Captain of the Hosts, 574BC
I have just overseen what was probably the bloodiest battle in Javquazan and Japanese history, with heavy losses on both sides. Our forces were camped near our obsidian quarries, and Japanese forces attacked, probably hoping to gain control over the valuable obsidian deposits. We achieved a slight tactical and strategic victory, probably greatly helped by our use of some war axes. I have long suggested that if we shift our military doctrine to be based on war axes rather than archers, we will do better. The only downside is that we must maintain control over the obsidian quarries to produce the quality axes we need.


530BC:
Someone has finished Plato's Academy and Christianity has been founded, meaning that someone is in the medieval age while we're still in the ancient era. Our next tech will be a Classical one then.

Sidney Reilly, 420BC
Many in Hattusas's administration have heard of my adventures spying on Japan and getting the information we constantly are in desperate need of. I now have a request to come work there as the Captain of Secret Operations.


(I settled my new great spy).

Belonri, Captain of the Hosts, 365BC
I sent an army into the Japan to pillage their mainland. Their army facing Kanesh responded like I had hoped, with a withdraw to protect their lands. The garrison in Kanesh followed after them, preventing them from going back, and I moved our army in Japan back to our borders. Later, we were able to attack them and gain a great victory!

One of my captains has been a great service to me, but Hattusas needs more military teachers. I hate to see him go, but I know that he will train new recruits to be even better than those we had to work with.


277BC:
After seeing my army pillaging their lands, Japan finally decided to accept a peace offer. They gave us a couple small techs. Kyoto will be very hard to take until we have catapults because they have 15 garrison I archers there. This should be the end of their offensive armies though. In the meantime, we can force Carchemish to rejoin our empire. :mischief: We could also expand to the lands to the east, but that might require making peace with Azteca, who have currently sent a trireme against us (our best ships right now are war galleys).

200BC:
We finished researching Glass Blowing, moving us into the Classical Era. Apparently, many civs didn't have it, so we were able to trade for other techs we needed. In addition, some of the trades included new contacts, and many of those new contacts didn't have Glass Blowing either (it was rather viral). In the end, we contacted something like a dozen new civs and got a dozen new techs. Looking at the scoreboard explains everything faster than I could with words:
Spoiler :
66808987.jpg


Also, here is our tech tree:
Spoiler :
e5c242bd.jpg

Everything to the left is researched and nothing to the right is researched.

We started Siege Warfare in order to get CATAPULTS (and pikemen)! Hopefully we will control the entirety of the Seguan Peninsula soon.

Something else that is important: we traded for Iron Working, revealing no iron nearby. This means our only nearby strategic resource is obsidian, unless the lands across The Sea of Navajo contain something. We really ought to explore them. It'll require an embassy and open borders though...hmm.... :think:

This ends another historic chapter.

One thing that I've noticed before is that the Seguan Peninsula is very crowded, perhaps more so than more advanced lands, yet it is fractured (although with the partial defeat of Japan Javquazm now has a clear dominance). I get the impression that the peoples of this region are closely related but are forming several city states. Hattusas has been the city supporting most of its empire so far (but this trend is also fading as Kanesh and Akuwa grow), and Carchemish has stopped cooperating in order to form its own city state. Kyoto also seems to be a prominent city, although I don't know how big Osaka is (but judging by their borders its probably on the island to their west).

Speaking of Carchemish, I think the garrison they're using is much better than anything we could have put there to protect the pass. Now the only way we can be invaded are by sea and through Japan, who has recently received a well-deserved beating.

My plans for the immediate future are to take advantage of the peace we'll have until our catapults are finally built. We can build many new building due to our new techs (boosting the economy further) and we can settle the coastline to the east. It'll probably require giving the Aztecs Glass Blowing to sue for peace, but it should be worth it. We can also send some explorers east to find out exactly where our rivals lands lie. After several catapults have been built and we are ready for war again, we will try to retake Carchemish. If we need more time before going to war with Japan again, we can always see if any city spots are open to settle in Death Valley or between Japan and Maya.

This game originally looked like it would be too easy due to Hattusas having a good position, but the cramped lands and Japanese aggression have really kept us from pulling ahead. However, now that we'll have military dominance in the region, things will start to change....
 
I should really subscribe to this.

But, can you please not start again? I find it weird when someone re-starts too many times in a story. (Looks at Yoshi)

:D
 
You still are using the ugly version of Cleopatra :p

link please? :)


Interesting. Those are nice leaderheads (that I didn't know about). But I have no idea how to use them while still using the RoM-AND mod. Plus I don't really mind quite so much about how good the leaderheads look as long as they work.

I should really subscribe to this.

But, can you please not start again? I find it weird when someone re-starts too many times in a story. (Looks at Yoshi)

:D

Sorry. This should definitely be the final restart though, at least until the game is finished (although I would argue that the first and second games were finished too, just not as far into the game as normal). This game is very close to what I wanted to see originally.
 
Sorry. This should definitely be the final restart though, at least until the game is finished (although I would argue that the first and second games were finished too, just not as far into the game as normal). This game is very close to what I wanted to see originally.

Jolly good!

I would like to see you win though.
 
Interesting. Those are nice leaderheads (that I didn't know about). But I have no idea how to use them while still using the RoM-AND mod. Plus I don't really mind quite so much about how good the leaderheads look as long as they work.
Well when you figure out how to use them, don't put them in until your done the story, otherwise your going to be forced to restart again :lol:

That is always the cause of my restarts. I start a story, go on a modding spree, then realize that I just screwed up my story save :D
 
Jolly good!

I would like to see you win though.

Me too, unsurprisingly. To warn you though, that hypothetical win might not get as far as achieving an actual victory condition though. I think I've only actually done that once amidst all my Civ IV games. It's usually either like my second game where I eventually realize that I can do whatever I want within the game with no legitimate resistance (which in my eyes is a win) or like my first game where it eventually becomes apparent that I have no hope of long-term survival (and sometimes I stop playing long before this becomes apparent, although I played out my first game since it was being Chronicled and the story was interesting even if my success in it was not). In my best games it takes me a long time to actually become a world power. Before I decided to start this thread, I had been playing a game where I was playing a small kingdom that was less than average on the world stage, but I conquered my neighbor, which was a city-state (that happened to hold a lot of territory due to high cultural influence) that was very valuable. This was able to push me up onto the world stage. There were several civs about my size and a couple really large ones, but I was doing pretty well in research and was only behind the larger civs in production.

Well when you figure out how to use them, don't put them in until your done the story, otherwise your going to be forced to restart again :lol:

That is always the cause of my restarts. I start a story, go on a modding spree, then realize that I just screwed up my story save :D

I haven't ever done any modding though, and I don't really value having nice leaderheads as much as good gameplay, so sadly I probably won't ever change them unless I stumble upon an easy way to do it.

I should have a new update soon though.
 
200BC:
We are easily able to get peace with Azteca and Native America by trading contacts and gold. That was a lot easier than before! Now the only civ we're at war with is England. Ironically, that is the civ that seceded from Javquazm peacefully.

156BC:
The Aztecs only have five cities, but they seem to have focused their settling to their west (and our east):
Spoiler :
ff25d0a5.jpg

We can still take the city spot directly to our east, but won't be able to easily go further east or even south from there. Azteca has iron (I've seen the light swordsmen), so going to war with them would be more difficult (although I bet we could hold our own defensively). This makes holding Carchemish and Death Valley even more vital.

134BC:
Someone founded Taoism. Our spies report that the Japanese are also researching Siege Warfare and will be finished in 13 turns (we have 10 turns left). This is not good news.

Renponik, Chieftain of Javquazm, 134BC
After much thought, I have decided the solution to our problem and will talk with our generals. You see, our spies report that Japan is arming herself even more heavily. We have been working on great war machines that can breach walls, but I just found out that they have too. It seems that we are slightly ahead of them, but to disrupt their plans we will need quick military action. If we can surprise them, we may disrupt their military production and research. We are likely to be able to pillage their lands easily. We will go to war!

Renponik, Chieftain of Javquazm, 123BC
We have received good news! Japan has granted independence to Osaka, which will weaken their nation somewhat as we attack them. Osaka calls their new government Mali.

Renponik, Chieftain of Javquazm, 101BC
Mali has declared war on us to support their Japanese brethren. War galleys scouting the area notice a Japanese fort on the southern coast of Osaka (the name for the island and the city are the same). Part of the independence agreement must have been to allow military bases on the island. They also report another sighting later on across the Sea of Navajo. They believe that some of the lands are controlled by China, further validating the stories of old about the location of China.

Seygonvet, Chieftain of Javquazm, 68BC
I have commissioned a new settlement, Tuwana, north of the North Vondak Mountains. We can only support it by sea, but it will be easily defensible since the mountains mostly enclose it.

Seygonvet, Chieftain of Javquazm, 57BC
I am having our war galleys blockade Kyoto. I intend to starve them by land and by sea until they submit to our rule. Our engineers and smiths are hard at work too, while our armies pillage their lands uncontested. I think we can siege them and hold our supply lines in the process. Our smiths have developed a new kind of metal from local minerals and are calling it wootz. This will help strengthen the armor and weapons of our soldiers.


That was a random event giving our melee troops the wootz steel promotion (and we don't even have iron!)- +15% :strength:. Our axemen will be even better now!

24BC:
A fire has destroyed the forge in Kyoto. They must be really nervous inside those walls to make a mistake like that to a building this is so vital right now!

53AD:
Japan has become a Chinese protectorate, and China has declared war. We'll need a better navy to stop them from moving their land units to the shore, so I switch research to Ship Building so we can build triremes. Before they declared war, we sent a war galley to explore their continent, and here's what we know of it:
Spoiler :
38bed721.jpg

They could very well have the whole thing to themselves, which would account for why they have many cities (I think they have 8 or so).

86AD:
Someone built Silk Road

Kyoto, 130AD
The men on the walls look around their surroundings. In the Sea of Navajo around Kyoto, Javquazan war galleys block any access into or out of the city. Outside the walls to the north, the Javquazan army encamps. This siege has lasted years and the citizens of Kyoto are starving. The Javquazan catapults have been firing shots at the walls from afar for many weeks, but now they move in closer. A captain on the wall notices that they are being loaded with new ammunition, and this one looks like it's going to be used to injure as many Japanese as possible. The catapults fire over and over again during that day, and eventually there is a lull. A vast sea of axemen moves in to take the broken sections of the wall and place ladders on other sections. They attack the weary defenders. Both sides have vast forces, but the Japanese are utterly surrounded. Eventually both sides are too tired to continue, and the Javquazans break off their attack despite winning the battle on every side. During that night, the Chinese commanders, angry with the results of the battle, take over the command of the city. They have the galleys in the harbor leave, even though they are threatened by the Javquazan war galleys.

The next day the attack is renewed. Javquazm's army moves into place and the severely battered Kyotans are vanquished. Javquazan war galleys engage the Chinese fleet and are victorious. Only one galley escapes.

Quonsebek, Emperor of Javquazm, 130AD
With the Japanese vanquished and a new Chinese threat to the south, I am centralizing my control over the empire to allow better protection of our subjects. The nobility approve of this measure, and resistance to it should be fairly low since I've just conquered the homeland of our old enemy, Japan. I will be taking the appellative of Straeqemjadvik.


There were a few other civics we changed as well. Now was a good time to get it over with since Kyoto needed to be pacified anyway and military production isn't as important now that Japan is gone. I chose despotism rather than monarchy because I think we're going to need the extra happiness from garrisoned troops, and we can get our fixed borders from the Conscription military civic.

141AD:
Someone built Apadana Palace, a Zoroastrian wonder.

251AD:
Shwedagon Paya and Piazza San Marco have been built.

Last turn the Assyrians capitulated to the Dutch. The Assyrians had like 5 cities, but several civs declared war on them. I guess they didn't do too well.

Straeqemjadvik, 284AD
Like my predecessors, I will be using the appellative of Straeqemjadvik.

The Chinese landed a force near Kyoto. They won't make peace without us ceding Kyoto, which would destroy the whole point of the war (and ruin our hopes for unifying the Seguan Peninsula). We had an easy victory against them because much of the force that took Kyoto is still there (although some is moving to take Osaka). However, China has been dominating in the water. I am having more triremes built to prevent this in the future.

Straeqemjadvik, 328AD
Our forces have captured Osaka. We have razed the city as an example to all who oppose us, but we will settle it with a proper Javquazan town.


350AD:
Here's what the Javquazan Empire currently looks like:
Spoiler :
bba30157.jpg


Straeqemjadvik, 372AD
It has become somewhat of a tradition for Javquazan emperors to use the appellative of Straeqemjadvik, and I will continue it.

Kyoto is having problems with threatening to rebel. Most of the city is foreign, but more and more Javquazans live there day by day. I will keep our military in the area to stop any rebellions that occur.

Straeqemjadvik, 427AD
The Incans are willing to help negotiate peace between us and China:
Spoiler :
82d1fc59.jpg

The terms of the treaty are then set, with us each agreeing to stay out of the other's sphere of influence for a time.

Straeqemjadvik, 460AD
People in Kyoto are asking for independence again for Japan. I will not give it to them, not when we've worked so hard to forge the empire. We will crush any rebels that arise.


Also, Germany is now a vassal of India.

Straeqemjadvik, [471AD]
The weak rebellion in Kyoto is utterly crushed, and the city is calming down some. They will have to cope with the fact that Japan is part of Javquazm now.


548AD:
The Dutch appear to have conquered Russia, who was pretty small anyway. Still, the Dutch are getting very large. They have 17 cities, and the runners up are China and India with 10 cities, although that only gives a rough estimate of how many lands are controlled and doesn't speak at all about production or commerce. Oftentimes, like in real life, smaller nations can outperform larger nations that hold land of less value or that is less developed or populated. We now have 7 cities and will eventually up there with the larger empires, although we lag behind in many areas for now. At least we are the predominant power in our region of the continent. The only neighbor that is a threat anymore is China, who borders our sphere of influence but doesn't control any lands in our region.

And I think that wraps up another chapter. Here's some more of my analysis of how things are looking:

Kyoto has continued to have a dangerous level of rebelliousness, and it will be vital to hold it if we are to expand further. The situation there isn't getting much better, although it's not getting worse either. Hattusas has been building the treasury national wonder, which will help some, as well as improving our economy. It sure is nice to finally control all the lands over which so much blood was spilt between rivaling nations and have them in one empire. Kyoto holds a great prophet and great engineer, which will make it a useful city in its own right as well, at least once it starts growing again (we had starved it out and after all the warfare I think it was down to a population of 1). It currently has a nationality of 64% Chinese. The reason for this is Japan was absorbed into China right before I took the city (actually in the middle of trying to take it- there were so many defenders in the city that it took 2 turns for us to defeat them all!). This can often happen when a larger empire has a small vassal, but I've never had it happen like that! It is actually annoying because if it had just remained Japanese, it would now be 100% Javquazan, but it'll be ok later because it is quickly changing to our nationality (it's got like +10:culture: per turn due to several effects). We just have to wait it out until it stops being rebellious. The disadvantage of this is that I really would prefer to take Carchemish back, but our military is still tied up in Kyoto to ameliorate the rebellion. That'll be ok though, because England has built up so many troops (mostly spearmen) in a (futile) effort to defend itself that it will take a few more catapults and maybe some more axemen to take the city.

We're also going to want to keep a top-notch navy because the Chinese seem to be all updated to medieval units (and probably have iron) and it will be easier by far to hold them off over the water than on land (at least until Optics). I don't think we'll have iron for a long time (unless we get lucky like in our first game and hit a deposit in a mine), but we can probably still conquer England and Maya as long as they don't get longbows. I think it won't be too hard to hold that territory without iron as long as we don't let the enemy land troops with their navy or take the mountain passes.

In about 12 turns or so, we'll have researched Insurance. This is a late Classical tech that no ones seems to really go for, so we'll be able to trade it to great effect like we did earlier, even though our economy isn't on par with what a lot of other nations have. I suspect it'll improve as our Japanese conquests grow in influence.

Kanesh has been building wealth for a while because our economy is so poor and I don't want to have too much financial trouble when we need to hold on to Kyoto. Kummanni had been the one doing it before, but it has more buildings that need to be constructed in it than Kanesh does. Some economic buildings are slowly being built across the empire too, so hopefully we can have Kanesh do something more useful eventually. I think I'll get some merchant specialists where we have the chance too.

We still have that great artist from earlier in the game. In addition, we have recently gotten another one by chance. I'm holding on to them for now. Culture bombing is simply too useful (especially without realistic culture spread on) and it will barely help our current cities but I bet we can do some real damage later. Yes, it would greatly help Kyoto and probably end its rebellion with having a lot more of our nationality, but it would not really affect our borders, which is where we can really affect things. It is slowing changing to our nationality anyway, so we just have to wait to get a similar effect.

Interestingly, we are still the only civ that doesn't have a state religion (other than England). I would probably convert to Zoroastrianism (which is present in three of our cities), but Kyoto is Hellenist and I don't want to give them another reason to rebel yet. So far religious freedom has proved to our benefit. On the other hand, China is Zoroastrian, and it would improve relations with them, the only civ that stands a decent chance at conquering our lands, so we probably don't want to wait too long....
 
nice, I don't know why, but I enjoy the game more when I am (just loosing), so I have to work hard for a comback victory.

The best game I ever had was as Germany where the turn before I achieved domination a massive civil war began invovling 60% of my empire turning on me.
I ended up loosing but it was really epic.
 
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