[RoM-AND] Chronicles of an Alternate Earth

Ah good; we have a decent workaround then if we choose that option.

Since we currently have three votes for #2 and two for #4 (this includes my vote), I will start on #4 but wait to post anything until later. I can always pick this game back up, but it's harder to go back once I take a certain direction in this game since too many alternate timelines can be confusing. :crazyeye:

Also, if I do Chronicles of an Alternate Earth II, should it be in a new thread or here?
 
Only problem with that is that if I later go back to the first game things would be a little more out of order than I'd like, but it might be worth it since it would all be together in the same thread. Hmm....
 
Ok, so with lack of further input I've decided to start playing a new game. Well... actually I tried a couple more before realizing that the first one would be way too easy (I had cows, deer, and fur right next to my first city and was taking several ancient wonders like cake), which occasionally happens and makes the game uninteresting. I didn't quite like the second game that was generated and shortly got a new one that should be good. There's not really any shame in that when you're playing on immortal difficulty.

The settings will all be exactly the same, including the civ and leader I'll be using. For those of you who like as much variety as possible, sorry, I just like to find settings I like, tweak them, stick with them, and continue tweaking to my liking. :p This mapscript will provide a lot of interesting variety anyway: the geography should be a lot different than last game and the geography should affect the game a LOT, like it did with the civilizations of the real earth.

May we not be without strategic resources while facing more technologically advanced enemies like last game!

Later:
So I had the rest of the post typed up (although not finished) but I lost it. I'm still in the ancient era and I'll try to reconstruct what I would have put for some parts, but a lot of it won't be here. This isn't so bad anyway since I wasn't saying much of anything in-character anyway. Last game, explaining what was going on in the very early game from in-character didn't come very quickly to me, and it slowed me down some. Once diplomacy and international intrigue start and things start getting interesting, I'll have more parts that are in-character and part of the story. Until then....

Spoiler :


Dido of the Hittites, 6000BC
My tribe has often wandered from place to place, but now that our patriarch is dead we will found a settlement like the few we have seen so we can avoid the constant warfare that nomadic life brings when encountering the growing enemy tribes. We are known as the Hittites after our patriarch.

We decide to settle in a location at the mouth of the Vyharok River.


Here's what the starting location looks like:
Spoiler :

I settle on spot.

At this point, we've discovered a couple barbarian cities to our east:
Spoiler :



We get a very important event:
Spoiler :


And it is followed by a slightly bad event:
Spoiler :

I pay to have the forest restored since we'll never need to chop it since there's a camp there, and an extra :hammers: on a tile never hurt.

Here are the locations I'd like to later place cities:
Spoiler :

The white dots I definitely want to have, the black dots I'll try to get, the green dots I'll get if I can beat nearby civs to them, and the red dots are enemy cities.

I'm going to go for the location south of us first since it'll cut off anyone who tries to take the spot on the peninsula and it also gives us obsidian. Obsidian is a minor strategic resource that speeds up a couple ancient units and enables axemen, so with it all is not lost if we lack copper or iron (at least in the ancient era). By the way, copper enables a few more units in this mod than it does in vanilla BTS. We won't be having an all archer army like we did for a long time last game!


And that catches you all up to where I lost the post. Here's what's been explored of the map:
Spoiler :

It looks like it's possible that this continent, Ceybronvik, is only a little bigger than Velashna was, but we shall see. Besides, there's territory to explore in the southeast, and I've seen a lot of maps that look like small continents and it turns out it was just a really large peninsula on a larger continent. Then again, I've discovered the cities of each of the civs that's found me, which may mean a small continent.

By the way, Hattusas has a few javelins around it and a worker, and we have a Woodsman II warrior and a scout (which came from a tribal village) exploring.

4695BC:
I start work on a settler, earlier than I usually do. Hattusas is now population 4.

4620:
We discover the Aztecs southeast of London, in a long mountain valley.

4560:
We get another fire event and I elect to replant the forest since Hattusas can use extra health.

4515BC:
I discover a Byzantine archer south of Azteca. Perhaps this continent is large then?

4440BC:
There is a barbarian stack of three units two tiles southeast of our wheat. I wonder if they'll attack?

4395:
The stack finally attacks one of our javelineers who was escorting my worker while it was building a quarry on the obsidian. The worker got away and the javelineer killed two other javelins and in turn got killed by the archer, which I consider worth it. Meanwhile, my settler is done.

Felonek, Chieftain of the Hittites, 4320BC
Our people have been expanding south. We have a prominent settlement, Kanesh, in the area.


4320BC:
We've also encountered the Turkish north of the Aztec city we had discovered. Here's what the area I've been exploring looks like. The geography is very interesting there:
Spoiler :


4245BC:
That Turkish city is not their first. They have more territory on a peninsula to the northeast, but I can't explore it further without endangering our warrior.

4140BC:
Someone's founded Kemetism. I've lost our scout to a tiger after finding the Byzantine homeland south of the area we had previously explored.

4070BC:
Explorations lead to a dead end, although it looks like there is a decent-sized landmass over that mountain range:
Spoiler :


4055BC:
Hinduism is founded in London.

Konlonbik, Chieftain of the Hittites, 3999BC
Our people have started taking slaves from the surrounding enemy tribes. Hopefully this will make some kinds of work easier for our people.


3929BC:
I start another settler to take the city spot by the stone and fish. I'm sending my workers (we have two now) over there to build a quarry and some cart paths before we settle the spot.

Gervonhin, Chieftain of the Hittites, 3747BC
Hostile tribes nearby have sent an army to pillage our lands and are currently north of Hattusas feeding themselves with the deer there. Our men are fortifying themselves in Hattusas.

Gervonhin, Chieftain of the Hittites, [3719BC]
Our army moves out of Hattusas and engages the enemy, who are now camped on the Vyharok River. We expect them to be weakened by their trek through the Plecendi Desert. The result forces us to retreat, but they had many more casualties than we did.


Maybe I've mentioned it before, but I have an option on that gives damage to units on desert, tundra, and ice, meaning that these terrains greatly help defense just like they did in real life.

Gervonhin, Chieftain of the Hittites, [3705BC]
The enemy are retreating out of our lands and so we pursue them.


3649BC:
We see the enemy retreating into Alemanni and plan to raze some of their farms in retribution.

3607BC:
We're done with the settler and I start working on Stonehenge, which will be extra useful since Dido is Charismatic and therefore monuments get +1:). Once I settle next to that stone in a couple turns it'll go twice as fast.

3593BC:
Kanesh needs something to do so I have it start on the Sphinx (+1:) in all cities, obsolete by a medieval tech). It also is double production speed with stone.

3579BC:
"Word spreads from distant lands: the Korean City State has emerged in Alemanni!"

Perslondar, Chieftain of the Hittites, 3579BC
Our people are now in control of most parts of the Hittite Peninsula. There is even a new settlement that has been commissioned on the western tip of it that will soon be an excellent fishing base.


3523BC:
I've lost our warrior exploring in the south to a Turkish archer. Now's a good time to show what the southeastern region looks like:
Spoiler :

There is a landmass just beyond the ocean in the south that should be reachable by galley. The land east of this (over that mountain range) may be part of it. It looks like we've explored pretty much everything reachable by land for us. To get to that landmass over the mountains in the east or over the ocean in the south we'll need ships. This continent might end up not being all that large, but there are many more lands than Velashna had last game.

Something else to point out are the Aztecs. They are actually not too far away from us but the Frecendan Mountain Range between us will probably prevent a lot of interaction between us except in our navies. Their second city is very far from their first though, so I'm expecting it to declare independence sometime in the future.

And that wraps up the first chapter in this new history. I'm doing very well, perhaps too well. If this game is too easy, we can always take control of a rebellion in Hatti and try to forge a new empire from the ashes. ;)
 
Habconai, Chieftess of the Hittites, 3439BC
Our people have completed a structure that will honor the gods and help us tell the times and seasons.


We finished Stonehenge and now I'm going to start on Petra, which gives +1 trade route in each city and +1 free priest (and is obsolete with Economics). It'll help counter the strain new cities place on the economy.

3439BC:
I'm starting Writing so we can try to make peace with the civs near us (*cough* Korea *cough*)

The demographics screen says we're doing pretty good:
Spoiler :

This might end up being an easier game... we'll have to see. I suspect we'll run out of room to expand quicker than some other civs though.

3159BC:
We've completed Petra. Between Petra and Stonehenge, Hattusas is going to produce a great prophet in a bit.

3131BC:
Someone founded Zoroastrianism. I made peace with the Zulu.

3089BC:
We're done with the Sphinx.

3019BC:
I make peace with the Aztecs.

Dayalomba, Chieftess of the Hittites, 2907BC
What have we done to displease the gods?:
Spoiler :


2865BC:
Hattusas is now starting The Pyramids. In this mod, they give every city a free irrigation canals, which gives +1:food: on every river tile. Normally, cities on rivers can build this once they have City Planning (a Classical tech), but having the Pyramids means that cities not on rivers can get it too. Plus we'll have them sooner than we normally would, and Dido's trait of Agrarian means +1:food: for every tile with 5:food:, which makes irrigation canals even more useful.

2767BC:
I have Carchemish start working on the Oracle since it is doing decent in production, working a mine and quarry and having one slave. I don't normally do this many ancient wonders but I might as well. The extra :gold: if I fail is still worth it.

2739BC:
And someone finishes the Oracle. I'll have carchemish start on a settler next, but I'd like to make peace with Korea before I expand much more since any new lands I settle won't be as defensible.

2641BC:
A great prophet is born in Hattusas! I am indecisive on what to do with him, so I put him to sleep. Perhaps he'll be useful for building a shrine later. I can never seem to get a great prophet when I really need one but when I don't, I get a ton of them.

2627BC:
Judaism is founded in Tlatelolco. That is either going to make it more or less rebellious, depending on what the Aztecs do. Also, it's really close to London, the Hindu holy city, which means that it's going to be hard to predict which areas join which religion (with them that close, they may not form region-based religious blocs).

Didoq, Chieftain of the Hittites, 2599BC
Kanesh must displease the gods greatly! Most natural disasters in the nation occur there:
Spoiler :

We now have to repair the three farms around the volcano.

Didoq, Chieftain of the Hittites, 2557BC
A wise farmer in Carchemish has invented how to produce papyrus scrolls, exciting local scribes in the area. I send my congratulations his way.


2557BC:
That gives us +100:science: towards Animal Husbandry, which I'm researching now. Also Metal Casting is now done, revealing three copper on the map: one near Turkey, one two tiles south of the Korean city, and one south of the Aztec capital, Tenochtitlan. At least we have our obsidian.

Chongonkin, Chieftain of the Hittites, 2501BC
Our people have completed pyramids in Hattusas to honor the gods. Perhaps this will quell their wrath upon our people in Kanesh?


2487BC:
Someone's built the Colossus.

Mayarenok, Chieftain of the Hittites, 2445BC
Zulu druids wish to make a pilgrimage to Stonehenge. I will allow this but will force them to stay in Hattusas:
Spoiler :

Since that pretty much ensures that I'll get another great prophet eventually, I'm going to settle the one I've got since I'll need its :gold: to support an army if I want to expand and defend against the Koreans.

2403BC:
I make peace with the English, who are willing to give me contact with the Holy Romans for peace (not sure why... oh, actually they are weak militarily). Holy Rome is what used to be the barbarian city north of Byzantium. The Korean borders have expanded, giving them control over the copper. I trade with the English for sailing, instantly giving me valuable trade routes with the Zulu. (I try to trade for Right of Passage with most civs, unless I don't like them, so I can at least get trade routes.)

2362BC:
I finish Animal Husbandry, revealing horses in Turkish territory, east of the Zulu capital, Ulundi, and north of London. Here's what the globe looks like so far:
Spoiler :


My settler is done in Carchemish and I'll be settling to the east. I would prefer to take the city spot to the north, but if I go east it'll be more defensible since it would be a city in front of (and therefore protecting) Kanesh. The Koreans could be dangerous if they're later aggressive, especially with a copper resource, so defense is important. There will also be a lot of nearby floodplains (it only has floodplains and hills to work), so there will also be a lot of :yuck: there.

2297BC:
Kanesh is producing a galley so we can explore the south by sea. I have made peace with Turkey and made a tech trade with Zululand for Trade.

We are in the lead in score (as far as the civs I know about go) and I don't know of anyone who has more than two cities, while I have four. Hmm....

Sonlabebek, Chieftain of Hatti, 2258BC
Hostile ships from the south have been invading our waters near Kanesh. We are building a navy to counter them and prevent any possible attacks on land.

Sonlabebek, Chieftain of Hatti, 2219BC
I have made an agreement with the Aztecs opening embassies with each other and opening our borders to each other's military movements. This will allow us to explore past each other's coastlines.

Sonlabebek, Chieftain of Hatti, 2180BC
We are sending a small force into Korea to scout out the size and positions of their forces.

Sonlabebek, Chieftain of Hatti, [2154BC]
They report few Korea forces but that the Koreans appear to be hard workers:
Spoiler :


Songuanlikal, Chieftain of Hatti, 2141BC
Our ambassador to the City State of Azteca has committed a faux pas, causing quite a stir in Tenochtitlan. This should not be a problem again as I have now sent them his head.

Songuanlikal, Chieftain of Hatti, 2115BC
Our [new] ambassador to Azteca reports that they have successfully founded a new settlement south of Tenochtitlan, in a region that they have recently been expanding into.


They actually founded it right on the copper south of them.

[Meanwhile...]
Fleet Captain Jarokel, southwest of Azteca
After a stop in Tenochtitlan for supplies, we sailed over the great sea to where there was rumored to be land. After weeks of searching, we have found some! We will spend some time exploring its coastline, and it so far appears to be uninhabited.


And this is a good stopping point. What will be found to the southeast? Are there only a few small islands or do great tracks of land await settlement? Or do they hold mighty empires? Stay tuned. ;)
 
It has always seemed weird to me how minor civs could have more points than "major" civs.
 
It is kind of weird. Usually though, it's because an starting civ stubbornly refuses to get Writing (like the Khmer) or because some civ is really stagnating and therefore even minor civs pass them in score (like England).
 
2076BC:
Zulu fisherman have organized their own workboat fleets for the second time now. I had sent a spearman north and discovered that they didn't have a city or any control over the fish west of them... which probably means that they founded a city near the northwestern fish or the shrimp to their east for some reason. Perhaps the reason we're doing so well is because the other players are trying to found all their cities too far away?

Meanwhile, I continue exploring the lands to the south. Perhaps we can found cities there and then switch sides when they try to declare independence? I also hope that this continent/large island wasn't intended to be part of the "New World". I've seen some map generations that have a New World but also have civs on nearby landmasses that can reach it, allowing them to settle before anyone else.

Also, I've been producing another settler in Hattusas and I plan on settling the city spot to my north soon. I don't think the Koreans will ever have the might to capture it, and even if they do it won't be that big of a loss with this many cities.

2011BC:
A great prophet is born in Hattusas, which I put to sleep for later use.

1998BC:
I trade with the Turks for Bronze Working, enabling despotism and letting me train axemen. Part of the deal was them giving me contact with Charles V of the Netherlands. The Dutch have 3 cities.

1972BC:
I trade with the Dutch for Monarchy, which puts us into the Classical era.

1959BC:
Thessalonica has been captured by the Spanish from the Byzantines. Given its location:
Spoiler :

on the peninsula east of Constantinople I think that this is probably a rebellion (it would probably be too hard for some new civ I don't know about to attack it unless they had a lot of ships). It will probably set them back a lot in the region of Southeast Ceybronvik.

Here is what the Hittite Empire currently looks like:
Spoiler :


And here is what's been explored in the continent/island to the south:
Spoiler :


I've started researching Code of Laws so that maybe we can get Confucianism first.

Wonboqben, Chieftain of Hatti, 1920BC
Miners near Kanesh report discovering a source of lead. This wonderful metal should be a great material for building pipes and other containers throughout the empire.


If that sounds funny to you, it's because lead actually gives +2:yuk: as a resource. However, it actually makes some things easier to build. It enables potters huts (so does copper), which give you a pottery resource (+1:health:). If it gets annoying I can always trade it to someone who wants it more than me. :mischief:

1855BC:
Holy Rome converts to Judaism. Speaking of this, the Aztecs still haven't converted to Judaism even though they have the holy city (in this mod, your starting religious civic doesn't allow a state religion). That will only increase its rebellion even more.

Jonqualon, Chieftain of Hatti, 1829BC
I am sending explorers to scope out the lands to the south by land this time rather than by sea like we've always done. Exploration efforts there so far have revealed what we believe to be an island perhaps twice the size of Hatti and further lands across a sea to its south:
Spoiler :


1803BC:
(It's a galley with two explorers in it. I'm really tempted to name them Lewis and Clark but it woudn't really fit so I won't) I'm thinking more and more that the game accidentally put some lands reserved for the New World within range (which would normally annoy me). There are at least three barbarian cities on the continent in the far south. This mapscript doesn't produce Pangaeas much, but sometimes almost all the lands are within reach of the Old World or something like that happens and limits the New World. It would be a lot of fun to found some settlements there, declare independence and fight off the powerful Hittites, and then try to see if we can settle a lot of the New World while fighting the native civs that will pop up. Perhaps we could even just stay a colony and declare independence later somehow. It would be kind of like Colonization!

(Also, I still have no clue if these lands are linked with the lands east of Byzantium.)

I've made peace with the Khmer, who have three cities now. There are a lot of lands up north for the Khmer and Zulu to divide between themselves. Also, Akuwa now has Judaism but I'll wait to see if we can get Confucianism first.

1777BC:
Someone founded Hellenism. We're lucky, the AI could have decided to go for Confucianism instead (which takes about the same effort to get).

Also, our cities are undergoing severe health problems, with Hattusas getting up to +8:yuck: (which is counteracted by how much :food: it brings in). It has various causes, but the largest one is simply how many floodplains are nearby. This problem in turn will fuel the larger one of rebellion, which is already hurt by "financial trouble" (although from a player's viewpoint, our economy is good).

1738BC:
Someone has founded Confucianism, 8 turns before we would have. I still think it's too early to convert to Judaism though.

The shores of Faiquendel, 1739BC
The galleys glide through the water as the men on board find an appropriate place to unload. They make a camp on the beach for a week, gathering resources and supplies from the nearby landscape, before the galleys leave, continuing their explorations where they hope to find land past Byzantium. Staying behind are two adventurous groups of explorers who have been commissioned by Hatti to explore the lands that have become known as Faiquendel, who soon split and continue their journey.

Ainu, 1725BC
Julius Caesar looks around at his newly found conquest. The Ainuans had put up resistance to the siege for years but eventually caved in and were too starved to resist any longer. He decided to rename the city after his own language.

Thinking, he realizes that his empire now controlled most of the upper Vyharok river basin. Perhaps he will be able to have the size needed to keep the Hittites from eyeing his lands greedily. In any case, a new age of Korean might has begun!


So the Koreans have conquered Ainu (and since this event triggered them settling down from being a minor civ, the city's been renamed). Fortunately, unlike what usually happens, he's willing to make peace (for free!). I have no idea what kind of military strength he has. Perhaps I thought he was weak before because his army was off sieging Ainu.

I'm able to make peace with him and I establish an embassy and open borders so that I have easier access to Southeast Ceybronvik through the Pass of Ainu. He got a little free culture in ummanni and Akuwa (only 13% of what I've got in either one though). If I later want to conquer him, I want to know what kind of strength he has anyway. Having conquered a barbarian city (I wonder if I could've done it?), he may have gotten some free units for being militaristic.

Since we're no longer in any hurry to finish Code of Laws and our neighbors are all at peace with us, perhaps now would be a good time to change civics....

Quencelar, Emperor of Hatti, 1725BC
Seeing Julius Caesar's conquests and consolidation of the Korean Empire in the east, I will begin my leadership by beginning efforts to consolidate the empire and centralize my reign. I will be taking the appellative of Pharaoh. There are those that oppose these measures, of course, and it may take some time to root them out, but they are necessary.


1699BC:
That's Despotism that we've switched to (and a couple other less important civics). Last game I chose Monarchy because it enables fixed borders, which helped a lot, but here, I think the +1:) from each military unit is more important since we're in no rush to claim land.

I got a tribal village a couple a turn or two ago revealing a map which pretty conclusively showed that Faiquendel wasn't attached to any other landmass. Strangely, it also has some Jungle/Ice and Jungle/Tundra tiles. :confused:

Korea has made peace with Azteca and Turkey, and Sun Tzu's Art of War and Chichen Itza have been built (yes, all on the same turn!).

Pharaoh, 1673BC
We have news of a decent Korean force at P'yongyang:
Spoiler :

Perhaps they have more forces in Seoul. I have the empire under my control, but there is much talk of rebellion. Between this and Korea, I will have to increase the size of my army.

Pharaoh, 1660BC
I have received a map from those exploring the southeast:
Spoiler :

They suspect that the lands south of Faiquendel are part of the lands east of Byzantium. Indeed, that would mean that they are technically connected to Ceybronvik by land, but the gods have decreed that they can only be reached by water. This leads me to want to place more emphasis on our naval capabilities.

I also have reports that the city of Thessalonica that we knew of once now no longer exists. It seems the Spanish conquered it but did not want to govern the area, and so now it lies in ruins. Our ambassador to Byzantium has gotten them to reluctantly give us contact with Spain in exchange for contact with Khmer.


So perhaps it isn't part of the New World after all. I still haven't met any civs that reside there for sure though, but I bet that's where the Spanish and Dutch are from. They must be close to the Byzantines to raze Thessalonica though. I once played a game where a barbarian civ that settled down on a peninsula (which was blocked from mainland access) tried to invade me by sea and would have probably taken a city if I hadn't found a way to make peace.

1647BC:
Korea and the Zulu are now at peace. The only civ that Korea is at war with now that is close to them is England.

1634BC:
Seoul has 3 archers and 2 spears for a garrison, plus one spear nearby. Korea's military still rivals ours so I'll have to be careful.

Rebellion is going to be out of control soon so I need to take decisive action; I might take control of a rebellion eventually but not quite this soon. I will export the lead (it'll have to be for free), despite its uses, to get rid of its +2:yuck:. In two turns, Carchemish will have borders reaching to one of its fish (I think), which will help health some. In my experience, unhappiness causes rebellion to happen quickly, but it looks like enough unhealthiness causes it too. I will also use our great prophet to start a golden age, which should help calm the cities a lot and at least buy us some time to make an army capable of holding the empire together. I had hoped to continue expanding but it looks like that'll have to wait. Also a factor is financial trouble for some reason, which a golden age might help some. Hattusas will be done with a Treasury (a national wonder that increases :gold: a little throughout the country) in 2 turns, which will help ease rebellion some too. Code of Laws will be done soon, so then I can build courthouses too (and I think they might help ease rebellion as well as help your economy). Hopefully all these things together will help.

1621BC:
"Word spreads from distant lands: the Portuguese City State has emerged in Yayoi!"
That was one of the barbarian cities in the far south. Neither of the two that I could see were very big (I think around population 2).

Fedok, explorer of Faiquendel, 1608BC
This tribe in southern Faiquendel has been very hospitable to me. I've been able to stay with them and see their lands for a few weeks and have learned much. They are very disciplined when it comes to Military Training, for they need to constantly defend themselves from other nearby tribes. Their organization of their military is like nothing we have in Hatti, and so when I return home I will see if I can explain this new idea to the Pharaoh himself.

Spoiler :


Meanwhile Akuwa has a minor revolt. The other cities are getting a little better, but Akuwa has had a ton of unhealthiness to deal with.

1569BC:
I finish Code of laws and start on Iron Working, which many civs have, but no one wants to trade. If we're going to be without iron, I want to know as soon as possible so that we can try to expand into locations that have it.

Pharaoh, 1556BC
I have begun my reign after being chosen and supported as emperor of the Hittites. Like the last four emperors before me, I will use the appellative of Pharaoh. A rival for my position has been working out of Akuwa, known as a hotbed of discontent, and trying to stir the people there to support him as emperor. I am going to pay top gold to have him and other leaders there assassinated.


(I.e. I'm bribing the city with gold to placate it for a while.)

1543BC:
I make a tech trade with the Spanish that gets us Iron Working. It reveals one iron near the Khmer capital, one southeast of Khmer (they have 2 iron so they probably grabbed this one too, securing their country's military success), one north of Tlatelolco, and one one tile south of Hattusas!

1517BC:
London is still population 1. What's going on over there? They founded a religion and then just stagnated. Someone is probably going to conquer them eventually.

1452BC:
A great engineer is born in Hattusas. I'm going to save him until we can build a useful wonder.

1400BC:
We lost an explorer near Navajo. I've been moving them off of Faiquendel and onto the southern continent by war galley. I'll have to be more careful with the next one.

1374BC:
The Zulu and Khmer have made peace and someone's built the Great Wall

------------------------------------------

At this point, I look over the Hittite Empire. I mentioned at the start of this thread that I don't play for the official victory conditions (but I still start games with the expectation that they might need to be used anyway). What I do is play until it is apparent that I've won (or lost), and I've won whenever I can do pretty much anything I want and not face significant resistance (and by that point the game ceases to be fun anyway- I've had my fill of games where I just idly conquer the world like there's nothing to it). By this definition, we have already won this game. Here's all the proof I need:
Spoiler :

We might not have the largest army, but I'm sure that with iron, our good economy, and good production, we could conquer anyone we wanted (within a reasonable distance, of course) while eventually outperforming everyone in technology. Hopefully now you all see why I play on immortal. It's perhaps ironic that I played a game before this one and abandoned it because it was too easy, only to have an easy game here. At least this game has some interesting options that I didn't see before. ...soooo...

The glorious Hittite Empire has had much influence in ancient times, but now it is time for their fall/stagnation! (Ironically, this is about the time the real Hittite empire had its downfall.) It's time to play as someone more interesting. Here are our options and their details:

1) Go back to the first game. Personally, I don't see many exciting options there. The Hittite Kingdom of that timeline is an interesting story, but it seems like a closed book with a fitting ending to me, since the nation had an excellent rise (despite overwhelming opposition) and a sudden fall. Perhaps someone else has some interesting ideas to work with on that game though?

2) Start a new game. Although this game is too easy, I still see some merit left in playing with this game though. It has a very interesting map that gives us many options, and it's not even all revealed yet! However, a new map would still probably still be very exciting with the PerfectWorld mapscript being as interesting as it is, especially with this mod. I rarely get maps that are similar, without even changing any of the generation settings.

3) Take over a rebellion in Hatti...

3a) I could go back in time to the rebellion that I almost had- I think if it wasn't for my desperate measures, the empire would have been torn apart. (I don't think future rebels in central Hatti will be so successful; most of our cities are calming down a lot now.)
3b) On the other hand, we could aggressively settle regions that are further away and then declare independence (or even try to conquer the old empire). The Zulu haven't been expanding that much and we could try and found two or three cities near them and then call them and Kummanni our homeland.
3c) We could start colonizing lands to the south (which appear pretty empty). The success of the current empire means that I could probably pull this off and we would have a new civ with an interesting position. I think Faiquendel is in the most interesting position because it is a large island (I would estimate that it's about the size of Greenland) in a position that would give it some control over both the Southern Continent (sorry I haven't named it yet- I hardly know anything about its interior yet) and Ceybronvik. There would be room for 7 or 8 cities. However, I don't think its lands are really all that good: it has both lots of jungle on the southern end and tundra and mountains in the central part. The best land does lie on its western, northern and eastern coastline though, so it would probably not be all that hard to colonize. Perhaps I could try to get a situation like Colonization, where we can stay a colony of Hatti (and not declare independence), thereby getting some support from the motherland but also being subject to its whims when it declares war.

...the only problem with rebelling from Hatti is that our chances of getting strategic resources are very slim. 3a might be able to grab the Hittite obsidian or iron if it's really lucky, 3b probably wouldn't have anything at all, and 3c would have nothing unless it conquered the Aztec city on the copper or took the elephants southeast of it on the Southern Continent (and a city there would probably try to rebel). Of course, there's always the random chance that one is discovered like last game, but planning on being lucky is bad strategy indeed. ;)

4) We can take control of Korea, preferably right after they settled down. The Hittites would be very powerful neighbors indeed, but they would be just about to suffer a rebellion, and Korean military strength is not puny by any means anyway. Korea has a copper too. If Hatti proves too strong, we could always conquer the weak English (or even try the Aztecs) or settle more nearby lands.

5) Some other civs might be interesting. I like the lands in Southeast Ceybronvik in particular and it might be interesting to play as one of the civs there. However, that would mean less interaction with Hatti, and I think without our influence they might run away with the game.


That outlines the good options that I see. I'm having a hard time deciding what to do. :think:
 
i think that 1 is better.
 
3c. become a colony, grow, and fight a independence war!
(nice story btw)

In the classical age! Thanks.

Also, I think that I agree with Chieron- I'd like to stay close to Hatti, so 3 or 4 would probably be my preference. I'm still not sure which way exactly to go though...hmm....
 
Ok, so after some thinking, and a short break from Civ, I realized that the option that I think I've really preferred all along is 3c. I've never been in a game where serious colonization is possible before the discovery of the New World, and the current empire doing so well means that I would be able to do this- in a less successful one I might have a lot of trouble and cripple the empire by a colonization effort like this. I might not get a chance to do this kind of thing again, whereas the other options I'll be able to do on a lot of other games. Probably the best way to go about doing it is to produce a ton of settlers and then settle Faiquendel all at once so when a revolt inevitably occurs the whole island revolts together (and when we switch civs the Hittites don't still control parts of it). The effort of doing this will slow down the growth of Hatti somewhat, allowing everyone else to catch up. And this brings me to another set of options we have:

Question 1: Do we try to help jumpstart the new civ on Faiquendel (and slow down Hatti) by using Hatti's production only to produce a bunch of useful things for it? We can do this by moving a bunch of workers there and building a bunch of forts and improvements. We can also build a TON of trade caravans (these are a unit available to in this mod that can give ~100:hammers: to a city or go on a trade mission for ~100:gold:) and use them in Faiquendel.

Question 2: When Faiquendel inevitably wants independence, do want to control them as a colony of Hatti or as an independent nation? There are a few things that we can do that will influence one of these things happening. If we go for a colony, Hatti will need to get the Vassalage tech first to enable vassal states. Also, If we are a colony, we can always make independence later when they make an arrogant resource demand or if Hatti suffers a revolt that wants to join our country. Being a colony means that we don't control who we go to war with, but on the other hand, we'll have a powerful ally for a while.

Question 3: If we have a choice, do we want to try to get a break with friendly terms with Hatti, or do we want to try to have a violent rebellion and take the island by force? Doing it the second way means that being a vassal of Hatti won't be an option. This question is slightly different than Question 2 because it is available to get a friendly break and still get full independence.


My preferences are probably to jumpstart Faiquendel (thus slowing down Hatti and leveling the playing field), and to go for being a colony and getting a break with friendly terms. I think that as a new civ, Faiquendel will have some trouble competing with everyone else for a while, but they will have the advantage of having more land than most civs (although it won't be terribly high quality land) and also being somewhat isolated (at least until the lands on the mainland start filling up). Still, for a while we'll need as much protection as we can get, which is why I favor being a vassal of Hatti for a while.

We'll end up with the problem of having no strategic resources. If we don't get a random event giving us some like last game, I think the best option is to take the elephants far away to the east. A city there would probably revolt... which just made me realize that we could place a fort there instead! Having ivory would allow us to build war elephants, and thus have a decent military. I think our best option from there would be to try and take the copper away from the Aztecs. The Aztecs would make a good enemy to have anyway since they would be our closest rival on the continent and have the easiest continental lands for us to control.

So... what do you all think?
 
Another lurker reveals himself!

Yeah I think it's a great mod; it has some quirks and rough edges that could be smoother (I think that the biggest one is that it's more crashy), but it adds so much to make it worth it imo.

You may want to test it thoroughly before doing a story with it, since there are a huge amount of settings that can be changed, and one of them not working like you expect really changes the game. The settings I'm using here I'm used to (and are pretty much exactly the flavor I like), except for the realistic culture spread option, which surprised me by causing my borders to expand extremely slowly over my forested region.

Yeah that happened to me too my first game, but I just ended up abusing the claim territory button after I discovered fixed boarders lol.
 
Ok, so after some thinking, and a short break from Civ, I realized that the option that I think I've really preferred all along is 3c.

...

So... what do you all think?

I like this idea; it'll see some interesting gameplay, and make for some good story material. Good luck to you :goodjob:
 
:agree:
 
I like this idea; it'll see some interesting gameplay, and make for some good story material. Good luck to you :goodjob:

I'll need it. Pulling this off could be harder than my first game was. The only real advantages we'll have will be isolation and a decent amount of land.

I'd also like to note that I've been taking a break from this thread. I was going to just play a regular game for myself... but I sort of generated a map that looks like it will be really interesting, and I think that I'll chronicle it. I have gotten into the (bad?) habit of just generating a new map when I get bored with the current game, and usually I eventually get a new map that is really interesting (PerfectWorld really is a good map generator for realistic maps). Anyway, don't worry, I will eventually get back on task with our new mission of Classical Age Colonization (it should be a very unique experience for me). When that's over, I can post what happened with this game I just started, which looks far too interesting to pass up. Alternatively, I can just post the new game's chronicles as they are being written so that material get released more regularly, but that would cause an odd break in the order of things. I could also post a new thread.... :think:

The reason I really like this new map is that it is cramped, like our first map (giving only enough room for four or so core cities before having to settle far away or go to war); however, there are several resources nearby and there are mountains that very neatly enclose the territory we will probably take, meaning that even if we face far superior enemy troops, we can keep them away from the core of the nation by holding key passes.
 
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