Roman Praetorium strategy - beat Prince

lachniet

Chieftain
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Mar 28, 2005
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Here's a strategy that worked pretty well for me. One thing I've noticed about this game is that at the higher levels (Nobel and above) you really need a specific strategy to beat the game, at least if you are as poor a player as I am. I have never once been able to keep up with the AI in terms of research, and by about half-way through I am too far behind the AI players to keep up. When they get gunpowder, you either need to have gunpowder or overwhelming force. Fortunately, overwhelming force seems to work VERY well against the AI, as they tend to not move a lot of troops around to reinforce their borders, unless you are hovering right on their border.

Anyway, this is my strategy. Start as rome. I did it on a small map, this might not work as well on a big one. Build your first city, and immediately build a worker if its 8 to build, or a warrior if 15. Then build the other one next. Send your first warrior around to explore *manually*. Always stick to the woods for protection. If possible, allow a few wolves to attack you in the woods to build up your XP. If not possible, allow lions. After a couple battles, up the character with the woodsman skills (extra defense in woods and jungles). The second bump will give you enhanced movement which helps you scout. You need to scout a good 10-15 squares around your home city.

In terms of research, immediately research straight to iron working. Its only 2 techs to get the praetorian, which is a strength 8 melee unit. The key to this strategy is boatloads of praetorians. Once you get iron working, research the wheel so you can get roads.

In the mean time, you need to build barracks (so that you don't slow your population growth), and then immediately build a settler. About the time you get iron working, your settler should be about ready to go. Now, take your scouting warrior and your settler and plop them DIRECTLY on the closest iron you can find, even if its close to an enemy. The key here is iron, if you can't find one, its probably game over. Don't go next to the iron, go ON it.

Build your second city directly on the iron. You cannot afford to lose it to culture bombing, because by the time you get a settler to iron, your nearest enemy will be up to about 4-5 cities, and massively encroaching upon you. Tell your worker to build a road between your two cities. In your second city, first build a barracks.

At that point, set your cities to emphasize production, and build nothing but praetorians (and maybe a second worker). You want to build up a task force of about 6-8 praetorians in each of your cities. You will be getting XP from barracks, so you should level them up with the city attack skill - this gives you a great bonus, so your effective city attack can be upwards of 9.5 or so to start, and more once you get some XP.

Send out two task forces and start taking your nearest neighbor's cities. Make sure they are at least population 2, so you don't destroy them. If you have to wait for them to go to level 2, don't linger too close to the border or they will reinforce and make it harder. You need roughly 2x as many praetorians as they have defenders (they usually have archers and spearmen). You will almost always take the city with 2x. When you do, fortify them in the conquered city until they heal, and then send them to the next target.

You will get into an interesting cycle - each city you take will give you some gold, which you will need because you won't be able to support much research. Just do enough research to get the land improvements (farms, irrigation, etc). In every city you get, buy more praetorians, and continue. Keep building praetorians in your cities behind the front, and keep sending them onward to defend frontier cities.

After the first 2-4 cities are taken, add a couple catapaults to your task forces. Do NOT use them for collateral damage - just use them to bombard to lower city defenses. With this approach, you can fund all of your rapid expansion just on the spoils of war, and build a huge task force.

Shoot for taking out the capital city of one enemy. At this point, you probably want to expend your catapaults on collateral damage, just to make sure you can take the capital, and you probably want to converge both of your task forces on the capital to take it. Once you take the capital, you can take all of the land developments they made over time, AND all the wonders they built. Its nice to grab a capital city with the Pyramids right off the bat.

With this, I was able to beat a small map on Prince with a total loss of 16 units before I won the game!

Some downsides to this approach - you will be WAY behind in research. Deal with it, your only hope is to take over the whole landmass, or darn near all of it, and then use appropriate civics to grow your civ as much as possible very quickly. Once you have cities behind the front, and if you aren't fighting any more, switch over to building construction and so on (maybe with organized religion) but watch your bottom line on income! Check your finances also to make sure your maintenance from buildings and cities doesn't overcome you.

Another downside is that there will be times when you are down to 20% spending, or maybe less! This is because cities cost you a fortune, even if they are developed. Before you have a financial implosion, make sure you research currency so you can set your capital cities to build wealth to support your growing, conquered territories.

If all goes well, you'll hold them off long enough for your captured cities to mature, and you'll be able to compete in the research race and eventually finish them off.

Since research goes (inordinately and annoyingly) fast in CivIV, your only hope is to outnumber them. Since you are building tons of powerful, cheap praetorians, you should be able to hold any cities they try to take back, even with their gunpowder units.

Anyway, thats my strategy.
 
Yep, that's pretty much how to do a Praetorian rush :goodjob: Just make sure you don't lose the Iron City :D
 
Yea, I played on a small map on noble and did exactly the same thing. It was my first ever win on the game!

But I have to agree with mujadaddy not to lose your iron city, or the iron resource for that matter. I was sending my praetorians out to attack the enemy cities when an AI unit came to my city with the iron resource and pillaged it... They're getting smart. Then I had to waste time getting rid of that unit and rebuilding the mine. But it didn't delay me for more than about 8 turns. After that it was mass killing again.

One more thing, I think you can still catch up in the tech race by suing for peace with the AI that you are attacking. Also considering that you have such a powerful military, perhaps you can try making "an arrogant demand" to the AI, asking for their tech. I did made a demand for a tech from the French and they gave it to me, then I declared war on them. :D
 
the tech for peace and cities for peace are broken right now, you can get all of ai cities or al of their tech for asking for peace
 
I've had to resort to a Praetorian war on my Prince game. I was finding myself falling behind so I built a mass of Praetorians and started to beat up the guy in first. A few turns later I was in first. Still behind in tech though but after I take a few more cities I'm sure they will be more cooperative in giving me tech.
 
Praetorian for prince? Prince is a joke on a small map you dont really need it. There are plenty of other overpowered units for this :/. Keshik/Axeman is pretty awful. An elephant with shock will not be stopped by a spearman either. And he'll eat a Praetorian for breakfast.
 
Hey, I didn't say it was a great strategy, just good enough to allow someone to beat Prince who might not otherwise (like myself :)

Anyway, an elephant is better if you are fighting horse units, but the praetorian is nice because it gets defense bonuses, so once you take a city, you can leave one of them that doesn't have any XP bonuses fortified there. I don't think a moving army of elephants would be as good at holding cities once you move your task force on.
 
Lachniet....It is a good solid strategy. Very methodical...grind them down.

Don't let the nay-sayer posters annoy you too much. They have big egos to feed. :D
 
I tried it on Noble yesterday and I whiped out two neighbours on the standerd continent map. 3 things that are a severe drag to this strategy:
1) Your research does get nuked. And I mean nuked. My Roman cities started at rivers and even then they couldn't do me much good in terms of research.
2) Because research is screwed you don't get catapults quickly. Meaning your Praetorians will have trouble capturing cities (even non-promoted archers are good in culturally well developed cities).
3) The above wouldn't be a problem but Praetorians are slow as hell. They may be able to beat anything except promoted axemen one-on-one but getting them from one side of the map to the other takes quite some time. Even with roads.

Still, now I have the largest country in the world with the biggest population and 1200 points in the lead (civ still favours raw conquest). All you need to do after some good conquering is tech up and hope the AI doesn't decide you're next in line to be removed from history.
 
I did this on monarch, Earth map, wiped out Germans (6-8 cities) and Greeks (they had 2 cities left only) before the gunpowder. I was at war since my first praetorian came out till gunpowder. Didn't rush them so much (researched some basic techs before iron) but it still worked. I won by space race around 1955, so this doesn't make you fall behind a lot in techs as long as you build lots of cottages, use the right civics, choose research carefully and NEVER EVER stop conquering cities. A stopped war machine is one that doesnt pay off and only hampers you.
 
Astax said:
]An elephant with shock will not be stopped by a spearman either. And he'll eat a Praetorian for breakfast.

personally, I've never had a praetorian lose to a war elephant, regardless of what upgrades they have.
 
lachniet said:
Now, take your scouting warrior and your settler and plop them DIRECTLY on the closest iron you can find, even if its close to an enemy. The key here is iron, if you can't find one, its probably game over. Don't go next to the iron, go ON it.

Nice write up.

There are many compelling reasons to plop right down on that Iron, and it makes a lot of sense.

There is however at least one time where you won't want to do that. if the Iron is on a Plains Hill, don't build your city there.

Your city will be 2 food, 3 hammer, 1 commerce if you build there and will remain so for the entire game. A fully improved Plains Hill with an Iron resource however is a 1 food, 1 commerce, 7 hammer tile once it's fully improved.

If it's Plains Hill I would build the city elsewhere and defend the mine against pillagers (Axeman and Archer combo would be tuff for anything short of a SOD to dislodge)

Any other tile and I'd probably build the city right there on top of the iron as well.
 
I played my first Prince (standard size) game a couple of days ago. After wiping the other civ off the contenent (they did have a rather bad start IMO), I went peacefull for the rest of the game, only build a few military here and there. I grossly out-teched the AI (I had tech trading off), built every non-acient wonder (except for the dam) and easily won the space race (also was into Future tech 3) around 1940. The only war I had (after I kicked the Inca off my turf) was with the largest (but not most advanced) civ that landed a few units which I quickly took out.
 
Astax said:
I dont think he plans on playing till railroads.

True - but that only adds the 1 commerce.

Plains Hill + Iron = a 7 hammer tile. That's a lot of hammers for a single tile. Granted, it's not always a concern - Iron can show up on non-hill tiles too. For the most part plopping the city down directly on the iron makes the most sense.

I'm just pointing out the one time I would consider an exception to that rule, and it's something you should be aware of.
 
Agreed with original poster, I worked on a German game before. Over-xpanded, losing money and finally decided to just destroy all the trees for swordsmen.

Transition is Sword -> Catapult -> W-Elephant -> Knight, wiped two civs before the rest became too strong and numerous to contain with no brainer rush. (and i ran out of trees) had to play it slow and grind out a domination.
But with Praetorian, you can skip W-Ele and roll over towns.
We're talking early ages where DEF % on cities is pretty low. And the only unit with a good chance to negate your attacks, Even without catapults needs to be 5-6 strength. I'm working on another game at the moment, taking out border cities that has 20% DEF with pure Praetorian while waiting for Construction before taking out their capital city with Catapults.

It's a nice strat ^^
8 strength. <3
 
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