Rome First Look (Trajan) Video

I like how this design sounds, but I am a little confused about Legions building roads. I thought roads were all automatically built in Civ 6? How would manual road construction work out in this case?
 
Great builder civ, with the UA, ULA, UI... I love this civ.:)
 
Haven't watched the video yet but I LOVE what they've done with Rome, soooooo excited for October 21st.
 
I like how this design sounds, but I am a little confused about Legions building roads. I thought roads were all automatically built in Civ 6? How would manual road construction work out in this case?

Sometimes you want roads in an area where trade routes won't come. You can build roads with a military engineer and, now, the Legion.
 
Finally! Rome looks pretty good! Expand, expand, expand is the name of the game for them. :)

Looks like they'll be lots of fun and thematic at the same time. :)
 
... what happens to th Legion after all their charges are gone? Do they remain, or do they disappear like Builders? ...

In the preview movie, the displayed charges simply disappear. The unit itself remains on the map.

But I agree, that 1 charge per road-hex woulldn't make it likely for me to build roads. The defence bonus of the two buildable forts will be too good to be missed.
 
The thing I like about Romes design is that it seems pretty geared to give them a bonus of some sort in any circumstance. In that fashion, so are the those of the Greeks. The abilities lack some of the personality other civs have, but they are more versatile instead.
 
On reddit, the Firaxis rep (Pete Murray) had this to say: "It is not random. It is typically the easiest city center building to construct. ...No, but the list of edge cases when the building is not a Monument exceeds the scope of a Reddit post."

So it's going to be a Monument except in "edge cases".

I see... so it seems to be something like, what is the cheapest building to produce at the moment the city is founded.
 
I LOVE it, it's everything I ever wanted for Rome since I saw the mechanics of Civ VI. All Roads Lead to Rome is perfect, same for the Legions and Trajan's ability is very good as well. Plus I love that they kept the aquaduct graphics for the replacement + roman baths. As a huge fan of Rome, I can't wait to play with them.
 
I think it's odd that Rome can't build aqueducts. Especially since the in-game aqueducts look Roman. It's like China being denied the Great Wall.

Edit : watched the vid again. I see the aqueduct in the background.
 
I love this civ. They aren't boring at all.

Military side: You now play a tactics game around your roads and forts. I don't know if it's significant, but in the video the player is attacking from the fort. I wonder if forts will provide a bonus to attackers?

Civ side: You will be planning your cities around your trade posts and potential trade routes. This will be a lot of fun.

And on top of this, the passive abilities are fantastic. I'd rather have a free monument per city than a flat +2 culture (vanilla ciV france) since it skips you ahead in the build order.

I've finally chosen my first civ. Great news after Civ V Rome boring me to death.
 
I see... so it seems to be something like, what is the cheapest building to produce at the moment the city is founded.

In which case, a policy like Limes, "defensive buildings are constructed 100% faster" might force, say, ancient walls in a city in place of a monument.

Just a theory, really, hard to say one way or the other. Walls upon founding a city would be incredibly annoying for rival players.
 
Rome!!! Finally!!!
Awesome abilities too. The question now is starting with Rome or China.
 
If the Legion instant builds roads and forts like the builder does that could be pretty awesome. Imagine being able to just instantly throw down a fort exactly where and when you need it. Same with roads, maybe you need a path through some hills or rainforest to keep your army moving to the next target. No need to waste builders for that. The army has everything it needs to keep pushing forward.

Also, the free roads means you can select trade routes based on best profit from the beginning rather than having to spend some time building your internal roads first.

I was just reading a thread that debated when to fit monument into early build order with scouts, builders and slingers. Rome doesn't need to worry about that!

The one thing I started to hate in Civ5 was that I became so locked into the 4-city tradition mindset, especially with the increased science and culture costs. It was like every instinct told me not to found a fifth city even if there were great locations available. I love that this time we will be encouraged to place as many cities as the map allows.

I am wondering if the baths have the same placement restriction? Do they have to be next to river/mountain/city center?

P.S. For anyone not able to view the video, check my signature for link to civ details.
 
Doesn't he have a 20 hour manuscript written to honour how manly he was? Wasn't he a career warrior? Why is he so scrawny? From the statues he seemed like a pretty buff dude...

I think statues in general tend to overstate the buffness of their model :P.

The artists certainly seem to favour the slender proportions (with the notable exception of Frederick). And this corresponds quite well with the general public impression of a clean-cut and officious-looking Roman statesman.

Earlier in life he was a legate, so you might expect some more muscles, but you don't have to be hugely buff to be a good fighter. Towards the end of his life (around the Parthian conquest), Trajan's health declined. You can see in this bust from a baths in Ankara that he's looking quite scrawny:

Spoiler :
tondo2.jpg
 
There is no correct answer other than Rome. First civilization I ever played back in the day (Civ1).

Oh, I've played Rome first for ages. But this China seems really good.

Question - did they say or imply Legions need iron? They showed them next to stone or something similar.
 
In the preview movie, the displayed charges simply disappear. The unit itself remains on the map.

But I agree, that 1 charge per road-hex woulldn't make it likely for me to build roads. The defence bonus of the two buildable forts will be too good to be missed.

True, didn't notice that!

What we don't see in the preview movie is the button for the legion to build a road... :confused:
 
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