Rome First Look (Trajan) Video

footslogger: While true, they can do it when no one else can (i.e., in the Classical Era).

On Offense, the Legions can build roads for their Invasion Superhighways.

On Defense, the Legions can build forts and do a good 'You Shall Not Pass!' impression.

Like many people, I thought I would play Greece first, but it's very hard for me to pass up 'free Monument'. (I'm a culture freak.)

My only concern is that Greece and Rome are ironically NOT the best Civs to play first, because you may assume that the free bennies are always there and thus not correctly learn how to play the game 'in general'. (As an example, Rome never has to learn where in their initial build order they should build their Monument.)

Edit: Another point in Rome's favor is that they'll own a lot of land. Not just because of many cities, but because free Monuments mean that they get tiles more quickly. (Assuming that tile acquisition works the same as it did in CiV.)
 
Trajan though...

Doesn't he have a 20 hour manuscript written to honour how manly he was? Wasn't he a career warrior? Why is he so scrawny? From the statues he seemed like a pretty buff dude...

Doesn't that sound just a bit like overcompensation? ;)
 
Am I the only one a bit disappointed by Rome?

I mean, very easy road building is cool feature but other uniques are neither 'epic' nor very interesting or very strong.

This Roman Empire gets no bonus to military, and is based on "free stuff appearing automatically" - free road, free outpost, free city building. Doesn't sound that engaging or exciting to me, those are quite passive bonuses. It is probably decently useful but "free building usually monument" isn't on the same level as China "with little effort you get 10% cheaper technologies".

So far America, Greece and Rome are at the bottom of my list regarding gameplay uniqueness (what doesn't help is the fact I am bored by all those cultures and not particularly excited to roleplay Roman empire for 1000th time, so they are at the bottom of general interest as well).

I would be inclined to say that these three civs make up the beginner's tier: easy to learn, easy to use, but not very fun. You'll have to learn the mechanics of the game before you're ready to use a more interesting civ.
 
Rome may have passive bonuses but to take advantage of the bonuses you need to play very active and aggressive. If you do not expand as Rome you are literally playing the baseline civ. Most other civs you can stay small and get substantial advantage but that is not the case with Rome.
 
YESSSSS

And now, let's dwelve into the dettails:

UA: All Roads Lead to Rome - all cities start with trading post, new cities within trading range of your capital start with a road leading to them. Trade routes earn extra gold for trading through trading posts in your own cities.

It is hard to tell how much powerful this UA will be since we don't know anything about the trading post mechanic, but it would seem to me that this will make Rome an economic powerhouse and a very easy to defend wide civ due to fast troop deployment. This seems compounded by...

UU: Legion - stronger and more expensive than swordsman which it replaces, can build forts and roads (limited number of builds, looks like 2). This gives Rome early access to forts.

Stronger than swordman and doubles as military engineers too! Synergizes greatly with Rome's UA. I love how Rome's uniques can be used in order to expand fast and turtle as well.

UD: Baths - replaces aqueduct. Provides amenities and more housing. Unlocked at Engineering.

Ok, so Baths will be like Aqueducts, but with extra termae on them. Sounds great to me, and one of the most powerful unique districts so far, as it would allow you to go both tall (extra housing) and wide (extra amenities).

LUA: Trajans' Column - all cities start with one free building in the city center (most of the time will be Monument which is +2 culture)

Kinda bland, at least on paper, but it fits Trajan's historical involvement with public infrastructure projects. Also, I wonder what other buildings can spawn. Perhaps the type of free building will be dependent on your city location? (ej: settling on plains gives monument, coastal cities get lighthouses, etc). That would be really cool, and it would help to make this LUA more flavourful, me thinks.

In short: Rome seems like a powerful civ for begginers, with many effects being passive rather than requiring the player to modify his gameplay style or to play a very active role, even if it will likely appeal to veterans of the saga with a penchant for conducting a very active expansionistic style.
 
Probably the later version of it when it becomes obsolete. Usually Broadcast towers.


Broadcast centers aren't built in the city centre, but the theater square. I don't think a newly found city will get a building that would require a specific district to be built.
AFAIK water mills, walls and granaries are the other options we know of so far.
 
Broadcast centers aren't built in the city centre, but the theater square. I don't think a newly found city will get a building that would require a specific district to be built.
AFAIK water mills, walls and granaries are the other options we know of so far.

The potential for free walls would be useful for such an expansive civ.
 
Doesn't that sound just a bit like overcompensation? ;)

If he wrote it, but he did not, it was written by Rome to honour him

To put it into perspective for those who havn't read about his reign, this is like casting the guy who played littlefinger to play a young Robert Baratheon.
 
If he wrote it, but he did not, it was written by Rome to honour him

I'm sure flattery wasn't involved :crazyeye: unless he were dead when it was written.

To be clear, I'm not arguing whether it's accurate or not, it's just the idea of a 20-page manuscript of manliness amuses me.
 
Normally, I have absolutely zero interest in Rome; historically I find them uninteresting, and in both Civ4 and Civ5 they were monumentally boring by design. This Rome, however, is quite interesting. A trade bonus makes sense but was unexpected; if I can ever get enough out of my comfort zone to play an expansionist, I might actually give Rome a shot.
 
Id say it could be monument as default, and granary if you start without fresh water access.

And Rome is awesome. I am really shocked when people use words like "underwhelming" in this thread. What I see is 16 great and unique civs, and Rome is definitely in upper half in terms of uniqueness.
 
Is it possible that the free building is random and that there's a higher probability for monument over graneries and water mills?
 
Is it possible that the free building is random and that there's a higher probability for monument over graneries and water mills?

On reddit, the Firaxis rep (Pete Murray) had this to say: "It is not random. It is typically the easiest city center building to construct. ...No, but the list of edge cases when the building is not a Monument exceeds the scope of a Reddit post."

So it's going to be a Monument except in "edge cases".
 
Both Trajan and Pericles putting the ancient in ancient Rome and ancient Greece...
 
Yay Rome! :) That ought to make some really happy. What took them so long? :lol:

As usual, here's Trajan:
WoWtfWz.gif

Extra Trajan.
I really really like his design, but I find his animations a bit lacking. Not even close to Harald "Snap-Into-Idle-Stance" Hardrada, but there's some jerkiness to him that I don't like.

As for Rome's symbol, it's exactly the same as Civ V's.
ynks8CD.png

Which is good - I think it worked great in Civ V, and I think it works great in Civ VI! :) The border colors are still inverted though - as are all borders in Civ VI.

As for uniques, I love them!
I'm really happy they maintained the Legion's ability to build roads and forts. I think it was a great idea for Civ V, and I'm really happy to see it back in Civ VI. Though, I hope roads don't cost one charge a hex, that could make roads really expansive. Also, what happens to th Legion after all their charges are gone? Do they remain, or do they disappear like Builders?
All Roads Lead To Rome seems boss! :D Not having to worry about sending traders to connect your cities (at least at first, if they're not too far away) ought to help a lot. Having extra bonuses for all trade routes that pass through trading posts is also really good! :)
The Baths look wonderful, it's great to see that not only does Rome get the prettiest aqueducts, all aqueducts will be half price! Rome's cities will be many, and Rome's cities will be large!
And finally, free building in all cities? Yes please!

I was thinking of playing with Brazil first, but now I'm not so sure... I might just go for Rome first.
Though, then again, I still have to see how Sumer is... ;)
 
Is it possible that the free building is random and that there's a higher probability for monument over graneries and water mills?

Yes, I think the free building is random since the video mentions that you get the monument most of the time. That implies that the game picks it for you. I think the reason the monument has a higher chance is because the devs don't want the free building to be OP. And if the player could select the free building, they might always pick the same building every time. I think the water mill requires an adjacent river so the probabilities might be influenced by terrain. If your city is adjacent to a river, you might get the water mill as your free building.
 
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