r_rolo1
King of myself
In terms of cities I would say that we should raze everything except:
- Choke points. ( can't see any clear one ATM )
- Really good cities. This includes caps, cities with useful wonders for us ( don't see much of them either ) and stellar cities ( can't see much of them either )
This because we can't keep them until we have a solid grip on maintenance ( that we don't ATM ) and because the AI LOVES to ressttle spots and that is actually good for us, because it allows us to munch them piecemeal
I agree with mysty on the spies as security network. I had already started to do that in my set , but spies die fast :/ I also agree with him techwise.
- Choke points. ( can't see any clear one ATM )
- Really good cities. This includes caps, cities with useful wonders for us ( don't see much of them either ) and stellar cities ( can't see much of them either )
This because we can't keep them until we have a solid grip on maintenance ( that we don't ATM ) and because the AI LOVES to ressttle spots and that is actually good for us, because it allows us to munch them piecemeal

I agree with mysty on the spies as security network. I had already started to do that in my set , but spies die fast :/ I also agree with him techwise.
D) and vikings we'll have a very advanced army with cannons vs. medieval units so our front should be moving pretty quickly and with advanced siege counterattacking wins vs. waiting for the AI to suicide so we probably won't do much choking. Not on that map script anyway.
( and prod-> wealth makes me
without heavy prod multipliers ). And anyway more prod is only really important if you are expecting to lose a lot of units, otherwise it is not that important ... I already played enough OCC-AW to know that you can go very far with only 20 worked tiles 

Good to see a old face around 

