King Bulrush
Warlord
- Joined
- Apr 18, 2020
- Messages
- 141
We already have warfare and masonry. The only question here was wether to also get construction now or try to rush poisons. (Looks like the overall opinion is for construction).
garrisoning four points seems excessive. at the least, we could build a fort on that forest 1 SW of the city, and we'd have a wall w it and the city, at least for the short-term.garrison those 4 points I marked and build castles on them they should be pretty much impenetrable.
sorryRoster:
Ozbenno
King Bulrush
pholkhero >> just played
Tinadafish >> UP NOW
PPQ Purple >> On Deck
Actually it's the bare minimum if you look at the total field situation. Realistically we need more than that to cover all our bases. But we can get away with less because I assume we want to actually start an offensive and not just turtle.garrisoning four points seems excessive. at the least, we could build a fort on that forest 1 SW of the city, and we'd have a wall w it and the city, at least for the short-term.
PS. Does anyone else think it's cool how we are all sitting around the table discussing strategy like a bunch of old generals?
I think they are a priority simply because in my experience the AI tends to found them early and often. And we need all the help we can get.Picked up the save, will play soon. I think we're in a good spot to wipe out particularly the svartalfar and the balseraphs, we just need to make sure our southern cities are properly secure without relying on Valin to save the day, tech wise I definitely think it's a good idea to work on currency and taxation, and tbh I'm not sure why we've been so focused on setting up the mercurians, vassals are kind of janky but I suppose it will effectively give all our units two lives. We haven't seen any mages yet I don't think but I'm sure the amurites and sheim probably have a few somewhere, they had unbound skeletons from somewhere.