With barely more to do than pressing enter got "carried away" and played a whopping 16 turns, while the average so far only had been 13. Oh well.
On the interturn our woody 2 scout in the woods with his innate 100% defense against animals barely survives a wolf. He's left at 0.1. The turn after another wolf is in sight so he has to move and stumbles upon a hut and pops a warrior. Uh-oh... Take the rules literally ("units can't leave our territory") so since he is out already think it's fine to use him for scouting. Fortunately a few turns after he's eaten by a bear, so we need not worry about him anymore.

Our scout meanwhile heals until at 0.9 he's next to a barb archer so continues to run. Well, all in all not much scouting done.
Meanwhile we meet these folks:
As planned our settler is whipped the turn after the interturn and he founds Bombay on A. Worker meanwhile is busy with pasturing Delhi's cow and on the way back chops an extra forest for Delhi (a forest that had 1 chop in it already when worker moved towards the cow in an attempt to make max use of the worker as the cow was 3 tiles away from the initial forest he chopped). This chop actually finishes a giant structure and gives good chop-overflow for 2nd worker.
1st worker after that pastures Bombay's cow. Thought that a higher priority than first chopping the monument. As it was, I just whipped the monument in Bombay as I hand it over. Bombay has decent overflow which could go to whatever. Queued a scout, but even an extra worker can be done in 5 turns now, despite being at size 1. The 2nd worker came out of Delhi and chops a forest now for a settler I queued. The garrison from Delhi just left the city in NW direction, assuming we want to settle B next, or near B. The capital is obviously safe from barbs now anyway.
Here's an overview picture. I think I still don't like the map climate being tropical.
Note the presence of horses which make both B anc C attractive. It's not my aim to discuss every single spot but I'm thinking B could move 1N, with as main reason to be able to put a city between A and B at some point for pressuring Cahokia. We wanted more smaller cities this time anyway, right?

B 1N on the PH can't be bad anyway, imo. The "Y" spot also gained some points thanks to the wheat.
From the tech front, we did AH, wheel and meditation. Queued PH with the idea of Oracle, obviously. Note that if we want marble online before we start Oracle we still can squeeze in other stuff before, like for instance pottery, as Bombay's borders still need 10 turns to pop.