Thy_Spellcraft
King
we don't have math yet! I decided to rather go for alpha than for math! I asked for a consensus but as noone complained about going alpha first I simply did!
Thank you for your statement the moment I asked for it..Okay, not sure I like the spot Varanasi is in. We are not creative and did not settle for resources first. Plus, 1s would have put more pressure on that barb city. Also, on this level, I think we should have gone Math before Currency. AIs tech slower so it will take longer to get a trade for Maths with the wonder deal as well...
Good long-term point. I change my mind, and vote for no scientist. I still would like a priest for holy-city though.Concerning hiring scientist: For sure a academy would help early resurch.. But as already mentioned: I think we didn't miss an academy in the last game so we won't do it this time either. So afrom me.
I think we will only have two of key wonders to grab.About the wonders for culture: I'd rather use the hammers for spies than for the wonders.
Not for at least a couple of sets. IMO we at least need catapults to consider war. Not to mention too many cardboard cutouts guarding our cities.Another possibility would be to get an army together to get rid of some of SB's defenders, as we're already near the 50% edge!
#1 - I agree with Nocho - watch Zara's borders. I do like the pig site next. The question is the exact location. It should also lock us to keep the spice dot to the SW of the site.
We have to be careful how we push Zara. He is creative.
#2 - I agree on worker pump concept. However, I don't like Agra. I think we have a strong production city here once we build Moai. At the bare minimum I would like whip overflow and chops going into Moai.
#3 - I agree on the second part about monastery. I don't want to try for the ToA wonder. We really need more troops, and Bombay is the perfect spot to pump them from. I won't argue with another prophet wonder in the future, but I want it from a tech we just researched.
#4 - I would like to sneak in archery for tech. We can use some cheap defense units.
We have enough invested in currency at this point, so I would like to complete that.
#6 - I'm willing to hire a scientist. An academy in a high cottage city would really help. The only thing is I'm not sure if our capital is worth building it since it is primarily production. I would want it in our cottage heavy holy city.
Varanasi as a GP factory is ok for me. I prefer a GT whip spot. I missed not having a city we could whip / draft like crazy last game.
Last game we made a mistake and build GT in a high production city. Tons of irrigation, and we can whip at least every other turn with granary.
Last game EP was *not* the issue at the end - it was production and lack of spies. I prefer to think about getting more cities to build stuff with.
I still want to switch Bombay back to units NOW. I still would like a scout (from Bombay) heading toward Brennus. We really need to get an idea of the shape of the world to figure out where our first culture push target is and build appropriates.
We will need roads toward our future pig city. I would like to propose we go via the stone tile. I would like to have stone hooked up in case we have a wonder we want with a stone bonus.
Thank you for your statement the moment I asked for it..
I guess it is more play late ... IIRC lymond is a yankee![]()
I'd be somewhat happy with that - let two nearby people beat each other. Only thing that will suck is we WILL get negatives from not helping in war.Lurker comment: Shaka is just on the other side of your empire from SB. SB is his worst enemy. I think your peasants will be seeing a Zulu procession going by, complete with ostrich feathers, fur pelts and palm leaves...