RSG 02 (Deity) - The Randomness Continues

Yeah, a zip works because they are allowed to be 10 mb in the attachments.

I see Menelann solved it by hosting off-site but if you want to attach it here, a zip will do. :)
 
Let's do this.

50, Pre-flight
Workers are currently advancing our interests in the capital by giving us surplus food with which to use hill mines. That can't happen soon enough.

Switch 1 FP to marble, that tile is just too good.

Plan
If that worker if overflowing into our territory, it means they already have 1, ergo they have a worker waiting for us to grab him. I'll be heading there with the archer. Killing barbs and clearing the camp will net us a military CS ally, which we really could use right now.

Make archers, improve tiles, grow. When culture hits, I'll dispatch our newborn worker to the gems and spices of the East coast.

T 51:
Capture Bobby the Worker. He'll farm the river from his side.
0QBAI81.jpg


IBT: Belgrade under attack. I know, sweetheart, help is coming.
Also:
OmuoeBi.jpg


T 52:
Find the incan capital.

IBT: Terracotta army. Really, Casimir? Like your army wasn't large enough already.

T 53:
Realize we're short on :c5happy: to grow both cities so I work spices from Oporto.

T 54:
zzz

T 55:
Lisbon archer -> archer.
Culture: free worker -> headed for spices.
NrRUawM.jpg


Wait ... just noticed we'll finish archers after construction (hence lose fast builds) and we'll chop the spices before calendar if we do construction first, so I'll apply changes to the tech order.

Tech plan: get construction all the way down to 1-turn-from-completion, then switch to calendar. Then trapping for Truffles. Worker can go for gems, it'll cost us 50$ to unlock, no big deal.

T 56:
Arrive at Barb camp Alpha.
JaSR4tE.jpg


T 57:
Porto Archer -> Archer. With 2 chops, we'll make it in time.

Kiev wants protection and culture. Protection is a trap: another CS wants them bullied and bullied they will be. We have the lead as long as none of the AIs gave them the time of day. (That will change next IBT but let's take this small victory eh).
NyWYT89.jpg


2 CS want a barb camp attacked up north by Attila. I send 2 units up there in hopes we can snag it. And poop my pants in fear I'm overextending our army.
BmVjxah.jpg


Pull a starcraft-style attack-move to explore around the barb camp.

IBT: Why yes, Attila, why don't you build yourself a Statue of Zeus. We need better armed neighbors.
Mblsun6.jpg

Also
iMpqNRn.jpg


T 58:
Change tiles in Lisbon for growth.

Belgrade builds a new worker. HA! I can see this going horribly right.

Capital is looking good.
XmjPGv1.jpg


IBT: The Great Wall. For real.
HAPR6gL.jpg


T 59:
Lisbon grows, reassign tiles.

IT'S IN THE HOLE! The barb camp by Attila is empty. Shot dead by dumbfounded horse archers that never bothered to grab it and the CS points. Golly.
J0WLSYL.jpg


And here's a juicy border. We need to be dogging those 2 to fight it out. Huge army vs Huge wall. What could go wrong.

Q3F2Pm8.jpg

(picture from turn 60)

Vatican City met to the West.
PCKfIVN.jpg


T 60:
Capture barb camp Bravo which Attila was kind enough to shoot dead for us.
7bng8rH.jpg


Lots to say about worker moves and tech order but I'm running short on time right now so I'll be back later with more - and screenshots.

Notes:
Most pressing: we have neighbors who built military wonders. Lots of them.
FpbEKTk.jpg


And with 2 of them headed for piety, our chances of getting a religion might be fair, but our chances of really fostering one are slim. Until we conquer everything :mischief:

Next player!
3 things I set in motion that require upkeep in the next few turns:
  • Tech order
  • Truffles worker
  • Gems worker

Tech status: CBs pending in 1 turn, I've pushed the tech back to make archers faster for now. We need trapping and calendar, so here's my proposed tech order:
wD1zKPq.jpg


And we could even push construction back until after/during calendar to make 1-2 more archers.

We have 4 archers, 1 out on a mission to seduce a military CS ally and grab a worker, 1 more training up. I feel like we could use a 6th at least.

Worker turns:
This means the worker from Lisbon, currently farming plains as a filler job, can move NE on turn 61 to reach truffles in time for trapping.

Also, this means calendar will not be ready in time for spices, but Porto needs those chops to get back to regular growth duties. Gems will be readily available to improve when that time comes.
meD6abS.jpg


Happiness is coming back under control, thanks to CS missions. So are worker turns.
Spoiler :
fszaD2Z.jpg


Sorry this took a while, I've had a lot on my mind lately.
 

Attachments

Well... when we conquer the Huns - which is our plan - we'll have Zeus for ourselves! I don't know if we'll be going down the Domination path again but it would help us a little bit if we want to take some other cities.
 
Updated for pictures.

One thing I forgot to put in the report: we haven't killed the spearman near Belgrade, he'll take 1 or 2 more volleys. We could very well wait there and kill another unit or 2 and thus cement our alliance with Belgrade. Seeing as we have 0 competition for that CS, it may or may not be necessary, but as long as Attila sleeps and/or is pushed South towards the incans, I'd rather have that archer up there in an active XP + CS farming capacity. We have enough workers for now anyhow.

Also, sorry about the mild chaos regarding techs and worker turns, overflowing into the next player: I don't mean to micromanage your set, it just seemed like good moves that naturally overflowed.
 
Very well played! I don't see a lot to discuss. Beorn has put us on a very good track. Probably need to think about grabbing the southern red X

Roster:
Beorn <= just played
Gurra <= UP
Bug <= on deck
Menelann
 
At the 6th archer, I'm confident we could put down Last-X with impunity. That would mean archer-settler in the capital. Or at least Settler->Archer (I like that one).

I suggest we really push towards buying a war between the Incas and the Huns. Try with cash, try with resources, even try Casimir if he would (although they'll have to fight around Last-X and this could easily mean a DoW of opportunity, it might help us get Pachacuti on board). I don't think we even could do it with our current economy but soon, with gems and truffles, that's good bargaining chips.

Also, how long do we farm the camp by Belgrade? Remember that it's right on the CS's border therefore as long as we kill sitting units, we get friendlier and friendlier, with no trespassing loss. I'd get allied, then capture it for an even bigger lead. That would give us a military ally for roughly forever, give or take.
 
I'd farm that barb camp for quite a while more. Once one archer is maxed out on experience, cycle another through.

I was going to ask what the best way to start a war between the Huns and the Incas. So just bribe one of them to Declare War on the other. Who should we bribe?
 
Who should we bribe?

Usually one with higher military strength, so Hunns here. Though I'm it sure how does the AI react on the Great Wall-)

And yes, 10 turns before none of them wanted to wardec others, I checked. Plus we don't really have much to give away, our cash is low even just for upgrading archers... (Currently 281 with -3 gpt). That's why I still consider a caravan, especially if we can reach Polish city we will get quite a lot of science too.
 
Negative cash flow is never a good thing. We'll need to get our economy going as well. Trade routes are a lot less expensive at this point than city connections.
 
I agree on getting a Caravan soon, if we want to upgrade all those Archers we need positive cash.

Allying Belgrade would be great because that means free units and we can't have too much of that, especially with the Huns nearby. Let's keep killing those barbs.
 
Now the question is: when do we fit the caravan in our BO, and can we afford to gamble on getting a DoW from Attila for settling Last-X before we have a deal for the incan conflict.

Settler-> Archer -> Caravan² (given that we research sailing soon-ish) seems ok to me: we have enough archers to mount a defense in case it goes wrong and we get enough income to hope for it going right. I could see us going straight Caravan-> Caravan -> Archers/Spears and betting on a full-on war to grab cities, but there is still a fair chance of everything going right! (let's hope). And there's also a chance of everything going wrong, whether or not we get Attila to go to war with Pacha (I've had DoW deals where multiple civs declare war on multiple others, including myself, while/despite having formed an alliance).

Either way, no strong feelings.
 
Or do we want a sea trade route? Can we protect one from barbs, or is it safer with a land route?
 
I would say caravan at this point is much safer than a cargo ship.
Btw, our capital and Porto are connected through the ocean, so we can use cargo's in (not near) future.

Settler->archer->caravan (x2?) sounds good to me. Also we may work truffles in the capital for some time.
One more borderline city would be useful for our war anyway, considering liberty and that we put some hummers into it already, it's a good deal I think.
 
OK< so it sounds like we have a general plan. Ready to play Queen Gurra IX?
 
As had been predicted by a nobleman at the Portuguese court, the revered Sir Bugsy, the new Crown Princess was indeed named Maria Gurra, and in 1600 BC she was crowned Queen Maria Gurra X of Portugal, Consul of Lisbon and Protectress of Porto.

T60: Settler => Archer => Caravan queued in Lisbon as discussed.

IBT: Islam is founded in an unknown land. Casimir III has been a bully towards Zürich and we have to decide whether to break our pledge towards them or make him angry. I choose to break the pledge. Sorry, Zürich!

T61: Our Belgrade Archer is promoted, I chose bonus in rough terrain since there seem to be lots of it around us.

IBT: Poland founds Buddhism. :crazyeye: ((In my opinion, they should have made some kind of priority system to preferred religion so that instead of founding something totally random, Poland would have gone with a more closely related religion such as Orthodoxy, Protestantism or Judaism.))

T62: Our Worker chopped 7 (!!) turns off of our Archer in Porto, reducing build time from 9 to 2 turns.

T63: We meet Cape Town to the west of Vatican City. They have furs and are not allied to anyone.
Spoiler :
2015-05-05_00002.jpg


2015-05-05_00003.jpg
T64: Settler done in Lisbon, and work begins on the Archer.

Porto finishes their Archer, and there was apparently a Monument queued so I let them continue on that. Queen Maria Gurra is a fan of monuments being built in her honor.

The Polish army seem to be gathering to the south of Poland. I wonder what's down there? I didn't check because there were Polish soldiers all over the place and I wanted our Warrior to go home. Next turn I spotted a Settler on its way down there so they might be protecting a new city location.
Spoiler :
2015-05-05_00004.jpg
T65: Trapping researched. I switch to Calendar before Construction because Porto grew and happiness dropped to -1. Plus there isan ongoing Archer builds and I don't want to disrupt that.

T66: No major events.

T67: Archer finished in Lisbon and we move on to a Caravan.

IBT: The Colossus is built in a far away land.

T68: Another barbarian spawned in the Belgrade camp for us to shoot down.

T69: Truffles is connected and our happiness goes up to 3. But that plummets back down to -1 again when our settlers found the new colony of Monte Mariagurra down south.

The Portuguese economy might be at an all time low, but at least we have a city named for the least popular monarch in the history of Portugal! :king: The Queen's new subjects immediately start constructing a statue of her to stand in this new town.
Spoiler :
2015-05-05_00007.jpg
T70: Lisbon is blessed by a bountiful harvest this year, bringing about more food than one could hope for.
Spoiler :
2015-05-05_00008.jpg
A friendly pack of Warriors arrive from the northern state of Sofia, pleding their loyalty to the Portuguese crown.

Porto finishes their Monument => what do we want to build next?
Calendar is researched => what is our research plan (after Construction)?

Current situation in the Portuguese lands:
Spoiler :
2015-05-05_00009.jpg
Demographics, not looking too good:
Spoiler :
2015-05-05_00010.jpg
Lisbon:
Spoiler :
2015-05-05_00011.jpg
Porto:
Spoiler :
2015-05-05_00014.jpg
Monte Mariagurra:
Spoiler :
2015-05-05_00016.jpg


Will attach the save soon.
 

Attachments

Also: religion! We have over 200 faith so the Great Prophet will most likely spawn during the next set. What beliefs do we want? If Tithe is not taken I think we should get that as our Founder Belief.

On Follower Beliefs I don't have much to say, depends on what's left and what will benefit us the most. Personally, I never go for those buy-for-faith buildings because it seems to me like you have to invest so much faith and then it takes forever until you have actually gained more than you invested.
 
Nicely done Queen Mariagurra X! :lol:

I usually go for either a belief that gives cash or happiness since I always seem to be hurting for one of those.

One thing I think we need to do is build a strategic road from Lisboa to Mte. Mariagurra just so we can move units quickly between the two cities.

It looks like Poland wanted to settle a city around the Mte. Mariagurra area. I wouldn't be surprised to find that Casmir is coveting our lands. Since Poland has the biggest army, we may be facing an attack from the south or from the west. :crazyeye:
 
Back
Top Bottom