RT-01 Triadic Warfare

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Not the most promising start, but we'll see. Maybe we have two coppers and iron in our capital, and just past the FOW is a city site with three cows, seven hills, and four gold. Or maybe not.

Discuss settlers and scouts and wars and crap. I'm gonna get to work and play 20 tonight. Suggest 20 per set in the first round, 10 thereafter.
 
:clap: good, finally things are moving ... :D :D

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I say move scout to pop hut first, then move settler 1SW/1W to settle near pigs, corns, and freshwater (I hope).

Rational: Settling on site waste a forest, so we should move it. By settling W,/SW we would immediately pop the hut. Scout gives better results, thus I suggest popping the hut with scout first.

The way the soutern FoW is jagged suggest peaks towards the south, thus 1W might be better than 1SW.

Alex starts with Fishing (useless) and Hunting, so suggest researching AniHus or Arg and starts with Worker.
 
GreyFox said:
I say move scout to pop hut first

I agree.

GreyFox said:
then move settler 1SW/1W to settle near pigs, corns, and freshwater (I hope).

I say move southwest. That gives you the corn, the pigs, the lake (freshwater), and at least four hills.

GreyFox said:
Alex starts with Fishing (useless) and Hunting, so suggest researching AniHus or Arg and starts with Worker.

Fishing isn't useless on a lake. It means we can work the lake tile (2f/2c) off the get-go, so we can research and grow at the same time. That gives us a great shot at an early religion.
 
:clap:

The multitide that loafs and fishes.

Corn and pigs: BBQ!

Where's the beer?
 
For me it's a toss-up between settling in place and 1W. In place has more grasslands but has by the look of it, 2 coastal cells which will not provide enough food to pay for themselves and not being on the coast, we won't be able to build a lighthouse.

1W will have our city spread irrigation to the plains in the NW so those forests will have to be chopped for a good cause. I think the cell to the east of our present position will pop horses. Or if not then copper or iron.

1SW will bring 2 more mountains into the BFC if I am seeing the pic right. Moving the scout will expose it for us.

1W is my preference until we move the scout. Wait for our city location expert, blid to come on and give us his ideas.
 
Lurker's comments:
If that shore I see in the east is a coast, then settling in place would be a BAD idea. SW seems like a good bet; this much food and good hills means production powerhouse later on.

Peaceful win at Monarch, hm? Good luck! :goodjob:
 
Akuma-sama said:
Peaceful win at Monarch, hm? Good luck! :goodjob:

Quasi-peaceful. We'll let Bede out to wreak havoc three times this game. I've tried a completely peaceful monarch in SP and got less than nowhere.

Thanks for lurking, Akuma-sama.
 
Rex, I think that if Fox-03 was anything to go by, we won't need declare war three times. The AI will declare on us often enough. And we can't let declarations go unpunished. You always have to extract a payment for the foolishness. 1/4 of their cities is a suitable payment for me.
 
Kikinit said:
By saying that you Are the man from Nantucket, are you trying to imply something Rex?

http://www.jokes2go.com/poems/9719.html Caution: obscenties located within.

Learning more colloquilisms than you bargained for, eh?

I'd like to point out that now would be the perfect time to reply: "Just ask Fox's sister," or ,"Just an observation your mother made the other day," or some such rude remark.

But I'm the leader in this managerie now and I ought not to spread dissent amongst the troops. I'll leave that to Bede and Blid ;). Have fun gentlemen.
 
Rex, I'm and Aussie and we've plenty of colloquilisms of our own. I don't even normally know when I'm saying them.

That limerick was one we learnt in the primary school yard though. Or at least a very similar one.
 
at work and my graphic card here is mediocre at best. Are we sure this piece of water east is a coast, not another lake ? Never played highlands before, but those mountains west doesn't mean we are away from coast ?

Didn't know that scout gives better results than settling. You don't get no techs before settling, right ?
Kikinit said:
Wait for our city location expert, blid to come on and give us his ideas.
That's flattering Kikin, don't know what earns me this title. Let's give it a try to prove you're wrong :)

- move scout NE to see If we are missing something wonderful north.
The scout will have the time to grab the hut before city expands even if we settle SW
- Hover on the forest NE of settler. If it says fresh water than there are chances we have a second fresh lake

If anything special north and the water east is fresh, then I suggest settle in place. Starting with a lake tile is not bad

If nothing special and water east is salty, then I say SW (1W looses two hills) . I think that there is a forest SW of pig but don't trust those eyes of mine

If nothing special north and water east is fresh, then I am 50-50.

Pig is great. Some good "saucisson" to feed the geeks and merchants. We are discussing city location but what about tech path.
Do we go for worker tech or chase a religion. The latter can hurt the early expansion for a peaceful game. My preferences go for agri->AH (in this order to get the modifier)
 
Worker techs and make a play for Confucianism.
 
blid said:
Didn't know that scout gives better results than settling. You don't get no techs before settling, right ?
It is. Scout gives better reaults. I am not too sure abt not geeting tech b4 settling though, not much chance to pop a hut before I have a city. But I don't see why not. Afterall, we do know Fishing and Hunting before we had a city.

blid said:
- move scout NE to see If we are missing something wonderful north.
SE you mean?

blid said:
The scout will have the time to grab the hut before city expands even if we settle SW
IIRC, huts adjacent to cultural border will get popped.

blid said:
- Hover on the forest NE of settler. If it says fresh water than there are chances we have a second fresh lake
Nice trick! Learn something everyday!

If anything special north and the water east is fresh, then I suggest settle in place. Starting with a lake tile is not bad
why in place? You waste a precious forest!

blid said:
I think that there is a forest SW of pig but don't trust those eyes of mine
It is forest ... and on a hill I suspect (not sure abt hill though)

blid said:
We are discussing city location but what about tech path.
I did suggest AniHus or Arg, and before you say "what about build order", I did suggest worker first.

Early religion is a lost cause. We did not start with Mysticism, so one can forget abt Buddhism. We did not start with Mining, so one can forget abt Monothesim too. Thus our only hope is to get Polythesim ... not worth the lost for growth, me think.
 
GreyFox said:
- SE you mean?
- IIRC, huts adjacent to cultural border will get popped.
Didn't know that huts adjacent to cultural borders get popped. Learn something everyday! ;)
I was referring to NE to see what we were missing north if we settle SW. This means popping the hut with city though

GreyFox said:
why in place? You waste a precious forest!

Me think that another lake is good. Gives 2 coins and more irrigatable lands to feed the specialists. And we're not loosing the special resources. But did I mention that I'd probably be wrong ?

GreyFox said:
I did suggest AniHus or Arg, and before you say "what about build order", I did suggest worker first.

Early religion is a lost cause. We did not start with Mysticism, so one can forget abt Buddhism. We did not start with Mining, so one can forget abt Monothesim too. Thus our only hope is to get Polythesim ... not worth the lost for growth, me think

Agree with everythin' here
 
blid said:
Didn't know that huts adjacent to cultural borders get popped. Learn something everyday! ;)
I was referring to NE to see what we were missing north if we settle SW. This means popping the hut with city though
No they dont... IIRC


blid said:
Agree with everythin' here
Me 2, tho just for my 2 bits... I would settle 1SW

I am pretty sure I read somewhere you cannot research before getting a city... thus no popping hut techs either... but ... I ... may ... be ... wrong (as ussual in CIV)

I may be seeing things but I think I see 3 water tiles E-E, E-NE and NE-NE of the settler... In which case it will allmost certainly be salt....
Moving SW tho, will pick up (what looks to me like) 2 peaks ....
 
I opened the save and have a couple of things:

1) namliaM's right. Cities don't pop huts adjacent to their cultural borders.

2) The water to the east is fresh, using Blid's technique (cool).

3) Since I was testing #1 and #2, I decided to dick around and popped the hut with the scout. It gave us sailing. I really did intend to throw it away....but....free tech... Oh the dilema. Then I realized that sailing is pretty useless on this map and really will throw away my "experiment". :(
 
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