Rule Britannia!

Wait a minute, you're talking about taking 3 policies there.... I have trouble finishing 2 before I reach industrial :eek: Better proceed and see what mistake I have been making :lol:
 
Turns 0-22: The Island That Was Not

Plan for the next few turns: scout this island/continent/pangaea and look for resources and, more importantly, neighbours, all the while teching and improving the surrounding land.

Elizabeth slapped the face of the reporting warrior, "What do you mean there is nothing to our north but useless grassland and forests?! No gold, no silver, no silk?! How is a queen meant to stay beautiful with ONLY GEMS?! :mad: Guards, throw this blasphemer into the Tower and execute this treasonous fool in three days' time!"

Her guards, however, asked, "Your liege, how can we throw him in the tower if there IS NO tower?"

Elizabeth answered, "Good question... I'd like to spend several more centuries finding gold, silver AND silk, but this man's treason must be immediately punished... Build the tower here NOW! :mad:"

Guard 1: ":eek: But that would mean building our palace and therefore our capital in this godforsaken piece of -"

Liz: "SILENCE! :mad: I SAID BUILD MY TOWER NOW OR ELSE I'LL BUILD IT MYSELF OUT AND CROWN IT WITH YOUR BONES! I WANT MY TOWER NOW!!!"

Guard 1: :bowdown: "With all haste, your majesty."

Thus, in the Year 4000 B.C, London was founded, and with it, this:

tower-of-london.jpg


Elizabeth immediately imprisoned anyone who threatened her rule in the above edifice. She told herself, "Hm, I'm becoming a lot like my father... As they say, like father, like daughter :lol:"

The villagers were set to investigate these four-footed bovine creatures and see what manner of work they can do: their conclusion was, "God gave this to us to create hot stew."

Elizabeth raised a brow and told her master of horse to begin training a team of workers. Robert asked, "I'm the master of horse, your liege, so why can't you appoint someone else? They're not animals, after all."

Elizabeth replied, "No, but they'll be working like animals as soon as we're done training them :whipped:"

To that, Robert was speechless ;)

How she realised that animals can be worked without knowledge of animal husbandry, I have no idea.

Elizabeth also told her scientists to find a way to extract those shiny things on the hill above them so that she can load her queenly dresses with them: a queen is not a queen without gems, they say... and gold, silk or silver for that matter. Elizabeth is not amused :nono:

Meanwhile, Elizabeth sent the warrior company to the scout the lands to the north. Well, actually, she was just trying to get them away from the city since they might decide that they don't like her and overthrow her, so the farther they are from London, the better :mischief:

On turn 5, Elizabeth received news from her scouting battalion (comprising of warriors, NOT scouts) that they were not alone...

du1IU.jpg


Yes, screenshot says turn 9, but that's because the warriors are being recalled to scout the coastline and move northwest of London.

"Hey, wait a minute... Silks! :drool:" Elizabeth exclaims.

She thinks to herself, "Perhaps we can align them with us... They have silks after all... But if they won't surrender, then a queen has got to do what a queen has got to do when she can't get what she wants :hammer:"

Mining finishes on turn 8. By then, the years have dragged on for so long that the stench of cow manure and rotting cow carcasses reached the palace. Elizabeth was not happy. :nono:

"Barbarians! :mad:" she exclaimed, "Put those four-footed beasts in a house of some sort: you have 8 turns before I throw the lot of you in the Tower!" The scientists, obviously scared, quickly began the research of training these creatures (or, rather, to find out what sort of cages they lived in) which they called cows.

Meanwhile, the scouting party revealed something of interest:

gGky5.jpg


Elizabeth smiled and commissioned her orchestra to play the "Rule, Britannia." "Britons never, never, never will be slaves!" she sung to herself. Yes, a coastal empire is what she wants: her ships would be unrivaled and her merchants would be the wealthiest the world has ever known... and she, of course, would be the wealthiest queen, with gowns made of silk and crusted with gold, silver and gems of every sort... and her people, well, so long as she was rich, what did they matter? :satan:

YES! This is most certainly an archipelago map: just look at the minimap outline of our island!

The scientists figured out how to house these 'cows' in 3360 B.C:

hXZSn.jpg


The people began to clamour for ceramic cups in which they can drink their water and
ceramic pots and bowls in which they can cook and eat their beef stew in: turned out that coconut shells were outdated. Elizabeth, however, turned their noses up at them. When the people began shouting "DEATH TO THE TYRANT QUEEN! POTS AND PLATES TO THE MASSES! LONG LIVE THE PEOPLE!", Elizabeth told her guards to kill the raging mob. The guards, however, would not flinch: Robert spoke for them, "Your majesty, wouldn't it be better if the people were given what they want? I mean, we'd benefit as well by creating a shrine in honour of the Father.... so that He can grant you your extravagant wishes :king:"

Elizabeth liked the sound of that. She planned on spending all her time in the shrine wishing for gold, silver, silk and even more gold, silver and silk. Yes, pots to the masses and precious stones for the queen, she liked that :yup:

In turn 17, the worker team was assigned. Their taskmaster, Robert Dudley (aka whipmaster 101 :whipped:), ensured that they worked hard enough (if 23 hours a day was hard enough for Liz :lol:) as not to attract the queen's wrath.

The next question was what to make them do. Although Liz hated the scent of cow manure, she obviously loved jewellery more than she hates the stench, and Robert wishes to score brownie points with the queen: therefore, he told the workers to pack their bags... They are going hiking!

Elizabeth then ordered the construction of a monument that looked like the rays of the sun... except her image was carved on all four sides :king:

However, in the Year 3320 B.C, Elizabeth did discover that they really weren't alone...

GpSf8.jpg


Elizabeth fumed, not because she had to share the island with this foreign menace, but because she had to share her sweet, sweet Robert! :mad: Elizabeth was not amused. She did not dare slap the Carthaginian queen, but, she promised, the day will come :mwaha:

7VYvG.jpg


Ugh, Crafty Bison, it DOES seem as if we're in an isthmus... So much for dreams of naval conquest :sad: Ah well, we'll continue exploring and see what we can see.

The monument was finished at the same time as pottery: Elizabeth smiled and admired her beautiful likeness on it. She then commissioned the construction of a shrine to Almighty God: the faster she can pray for her gold, silver and silks, the better. As well, she cannot wait to leave this godforsaken island so she asked (or, rather, shouted at) the scientists to find a way to cross the salty water.

The scouting party, meanwhile, continued exploration:

6yURY.jpg


Hm, Elizabeth sees a large chunk of land south of her impregnable city. She dreamed of large, wooden houses that float on the seas and of dashing men who wielded bent, wooden sticks with a string of some sort fashioned across both ends and with this, shot farther than her rock-throwers. She dreamt that they held the flag of Englandand crossed land and sea in her name. Yes, the world will be hers, they seemed to say. Not now, but definitely, one day.

Analysis follows this post.
 

Attachments

Well, that was a lot of humdrum, with me thinking that we're in an archipelago map :( Ah well, adaptation of strategy was what we were waiting for in this game and we certainly had it :p Oh, there are also horses to the north, out of reach of the capital, but can certainly be retrieved by a second city (lost the screenshot). I would say that Dido is south of us (where else could she have come from?) and that this is most probably a pangaea map. If it should be, then any invaders would find it hard to assault our citadel over here: only one route in and heavily blocked and if they go the naval way.... :hammer:

There also remains the question of the policy which we take: personally, I'd like to go for lib and take a free GE from it, but what do you guys think? As well, I'm not really familiar with the optimum rate at which to settle cities, so when would you recommend me to get my second settler out?

Of course, England is a warring machine and if we can't war effectively with SoTLs, then there's always the longbowmen :goodjob: I'm also thinking of possibly taking a GS with Lib finisher and possibly use it to tech machinery and own the world with Longbows.

What do you guys think? Obviously, to leverage England well, we'd need to go stomp someone (or maybe everyone) out of this map and the land seems to suggest longbows, but how would you guys recommend me to get there?

EDIT: Oh, yeah, before I forget, the next build is also in place. I *think* the save had me building a scout to see what we have, but it's still open for discussion.
 
There is at least 1 good city spot up north. I would take the Honor opener, and build a force based on archers to take on Dido after building another city. Perhaps the left side of Honor for cheap up grades to composite bows and then faster promos timed to begin your assault, sometime around turn 60-80?

Sailing is kinda a waste at this point. You could go to writing, or you could work towards constrution. I'm still thinking Tradition/Honor.
 
Sailing is kinda a waste at this point.

Big big mistake. Get sailing and rush buy a trireme or 2. Archipelagos screams for that. You will eventually find more cs(and with surely some 30 gold each) and so you can sell some extra gems(if you settle north). It's always profitable on these types of map.

Elizabeth fumed, not because she had to share the island with this foreign menace, but because she had to share her sweet, sweet Robert! :mad: Elizabeth was not amused. She did not dare slap the Carthaginian queen, but, she promised, the day will come :mwaha:

Definitively the best part :lol:
 
Big big mistake. Get sailing and rush buy a trireme or 2. Archipelagos screams for that. You will eventually find more cs(and with surely some 30 gold each) and so you can sell some extra gems(if you settle north). It's always profitable on these types of map.

The map actually seems to lean towards Pangaea: we're stuck on an isthmus with Dido somewhere in the mainland. Since we met her first, I'd gander that she's the closest.

Definitively the best part :lol:

Why, thank you very much :D

@budweiser

Hm, yeah, if an early war with Dido is in place, then Honour would be the way to go: take HBR, perhaps, followed by writing then focus on the bottom bit of the tech tree. Would you recommend a barracks in the capital and second city, though?

If this, however, turned out to be continents, then I think we should secure our continent first and then own the rest with SoTLs + caravels, with a ready army to take inland cities.

Either way, Elizabeth WILL keep her promise.... Dido's days are numbered :lol:
 
The map actually seems to lean towards Pangaea

Not from screenshots taken. This really looks like an archipelago(or small conts) map. Shape of cs and land tell me that. When you are clustred you have bigger land than this when it's pangea. Well we will see later...but to see it you MUST build a trireme.
 
That lake is a great strategic spot for a ship that can bombard land units! That is a great spot.

What you want to do is get on civilizations' good side and try to get research agreements with as many different ones as you can. Try to get the agreements with smaller civs, so you both get ahead, but a more advanced civ does not.

Have 10 agreements, each other civ gets 1 tech, you get 10 :)

Other than that, go for production and research as your main goals. Just keep in mind though, population helps both research and production. Expand your cities early game before the land is taken up and you have to take your land.

I always went for things that advanced my technologic advanced on the lower settings. I'm pretty good with military strategy though so I don't have to spend a lot of production on units, you may have to depending on your military skill
 
Not from screenshots taken. This really looks like an archipelago(or small conts) map. Shape of cs and land tell me that. When you are clustred you have bigger land than this when it's pangea. Well we will see later...but to see it you MUST build a trireme.

Or large islands. Completely agree. Sailing makes a huge difference, otherwise you are trapped inside kingdom with no happiness and other nice bonuses that CS's give away :lol:. An a Dido as your only friend.

@Nukes

Agreements? All I would really need is 6 Ships of the line, a caravel and a National College. :lol:
 
@Nukes R Us

I've never really thought of that lake as a bombardment platform, I'd certainly keep that idea in mind :lol:

@everyone else

Hm, considering all your comments and suggestions, I'm inclined to go for Sailing, Writing and HBR, but without the order in mind. Perhaps prioritise a war on Dido and go for HBR>Sailing>Writing? Barracks for the capital would be out of the question, but if we can war Dido early enough, then this island is ours (assuming that Dido is the only AI with us and that this IS an island/continent.) I think 5 archers, 2 horsemen and 2 triremes (for war, not scouting purposes: we can churn out a trireme scout as well though) should do the job. You might be asking, "Why triremes?" but if I recall, Carthage has a coastal start so if Carthage just happens to be coastal.... :hammer:

As well, there remains the question as to which policy path to pursue. If we choose honour for early war with Dido, then I'd be inclined to get a free GG and the discipline policy seems to be decent, but is it worth the free settler, worker, GA and Great Person from Lib?

Overall, I have those two in mind, but as for trad., I really don't see anything that would benefit us from it, at least if we plan on warring Dido.

Thoughts and comments before I proceed? :goodjob:
 
An isthmus it was! Scouting is useful :). Tabarnak is right with sailing, England has a big scouting advantage with triremes (build some navy ealry), even if the advantage of putting workers and settlers in the drink early doesn't look to be useful on this map, so I wouldn't worrying about powering into optics super early (though it would still be useful for ruins possibly). Scouting means hapiness, gold and religion from NW's and CS's, as well as trading partners and strategic info, so very important. In the diplo menu you can also find out who built SoZ and GLight if you've scouted and met them, then you know who to crush first (possibly after crippling anyone sharing your landmass).

Wouldn't use triremes for war. Firstly they suck boot, but also you'd be running head first into the quinquereme UU, which may not be pretty. Could build an archer/comp bow army (great for exp and upgrading to longbow UU's) and use the triremes for a city snipe though.

Also Isthmus isn't bad: You've probably got a water passage around the top, so no worries. Something for one of you trireme scouts to check.

Sailing, Writing, why HBR? ships go faster, sell your horses for cash to buy galleases later. (i.e. trade with carthage initially till you find other trading partners. You have like 4 gems so really need to go out and find other players fast)

From the look of the map I'd guess it was small continents, which is pretty much perfect for England. Again, scout to find out.

Honour? not as a first tree. There are a couple nice places to settle above, NE by the river on the trees looks perfect to me (going SW for spices, horses and fish doesn't look terrible after that too. Depends how close Dido is). Therefore, I'd still say Liberty, but if you decide to do tradition make sure you go no more than 2 or 3 cities, Oxford will be tough to get quick otherwise. the GG and formation bonus (for honour) especially will not be that helpful to your ships, but if you wanna do land damage to dido before compass then the GG could be ok. The best honour policy for England is the extra experience, but needs a commitment of 3 SP's. With England, as a personal preferance I'd usually just ignore honour and take commerce LHS instead. Even on a pangea, my land army would be pretty darn ranged heavy anyway.

edit: you've built a worker? take mining immediately (possibly even before sailing), all the mines and trees require it. What's the point of an early worker you don't convert into early hammers (forests) and lux's? Also a shrine? You gonna try for a religion, or just a pantheon? I see no easy way for a religion (no nat wonders, religious CS's, obvious faith pantheons except possibly GoW, which would defs require liberty over tradition. I also don;t think you have too much time for piety), so hope you have no massive plans after the pantheon.

edit2: no use for a scout just now, the main reasoning for one early was ruins and a possible upgrade, but carthage cut you off for ruins already. Maybe later with optics for ruins again if you don't have units to spare. Note also that Nukes R Us advocates RA's but they're unavailable before education, and by then you're within 30 of SoTL's, and will need the money for upgrades, so don't worry about them till later (if you can get them after setting the world alight).
 
This is probably Small Conti but could be Archi map and that quick trieme will find out. Get mining quickly so you can sell those gems to Dido and sell additional copies to those you'll meet.

I'd not make another warrior but would make some archers when it is time to go after those barbs and proceed towards Dido. I'd not worry about a scout, until it is clear that I could use one to uncover land I cannot see. There are some reasonable places to settle up north.

I'd not worry too much about attacking Dido quickly as it looks like slow going for land units that way. You may wish to wait til your dominant time frame when you have those awesome longbows. Her UU ships are better than your triemes so you'll want better ships to attack her fleet.
 
@Crafty Bison

Yes, I plan to go God of War since we'd most likely be warring lots. As for the worker issue, I do have mining, couldn't post a screenshot since I lost it though. Actually, after rereading, I didn't clearly state that:

Elizabeth also told her scientists to find a way to extract those shiny things on the hill above them so that she can load her queenly dresses with them: a queen is not a queen without gems, they say... and gold, silk or silver for that matter. Elizabeth is not amused :nono:

By that, I meant she wanted the gems: therefore mining, whoopsies :mischief:

I plan on getting HBR to secure the horses up north and city snipe any cities Dido has that isn't coastal. However, having reminded me of Carthage's unique unit, the Quinquereme, then it's probably not a good idea :lol:

@neilkaz

I'd like to secure this continent early on so that I'd only have to focus on navy later on: so far, from the suggestions of everyone, I'd say that a beeline to navigation would be excellent, while cranking out galleases and getting money for upgrades. Therefore, I don't think I would have enough time for LBs. The thing I see with England is that it's one or the other, apparently, both UUs being on different sides of the tech tree, but then, that's just me. You guys know better :lol:

Options I see, therefore (subject to change with suggestions/comment from you guys):

I. Early War with Dido:

Sailing>HBR>Writing (order doesn't really matter yet, I'd like to see what you guys think), go for Lib and take the left side, use the free settler to claim horses up north and hook it to network. Capital, meanwhile, will be amassing archers and building two or three triremes, using one as a scout, the rest for capital sniping ops. After that, it's just a matter of securing our island, rebuild and then continue with the nav beeline, as summarised below, albeit slower due to the war.

II. Tall and maul

Sailing>Writing>Optics, I'm still inclined towards Lib, left side in particular, so the free settler will be used to claim spices and horses down south (ultimately depends though, I'd still scout the area further.) I plan on setting up 3 cities and get up NC, taking nav as a free tech. This most likely means a strict nav beeline, going for the techs up top, ignoring the ones at the bottom (well, those past iron working, at least). However, this would mean wasting LBs, one of England's superweapons: true, we would rule the seas with SoTLs, but we'd need these guys in order to be able to push inland. What do you guys think?

All the while, London will be cranking out galleasses, readying for upgrade to SoTLs. Scout triremes will be built early on, as well, searching for future enemies/allies/SoTL fodder, trading resources with them to fuel the big galleass > SoTL upgrade.

Thoughts and suggestions? :goodjob:
 
GoW - wow, that's tough to make it work. If this does turn out to be an archipelago or similar, it's not only going to be tough to use GoW (it's not massively strong in general) but also tough to spread the religion when you do get it (no pressure over large water expanses) - pangea and it's a little easier. It might be easier to just get a useful pantheon and be happy with that, or if you really want religion, take tradition and do SH (only works cos its king). Also, this makes scouting even more important cos it means warring super early with what is so far your only trading partner.

Bear in mind that it won't be that useful later in the game when you're warring a long way away from your religious heartland, so won't get the bonus. It's really mainly for turning the pantheon into a religion.

Some civs are better to GoW than others - look for ones that spam units with high melee combat strength cos thats what you get half of in faith when you make the kill. Carthage has two early UU's, both with heightened combat strength, but they don't spam them quite like the Greece or the Romans i find. On king they won't make that many units. Could work ok if done right. For this reason I actually would go to war at sea as well as land if you do choose GoW. Also be sure to expand egressively into them in this case, else you won't get the bonus when you make the kill, and the expansion may induce the DoW which will reduce the warmonger penalty, and they'll send more units if they DoW you.

Man, why u couldn't start with a more basic pantheon? :) This one only really works on deity/immortal

For other comments, you can use SoTL and LB's, usually in conjuction, but should prioritise one first, depending on amount of water on map.

If you plan to go tall with your war, then liberty isn't for you, it's tradition. Liberty is for filling the land and making working the hammers/gold early. You could do both, but I don't think you'll have the SP's to do it in this game.
 
A great read, and England is my #2 Civ (after Spain).

Keep up the good work. :)

With England I'd want to get loads of promotions for the Royal Navy, so build barracks and armory into your main coastal industrial city so
your ships will have nice promotions right out of the gate. Range and Indirect fire are important.
 
good thread. reminds me of Sisitul's work/stories with Civ4 back in 2006-7.

nice work!
 
The map actually seems to lean towards Pangaea: we're stuck on an isthmus with Dido somewhere in the mainland. Since we met her first, I'd gander that she's the closest.



Why, thank you very much :D

@budweiser

Hm, yeah, if an early war with Dido is in place, then Honour would be the way to go: take HBR, perhaps, followed by writing then focus on the bottom bit of the tech tree. Would you recommend a barracks in the capital and second city, though?

If this, however, turned out to be continents, then I think we should secure our continent first and then own the rest with SoTLs + caravels, with a ready army to take inland cities.

Either way, Elizabeth WILL keep her promise.... Dido's days are numbered :lol:

I also think it looks like more of a Continents map of some sort. Hard to say until you get your navy up and running and let them do a lot of scouting for you. (Another reason to get sailing asap!)

Also, thoughts for your 2nd city, assuming on your agenda, place it on the plains just above the hilly Gems by the river. From the looks of it you should be able to snag all the nearby special resources and maybe even a sea resource. Further scouting will tell. Its also a decent distance from Ragusa so there shouldn't be much competition for the tiles.

This would let you develop that city in relative peace and focus your military efforts south against Carthage as needed.
 
II. When Poseidon Beckons

I suppose it will be easier for you readers and mentors to help me and anyone else who is following just to learn something if I posted the actual turn instead of the year. Therefore, the English calendar would not be officially marked in BCs or ADs, but in Turns After 4000, or simply 'Turns'. However, the Englisfolk WILL have their Queen impaled if she changes THEIR calendars as well, so you may find the normal BC-AD calendar still in use :D

On the eve of the 23rd Turn, the Year 3080 Before Christ was born, Elizabeth awoke from her slumber, gleefully smiling at her dream. She would honour her people today by proclaiming that she herself would follow their traditions (bar their calendar system, she still liked the one she devised and no pea-brained peasant can change that, let alone match her wits) and would walk and talk amongst them, even dining in their houses and sharing their beef stew. She would behave like a peasant (for one day) and show her people how much she valued and loved them: she became the Traditional idea of the perfect queen, watching and caring for her poor peasant workers (slaves, she muttered to herself), accustoming herself to their work and most importantly, is willing to share her treasury willingly. Thus, she walked the streets of London and showered the peasants with gems (no gold or silver though since she can't find any, and if she DID have them, why would she give them away?), gave cows and bulls to the people who barely have anything to eat and even took the widows and orphans under the care of her stewards. Thus, a new era that followed the Traditional (or, rather, utopian) ideas ushered in:

SCIcK.jpg


Her people clamoured for a way to ride the salty seas and battle evil dragons who lived beneath it: thanks to her Traditional Queenly walk, her people loved her and were willingly to die for her. Therefore, she gave them what they wanted and ordered her scientists to find a way to make the cows traverse the water.

She also forgot about the shrine to Almighty Father (and, therefore, her gold and silver, which was a great miracle) and instead ordered Sir Robert to recruit a team of brave, young (and preferably stupid) souls who were willing to explore Dido's lands and report to her:

K1H6m.jpg


However, having forgotten to build a shrine, Elizabeth attracted of Almighty Father, who decided to chasten Elizabeth with an incursion of barbarians:

Eoy3p.jpg


Elizabeth wondered why the barbarians plagued her, but she did know that if she did not take care of them, her city (more like her palace :lol:) would be threatened, especially the surrounding land. She thus ordered her army (one-warrior unit, actually :lol:) to march south and bring this barbarian incursion to heel.

The Queen did not want to attract God's wrath anymore and took personal charge of assigning the workforce as to hurry the recruitment of her scouting party and later construction of a shrine, albeit at the expense of the near-stagnation of the populace.

LFOXU.jpg


The scouting party had finally finished and the construction of the shrine began: just as well, as Elizabeth's army was being defeated by the Second Scourge of God (the second being a king who led another barbaric, yet more organised, incursion, naming himself Atilla, in either a parallel world, or in this, depending on whether or not you believed the soothsayers.) If her host was destroyed, then England would lay prey to these unwashed warriors: Elizabeth thus ordered her scouts to aid the warrior, who ran back to London, being routed by the black-bannered barbarians.

Meanwhile, on the 28th turn, Elizabeth imagined a new system, a system where laws governed every aspect of her citizens' lives, from how you interact with others to where you go on Sunday morning. She dubbed this 'legalism':

jRJpH.jpg


Meanwhile, 3 turns after that, her scientists have finally discovered how to make the cows traverse the water:

HsnV4.jpg


In a demonstration run with the Queen, her stewards and subjects, the scientists showed a wooden craft, carved into the shape of a banana, albeit wider and hollow. It contained a long shaft in the middle, bisecting a beam which was held in place at the top of the shaft by means of ropes. From it hung a white sheet with the cross of Saint George painted in red. The townsfolk gasped, but Queen Elizabeth looked bored. This was not the wooden house she saw in her dream: firstly, it was too small, secondly, it contained far too few flags and thirdly, it doesn't seem to be capable of billowing out smoke.

The scientist tried to catch the Queen attention, "My audience, watch as my men drag this wooden vessel into yonder blue ocean and watch as it floats and carries the bovine creature that now sits inside it."

Elizabeth frowned. "I wasn't talking about those cows, I was talking about those stinking beasts", she whispered to her Secretary of State as she pointed to her townsfolk.

With a heave, the boatmen pulled their vessel into the sea. The townsfolk cheered as the queen's scientists bore a smug smile: the vessel did not sink, but floated. The lead scientist waited for the queen's approval, but the queen was nowhere to be found.

Later, upon his arrival in his bedchambers, the Queen, through a letter, asked for a way to more effectively hunt dogs (by this, she meant the stinking creatures the roamed the outskirts of her borders). The lead scientist fumed: "how dare the Queen ignore his discoveries, yet plead like a spoiled brat?" he shouted out loud.

However, little did he know that a spy was listening on the other side of the door and told Elizabeth all that he heard. Elizabeth was MAAAAD :mad: In fact, you can say she had mad cow disease, but if she asks, I don't exist :D Back on topic, though. Elizabeth pulled her hairs and jumped up and down, "I gave him an excellent job, and this is how he treats me? Talking behind my back, plotting, and calling me like a spoiled brat?" :mad:

...the lead scientist did not see the sunrise on the morrow :mischief:

Elizabeth then commissioned another scientist, by the name of A. Dork Heatler. Elizabeth told A. Dork what she expected of him, "No name calling, no plotting, you do whatever I say and be content with the meager pay, and most importantly of all, you buy me a new pair of shoes weekly:king: Enough of that though, I want a more efficient way to kill the pigs by my doorstep!"

A. Dork drew out his sword and proceeded to the nearest guard, who was so fat that he looked more like a beachball :lol:

"Not that pig, you fool!" screeched Elizabeth, "I meant the barbarians!"

"Oh, right, your highness."

Elizabeth did not seem to notice his sarcasm. "Listen, dork, I mean A. Dork, I dreamt of long and bent wooden sticks as tall as a man is and can fire pointy sticks farther than my best guard can throw a rock. I want it for my soldiers and more importantly, I want it NOW!"

A. Dork had no choice but to divert his research away from the tanks, guns and the industrial age (for Autocracy, what else? :lol:) to listen to the whims of his foolish queen.

In London, the shrine to Almighty Father was finished, but it was too late: the pigs were multiplying faster than Elizabeth can say the Paternoster. She knew that it was built too late, but she thought that since God appointed her Queen, surely a few barbarians would be easy pickings for him? She commanded the construction of a new vessel, which she nicknamed "Behold my Wits." :mischief:

In the 37th turn (or was it 36?), A. Dork has shown Elizabeth his invention, a short, bent wooden staff that can fire projectiles up to a certain length, depending on the strength used to pull the sinew tied to it. Elizabeth was not amused, "I believe I asked you for long, bent wooden staves..."

"Yes, my queen," A. Dork responded, "but I thought that this length would suffice for her majesty."

In a (strange)fit of mercy (probably because she was so sleepy), Elizabeth told him that he can choose his punishment: would he like his right hand cut off or three days and nights in the pillory? A. Dork picked the latter.

Meanwhile, Elizabeth dreamed of a way to relate her subjects with the ground they tilled, which would ultimately result in more food... more food means more people, more people means more production, more production means more ships and archers, and more ships and archers mean more gold and silver. That settled it then:

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"Behold My Wits" was finally commissioned in the 39th turn.

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Seeing that the pigs (barbarians) were spawning to the north, Elizabeth began recruitment of a force that can utilise the new (albeit not up to standard) weapon that A. Dork had discovered. In the meantime, "Behold My Wits" explored south, to Dido. The scouts were also able to finally break through the barbarian chokehold and began their land trek.

Robert was insolent enough to ask the Queen if he can go, just to, umm, "see" what Dido had behind those curving, snowcapped hills that seemed to beckon towards Carthage itself :mischief: That earned him three nights in the dungeons :D

Finally, in the 41st turn, Dido's borders were revealed:

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Unfortunately, the city didn't look too coastal: Elizabeth was not amused :mad:

In the meantime, "Behold My Wits" continues her exploration:

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A barbarian incursion from north broke down the cow pastures closest to London and made the animals run amok. The worker team was dispatched to repair the damage:

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On the 44th turn, the archer battalion was finished: it was sent north to find and dispatch the barbarian insurgents while the construction of a second trireme in the capital proceeded. Finally, on the 45th turn, A. Dork told Elizabeth how he and his team managed to find a way to record her glory and that of England's:

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Elizabeth checked the demographics screen above and looked at her placing. She expected this, but she was still not amused. However, what ticked her off was the fact that Robert managed to run off: does the fool not know that his place is here, by her side? Elizabeth assumed that he's currently enjoying himself, exploring the Carthaginian hills and rivers (:mischief:) with Queen Dido (Die-do, Elizabeth told herself.) Elizabeth was truly not amused :mad: She lay on her bed, gleefully fantasising on how she would torture Dido in front of Robert. She slowly fell asleep.

Analysis follows post.
 

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Our current situation is still very flexible. The map IS a water map (yay! :D) so SoTLs will be a big priority. We can grow to two to three cities and build peacefully, while teching to Edu (for Oxford) and navigation, to turn the map red with blood. On the other hand, we can build up an army composing of archers and warriors and end this menace called Dido once and for all.

I did mention that Carthage did not seem coastal, but I recall seeing a quinquereme. Unless Dido has built a second city (which I highly doubt), then that thing most likely came out of Carthage. Therefore, a capital snipe using a trireme does seem viable.

We've established our core techs, so I have Optics next in mind. As soon as the continent is secure, perhaps we can grow to four cities (making full use of Trad), all coastal, and just tech along until SoTLs. For that, I have a strict nav beeline in mind as to get them as soon as possible.

Military techs wouldn't be necessary, at least if we decide to end Dido soon (and considering Robert's escapades, Queen Elizabeth may call for blood soon enough :D). Holding a defense against her and build peacefully also seems easy: London is on a beautiful chokepoint right there. If we go for peace, I'm rather inclined to build Hanging Gardens in London and watch it grow, grow, GROW. However, I don't think making Dido sit there waiting for a long time would be suitable: we yearn for blood, after all, don't we? :hammer:

Ultimately, war with England is necessary or you're wasting her UA and UUs. The question is, do we go now, or later?
 
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