S-03 Hackers

I would be hesitant about settling on the copper. I think this next city wants to be a high production one, as it and the capital will probably be building most of the units for our first war. In addition to the 1NW spot mike identified, we should consider 1S of the copper. This uses the cows, which would otherwise be wasted, and gets us an extra plains hill. Plains cows are a 3/3/0 tile - very useful. With that and a farmed floodplains the city should have enough food to work its 2 hills.

I'm not a fan of the governers at this stage of the game. I think we should work the grassland forest instead of the plains forest at Karakorum. EDIT: This isn't a criticism, as Ruff was building a settler and it obv makes no difference. Just advice for the next player to change tiles.
 
Logging in: Cosmichail

You are not authorized....
Initiate Al Gore sequence 110011

Checking.......
Authorization approved

Retrieving files from Server.
Download successful

Computer what is the command sequence?

Hello computer? (damn keep forgetting can't talk into the mouse)

Seeking command codes computer what's our goal?
To seek out and explore and settle next?

Awaiting further orders, me not that familiar with deity

Should we settle on copper but I agree with Mike if it's the only production around better to settle in another spot. Seeking input. Hello computer input. Argh not the mouse again.

Initiating play sequence later tonight when the owls are out.

EDIT: will follow the commanders suggestions 1S of copper sounds good to me too. Change from plains forest to grass. Haven't looked at save yet been too involved with SGOTM02. But will look and post later before I play. Geez that's funny asperger/sooooo/cos all posted the same time. LOL
 
Just looked at the save:

I agree with Soooo's assessment and will move settler there to settle 1S of copper to catch cows/copper/ and another plains hill. Notice worker is roading to copper so get that hooked up first then move to hook up Oliphants for happiness/commerce/production.

I think asperger mention of coastal city is a good point but if we are warring will be better with a city that will produce for us. I am sure we can settle on the coast later.

Sooooo mentioned barbs are bad on Deity so should I build another archer first before moving the settler to make sure our cities are well garrisoned or go ahead and move the settler and archer out to settle. Then after barracks start an archer to garrison Karakorum. I notice now the happy cap is 4 with elephants will be 5 so we have a bit of room to grow. (respectively the 2nd city will only be 4)

Will wait for some input and play in 3 or 4 hours maybe later.
 
T1-2170BC

Move settler/archer to designated spot

T2-2140BC

Another barb city pops up interfering with our plans to settle
Keep moving settler/archer

T3-2110BC

We can’t settle 1S of copper now because of barb city so settle Beshbalik on blue spot one SW which give cows/copper/floodplains/one plains hill and one grass hill.

T4-2080BC

Worker can’t do copper right now so move to camp the Elephants for happiness/production/commerce. Once we Besh pops borders we can work copper.
Barb archer attacks Besh and looses.

T5-2050BC

Start road to elephants

T6-2020BC

Kara starts archer finishes barracks

T7-1990BC

Zzzzz

T8-1960BC

zzzzz

T9-1930BC

The internet uploads “sailing”.

T10-1900BC

Besh pops it borders

T11-1870BC

Kara finishes archer starts another

T12–1840BC

Zzzzz

T13-1810BC

Elephants put in camp start road

T14-1780BC

Zzzzz

T15-1750BC
We are drinking beer surfing the net and what do we download:

Writing/Iron works nice and we have iron in Kara’s fat cross so we can move worker there next.

Kara finishes archer start worker to help Besh along but feel free to change it. (pop now at four and pop cap is at 5)

Civ4ScreenShot0386.jpg


Civ4ScreenShot0387.jpg


Civ4ScreenShot0388.jpg


A couple of things:

I forgot to check what the citizens are working in Kara. (got into the beer too much while surfing the net and those peanuts weren't quite right.) I like that coastal site north of Kara for the fish/clams/rice. I bet Asperger wants to build a GP farm there but hey we can't use the lightbulbs though. I am sure though we can supersize them. Who knows our culture might even cause that barb city to flip. Georgie beat us to the horses south of us but hey we got iron now so it's time to beat some people up.
 
Good news about the iron. Blid is up!

sooooo
mike p
ruff_hi
Cosmichail - Just Played
blid - UP
Asperger - On Deck

Alternate: Al Gore

Another worker sounds good. I think we need to chop the forest 1E of Kara to spread irrigation eventually to the north west tiles. So let's speed the worker out with that. Also, let's hook the iron asap.
 
First objective now i think is take barbcity in the south before AI does it. GP-city can wait, but we sure can use Great Engineers.
 
wow, Karakorum is turning into one top city
 
Got it
The barb city north is not so hot, I prefer the one south which have phants, cows, banana and spices. Anyway, those are heavily defended. Let's have a sword/axe couple play jackal there. Don't think we can afford to build a stack of 5 or 6 swords right now.

I also was thinking that the pyramids/Uni suffrage would be handy to use the money we are accumulating. It may be a bit overkill though

That second city needs some improvements. I'll have both workers there once Iron is hooked
 
Good work C.

One tiny observation, if you built the road to the elephants through the cows, you'd have the 'phants hooked up one turn sooner, since you don't waste time moving into the forest, and the cows would be done too, and then the iron would be quicker to hook up as well. Plus a road in the forest means ManBearPig might reach our city more quickly, which is bad.
 
Good point Mike, I just figured the cows being on the river we're hooked up already and the iron didn't show up until after I built the road to the phants.

It will allow a quicker chop now too.
 
I don't think the cows are on the river though. Though I did notice in Warlords that sometime a tile whose corner touches the mouth or start of the river is now considered to be fresh water, and presumably hooked up already, but I don't think that is the case with the cows. But I could be wrong.
 
T'was a quick set of turns.
Barb archers sucked me off throughout. They won't suicide against archers in forests and pursue poor workers. And when one finally attacks, he wins with 25% odds. He was combat II thanks to HC stupid useless attacks. HC is sending lonely war chariots against the barb city. Anyway, I protected the iron which is now mined and roaded.
A sword is due next turn in Kara so we can eliminate that barb threat. Before the iron was hooked, Kara was investing into a lighthouse. It has few turns left to finish
Besh finished its archer and started a barracks

We met a new face, Alex the mighty. I am glad he is not close by. HC, Alex and Monty in the same game. And with the fanatic Izzy to boot. Random AIs heh ?

Monty showed asking for open borders and I refused. We need to choose our friends carfeully. Izzy, Alex and Roos are all hindu. Monty and HC are still atheist.

Al was lazy this turnset and only discovered maths.

There is no more room to expand already. Izzy has 7 cities :eek:
At least we don't have to invest into settlers.

02-S-03.jpg



Oh, there is a barb archer wandering around. I hope he'll head for the marble to pillage the road. He will make good training for our sword to come

01-S-03.jpg



Happy downloading
 
Blid I laughed my head off at your second sentence. At least you're having fun with the barbs erhem. (probably a language thing) Did you at least have some beer and nuts while downloading and, well doing that thing with the barbs. (still laughing man)

Looks like it will be like SO-01 where we fight our way out. Good thing we got some iron/copper nearby. Maybe after math the internet will give us construction now that would be nice.
 
blid said:
Happy downloading

thanks Blid, i really enjoyed the 0,75 sec. it took:lol:

A nice and easy turnset. After the first sword killed the barbarcher, they stayed away untill the last turn a barb showed up in the north-west. Both barbcity's were under attack of Isabella (north-west), Huayna and Roosevelt (south).
Workers hooked up marble, copper and second cow and the trade route between our two city's is repaired.
We got Calender and Monarhie and stayed 2 turns in anarchie to change civics to Slavery and Heredatery rule.

I postponed again and again finishing the lighthouse in Kara in favour of swords to be able to attack the southern barbcity in time. I got my chance my last turn when a stupid barb left it's city while three swords and an archer were threatening it so i took my chance and finished off the remaining two barbs without a loss and the city is ours!



I declined all proposals to open up borders. Normally in my solo games i open up almost everything without thinking, but you guys are more carefully about this so Sooooo may decide. There are three Hindoe civ's but Huayna has silk wich we maybe can trade for clam or marble.

As you can see in the picture we have a sword with 8XP. Make him 10 and we can make Heroic Epic which will go fast with our marble.

If i'm correct and everything went the way it should then it's not impossible you can find the save here
 
Wow, a whole round in 2 days. I love this team :goodjob:. Great work capturing Olmec Asperger.

IHT: A lighthouse in Kara can wait. I change it to an axe.

T1 (715 BC) The archer that moved out of Olmec suicides itself against our sword in a forest. Confucianism FIDL.

T2 (895 BC) A barb archer suicides itself against our archer on the copper hill. Besh sword -> sword. Al Gore teaches us about Code of Laws. The AI that got it this turn must have been pissed off about not founding confucianism. I open borders with HC to scout his lands. He has no religion still. We set research on Philosophy, Taoism hasn't been founded yet and it's due in 2028 turns. I think we've got a chance.

T3 (880 BC) Kara axe -> sword

T4 (965 BC) Olmec is out of revolt and begins a granary.

T5 (850 BC) I open borders with the Hindus, so we have OB with everyone except Monty.

T6 (835 BC) We've got some troops, time to decide who to attack. We can't be peaceful at deity, and we've got to attack before our troops are obsoleted by macemen and longbows. Our nearest neighbours are HC and roosevelt. I make an executive decision and choose HC. He is the GNP leader, and Roosevelt is at the bottom of the GNP pile (except for us of course :)). HC also has neither iron or copper, but roosevelt has both. Also, Hc's capital is very close to ours (we met him on turn 3 remember) so he won't take very long to cripple. Finally he has no religion, but roosevelt has some hindu friends. Move troops towards Inca.

T7 (820 BC) Kara sword -> axe.

T8 (805 BC) Besh sword -> axe. Huayna builds the hanging gardens in Tiwanaku, our first target.

T10 (775 BC) Kara axe -> spear.

T11 (760 BC) Chrisitanity is founded in Santiago. That's OK, as it will get no culture as long as Izzy isn't christian.

T13 (730 BC) Besh axe -> spear. Demand gold from HC, he refuses. Declare war, move in on Tiwanaku. We have 7 swords and 2 axes.

T14 (715 BC) Arrive at the doorsteps of Tiwanaku. It has some nice resources and hills.



T15 (700 BC) Take Tiwanaku with the loss of one sword.



Empire:



Unfortunately a galley will pillage our clams in a few turns, and we can't get a galley out quick enough to stop it.
 
Nice progress guys. We have 2 new cities already.
Sooooo, you sure found many valid reasons for picking out Huayna. I guess he was bound to be the first victim. There is no tech extortion in this game so he may just take the bite until he dies. Too bad he built the gardens and not the pyramids. BTW, this is damn early for them knowing that the AI don't get discount on wonders

Cos said:
Blid I laughed my head off at your second sentence. At least you're having fun with the barbs erhem. (probably a language thing) Did you at least have some beer and nuts while downloading and, well doing that thing with the barbs. (still laughing man)
Sure it is a language thing though I am glad it made you laugh. Maybe if those barbs were amazones, I'd be having fun with them the way you see it ;)
 
Blid

My mind was in the gutter as usual but I'm with you on those Amazons. PS you have a good command of the English language. Wish I could say the same for my French being Canadian and all.
 
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