S-03 Hackers

Got it, and am going to sleep. Should turn it around after breakfast tomorrow though. I assume the plan is to continue the war against HC.
 
blid said:
Too bad he built the gardens and not the pyramids.

i was thrilled we got the gardens. One extra health point and great engeneer points which are the best gp-points we can get imo in this game. After pyramids this is most worthful wonder for us ( from the early ones).
 
Well, it's probable he built the gardens with a GE from the pyramids. I don't see much production in Tiwanaku to build a wonder quickly. It's unlikely he's got metal casting and produced a GE that way. The large amount of jungle meant he had to build an aqueduct in Tiwanaku, leading to the gardens. My guess is that Cuzco has the pyramids.
 
sooooo said:
My guess is that Cuzco has the pyramids.

Alas, you're wrong Sherlock Holmes, F9 tells us Alex has build the pyramides. So you think when AI build a city in the jungle and gets problems with it's health, in stead of cutting the jungle they build a aquaduct. AI is stupid. It indeed strikes me to see AI always waiting so long with cutting their jungle.
 
700 BC I see Alex is willing to make this trade:
hackershorsetrading.jpg


Since we have Iron, I'm willing to trade him Copper for now, at least until we take over HC's pretty horsies.

685 BC I look forward to building some Keshiks with our newly acquired horses, but apparently only HC has HBR as one of his HA's withdraws from combat at Tiwananku. I clean up the remains with one of our swords. And send an axe and two rookies swords north.

670 BC As predicted, our clams get pillaged. HC parks both galleys just outside our capitol, blocking our galley in the city. I wish I could build triremes right about now.

655 BC Monty asks us to cancel our Open Borders with Roosevelt. Checking out the power graph, it seems like a good idea to acquiesce.

hackerspowergraph.jpg


Meanwhile at Cori.....we win 2 battles in hot sword on archer action.

Al tells us that we should grab the horses by the neck and not the tail and now we can start training Keshiks.

640 BC Monty asks us for Open Borders. I accept without thinking about it. Then I realize he's the only Buddhist in a sea of Hindus. 10 turns later this hasn't bit us in the rear yet, and the deal is now cancelable as of the start of the next turnset. He did help us by building some roads in our territory though.

A third sword has arrived at Cori.... and kills HC's sword there. Our other two swords are promoted to CR2 and heal this turn. (The axeman accompanying them has been promoted to Medic.)

625 BC We capture Cori.... with no casualties and I rename the city Cori.

610 BC Tiwananku is starving coming out of anarchy, so I whip a barracks.

We also learn Monotheism.

595 BC Minoan is captured by Spain, which should end the barb nuisance for all time. Our troops at Cori continue to heal after being attacked by a suicide catapult. That's not fair - we don't know Construction yet!

I also whip a warrior at Tiwananku, since it it still starving at size 2.

580 BC The road to Tiwananku is complete and I upgrade the warrior to an axeman. I start sending troops northeast.

565 BC There's one turn like this in every turnset, it seems.

550 BC Hinduism spreads to Karakorum and we learn Metal Casting. Izzy is sending even more missionaries our way.

535 BC We are in position outside of Cuzco. There are 4 swords, an axe, and a spearman that have crossed the river next to the city, and a Keshik and 2 swords in the woods NW of the city.

520 BC The axeman in Cuzco could be a real pain, so I send the Keshik across the river and attack at 26.7%. As expected, we lose, but the axe is reduced to 1.5/5, and we lose one more sword taking out the Incan capitol.

505 BC The Incans don't counter attack all of our weakened troops, so they move into Cuzco and start healing up.

490 BC I get a keshik killed by a spear while scouting out more Incan territory, but I've found their Iron and another Keshik is in position to pillage it.

475 BC I kill off the Incan Spearman and pillage their iron. The spearman has moved out of Tiwananku for a potential counterstrike in case the Incans manage to kill the Keshik on the iron.

http://www.civfanatics.net/uploads12/Hackers_BC-0475.Civ4SavedGame
 
Nice work Mike, HC is crippled for sure. Ruff has the honour of finishing him off (3 cities left).

sooooo
mike p - Just Played
ruff_hi - UP
Cosmichail - On Deck
blid
Asperger

I think we should build elephants and cats now we have construction rather than keshiks. Looks like we could do with another worker too. Besh needs a forge first though. Power graph is quite worrying. We've build nothing but military and were still lagging behind until we killed most of HC's troops. Being last in power is not good with Alex and Monty around. If one of HC's cities is crappy and doesn't impinge on our culture I think we should leave it alone so we are not last in power.
 
Lets see what Al teaches us this round ...

Highlights of the round ...
  • whip at Cuzco (cat) to avoid staving citizens
  • found Huayna's new capital and tried to take it quickly - killed off some of his archers but managed (oops) to lose both of our medics (why did we have sword medic anyway?)
  • Alex cancels the horse gold / copper deal - we lose our unique unit (sigh)
  • Isabella comes asking for 140g - this is one of the problems of having too much money - I say YES
  • We capture Ollantaytombo for the loss of ZERO units
  • Montezuma asks us for one of our silks - I way YES
  • Huayna offers peace plus 200gold - not quite yet

And that brings me to turn 14 of my 15 set - as you can see, we haven't picked up any tech, nil. I was starting to think that Al wasn't working and needed re-booting or similar. We are still 1985 turns away from Philosophy. I was really hoping Al would give us this tech so that I could select a tech to research - oh well, not to be.

The last turn is interesting...
  • IBT ... Feudalism - ooh, we should swap to this tech to get our units more XPs
  • our whipped cat from Cuzco has bombed Machu Picchu's defenses to 0%, our swords have healed and we have two Keshik standing by ... the cat suicides and the rest of the city defense is cleaned up with no loss
  • the best bit of news was that when I looked at the defenders in Machu Picchu again, there was a Horse Archer there - that was great news because it meant that Huayna has horses somewhere and (soon) we will too!
  • however, the most important bit of news is ... Isabella comes asking us to cut our dealings with Monty ... either will be pissed at us no matter what I do ... say YES and Monty will not talk, say NO and Isabella will give us more negative modifies. In the end I say YES because I have never liked Monty and there are two fairly easy to defend avenues that Monty would take in attacking us, while our border with Isabella is fairly open.
  • Huayna has 1 city left (not by design) and we can get peace plus 70gold

Picture of our new holdings and possible avenues of attack for Monty. Naturally, reverse those arrows if we are attacking him. If so, I would select the approach on the right to split his holdings.

scs030001tv0.jpg


Spoiler log :

Turn 135 (475 BC)
Beshbalik finishes: Keshik
Cori's borders expand
Cori finishes: Archer

IBT:

Turn 136 (460 BC)
Beshbalik begins: Catapult
Cori begins: Archer
Cori begins: Catapult
Archer II (Archer) promoted: City Garrison I
Beshbalik's borders expand

IBT:

Turn 137 (445 BC)

IBT:

Turn 138 (430 BC)
Tiwanaku grows: 2
Tiwanaku finishes: Archer

IBT:

Turn 139 (415 BC)
Tiwanaku begins: Catapult
Cuzco begins: Catapult
Archer III (Archer) promoted: City Garrison I
While attacking, Swordsman loses to: Incan Archer (0.12/3) at 86.5 percent.
While attacking, Swordsman defeats (5.04/6): Incan Archer at 86.5 percent.
While attacking, Swordsman defeats (3.12/6): Incan Archer at 86.5 percent.
While attacking, Swordsman defeats (1.68/6): Incan Archer at 68.6 percent.
While attacking, Swordsman loses to: Incan Archer (0.48/3) at 65.2 percent.
While attacking, Axeman loses to: Incan Archer (0.15/3) at 27.9 percent.
Axeman promoted: City Raider I
While attacking, Axeman defeats (5.00/5): Incan Chariot at 96.0 percent.
Cuzco finishes: Catapult

IBT:

Turn 140 (400 BC)
Cuzco begins: Archer
Keshik I (Keshik) promoted: Combat I
While attacking, Keshik I (Keshik) defeats (5.16/6): Incan Catapult at 99.5 percent.
Swordsman promoted: City Raider III
While attacking, Swordsman defeats (3.12/6): Incan Archer at 94.8 percent.
While attacking, Swordsman defeats (1.80/6): Incan Archer at 70.3 percent.
While attacking, Axeman defeats (1.25/5): Incan Spearman at 96.0 percent.
Beshbalik finishes: Catapult

IBT:

Turn 141 (385 BC)
Beshbalik begins: War Elephant
Keshik I (Keshik) promoted: Combat II
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II
Axeman promoted: Cover
Karakorum finishes: Forge

IBT:

Turn 142 (370 BC)
Karakorum begins: Swordsman
Beshbalik grows: 6
Olmec grows: 5
Cuzco's borders expand

IBT:

Turn 143 (355 BC)
Spearman promoted: Medic I
Cuzco finishes: Archer

IBT:

Turn 144 (340 BC)
Cuzco begins: Catapult
While attacking, Swordsman defeats (3.96/6): Incan Archer at 71.9 percent.
While attacking, Keshik I (Keshik) defeats (3.72/6): Incan Archer at 66.2 percent.
Captured Ollantaytambo (Huayna Capac)
Karakorum finishes: Swordsman

IBT:

Turn 145 (325 BC)
Karakorum begins: Catapult

IBT:

Turn 146 (310 BC)
Beshbalik finishes: War Elephant
Cori grows: 4

IBT:

Turn 147 (295 BC)
Beshbalik begins: Forge
Karakorum finishes: Catapult
Olmec grows: 6

IBT:

Turn 148 (280 BC)
Karakorum begins: Catapult

IBT:

Turn 149 (265 BC)
Tiwanaku grows: 3

IBT:
Tech learned: Feudalism

Turn 150 (250 BC)
Ollantaytambo begins: Catapult
Ollantaytambo begins: Archer
While attacking, Catapult I (Catapult) loses to: Incan Horse Archer (0.90/6) at 22.3 percent.
While attacking, Swordsman defeats (6.00/6): Incan Archer at 99.8 percent.
While attacking, Swordsman defeats (5.28/6): Incan Archer at 100.0 percent.
While attacking, Swordsman defeats (6.00/6): Incan Archer at 100.0 percent.
While attacking, Axeman defeats (0.50/5): Incan Catapult at 73.8 percent.
While attacking, Axeman defeats (4.50/5): Incan Quechua at 100.0 percent.
While attacking, Keshik I (Keshik) defeats (6.00/6): Incan Horse Archer at 100.0 percent.
Captured Machu Picchu (Huayna Capac)


had to zip the save as the upload was saying civ4savedgame is invalid extension
 
Ruff you do your usual speedy excellent gameplay. Now Soooo mentioned to leave the last city but don't we want those horses. Although we are better off with the elephants/cats right now. (only really want horses for the knights/cavalry). I think now maybe extort a tech (if we can do that) and make peace, start a large military buildup of elephants and cats/swords.

Too bad we don't have pyramids as we could go to US and buy units and keep our money low so as not to have AI extorting us. Asperger says Alex has it but considering Monty's demeanor now he will have to be our next victim. My turn will probably be a military buildup for the next player.

This is "I got it" (weird zip Greyfox had the same problem in his SG) and play later on tonight late.

EDIT: after a closer look once our borders pop at Machu we should have horses.
 
ruff_hi, my compliments for the way you write your report.

i had a quick look at the save:
- Monty and Huayna are pleased with eachother so sooooo's argument to keep Huayna alive doesn't hold (finish him!),
- use our money to upgrade our archers, it's also good for our powergraph, to scare Monty off,
- a city north of Karakorum can get 3 health-resourches we don't have yet,
- Heroic Epic !
 
As for the sword medic- I thought we had an axeman medic. If I promoted a sword to Medic too then I gotta quote Rumsfeld "You go to war with the army you have, not the army you want" - there probably wasn't another unit able to take the promotion at the time and I didn't want to lose tempo.

True that we'll have the horses briefly, but HC is going to be putting a lot of pressure on that tile culturally from his palace - if we leave him alive.
 
Ruff you had a tough decision on whether to cancel deals with Monty or not and I think you made the correct one. This will mean that Monty is our next target so we need to reinforce the cities Ruff identified. Can't look at the save but I think we should convert to Hinduism if we can and try to open borders with FDR. Good work capturing the cities too - HC's lands look like nice additions to our empire.

Not sure if we should keep the last city. We'll probably win the culture battle over the horses but could use the gold - I'll leave that to the next player. Vassalage looks good. The other AI is probably Toku and hasn't opened borders with anyone. Maybe we could send a keshik to find him and update our map.

sooooo
mike p
ruff_hi - Just Played
Cosmichail - UP
blid - On Deck
Asperger
 
D'oh, cross posted with both Mike and Asperger.

I like Asperger's idea about upgrading our archers. IMO settler for the 3 food resources can wait - building an army for Monty is more pressing. But it's a good idea for the medium-term. I don't think we can build the HE yet because we don't even have alphabet, let alone literature.
 
I vote for finishing Huayna too. We have money, don't care about maintenance.
We definitely need that city Asperger mentioned.
Ruff, wise decision accepting to drop relations with Monty. He is the only buddhist around and will end everyone worst enemy soon enough. Except for Roos who "has enough on his hands right now". Looking at the power graph, I really think he'll declare on us. Monty is stronger than him.
Upgrade archers and whip cats/phants. I guess we don't have the choice for the next victim. AI decide for us
 
What a mess of crossposting. It was when I checked open borders with Roosy that I saw he is preparing for war. Monty shall wait. We may even bribe him for war against Roosy, they don't like each other

EDIT : I am not sure the right passage to aztec lands exists. It can be water for all we know or did you see units coming this way ?
 
Monty is furious at Roos so he should declare on him ? Roos want to speak with us again. I would say turn to Hinduism and open borders with Roos. Also vassalge and theocratie when we get theologie.
We have literature so we can make Heroic Epic. Why wait with this when we are making forges everywhere. With marble HE is cheaper then forge and 4 times as powerful. Really don't understand why people always seems to wait with HE. It's the most important building in our game
.
 
I'm pretty sure we got alphabet in my turnset, though I might have forgotten to mention it.
 
I've had a look at the save now. Quite a few of our cities need barracks. We're aggressive so they are half price. Olmec needs to mine its hills pronto (and can whip its forge). Once Tiwanaku has had its corn farmed (also a priority) it is also a whipping candidate. Izzy is converting all of our cities for us so converting to Hinduism is a no brainer.

But ... is FDR going to declare on us or not? If he does then Cosmichail will have an interesting turnset :)

If he is preparing for war, then it will probably be with us because as Blid says the only other AI he isn't pleased with is Monty and Monty is much more powerful. Is there any reason other than for war that he has enough on his hands? And if we open borders and convert to hinduism will he change his mind?
 
Great feedback guys.

I read all your posts very carefully as to be honest I have never played Deity level and want to make sure I do it right. Here's a shortlist for myself as I am playing and these aren't necessarily in order just a synopsis.

1. Finish HC
2. Upgrade archers
2a. secondary settle north of Kara for health resources (as Sooooo stated this is medium term and probably won't happen during my turnset but I agree with this.)

3. Convert to hinduism/OB Roosevelt
4. Revolt to Vasslage (hopefully Theology will pop up before I do this)
5. another secondary goal == scout Toku
6. Whip forges/cats/phants
7. Build HE in Kara? (will make sure it goes in the best production city which is likely Kara)
8. Build barracks
9. Olmec mine hills pronto

I hope I got everything and appreciate the feedback.
 
Turn 0

All archers have been upgraded to Lbms.
Convert to Hinduism.

Turn 1

We are still the last in power even with upgrades.
OB with Roosevelt and sell dyes for 4 gpt.
Axe takes out spear.
Revolt to Vassalage/OR 2 turns anarchy.

Civ4ScreenShot0396.jpg


Civ4ScreenShot0397.jpg


Turn 2

Roosevelt declares war on us. He only sends one sword and one axe so far.
We have a promoted CD2 longbow there and sword.
Troops will be ready to take HC’s last city next turn.

Civ4ScreenShot0398.jpg


Turn 3

We take HC’s last city.
Roosevelt attacks Olmec he loose a sword but axe takes out lbm. Whip another lbm.

Civ4ScreenShot0399.jpg


Turn 4

Kara finishes cat start Workboat to reinstate clams.
Cori finishes cat start sword. (forge in 45 turns will build a mine on FH)
Olly starts barracks
Whip spear in Besh
Elephant takes out Chariot, move Keshiks towards battle.

Turn 5

Keshik take out Chariot
Troop deployment
Only one sword near Olmec
No techs yet from Internet

Turn 6

Cuzco finishes cat start barracks
WB finished in Kara now can work clams again.
Move spear to Olmec
Roosevelt now coming with 4 WE/1cat/1 HA
Get some troops in Olmec and cats will be there soon.

Turn 7

Izzy asks to trade incense for dyes and accept.
Machu out of revolt we have horses now.
Whip elephant in Kara as sword is approaching our iron
Use cat on Roosevelt stack and he withdraws and damages his units.

Civ4ScreenShot0401.jpg


Turn 8

We meet Lizzy and she is annoyed with us. Bonus though as we grab some new techs that will help with our war with Roosevelt.
We discover Machinery and Civil Service. Don’t revolt to bureaucracy since we need vassalage right now. Keshik takes out sword threatening our iron.
Suicide cat to weaken stack which gets bigger.
Whip forge in Olmec.
Kara finishes Elephant
Elephant going after Besh move longbow into city.
Upgrade sword in Olmec to mace/ Upgrade swords/axes to maces.

Civ4ScreenShot0402.jpg


Civ4ScreenShot0403.jpg


Turn 9

Checked graph and we are still last in power.
We loose a Keshik.
Build Sugar plantation and workers go to work iron now in cultural borders
Loose two lbm’s against Roosevelts stack.

Turn 10

Suicide another cat to weaken stack but I think we are going to loose Olmec.
Tiwan finishes cat start WE.
Olly finishes cat start lbm
Whip forge in Besh

Civ4ScreenShot0404.jpg


Civ4ScreenShot0405.jpg


Turn 11

We loose Olmec. Our highly upgraded maces are getting nearby.
(After all that whipping pop was only 3 and now dropped to 2)
We discover compass.
Mace takes out HA at Besh

Turn 12

Spear takes out HA
Mace takes out HA

Turn 13

Mace takes out HA

Turn 14

Spear takes out HA
HA/Swords heading for Kara
Many of maces are in position and ready to counterattack soon.

Turn 15

Kara builds HE start spear
We discover optics.
HA attacks our mace and looses
Mace attacks swords and wins
Spear takes out chariot after he pillages farm at Besh
Mace takes out sword

Roosevelt’s attacks are diminishing and after we get some maces we will need more cats to counterattack to take Olmec back. Also if we could get a Keshik (need to build some) to pillage Roosevelt’s horses as his HA’s are a real pest but I have been countering with spears a lot. I did more whipping than indicated but thought I was finished at turn 10 so I made sure I whipped a mace/lbm/spear/forge I think but forgot to write it down. I was ready to do my report but realized we were doing 15 turns. I did prefer that, rather than leave a big stack ready to attack just on someone else’s turn.
The shortlist I wrote earlier is mostly complete.

I couldn’t scout Toku since I was busy with keeping Roosevelt at bay. Could not get mines built in Olmec too many HA’s running around and I didn’t want to loose any workers. We did gain two workers on taking Huamanga.

Karakorum will be able to pump out units fast now. Although I was tempted to put a unit up to build (I only had one turn in when I realized we were going to loose Olmec) it would not have made a difference in saving Olmec. His stack was too big and he had a lot of cats as you will see from the picture. He doesn’t have maces yet so we should be able to do him some damage now. He seems to be going after Besh right now and we do have enough in there but there is a sword/cat/elephant on the way there so maybe reinforce it a bit more.

EDIT: I did try to get Alex involved but had nothing to offer him. He will go to war but we have no techs to bribe him with. Lizzy is a buddhist so that makes two of them. We are in good with Izzy and Alex right now. I hope Monty doesn't attack we aren't ready for it. Once Kara grows a bit again (5 now) we should have even better production and able to pump out cats/maces/elephants pretty quick. I built a lot of spears (some lost in Olmec battle) as they build quicker than WE and needed to counter his HA's.
 
sooooo - Hacking into the net for some more techs
mike p - quotes Rumsfeld (would that be good ole Donald, Princeton grad)
ruff_hi - Nicely organized reporting system
Cosmichail - just played - Wish Lord Vader could help out
blid - UP - playing with Amazons and good tactical call on Roosevelt
Asperger - on deck - Wants that HE and he got it good buddy

Re: HE
(I was sweating it though when some of his troops got close by Kara but they are dead I tells you dead.)

Ok now time for some beer and recreation.:smoke:
 
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