This was originally a proposal for a RB event, but now it's going to be a succession game. Here it is:
----
Version: Warlords 2.08
Difficulty: Monarch
Civilization: Carthage
World Size: Standard
Map: Hub, high sea level
Game Speed: Epic
Victory: Conquest, Culture, Space, Time
Extras: No Vassal States
Start image:
Scenario: Beat the Clock! You begin at the centre of the clock, with 6 AI civs at 12 o clock , 2, 4, 6, 8, and 10 o clock positions (of the hub map). Throughout the game you must declare war on each of these civs, starting at 12 o clock and progressing clockwise. At 0 AD, the clock starts ticking and the 12 o clock civ's Time Is Up - you must declare war on them. You must declare war with each civ on your first turn after the following years:
12 o clock civ - 0 AD
2 o clock civ - 700 AD
4 o clock civ - 1200 AD
6 o clock civ - 1500 AD
8 o clock civ - 1750 AD
10 o clock civ - 1900 AD
You may never make peace with a civ who's Time Is Up. If a civ who's Time Isn't Up declares war on you, you may not enter their territory. If you happen to have a peace treaty on the date you are due to declare war, you must declare at the next available opportunity. You may not declare war on a civ who still has Time.
----
The start was worldbuildered in by me (you can't start in the middle of a hub any other way
) but it was quite a while ago and I honestly cannot remember if we have any hidden resources at the capital. The capital is already settled to prevent sneaky players moving away from the ice. The initial build and tech were just suggestions and probably wrong. The civs were chosen so that we will be at war with each civ during a period of time that that civ was historically dominant - simulating the passing of time. This also means that their UUs will likely be dominant too
. No, I'm not going to say which AI civs there are before we discover them, but you can probably make good guesses. We are Carthage for no-particular-reason, other than Hannibal predates all the leaders on the map and charismatic is quite fun. I will go at the end of the roster. So ... sign up!
Signed up:
Swiss Pauli
stuge
Sweetacshon
Immaculate
???
sooooo
----
Version: Warlords 2.08
Difficulty: Monarch
Civilization: Carthage
World Size: Standard
Map: Hub, high sea level
Game Speed: Epic
Victory: Conquest, Culture, Space, Time
Extras: No Vassal States
Start image:

Scenario: Beat the Clock! You begin at the centre of the clock, with 6 AI civs at 12 o clock , 2, 4, 6, 8, and 10 o clock positions (of the hub map). Throughout the game you must declare war on each of these civs, starting at 12 o clock and progressing clockwise. At 0 AD, the clock starts ticking and the 12 o clock civ's Time Is Up - you must declare war on them. You must declare war with each civ on your first turn after the following years:
12 o clock civ - 0 AD
2 o clock civ - 700 AD
4 o clock civ - 1200 AD
6 o clock civ - 1500 AD
8 o clock civ - 1750 AD
10 o clock civ - 1900 AD

You may never make peace with a civ who's Time Is Up. If a civ who's Time Isn't Up declares war on you, you may not enter their territory. If you happen to have a peace treaty on the date you are due to declare war, you must declare at the next available opportunity. You may not declare war on a civ who still has Time.
----
The start was worldbuildered in by me (you can't start in the middle of a hub any other way


Signed up:
Swiss Pauli
stuge
Sweetacshon
Immaculate
???
sooooo