Safety - use code from Influence Driven War

orlanth

Storm God. Yarr!
Joined
Nov 17, 2001
Messages
1,805
I liked the Safety concept; you should look into using a mod by Moctezuma called Influence Driven War; this allows the results of battles to add or subtract Safety in the local area.

The Warhammer Fantasy Battle mod has gone a similar route in using this code to replace Culture with Influence, representing the degree of local military/governmental control. It plays very well, with the results of local battles able to influence national borders.
 
I liked the Safety concept; you should look into using a mod by Moctezuma called Influence Driven War; this allows the results of battles to add or subtract Safety in the local area.

Thanks for the suggestion. We were recently discussing about how to make the early game feel a little more dangerous, and I have locally introduced the idea of having animals able to pillage farms, villages and pastures (only). Another poster had suggested that if there is some event, like an animal attack, that the safety level of the nearby city should actually decrease. It seems like using influence driven safety would result in a plot with an animal attack becoming "unowned" until the owner sent a unit to reclaim it. That would also force the player to keep units back to reclaim plots.

I'd like to see how the animal pillage idea plays out when I release version 0.9, but I will definitely keep this on the list of things to research more.
 
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