Saints 1 - A Genuine Prick

First thing that comes in mind is: Holy s*** how slow the marathon speed is :D 52 turns to bronze working! We'll, you can get used to almost anything :)

I think we can safely research Animal Husbandry after Mining. Improved cows is a yummy tile so no reason to delay it. And here's one prick plan to block Shaka and Isabella from our lands. There's so much jungle that other cities can wait until we have iron working and more workers. Copper location might change things a little, but we'll see.

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20 turn things would have been horrible. XD

So yeah, we're on our way to total prickishness!
 
Found some time to play tonight:

40-45: ...

46: Hey, look! Our rice farm finished! Head our Worker toward the Ivory.

47:

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Mining>AH (31 turns :eek:)

49: Hindu FIADL

50: Shaka converts to Hinduism :eek::eek::eek: Also, K pops borders.

51: K grows to size 2. Our Scout ends a turn next to a lion...but it's Woodsman 1, and it's on a forest...so we're fine, right???

52:

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:mad:

Despite the death of our Scout (leaving us with a grand total of 1 Worker), apparently we can wipe the floor with our continent:

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56: Warrior>Warrior

59: Worker finishes first Ivory camp and heads to second.

67: Warrior>Warrior

71: Worker starts roading Ivory because he has nothing better to do.

72: Exploring Warrior kills lion. (It's that exciting, folks!)

77: Finally...

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And...

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:goodjob:

Another Warrior comes in. After thinking for a bit, I decide to dump some shields into a Rax to give the next player max flexibility.

80: K grows to 4 in 4. We get our Cow Pasture in 10. Warriors unmoved. One is in K, one is near our borders, and the other is hanging out in the Zulu-Spanish corridor. I was hoping to prickishly nab a worker, but this was as close as I got.

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Attachments

Ooo, nice. Shaka and Issy with different religions. Seems we might have a choice between one of them later, and can prickishly destroy one, then possibly betray the other. On the other hand, we probably shouldn't really isolate ourselves so early or something.
 
To the immediate west:

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I agree that we ought to settle SW initially to block, but I’d settle Blue Dot quickly after IW. Red Dot would be a nice port that could take the Cows/Bananas after Watermills.

If we don't try for Meiz’s double-block, I think 2-E of the cows would be the best second city.

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Techs are debatable. BW is in 36, but we could do Fishing in 16 (to work the fresh water) and/or Archery in 20 (required for Keshiks). Currently we only have a whopping 10 beakers per turn, so 2 extra on the lake would be a big deal.

With Izzy on Buddhism and Shaka on Hinduism, should be ample opportunity to be a genuine prick in the future :goodjob:
 
If we want to go for the block, first setter should be started right after our capital grows to size four. We can build them fairly quickly (on marathon!) with improved cows, horses and 2x ivory.

It's quite early to mention this, but we can easily fuel our research after IW by settling NE of the rice and claiming 3x gems with it. We also get lot's of riverside grasslands for cottages.
 
Got it for tomorrow. I'd also settle 2E of the cows - at least that spot has some food. I think the city#3 spot is too far away. How about settling the gem spot instead, and then go for a couple of worker, and perhaps the blue spot as well, before going into war mode? With Isabella and Shaka on our doorstep I'd go archery next.
 
Nothing much happened during my 40 turns. I got fishing and we're almost done with BW, and I have a settler ready to found our second city. The horses are connected, and we're building chariots, waiting for Karakorum to hit the happiness limit.

80: changing -> fishing, scout (need more exploring)
87: scout -> barracks
90: fogbusting warrior kills a bear!
95: fishing -> bw for chopping and copper
97: warrior kills panther and gets woodsman I promotion
97: we meet Julius Ceasar down south
99: Karakorum grows to size 5, starting settler
106: scout earns a woodsman I promotion
109: horse pasture done
112: warrior kills another bear :eek: and earns cover I promotion
115: road to horses done
117: Settler -> chariot (let Karakorum build military until size 6).
Settler goes SW to block Isabella and Shaka
119: Scout killed by lion close to Roman borders :(
120: The settler is in place, and I leave him for the next player to decide where to found our second city. I still think 2E of the cows is best.
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The save:
 

Attachments

Got it for today. I think I'll wait 3 turns before settling, just to see where copper is.
 
Turn 3

Bronze working in and I revolt to slavery immediately. Getting eager to crack some of that famous whip! But that also means 2 turns of anarchy on marathon, ouch!

Good news is that there's plenty of copper around. Too bad that both Izzy and Shaka own sources of their own :sad:

I followed majority and settled Beshbalik 2E of cows.

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Turn 4

Now you might have noticed our chariot next to Shaka's border in earlier screenshot. I'm sure that Shaka noticed that too, at least by looking at his expression.

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I sincerely hope that everyone can understand the temptation of a city guarded by a mere warrior. It's just too much to resist!

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Turn 5

Anarchy is finally over and I start to research Mystiscm for border pops. I also take immediate action towards our faithful citizens. Better get to work!

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Turn 6

Whip overflow goes to another chariot and our fresh worker starts to chop grassland hill. Shaka can forget his axemen for now.

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Turn 7

Stonehenge is bidl while Shaka sends two archers against our pillaging chariot.

Turn 9

Meanwhile our scouting warrior wipes the flo... jungle with Shaka's scout and earns woodsman II promotion. That is too much for Shaka who withdraws his archers back to safety.

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Turn 11

Our chariot charges against Shaka's archer, kills him easily and retreats back to safety.

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Turn 14

Chariot completes and the chop is directed to a settler. I still resume chariot building after this.

Turn 16

Worker starts to chop another forest on plain hills. We can see that Shaka's capital is defended with one city guard archer. Too bad it's on a hill :(

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Turn 19

Pillage Shaka's wheat and see his other city, defended with two archers.

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Turn 20

What can I say... :D

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Turn 21

Mystiscm in and I continue with Archery.

Turn 24

Chariot finished in capital, continue with settler which is again aided by another chop.

Turn 30

Take a peek at Shaka's capital. He has whipped a settler, another archer and it looks like he's heading again for the burned site. Some will never learn... :p

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Turn 31

I see some easy picking, but our chariot fails miserably :mad: Fortunately our cover promoted warrior can finish the redlined archer easily.

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Turn 32

Turfan is settled to claim the nearest copper. Meanwhile, Shaka retreats his settler back to the capital :D

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Turn 35

That's it. I've just pillaged Shaka's cow pasture and we can make peace if we want to. Archery was just finished so we need to start thinking about our next research project.


Feels good to be a prick ;)
 
Feels good to be a prick ;)

:goodjob:

2 Fish + Clam + Cow + Wheat + Copper + Fresh Water + 7 Forests + Plains Hill in Ulundi looks mighty tasty :evil:

Besh needs some farms and a Monument pronto...at this point it's growing to 2 in 36, and Izzy has claimed the cows.

Possible techs:
Pottery (24)
Writing (42)
Iron Working (71)
Horseback Riding (89)

This tech situation on Marathon is going to take some adjusting for me...on one hand, there's a temptation not to beeline, since researching seems to take forever...on the other hand, a beeline on slower speeds is more rewarding than faster ones, since units in the field have longer to run around before techs can catch up.

IW and HB, adjusted to Normal speeds, would be 24 and 30 turns respectively, which is too much atm I think...so I'd still go Pottery next. But I think as soon as HB gets in the 60-70 turn range, we ought to consider it for an Axes and Keshiks push.
 
Meiz, you played one prickesh set of turns. XD It was awesome.

From what I can see is that our newer cities need culture and we need a source of commerce. I'd say pottery should be next. That's just me, though.
 
Great round. Granaries are always useful, so pottery followed by horseback riding next? With the UU and the horseshoe bonus I want to see some keshiks pronto.
 
Alright, so I have some opportunities to be very prickish, and I took em!


Turn 158: Judaism FIDL

Turn 160: Some guy wanted to mediate between us and the Zulus to end the war. Well, being a prick, I told him to get lost!
Spoiler :
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Our warrior had holed up in a forest when he found a barbarian spearman nearby, but they attacked anyway and we won! (unfortunately, a couple turns later another spearman showed up and finished the job)
Spoiler :
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Turn 167: Having discovered a new city Shaka built off to the west, I decided to take out his other ones before going after the capitol. Here's the result!
Spoiler :
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Turn 171: Just a couple turns later, I do it again!
Spoiler :
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Turn 185: Led by our great general (oh yeah did I mention we got a GG? :goodjob:) our chariot army takes the city of Ulundi ... and Shaka's head! No peace for the Zulus, except in death. Oh, and slavery for their 2 workers we captured as well! :lol:
Spoiler :
t185_ulundi_capture.jpg
 
WHAT A PRICK.

Okay, got it. I'll play my twenty or whatever it was after church today.

One love.
 
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