Saints 1 - A Genuine Prick

Looking over our lands, I’m seeing that our war tore apart a lot of resource connections in what was Zululand (If they were connected). I think I’ll take my turns to repair the connections to the resources we need. I might also spread around Hinduism a bit, and then convert to it for the sake of pissing off Isabella. However, the first thing I’ma do is rename our Great General.

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With that, everything seems set to go to my first of twenty turns. Let’s rock this thing.

1.
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Well, how nice of them. Pity I really don’t care. In fact, I might do something prickish to her just to show that I don’t care. We’ll see. On this turn, Ulundi stops its rebellion, and can start contributing like a good little captured city should.
2. Redistributed the veteran chariots back throughout our lands.
3. Worker got done chopping, so I set him building a road over to Ulundi.
4. Our economy is in shambles. Losing 7 gold a turn. Yikes.
5. Nothing
6. Our first food resource is connected. Woo! Workers now being distributed. One for a city, it seems. Going to situate our most northern city to provide commerce.
7. Borders down in Ulundi expand, giving us access to those tasty fishie resources again. Huzzah! Might be another commerce city. Hooking up elephant down in Beshbalik.
8. Debating whether or not to hook up the cows near Karakorum. Technically, our prickishness says don’t hook them up for health or happiness. This would be more for productivity…so yeah, I’m gonna go ahead and do it. We’re only losing six gold a turn now because of those fish down south!
9. Nothing, really.
10. Nothing.
11. You know, I’m sort of missing my scouting job…
12.
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WOO! I GET TO DO SOMETHING! XD I set Karakorum to make a worker to go with this new city, and get the settler and a chariot escort ready to roll. A Barracks is being made in Turfan now that its workboat is done (Fuel for the economy.)
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I decide on this place, even though its not quite in our map. It will get us a lot of grassland riverside, as well as a gold and wheat tile. This will be a fine city, guys. PLUS, there’s some wine down there for later. =)
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If you look, there’s black coated tile. Looks like some barbarian. I send a chariot to investigate.
13. Nothing happened.
14. Still nothing.
15.
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) The barb city is defended by two archers, one with a promotion. I really don’t want to attack it, even though it would capture the land for us. I mean, I’m trying to help our economy back up with my turns, not tear it down. So, I’ma leave it for the next guy to handle. I fortify our chariot there anyways, to see if they’ll attack him and give us some easy experience.
16. Barb attacked our chariot and settler. He lost. Woo.
17.
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Enough said. ACK. I just settled Ning-hsia in the place I showed earlier, and now I think I’m an idiot. I should have moved one more tile and got it on the sea. Gods. *HEADDESK* Sorry, guys, wasn’t thinking. Now we’re down to losing thirteen gold a turn, too. That’s probably from the new city, though, so yeah.
18. The citizens of Ning-hsia are asking to join the Spanish empire…yeah, screw that. I get really annoyed when the game does this.
19. The worker for Ning-hsia gets done in Karakorum. He carefully starts the unescorted journey down there. I hope I don’t regret this. Start production on a chariot for lack of anything else to create.Up in Turfan, the first cottage is built. I start on another one up there. I also realize I forgot to switch the tile being worked to the fish one. Ack, I’m not doing so great here.
20. I build a farm, woo.

Alright, those are my twenty. I took the downsize on our gold up to thirteen. Yikes, plan didn’t quite work right away. Hopefully, it will in some other set. Here’s the save, hope you all have better luck than I did. XD I’d say when the worker gets to Ning-hsia, chop a forest for thtat monument. That’s…pretty much it. Peace out.
 

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Hmm. This economic situation is pretty grim. At this rate, we're going to have to drop to 30% science in 10 turns just to break even. We're already over the unit limit and city maintenance is killing us.

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So, despite my prickish inclination to wipe out Izzy, I didn't really have a choice but to hunker down for my turns.

This led to a pretty boring set. Switched cities to buildings, kept Workers busy, and MMed for commerce (even working some 1F+2C coast tiles). Budd spread to Turfan, and Hindu spread to Besh. We're now at 50% science at +1, and we have this:

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Started Writing (due in 15), as Karakorum and Ulundi are aching for Libraries.

To satisfy my prickish inclinations, I razed Polynesian (barb city) at the loss of one Chariot. And I switched to Hinduism on Turn 0, because I noticed this:

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Which led to a much better result:

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Next player should do a good MM check, as K gets a Granary and Turfan grows soon. Most units left unmoved (note any new units will cost -1).

My two cents would be, turtle for 10-15 more turns while building/whipping a Keshik or two, then declare on Izzy and do as much pillaging/razing as possible with Keshs/Chariots to make some money before Libs get in, while holding off on Madrid (size 7, Budd holy city, resource rich) until we can afford it.
 

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ACK. I just settled Ning-hsia in the place I showed earlier, and now I think I’m an idiot.

I don't think that's a bad site at all. Wheat + Gold + Wine + 5 Grass Rivers is going to be a powerhouse someday. And there's only going to be one Ocean tile in the BFC, so it's not a big deal that it's off the coast.

The issue was settling it so quickly, and I think that's an understandable move if you're used to the slower speeds. None of us would think twice about settling a fifth city after 160 turns on Normal. But settling a fifth city in 1500 BC, on any speed, is going to whack the economy pretty hard.

In the end, though, we're still on track to have some hordes by 1000 BC, so as long as we keep an eye on the economy for a while, no harm done :goodjob:
 
Got it, will play tomorrow. Will have to keep an eye on the economy, but going down to 30% is no problem with Writing/libraries on the way.
 
This time I think I got the correct save...

Just a builder set. Chopped/whipped ger's and keshiks. One is in position, and one will be done in the next turn in Karakorum. The next player can also whip another keshik in Ulundi. Our first axe will soon be arriving in Turfan. The tiles around Ning-hsia must be improved, and I have two workers heading there. Once the border pops the gold should be improved asap.

Isabella built the great wall and adopted slavery, but still only seems to have 1-2 cities.

Writing in two. I would chop a library in Karakorum and employ a few scientists. We also had a lucky break.

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I think you played the wrong save... :confused:

Want to replay them from radiofreestl's save?
 
Oops, now that's a silly mistake :blush:

I've replayed and updated entry #49 above.
 
Writing was learned quickly at the beginning of my set. I chose Polytheism next as it leads to Monarchy. Why would we want to share our power?

Then I almost got a small heart failure when I saw this. I'm thinking that our defending chariot isn't the greatest match against the guy with a pointy stick :eek:

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Bad news is that we lost our highly promoted chariot. Fortunately we had a backup to save the day.

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Apparently Isabelle wasn't doing so great regarding her troops.

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So of course I had to take a look. And what does she have in defense? A lonely warrior!

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Well in her defense, she did get another warrior as a backup, but the result was inevitable.

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Apparently that was her only city as the Spanish civilization has disappeared :confused: Whops, my mistake :D Prince AI isn't doing so great on Marathon, is it?

I think we need bigger ships, because Julius seems like a boring guy :sad:
 
Let Julius worry about the barbs, thanks to Isabella we have the GW in Madrid :)

Isn't this easier than most prince games? Is the marathon speed to blame?

How about building a work boat to explore the coast. Perhaps we have another victim nearby? Otherwise it will be a long wait for Astronomy.
 
Hmm... Am I missing something obvious, because I can't see espionage dialog anywhere? :confused:
 
Sooo...more boring buildery-ness.

T266 - Polytheism, switch to Priesthood

...somewhere in here early on I started the Temple of Artemis in Karakorum

T271 - Killed barb axe near Madrid

T273 - Razed barb city NW...

T275 - Priesthood in, switch to Sailing
Start Oracle in Ulundi

lalalalalalala..............

T285 - ToA BIDL, get 238 cash from it, so we can fund deficit research for a bit.

Stopped at the end of T286. Hopefully we can get the Oracle - whoever's next needs to MM Ulundi pretty closely.


Also of note, I did a lot of MMing in there to time growth with happy-faces coming back after the whips. We should continue to watch cities every other turn or so to be sure we're getting optimal <production/commerce> (whichever we want) out of the city vs. growth and such. Additionally, be sure to NOT deplete the entire treasury on funding research. Having a bit of extra cash around is good for random events, and we should be out scouring the land for barbarian cities to raze, which refills the coffers.

Anyway, save attached!
 
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