Looking over our lands, Im seeing that our war tore apart a lot of resource connections in what was Zululand (If they were connected). I think Ill take my turns to repair the connections to the resources we need. I might also spread around Hinduism a bit, and then convert to it for the sake of pissing off Isabella. However, the first thing Ima do is rename our Great General.
With that, everything seems set to go to my first of twenty turns. Lets rock this thing.
1.
Well, how nice of them. Pity I really dont care. In fact, I might do something prickish to her just to show that I dont care. Well see. On this turn, Ulundi stops its rebellion, and can start contributing like a good little captured city should.
2. Redistributed the veteran chariots back throughout our lands.
3. Worker got done chopping, so I set him building a road over to Ulundi.
4. Our economy is in shambles. Losing 7 gold a turn. Yikes.
5. Nothing
6. Our first food resource is connected. Woo! Workers now being distributed. One for a city, it seems. Going to situate our most northern city to provide commerce.
7. Borders down in Ulundi expand, giving us access to those tasty fishie resources again. Huzzah! Might be another commerce city. Hooking up elephant down in Beshbalik.
8. Debating whether or not to hook up the cows near Karakorum. Technically, our prickishness says dont hook them up for health or happiness. This would be more for productivity
so yeah, Im gonna go ahead and do it. Were only losing six gold a turn now because of those fish down south!
9. Nothing, really.
10. Nothing.
11. You know, Im sort of missing my scouting job
12.
WOO! I GET TO DO SOMETHING! XD I set Karakorum to make a worker to go with this new city, and get the settler and a chariot escort ready to roll. A Barracks is being made in Turfan now that its workboat is done (Fuel for the economy.)
I decide on this place, even though its not quite in our map. It will get us a lot of grassland riverside, as well as a gold and wheat tile. This will be a fine city, guys. PLUS, theres some wine down there for later. =)
If you look, theres black coated tile. Looks like some barbarian. I send a chariot to investigate.
13. Nothing happened.
14. Still nothing.
15.
) The barb city is defended by two archers, one with a promotion. I really dont want to attack it, even though it would capture the land for us. I mean, Im trying to help our economy back up with my turns, not tear it down. So, Ima leave it for the next guy to handle. I fortify our chariot there anyways, to see if theyll attack him and give us some easy experience.
16. Barb attacked our chariot and settler. He lost. Woo.
17.
Enough said. ACK. I just settled Ning-hsia in the place I showed earlier, and now I think Im an idiot. I should have moved one more tile and got it on the sea. Gods. *HEADDESK* Sorry, guys, wasnt thinking. Now were down to losing thirteen gold a turn, too. Thats probably from the new city, though, so yeah.
18. The citizens of Ning-hsia are asking to join the Spanish empire
yeah, screw that. I get really annoyed when the game does this.
19. The worker for Ning-hsia gets done in Karakorum. He carefully starts the unescorted journey down there. I hope I dont regret this. Start production on a chariot for lack of anything else to create.Up in Turfan, the first cottage is built. I start on another one up there. I also realize I forgot to switch the tile being worked to the fish one. Ack, Im not doing so great here.
20. I build a farm, woo.
Alright, those are my twenty. I took the downsize on our gold up to thirteen. Yikes, plan didnt quite work right away. Hopefully, it will in some other set. Heres the save, hope you all have better luck than I did. XD Id say when the worker gets to Ning-hsia, chop a forest for thtat monument. Thats
pretty much it. Peace out.