Thanks for the feedback everyone. As I'm sure you guys who do modding know, it's invaluable after a few months sitting in the dark staring at pages of C++ code to get a response. Thank you for your time and encouragement.
OK first thing, you need to get rid of that stupid blue star flag in the America's and replace it with the R/W/B, thx.
I think this is a matter of taste. In any case, it's unlikely I will be altering any visual resources from the core game. It's not that I don't think some visuals could be improved. It's more an issue of:
- Limited time
- Excellent resources already being available to the community
- Quality control -- if the mod crashes I need to know it's something I did and not a bad art file
Just an idea you may want to use. In FfH we assign genders to all the leaders and we have the ability to apply diplomacy modifiers based on the gender. Pretty simple code compared ot what you've done, I'm sure you wouldn't have any problems implmenting it yourself.
That sounds cool Kael. I haven't had a chance to look at your code yet (just getting Internet access back today after a 2 day hiatus). I may not end up using it, but I will definitely take a look.
isau , I've had no time to play so far. but when I loaded up a game it was hard to pick between negative things !! good though.
In the final version I hope to add an option that allows you to turn off negative traits. That way you can play with just the new victory types if you like.
I guess i am not getting this MOD, i have now played 200 turns, and have NOT seen any difference in a normal game of BtS? HUH? Except way out of balance? i had a score of 500 and the leader had 1800??
Again the blue star got to go!!
I'm sorry you didn't enjoy the game so far, but if you're seeing someone with a score that high that early, I'd say you're seeing some difference, bug or not.
I need more details: which civ are you playing, what game speed, who is the player with the high score, etc.
Remember that Saints and Sinners is still in a pre-alpha stage. This means I'm not even comfortable enough with it to call it an alpha release. The game is not finished; there is likely a very high incidence of bugs and gameplay imbalance. As the mod gets closer to final release, hopefully most of that will go away.