ATopic22
Clan SPADE Captain
Im not here to argue but i want to say playing with Saladin rules!!!!!!!!!!!!!!!!!
Take note that your capital dosn't need a madrassa yet, so it gets to catch up on workers and that eventual barracks.
Im not here to argue but i want to say playing with Saladin rules!!!!!!!!!!!!!!!!!
Do you really see the madrassa as mainly a culture generator??
If a major part of Saladin's advantage is that he doesn't need strategic resources, the common "expand quickly to grab resources" approach really doesn't fit. Maybe what Saladin needs is a fundamentally new idea.
Sometimes you want to grab stuff other than early military resources. Gold; Ivory; 5 Dyes; the correctly-dotmapped floodplains tile; etc.
?? Everyone needs strategic resources. If you mean that his protective archers will make an empire, then you are wrong.
It is best to have metal and horse resources, that's a given, all the more power to the arabs if they can get swordmen/axemen/cavalry. Saladin is best equipped to survive until rifling, steel and oil if they are not available. His UU and protective allow him to survive, so he can get several religions which is what I think his advantage is. If you are not founding religions and shrines I think you are missing saladins strengths. His religion will make him an empire, not his troops.
Mmm.. While I appreciate that, I think you're forgetting that the best way of grabbing those is often to have a strategic resource.
You're not grabbing them with archers, that's for sure.
Still, if the operative word in your statement was "Sometimes", then I might agree with you in certain cases (lots of empty land etc.)
But if all leader were built arround using resources to get what they want, the game would be duller. Saladin offers another path to achieving victory.
Isn't Montezuma, or Huyana Capac for that matter, equally well equipped, at least in the ancient age? After that anyone can still go the musketman+trebuchet route.
With a successful oracle->Feudalism slingshot (on the religion path, too, if you're into that) Saladin is ok, tho..
Again, drafted muskets + whipped trebs are viable by the time Camel Archers are relevant.I think it's the combo of Sal's trait (highly promoted archers) and later UU that protects him better, and do not forget
Nice, but not an essential military advantage. Bulbing Theology (I hardly ever do this) is not a major advantagethe Massadra for extra priests for faster prophets
This is true, but you do not want to be holed up in your cities. You want to consider other alternatives, since enemies pillaging your tiles will lead to complete disaster.Neither HC's UU or Monty UU can protect cities while Sal can have garrison III, Drill I archers in every city. War is still a major concern whcih is where diplomacy via the founded religions play a part.
If I lack metal or horses, I want a leader that gets me construction as quickly as possible. Of course, in that case protective is rather nice, but I don't see why I would want Saladin specifically. If I had e.g. stone/marble I'd much rather be Qin. Otherwise Churchill might come to mind, seeing as I'd possibly be facing a lot of rifle age combat.OK, given no metal or horses (this does happen) which leader is the best to have? Unless you plan to capture enemy cities with archers.