750BC (130):
Preflight check. Look at Amsterdamn and move the citizen from the unmined forested plains hill to the mined grassland hill. 1f/3h instead of just 3h. Now only starving off one food per turn.
Thebes... uh... Has a citizen spec... I mouseover the GPP bar, and see he used to be a scientist. Reassigning him as a scientist doesn't help our research rate that much (at least with mono), so I put him back to work. Settler cut down to 9 turns.
Memphis looks good with production.
Notice the settler is standing unguarded right next to Alex's Phalanx. There's also a War Chariot waiting beside it that still has one move. Move it over so as Alex is not tempted...
725BC (131):
Chariot and Settler move 1S to the hollow purple site. Notice that it is one of the few forests in that city area, oh well.
Next turn Mono comes in, unfortunately I notice we DON'T have Islam in Amsterdam, so Organized Religion will do nothing, unless we wait for a missionary to build after we adopt organized.
Alex apparently has his Galleys out already.
700BC (132):
Mono comes in. Start hunting in 3, and then we'll finish off Alphabet. Switched to OR.
Memphis is conveniently done its settler, and starts a missionary in... 5. We could whip it, but it'll eat 2 pop. I'll check back for when it takes one pop.
Found Heliopolis on Hollow Purple. Hunting drops down to 2 turns with the extra research from Heli... but it's eating lots of maintenance. It needs a courthouse but has no production whatsoever, so it'll take 180 turns O.o. Start it on it. Hopefully we can get the horde of workers over here soon.
Move the newly completed settler towards the site SW of Amsterdam. Unfortunately, we're eggshell thin, and have very few units. Will try and remedy that. It's no good founding cities if we have nothing to defend them.
675BC (133):
Abu Bakr born far away. That's nice. I expect to see some religious building completed next turn.
Memphis down to 1 pop for the whip. Whip the Missonary.
Find out that I walked a worker onto a prechopped Forest. O.o
650BC (134):
Hunting comes in. Going to finish off Alphabet before looking at the next tech choice.
Start on badly needed Axeman in Memphis.
Our settler is approaching the next city site, but we bleed maintenance badly. After founding, we'll probably be at -20something GPT at 100%. Therefore, I'm going to stall the settler in Thebes and let it grow. Switch it with the barracks (which has been long put off).
625BC (135):
Workers are waiting on prechopped forests for when I use the missionary next turn. Settler and war chariot are on the new city site.
600BC (136):
Islaming Amsterdamn drops two turns off the build time (from 18 to 16). 3 chops this turn drop it to 8 turns. (229 production added this turn)
Found Elephantine and wince at the science. Scroll it down to 90%. It starts on a courthouse in 36 turns thanks to its exclusive copper.
Cottage finished in Thebes. Huh? Thebes had 5 cottages and now has 6, with only one being worked... Thebes is fine the way it is, with too many improved tiles and not enough people to use them. The worker heads north to more barren landscapes.
575BC (137):
Alphabet comes in. Dial up Alex, but all he's willing to part with is Fishing (88 beakers). He'll give it up for Mysticism, which is 111 beakers. The difference is not huge, and I'd rather trade than waste time researching.
Pick IW as the next tech, because it's essential to get our new cities up and running. Alex has it, but doesn't want to trade it, along with Archery. I have a bad feeling about that.
550BC (138):
Alexander has completed... The Great Lighthouse! That's a relief. Oh and our science rating plummented to 30% with all our defecit spending. Last chop this turn ensures mids next turn. Still have 4 forests around Amsterdam.
Memphis Axe is done, heading for Heliopolis. Start on another Axe.
525BC (139):
Take on Representation.
Tempted to start courts in Amsterdam, because it's running 4.4 maintenance. However, the food situation isn't the greatest with just a corn. So go for a quicker granary so it can fill up to the new pop height.
Assigning Scientist Specs to Thebes while we have the huge food surplus.
500BC (140):
Sparta gets Islamed.
Heliopolis gets its border pop, so anxious workers start mining. Large swathes of its territory are unusable due to the jungle right now though.
Alright, got the mids, got Memphis working on axes. Our power rating isn't great compared to Alex though. The north needs IW to clear cut jungles and get productive, and I would consider hiring more scientist specs to get it done faster (since our commerce rate just took a dump with the new cities).
We've got plenty of workers, and I'd start mass pulling them to Heliopolis to cottage the hell out of the area to save our economy.
EDIT: Someday I'll remember the roster...
1: Simon_c
2: S.ilver <-- Just Played
3: Madtown ** Up Now **
4: playshogi <-- On Deck
5: tiberion02