1050AD (250):
Preflight check. Well, it appears that WW is starting to take its toll. Mass unhappy faces all over our empire. I contemplate switching to Police State, but realize that the lost happy faces from Representation wouldn't be compensated by the lost angry people.
Memphis and Thebes are also building Catapults. Don't think those will be necessary... Thebes dials up a courthouse, while Memphis works on a quick Colosseum.
1060AD (251):
We are the 6th most advanced civ in the world! Wait, that's not good.
Cats reduce Knossos, and suicide cat 1 goes in...! It withdraws after pounding on Alex's archer. Not even a scratch! Phalanx is next and it gets owned by the Shock Phant at 96.9% odds. Sgt. Sulla owns the Chariot, and it leaves the almost dead archer that the catapult was chewing on. lol, I tried to attack it with a catapult but the game won't let me. Still don't know how our cat managed to kill something earlier.
Ok, so give free exp to CR2 Axeman for the promo next turn.
Knossos is put to the torch to save us 5gpt.
Burning that city reveals 3 free workers that a spearman picks up.
Clearly our workers have run out of things to do. I was going to hook up the copper for fun, but then noticed that Elephantine has popped a copper. When did that happen (or is my reading just bad)?
Units assembled at Navajo don't stand a chance against Ephesus without a cat or two, so I leave them in our cultural borders so they don't bleed supply.
Spy in Thebes starts the long walk up to Ephesus.
Amsterdam is done a cat, and starts on a Colosseum. Elephantine is done its Colosseum, so starts a 1 turn Obs.
1070AD (252):
Unit shuffling to move healed units towards the front, and scare up some catapults. I don't think the spy is going to be able to make it on time.
Elephantine starts a settler, for our grand repopulation plan.
1080AD (253):
Dump units towards Argos. It should be gone in two turns.
Right, I have a missionary in Alexandria. Look around and see that he'll have to go to Athens.
Amsterdam's Colosseum is done and it's no longer pissed. It starts a settler too.
1090AD (254):
AP vote comes up and we can either vote for ourselves, or abstain. LOL
Ok, just plotted the spy's path, and it will take him 10 turns to get to Ephesus. Do we really care about stealing a tech that much to keep Alex alive? We'd have to make peace to stop WW from killing our economy. Ironically, Alex will give us Literature for peace

.
Memphis done Colosseum, go for a quick Obelisk.
1100AD (255):
Civil comes in. We can now chain farm! Dial up Optics so we can get some caravels going.
lol, not everyday you see this.
Alex clearly lacks Islam in any of his remaining cities.
Revolt to Bureaucracy. Saves us a bit of gold (but the maintenance is high too).
Cats resize Argos' defensive bonus. Cats have terrible odds to win, so I let the CR3 Axeman eat the Archer first. Shock Phant then kills the swordsman good. It appears Alex also built a catapult there between turns. This is a rare opportunity to XP the HA, so send it in with 99.2% chance. It cleans up flawless. We sink a galley and get a new worker (more?).
Ok, WTH? Alex founded Rhodes on that icy island out there. Meanwhile, all boats are on the wrong side of our continent, and won't be able to get around thanks to ice. Looks like we're going to have to give him peace (and get Lit) anyways. I'll take care of Ephesus, and deal with that.
1110AD (256):
Athens gets Islamized, to save us some money.
Dial up an Aqueduct in Memphis. We don't really need it yet, but we cannot pay for more units.
1120AD (257):
Navajo's forge is done, and I start a Colosseum. So does Alexandria.
Settler done in Elephantine, send him to White Dot site showed in Madtown's latest dotmap. Will not found the city yet because I don't feel like financially bleeding to death. Elephantine itself dials up a stable.
1130AD (258):
Units are parked next to Ephesus and it will die next turn. Begin bombardment with cat that retains movement points.
Amsterdam's settler is also done, so it heads towards Memphis, which is nearest to the dotmaps (and also our capital). It dials up a aqueduct because a lighthouse for two tiles doesn't seem worth it

.
1140AD (259):
Ephesus is resized, and I send it the suicide cat. It dies, but damages the Phalanx, along with collateral to everything else. CR2 Swordsman kills the Phalanx and gets 3 more XP in the battle (sweet). We've got an archer and a spearman left, so the CR3 Axe eats the archer. Spearman is removed by the shock axe, and Ephesus burns.
Dial Alex for peace.
We get Lit, and he has no gold left

.
Run around to check all cities for optimization. Note that Alex settled a Great Artist and a Great General in Sparta. Fun stuff. Those settled great people are also benefiting from Representation (didn't know that). After Sparta is done the courthouse to stop the -10 maintenance, a library is in order.
1150AD (260):
Note that Heliopolis has a queue full of stuff. Wondering why we need a spy being built there, but Madtown can worry about that

.
Spy has finally made it to Navajo. We should build boats here for Alex's final demise.
Thebes is done the courthouse, and dials up another settler. Elephantine is done its stable, so orders a Galley because it's on the correct side of the continent for raiding Alex

.
Roster
1: Simon_c
2: S.ilver <-- Just Played --
3: Madtown **UP NOW**
4: playshogi <-- On Deck --
5: tiberion02 >>Skip<<