A slow work day, (half of Europe off cos of mayday yesterday)
so here's the posting.
Turn 0 1780AD
Check most of the stuff I said in the earlier post.
Turn 1: 1782
Humm.
Tacitus thinks we're not the most powerful nation in the world.
Looks like He's right.
Any spare workers are set to build railroads. 1) in between cities, then 2) on any mines/lumber mills
Turn 2: 1784
We've got some destroyers in the west. Not sure how many me want at this stage?
Turn 3: 1786
I've switched Thebes and Athens specialists over to merchants. I figured a GM would be good for Sid Sushi with the amount of see food we have. there'll be about a 30% chance in 29 turns, or a 90% chance in around 50 or so turns at Athens or we could swap helio around now from spies to merchants.
Do we care about Sids Sushi or Cereal Mills?
Turn 4: 1788
France demands the world map.
lol.
Not today thank you.
Go exploring yourself.
OOOoo Scary. The Holy Roman empire got a musket-man random event giving them many many musketmen.
And then it crashed.... when I looked at the event log.
Reloaded from the autosave at the start of this turn. and no random events for others yet. Oh well.
I send half our destroyers round to the east coast as the infrastructure there isn't online yet.
turn 5: 1790
I've been working on the rail road...
Looks like France has established a city on an island that is obviously ours. He will be made to pay.
So will Hammurabi as he's done the same.
turn 6: 1792
Electricity in. What to do next...
Obviously we want industrialism, but we also want artillery, and flight.
But, I think a detour into Fascism is worth it. MtRushmore would be a nice addition to our wonders
The pentagon finishes.
turn 7: 1794
We get two offers of iron for oil. (it ain't happening) But where has our iron gone ?
Ahh, we're being offered it cos Mining Inc can make use of it. I see.
Liz will take Pigs for Iron, which is nice.
The air ships do make good recon, but is there any way to automate it ? It's a real ping having to fly them round every turn just to check for ships. I do which there was an option of show friendly moves, but not the silly ones where troops walk around in circles. Only show the ones that may threaten me. Or even better yet, only show water movements.
I used to station a line of ships in the mid ocean, but even on sentury, the inter-turn only wakes them up if it's someone you're actually at war with. An entire armada will sale past and your captains just wave.
turn 8: 1796
more rail roading. More garrison infantry building. more deleting old troops.
Er, why did we build a fort to access the oil near Mendes ? It's in range of a city so a well would provide some hammers. The Whales near Mendes are not being farmed either. Add a workboat to the queue of a nearby city.
Isabella's caravel is sneaking around. That probably means spy activity.
We probably sould send some spies out to do counter espionage.
turn 9: 1798
Fascism in. Set for Artillery. As that is the last bit we need before we can take the war to other continents. We do need lots and LOTS more troops, boats etc.
I just noticed we still have poor rail links in the north.
turn 19: 1800
We've got about 4 or 5 destroyers per coast. How many do we want ? 6 then some battle ships ? BTW, ships are coming out of the docs with 10 exp now

.
I guess it takes about 8 destroyers to reduce the fortifications of a coastal town to 0 in one turn.
Giza is producing Mt Rushmore now. 3 turns for it.
And that's about it.
Still a slow buildup.
Here's some pics of the State of the World
We're top in everything, except for approval rate and life expectancy. I guess that's the polution that we still haven't got a handle on. Oh, and DeGaul still has more troops. (only they are about 300 years older than our new troops). It's quite funny sending an infantry unit to relieve and old spear unit in garrison dutie
We've got 4 times the production of any rival.
DeGaul is still climbing. but we're back in our rightful place at the top of the power graph.
Any sane battle plan would have us going over there now and kicking the carp out of him before he can upgrade his units

, but we want a challenge, so we need a foe with modern units too.
So, our target is west.
It's clear Izzy should be first. and then move north.
I think we should raise her coastal cities, then take Madrid and Barcelona. Ultimately we should create a colony out of the western continent.
So, the questions are,
do we do it without air cover or Tanks + Artillery only ? (with marines for coastal assult) We could need the aircraft carriers with fighters to protect against airships.
Do we accept vassalage from the current Ais ? Or wipe them out and out our own one in there ?
Do we raise her cities, or will that give a chance for other Ais to just create new cities ?
We could just pump enough troops in there to old the line and declare on anyone trying to get behind our lines to put a new city down ? Actually, that could increase the challenge a little. How about we must irradiate all AI cities, no surrender. (Could get tedious I guess)