Discussion in 'Civ4 - Giant Earth Map Mod' started by Genghis_Kai, May 28, 2008.
It begins in January 1940.
That's good. We have also included better AI in GEM.
Creative Constructions is missing its HQ. Used to be in LA now it is gone.
Have not tried to play much as work is in the way atm, but noticed that right away
Ok. I can add it back.
Is weird. Sometimes the religion or the coporation HQ will disappear after saving in editing mode. I see that happen many times.
It might be me, but in the current public release, Judism is missing it's Holy City. It's hard for a Nazi to destroy Judism when there's no Jewish Jerusalem.
Yes, destroying Judaism is harder to accomplish than the Nazis thought. Seeing as Hitler saw Jews everywhere, it worked better the other way around.
No pun intended.
I'm not too sure why Russia starts at war with Japan in 1940
I'm playing as Russia and while the AI seems much stronger with Germany, it is terrible with Japan ... I am steamrolling Manchuria / Japan with no real opposition - Japan seems content taking the odd Chinese city and constantly patrolling her fleet of the coast of Thailand instead of meeting my forces.
Also, I noticed that a Russian fighter starts the game in Yichang (Nat. China).
The Russian was at war with japan in late 1939 in the Mongolian-Manchuria border. The war actually stopped before 1940, but I think having it there could simulate the threat from the north for Japan.
The Russian fighter in Yichang is deliberate. The Russian gave a lot of aid to China before Barbarossa. There were even Russian air forces helping the Chinese during the battle of Wuhan and Changsha. The one fighter there was to simulate that situation. That's another reason why I need to keep Russia at war with Japan, otherwise, the fighter there wouldn't help.
By what you describing, it sounds like it is because a human Russia vs AI japan that leads to the fall of Manchuria on the Japan side.
Fair enough ... yet again I show my lack of historical knowledge.
With regards to the AI, I would at least have expected some Japanese resistance ... I have not tried playing Japan yet but with Fanda's success in the PBEM they must start with some decent forces so for the AI to do absolutely nothing seems a bit weird.
Guess it just proves that, while the AI is totally useless, this supurb Mod is perfect for the PBEM arena
Just wanted to share YET another go at this great scenario. Started once more as the Hitler, and have my own good loooong conquest going, but at the same time playing the map rahter peacefully.
The interesting part happened around 1947. After a succesfull japanese attack against Stalin ("ordered" by me ) taking several cities. The American attacked Japan, as often before. However - within 20 turns the American has captured entire Japanese mainland - but nothing else...
The interesting part about this, is that the AI taking on that kind of invasion...this is the first time I've experienced that - interesting.
Note - this time playing on Monarch difficulty...
Yeah. I feel that playing on Monarch difficulty on this scenario could have better experience, i.e. more aggressive AI.
There is one suggestion that I would have for a multi-player version of this scenario: No pre-negotiated arrangements between civilizations. This occurred to me during our recent PBEM, where the in-game diplomacy of the nations in my team is all confused because of this.
Especially starting with initial "Open Borders" agreements can be a nuisance, since those cannot be canceled for the first ten turns, which is a rather long period of time for a PBEM.
Martin / Ace
Hi, there are more civilizations in this game than my screen will allow. Is there a way to turn the side list into a scrollable one?
I turned the civ (name/score) list off, for that reason. Anyway, with my brandnew PC I was finally able to start up this scenario: looking good, Genghis_Kai!
Thanks. I kinda have random question too. I have Civilization IV Vanilla and Beyond the Sword. Can I download mods for Warlords or do I need to get the expansion first?
I'd think mods for Warlords would require Warlords, yeah. (And BTW, welcome!)
Hmm, does anyone have any tips on getting this to run smoothly without crashing?
I thought 3 gigabytes of memory and a dual core t5800 would be enough.
It is. Click the link to the main page, below, and see post 3, which should help by allowing your computer to allocate more of its memory to the game. This should prevent crashes especially as your game progresses. Other than that, turn the graphics to medium. I have a similar spec to yours and this does the trick although you can't do anything about the map not running as quickly as a standard 18civ game.
The problem is with the civ engine not being kitted out to efficently run the map, probably not really your computer itself. You could have 8gig ram and I'm not sure it'd make any difference. (note the non-technical answer as I'm far from an expert with these things!)
Sweet, thanks man.
I'm gonna try it now.
This works great, the gaming is using far more than Windows Vista, around 1.2-1.3 gigabytes just upon the start of the scenario.
Utilizes around a gig and a half when doing something intense.
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