Scenario preview: Vietnam War

Is this going to be a good scenario?

  • Yes

    Votes: 24 46.2%
  • Maybe

    Votes: 20 38.5%
  • No

    Votes: 8 15.4%

  • Total voters
    52
I finally got it to fully load but now it locks up whenever I attempt to go into the city screen. There was no cityview buildings 32pcx files included in any of the dls. I need those in order to fix the problem.

Also I was just wondering why you decided to connect the US west coast by rail to vietnam??
 
@Osubaker
Oops didn't see it was a new page here.The post was meant to El.

@El Justo
Could you please DL it (I suppose you already has it) and upload it to this server and post it here to me?

Thanks. Luddi VII
 
@osubaker
i can post that (buildings 32pcx) in a little while. by 5pm or so.

as for the connected cities, i was simply playing around some b/c the American AI will not transport units to the mainland. thus making it simply a battle between asians. now, i would assume that we could ditch that experiment if we had to and i know it doesn't look asthetically pleasing but that version (1.4) could be used for civ players who do NOT play as the US.
do you have any opinions or suggestions?
 
You could give the americans one city in Vietnam and get rid of the 3 or however many thier were american cities. You could then boost the terrain in that cities area so it could produce units as fast as the cities you got rid of. For example you could change bonus grassland to gives 5 shields or something and then every square in that one cities radius would have bonus grassland which would give the americans plenty of production.

Another option would be to just have a few buildings in vietnam produce a certain number of american units every so many turns.

The main thing I didnt like about the current design was if your the north veitnamese, to win your going to be conquering american cities which is of course very historicaly inaccurate, plus it looks a little odd having a road connecting the us and vietnam. Unfortunately it might be the only way to go. What do you think about my two suggestions?
 
osubaker: "There was no cityview buildings 32pcx files included in any of the dls. I need those in order to fix the problem."

not sure where this file is? aren't the pics used in the city view the 'whatever-sm.pcx'? that 'Icons' folder on xdrive contains ALL art\civilopedia\ICONS for the scen.

i like your ideas. especially the one city thing. but there are a few things to worry about... 1.) the really low culture values (intentional for cultural conversion possibilities w/ n vietnam) of s vietnamese cities would pose a problem (conversion to US)...making the US and S Vietnam one civ would be tough b/c the game, IMO, should be dictated by the 'aggressiveness' flag in the biq. s vietnam is at the lower end of the scale and the americans are at the other end. in reality, the US was very aggressive. but it was a matter of the finding/preventing infiltration of the enemy. hence, the VP locales. from what i experienced through about 25 turns of 4 different civs, the AI went/fought for VPs all over the map. that's good.

osubaker: "The main thing I didnt like about the current design was if your the north veitnamese to win your going to be conquering american cities which is very historicaly accurate"

do you mean that n vietnam would be attacking american cities? there's no vps in the us cities but i know that this wouldn't stop the AI from attacking them. i hope they'll (n vietnam) go for the s vietnam cities first. historically, the commies really didn't launch too many full scale attacks vs US bases witht the Tet Offensive being the main exception.

i'm totally open to anything though. that's the beauty of this thread.
 
the two files i need are the buildings32.pcx small and large. They are used for the build que and the game crashes without them. Also causes first city build crash which im sure youve seen people posting about.

And yea I just didnt like the idea of north vietnamese attacking american cities. Hadnt thought about the cultural conversions. Why not just turn that off???

Luddi: you can call me THE osu, lol j/k


EDIT: Oh just thought id mention in case any of you might be interested. Ive been working on a huge mod by myself for months now and could use some help if your not sick of modding by now
 
"THE osu"

nice...i always laugh about that on mnf.

i think that cultural conversions should definitely be in. this WAS the war for millions of vietnamese. infiltration and not knowing who was commie and who wasn't were the 2 biggest problems for the americans. some of the buildings are jacked way up for culture (buildable only by communist govt). the americans could only do so much to prevent this infiltration and propaganda.
the commies would have to get by that 1 tile highway to get to the US cities. we all know they're not loading up into Junks. american firepower shouldn't be tied to the s vietnamese b/c they were, historically, borderline pathetic in their resistance. some fought valiantly. but in reality, many fled, deserted and even went commie.

still can't find where that building32 pcx is. what folder is it in?
 
This all looks good :)
 
la libertad de discurso=the freedom of speech
please don't take away my howard stern!

as for those buildings graphics, i don't have any in my conquests art\city screen folder...though i do have them in my ptw and civ3 art\city screen folders. i'm not sure how to fix this.
 
Its my fault, I just checked in the editor and see that you didnt add new graphics for the buildings you added so there is no need for a art/city screen folder in your mod. The problem now though is if this isnt whats causing the crash I have absolutely no idea what is.

Also when/if we do figure this out, do you want me to add custom building graphics?? Doesnt take to long and isnt real difficult, all you have to do is download a editor like GIMP and cut and paste in the new graphics.

EDIT: About the one american city idea. Instead of having to remove cultural conversions, why not put the one city at the southern tip of vietnam and reduce its culture. It will be far eneugh away from the north you want have to worry about them turning it, and at most the americans might turn one or two south vietnamese cities.
 
THE Osu
Is this the file you're looking for?
Here is the Buildings-Large and small.pcx.Most of the added building graphics is in this file, but not the latest added building graphics.Hope this would get it work.:)
 
hey, osu, if you can cut and paste them onto that buildings32 then go ahead with it! what program is that again?

as for the amrican cities, i agree that it is a real tough call. but we have to remember that at its height, the americans had over 500,000 troops in nam by 1968. that is an awful lot. consider that the US now has only, what, 125,000 or 135,000 troops in Iraq right now. and iraq is 4 or 5 times the size of s vietnam. another stat: the US dropped more bombs (tonnage) on n & s vietnam during the war than all of WWII combined!!! that's evey country, too. it got to the point where US military officials were running out of sufficient military targets to hit. that sounds like civ3 to me.

anyhow, the bottom line is that the americans essentially fought the war for the s vietnamese w/ a few exceptions. so, we'd have to figure out a way to a.)stay historically accurate and b.) keep the flow of the game-play relatively even.

what do you guys think?
 
Sorry, no ideas.:(

It's very difficult to make scenarios accurate, but to make it some way historical accurate maybe we could change the bombard strength of the B52s to a very high number, but it shouldn't do to much damage.

I've got another idea.What if we could get a custom bombrd animation of the B52 with a hell of bombs.In that way we could have the original bombard strength and it would look like many tonnages of bombs.

To do the number of troops very historical accurate, I have no idea.
 
one problem i had as the US was the 'failed' bombing runs. it was like 1 out of evey 10 that was successful. and this was AFTER i changed each pre-placed air unit of the US to veterans.

there is really no way to fairly place or recreate the exact troop levels in the scenario. but we don't want to get away from the fact that the US had a really, really large military presence in vietnam and whether they have 1, 2, 3 or 4 cities doesn't really matter. the trick with this scenario will be to try, try, try to get each civ to act/respond as close as we can get them to. that's why the vps are so important. we should also decide for sure where we want the american city or cities placed.
 
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