Finally got the scenario working

Couple questions. I havent been on the boat with you guys from the beginning so I dont know for sure exactly how you want this scenario to work out. My vietnam history is a little hazy. Been a long time since I studied that, but 1965 was about the time when things were getting really heavy in Vietnam, correct?
If im correct then you would want to have some serious battles. I started as the americans and I noticed thier cities are really weak. Most were producing like 10-20 shields. A city toward the end of a epic game can produce 100-200 shields so there is quite a bit of room for adding there if you want. To take care of the happiness in the american city or cities you coould add an improvement like liberty and have it give 5 or whatever happy faces. By boosting thier production you and with accelerated production on you could realy churn out some units
Ideas on bombers, fighters, and B52
fighters 2 rof, bomber 3 rof, and B52 5 rof to symbolize the different payload sizes and amount of area they are able to destroy. The reason your B52 wasnt working is because you have the rof for it set at 0. Rof is how many times the unit can hit unit it is attacking. Unlike how it sounds it does not let you repeatedly bombard in one term. No matter what you set it at you will still on get one chance to bombard it will just allow it to hit a unit more than once. For example like radar artillery's 3 rof symbolizing firing off multiple rockets.
EDIT: if you tag B52 as footunit you can prevent it from landing on aircraft carriers which would be a lot more realistic.
Wasnt the sabre outdated by the Vietnam war? The F4 phantom I thought had pretty much taken its place doing a terrible job at first with its lack of gun, being the first jet to try and rely on inaccurate missles alone. Later in the war a gun was eventually added to the phantom