Library can help educate peasants --> +1 science on farm
University can help educate town people --> +1 science on Village
Public School can educate everyones children -- > +1 science on EVERY improvement ( even work boats ) or simply +1 for every pop.
Observatory can add +25 % and req mountain within 2 haxes away not 1 ( like Machu P. )
Or i can just go to kitchen and make myself a coffee![]()
Let me ask a related question... when you have the choice on a river between two improvements, which do you typically prioritize:
- Farm or Village
- Mine or Village
- Lumbermill or Village
Let me ask a related question... when you have the choice on a river between two improvements, which do you typically prioritize:
- Farm or Village
- Mine or Village
- Lumbermill or Village
If you wanted to reward tall cities, you could shift emphasis from just population to population groups. Is it possible to change the 1 science per pop into a non-linear equation? The equation 0.1X²+X=Y gives you ridiculous amounts of science for cities with 20+ pop.
Or you could just link it to number of buildings/wonders in the city? Or maybe have the science buildings improve science yields from working improvements and specialists.
In order:Let me ask a related question... when you have the choice on a river between two improvements, which do you typically prioritize:
- Farm or Village
- Mine or Village
- Lumbermill or Village
Mitsho just gave me an idea: How about something like + xon buildings or population or something else if the city is connected with a trade route?
Basically you would have to connect your city to the trade network if you want it to give even basic science. I. e. a city without trade route could have +0per
while a city with a trade route could have + 2
per
and a city with a railroad connection could have + 3 :c5science per
. You could do something similar to buildings.
Science is a rather unusual yield. Most of it comes from population, an "undeveloped" source. It doesn't require direct development like improvements or buildings. Any city with high population gives lots of science, even if it has no buildings, improvements, connection to the empire, or so on. This is probably one reason why infinite city spam was so successful when Civ 5 released two years ago.
Anyone have suggestions for how science could reward developed cities more than undeveloped cities?
Whatever we change, I'd like to maintain balance between:
So I'd like to avoid direct buffs to the science buildings. We wouldn't want to make them too powerful relative to other buildings. A sideways change to how they work would be okay (while maintaining equal power).
- Buildings
- Specialists
- Policies
- Etc...
Let me ask a related question... when you have the choice on a river between two improvements, which do you typically prioritize:
- Farm or Village
- Mine or Village
- Lumbermill or Village
...
Wouldn't this encourage ICS? The fact that you could build a bunch of the cheaper buildings that could then be boosted by some roads doesn't seem a good way to reward tall cities.
My hypothesis is if we make science depend on villages and favor tall empires, we could make villages more important and reward developed cities more than undeveloped ones.
More unworked tiles.wide empires naturally have more tiles
Could you explain your thoughts about this in more detail?we can't mod buildings to generate science
Is there a way this could help the problem of science coming mainly from undeveloped population?I think the simplest and most effective way to favor tall empires would be to return the National Wonders to the previous primarily %-based benefit.
If you want to have science on villages, a Wide playstyle profits the most from it.
More unworked tiles. One citizen works 1 tile, and unworked tiles don't produce anything. Say we have 20 to build N cities:
1 city
16
4 per city + 1 per = 20
Can work 16 tiles
2 cities
6 per city
4 per city + 1 per = 20
Can work 12 tiles
Could you explain your thoughts about this in more detail?
Is there a way this could help the problem of science coming mainly from undeveloped population?